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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wallpaper/wallpaper_controller.h"
#include <cmath>
#include <cstdlib>
#include "ash/ash_switches.h"
#include "ash/public/cpp/config.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/root_window_controller.h"
#include "ash/session/session_controller.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/test_session_controller_client.h"
#include "ash/test/test_wallpaper_delegate.h"
#include "ash/wallpaper/wallpaper_view.h"
#include "ash/wallpaper/wallpaper_widget_controller.h"
#include "base/command_line.h"
#include "base/message_loop/message_loop.h"
#include "base/run_loop.h"
#include "base/strings/stringprintf.h"
#include "base/task_scheduler/task_scheduler.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/aura/window.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/compositor/test/layer_animator_test_controller.h"
#include "ui/gfx/canvas.h"
#include "ui/views/widget/widget.h"
using wallpaper::WALLPAPER_LAYOUT_CENTER;
using wallpaper::WALLPAPER_LAYOUT_CENTER_CROPPED;
using wallpaper::WALLPAPER_LAYOUT_STRETCH;
using wallpaper::WALLPAPER_LAYOUT_TILE;
using session_manager::SessionState;
namespace ash {
namespace {
// Containers IDs used for tests.
const int kWallpaperId = ash::kShellWindowId_WallpaperContainer;
const int kLockScreenWallpaperId =
ash::kShellWindowId_LockScreenWallpaperContainer;
// Returns number of child windows in a shell window container.
int ChildCountForContainer(int container_id) {
aura::Window* root = Shell::Get()->GetPrimaryRootWindow();
aura::Window* container = root->GetChildById(container_id);
return static_cast<int>(container->children().size());
}
// Steps a widget's layer animation until it is completed. Animations must be
// enabled.
void RunAnimationForWidget(views::Widget* widget) {
// Animations must be enabled for stepping to work.
ASSERT_NE(ui::ScopedAnimationDurationScaleMode::duration_scale_mode(),
ui::ScopedAnimationDurationScaleMode::ZERO_DURATION);
ui::Layer* layer = widget->GetLayer();
ui::LayerAnimatorTestController controller(layer->GetAnimator());
// Multiple steps are required to complete complex animations.
// TODO(vollick): This should not be necessary. crbug.com/154017
while (controller.animator()->is_animating()) {
controller.StartThreadedAnimationsIfNeeded();
base::TimeTicks step_time = controller.animator()->last_step_time();
layer->GetAnimator()->Step(step_time +
base::TimeDelta::FromMilliseconds(1000));
}
}
// Monitors if any task is processed by the message loop.
class TaskObserver : public base::MessageLoop::TaskObserver {
public:
TaskObserver() : processed_(false) {}
~TaskObserver() override {}
// MessageLoop::TaskObserver overrides.
void WillProcessTask(const base::PendingTask& pending_task) override {}
void DidProcessTask(const base::PendingTask& pending_task) override {
processed_ = true;
}
// Returns true if any task was processed.
bool processed() const { return processed_; }
private:
bool processed_;
DISALLOW_COPY_AND_ASSIGN(TaskObserver);
};
void RunAllTasksUntilIdle() {
while (true) {
base::TaskScheduler::GetInstance()->FlushForTesting();
TaskObserver task_observer;
base::MessageLoop::current()->AddTaskObserver(&task_observer);
base::RunLoop().RunUntilIdle();
base::MessageLoop::current()->RemoveTaskObserver(&task_observer);
if (!task_observer.processed())
break;
}
}
} // namespace
class WallpaperControllerTest : public test::AshTestBase {
public:
WallpaperControllerTest()
: controller_(nullptr), wallpaper_delegate_(nullptr) {}
~WallpaperControllerTest() override {}
void SetUp() override {
test::AshTestBase::SetUp();
// Ash shell initialization creates wallpaper. Reset it so we can manually
// control wallpaper creation and animation in our tests.
RootWindowController* root_window_controller =
Shell::Get()->GetPrimaryRootWindowController();
root_window_controller->SetWallpaperWidgetController(nullptr);
root_window_controller->SetAnimatingWallpaperWidgetController(nullptr);
controller_ = Shell::Get()->wallpaper_controller();
wallpaper_delegate_ = static_cast<test::TestWallpaperDelegate*>(
Shell::Get()->wallpaper_delegate());
controller_->set_wallpaper_reload_delay_for_test(0);
}
WallpaperView* wallpaper_view() {
WallpaperWidgetController* controller =
Shell::Get()
->GetPrimaryRootWindowController()
->animating_wallpaper_widget_controller()
->GetController(false);
EXPECT_TRUE(controller);
return static_cast<WallpaperView*>(
controller->widget()->GetContentsView()->child_at(0));
}
protected:
// A color that can be passed to CreateImage(). Specifically chosen to not
// conflict with any of the default wallpaper colors.
