| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "components/bubble/bubble_manager.h" |
| |
| #include <vector> |
| |
| #include "components/bubble/bubble_controller.h" |
| #include "components/bubble/bubble_delegate.h" |
| |
| BubbleManager::BubbleManager() : manager_state_(SHOW_BUBBLES) {} |
| |
| BubbleManager::~BubbleManager() { |
| manager_state_ = NO_MORE_BUBBLES; |
| CloseAllBubbles(BUBBLE_CLOSE_FORCED); |
| } |
| |
| BubbleReference BubbleManager::ShowBubble(scoped_ptr<BubbleDelegate> bubble) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| DCHECK(bubble); |
| scoped_ptr<BubbleController> controller( |
| new BubbleController(this, bubble.Pass())); |
| |
| BubbleReference bubble_ref = controller->AsWeakPtr(); |
| |
| switch (manager_state_) { |
| case SHOW_BUBBLES: |
| controller->Show(); |
| controllers_.push_back(controller.Pass()); |
| break; |
| case QUEUE_BUBBLES: |
| show_queue_.push_back(controller.Pass()); |
| break; |
| case NO_MORE_BUBBLES: |
| // The controller will be cleaned up and |bubble_ref| will be invalidated. |
| // It's important that the controller is created even though it's |
| // destroyed immediately because it will collect metrics about the bubble. |
| break; |
| } |
| |
| return bubble_ref; |
| } |
| |
| bool BubbleManager::CloseBubble(BubbleReference bubble, |
| BubbleCloseReason reason) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| DCHECK_NE(manager_state_, QUEUE_BUBBLES); |
| if (manager_state_ == SHOW_BUBBLES) |
| manager_state_ = QUEUE_BUBBLES; |
| |
| for (auto iter = controllers_.begin(); iter != controllers_.end(); ++iter) { |
| if (*iter == bubble.get()) { |
| bool closed = (*iter)->ShouldClose(reason); |
| if (closed) |
| iter = controllers_.erase(iter); |
| ShowPendingBubbles(); |
| return closed; |
| } |
| } |
| |
| // Attempting to close a bubble that is already closed or that this manager |
| // doesn't own is a bug. |
| NOTREACHED(); |
| return false; |
| } |
| |
| void BubbleManager::CloseAllBubbles(BubbleCloseReason reason) { |
| // The following close reasons don't make sense for multiple bubbles: |
| DCHECK_NE(reason, BUBBLE_CLOSE_ACCEPTED); |
| DCHECK_NE(reason, BUBBLE_CLOSE_CANCELED); |
| |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| DCHECK_NE(manager_state_, QUEUE_BUBBLES); |
| if (manager_state_ == SHOW_BUBBLES) |
| manager_state_ = QUEUE_BUBBLES; |
| |
| for (auto iter = controllers_.begin(); iter != controllers_.end();) |
| iter = (*iter)->ShouldClose(reason) ? controllers_.erase(iter) : iter + 1; |
| |
| ShowPendingBubbles(); |
| } |
| |
| void BubbleManager::UpdateAllBubbleAnchors() { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| for (auto controller : controllers_) |
| controller->UpdateAnchorPosition(); |
| } |
| |
| void BubbleManager::ShowPendingBubbles() { |
| if (manager_state_ == QUEUE_BUBBLES) |
| manager_state_ = SHOW_BUBBLES; |
| |
| if (manager_state_ == SHOW_BUBBLES) { |
| for (auto controller : show_queue_) |
| controller->Show(); |
| |
| controllers_.insert(controllers_.end(), show_queue_.begin(), |
| show_queue_.end()); |
| |
| show_queue_.weak_clear(); |
| } else { |
| // Clear the queue if bubbles can't be shown. |
| show_queue_.clear(); |
| } |
| } |