static const SkColor kCustomWallpaperColor = SK_ColorMAGENTA;
// Creates an image of size |size|.
gfx::ImageSkia CreateImage(int width, int height, SkColor color) {
SkBitmap bitmap;
bitmap.allocN32Pixels(width, height);
bitmap.eraseColor(color);
gfx::ImageSkia image = gfx::ImageSkia::CreateFrom1xBitmap(bitmap);
return image;
}
// Helper function that tests the wallpaper is always fitted to the native
// display resolution when the layout is WALLPAPER_LAYOUT_CENTER.
void WallpaperFitToNativeResolution(WallpaperView* view,
float device_scale_factor,
int image_width,
int image_height,
SkColor color) {
gfx::Size size = view->bounds().size();
gfx::Canvas canvas(size, device_scale_factor, true);
view->OnPaint(&canvas);
SkBitmap bitmap = canvas.GetBitmap();
int bitmap_width = bitmap.width();
int bitmap_height = bitmap.height();
for (int i = 0; i < bitmap_width; i++) {
for (int j = 0; j < bitmap_height; j++) {
if (i >= (bitmap_width - image_width) / 2 &&
i < (bitmap_width + image_width) / 2 &&
j >= (bitmap_height - image_height) / 2 &&
j < (bitmap_height + image_height) / 2) {
EXPECT_EQ(color, bitmap.getColor(i, j));
} else {
EXPECT_EQ(SK_ColorBLACK, bitmap.getColor(i, j));
}
}
}
}
// Runs AnimatingWallpaperWidgetController's animation to completion.
// TODO(bshe): Don't require tests to run animations; it's slow.
void RunDesktopControllerAnimation() {
WallpaperWidgetController* controller =
Shell::Get()
->GetPrimaryRootWindowController()
->animating_wallpaper_widget_controller()
->GetController(false);
EXPECT_TRUE(controller);
ASSERT_NO_FATAL_FAILURE(RunAnimationForWidget(controller->widget()));
}
// Convenience function to ensure ShouldCalculateColors() returns true.
void EnableShelfColoring() {
const gfx::ImageSkia kImage = CreateImage(10, 10, kCustomWallpaperColor);
controller_->SetWallpaperImage(kImage, WALLPAPER_LAYOUT_STRETCH);
AddCommandLineSwitch(switches::kAshShelfColorEnabled);
SetSessionState(SessionState::ACTIVE);
EXPECT_TRUE(ShouldCalculateColors());
}
// Convenience function to set the SessionState.
void SetSessionState(SessionState session_state) {
GetSessionControllerClient()->SetSessionState(session_state);
}
// Convenience function to modify the kAshShelfColor command line value.
void AddCommandLineSwitch(const std::string& value_string) {
base::CommandLine::ForCurrentProcess()->AppendSwitchASCII(
switches::kAshShelfColor, value_string);
}
// Wrapper for private ShouldCalculateColors()
bool ShouldCalculateColors() { return controller_->ShouldCalculateColors(); }
WallpaperController* controller_; // Not owned.
test::TestWallpaperDelegate* wallpaper_delegate_;
private:
DISALLOW_COPY_AND_ASSIGN(WallpaperControllerTest);
};
TEST_F(WallpaperControllerTest, BasicReparenting) {
WallpaperController* controller = Shell::Get()->wallpaper_controller();
controller->CreateEmptyWallpaper();
// Wallpaper view/window exists in the wallpaper container and nothing is in
// the lock screen wallpaper container.
EXPECT_EQ(1, ChildCountForContainer(kWallpaperId));
EXPECT_EQ(0, ChildCountForContainer(kLockScreenWallpaperId));
// Moving wallpaper to lock container should succeed the first time but
// subsequent calls should do nothing.
EXPECT_TRUE(controller->MoveToLockedContainer());
EXPECT_FALSE(controller->MoveToLockedContainer());
// One window is moved from desktop to lock container.
EXPECT_EQ(0, ChildCountForContainer(kWallpaperId));
EXPECT_EQ(1, ChildCountForContainer(kLockScreenWallpaperId));
// Moving wallpaper to desktop container should succeed the first time.
EXPECT_TRUE(controller->MoveToUnlockedContainer());
EXPECT_FALSE(controller->MoveToUnlockedContainer());
// One window is moved from lock to desktop container.
EXPECT_EQ(1, ChildCountForContainer(kWallpaperId));
EXPECT_EQ(0, ChildCountForContainer(kLockScreenWallpaperId));
}
TEST_F(WallpaperControllerTest, ControllerOwnership) {
// We cannot short-circuit animations for this test.
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
// Create the wallpaper and its view.
WallpaperController* controller = Shell::Get()->wallpaper_controller();
controller->CreateEmptyWallpaper();
// The new wallpaper is ready to animate.
RootWindowController* root_window_controller =
Shell::Get()->GetPrimaryRootWindowController();
EXPECT_TRUE(root_window_controller->animating_wallpaper_widget_controller()
->GetController(false));
EXPECT_FALSE(root_window_controller->wallpaper_widget_controller());
// Force the animation to play to completion.
RunDesktopControllerAnimation();
EXPECT_FALSE(root_window_controller->animating_wallpaper_widget_controller()
->GetController(false));
EXPECT_TRUE(root_window_controller->wallpaper_widget_controller());
}
// Test for crbug.com/149043 "Unlock screen, no launcher appears". Ensure we
// move all wallpaper views if there are more than one.
TEST_F(WallpaperControllerTest, WallpaperMovementDuringUnlock) {
// We cannot short-circuit animations for this test.
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
// Reset wallpaper state, see ControllerOwnership above.
WallpaperController* controller = Shell::Get()->wallpaper_controller();
controller->CreateEmptyWallpaper();
// Run wallpaper show animation to completion.
RunDesktopControllerAnimation();
// User locks the screen, which moves the wallpaper forward.
controller->MoveToLockedContainer();
// Suspend/resume cycle causes wallpaper to refresh, loading a new wallpaper
// that will animate in on top of the old one.
controller->CreateEmptyWallpaper();
// In this state we have two wallpaper views stored in different properties.
// Both are in the lock screen wallpaper container.
RootWindowController* root_window_controller =
Shell::Get()->GetPrimaryRootWindowController();
EXPECT_TRUE(root_window_controller->animating_wallpaper_widget_controller()
->GetController(false));
EXPECT_TRUE(root_window_controller->wallpaper_widget_controller());
EXPECT_EQ(0, ChildCountForContainer(kWallpaperId));
EXPECT_EQ(2, ChildCountForContainer(kLockScreenWallpaperId));
// Before the wallpaper's animation completes, user unlocks the screen, which
// moves the wallpaper to the back.
controller->MoveToUnlockedContainer();
// Ensure both wallpapers have moved.
EXPECT_EQ(2, ChildCountForContainer(kWallpaperId));
EXPECT_EQ(0, ChildCountForContainer(kLockScreenWallpaperId));
// Finish the new wallpaper animation.
RunDesktopControllerAnimation();
// Now there is one wallpaper, in the back.
EXPECT_EQ(1, ChildCountForContainer(kWallpaperId));
EXPECT_EQ(0, ChildCountForContainer(kLockScreenWallpaperId));
}
// Test for crbug.com/156542. Animating wallpaper should immediately finish
// animation and replace current wallpaper before next animation starts.
TEST_F(WallpaperControllerTest, ChangeWallpaperQuick) {
// We cannot short-circuit animations for this test.
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
// Reset wallpaper state, see ControllerOwnership above.
WallpaperController* controller = Shell::Get()->wallpaper_controller();
controller->CreateEmptyWallpaper();
// Run wallpaper show animation to completion.
RunDesktopControllerAnimation();
// Change to a new wallpaper.
controller->CreateEmptyWallpaper();
RootWindowController* root_window_controller =
Shell::Get()->GetPrimaryRootWindowController();
WallpaperWidgetController* animating_controller =
root_window_controller->animating_wallpaper_widget_controller()
->GetController(false);
EXPECT_TRUE(animating_controller);
EXPECT_TRUE(root_window_controller->wallpaper_widget_controller());
// Change to another wallpaper before animation finished.
controller->CreateEmptyWallpaper();
// The animating controller should immediately move to wallpaper controller.
EXPECT_EQ(animating_controller,
root_window_controller->wallpaper_widget_controller());
// Cache the new animating controller.
animating_controller =
root_window_controller->animating_wallpaper_widget_controller()
->GetController(false);
// Run wallpaper show animation to completion.
ASSERT_NO_FATAL_FAILURE(RunAnimationForWidget(
root_window_controller->animating_wallpaper_widget_controller()
->GetController(false)
->widget()));
EXPECT_TRUE(root_window_controller->wallpaper_widget_controller());
EXPECT_FALSE(root_window_controller->animating_wallpaper_widget_controller()
->GetController(false));
// The wallpaper controller should be the last created animating controller.
EXPECT_EQ(animating_controller,
root_window_controller->wallpaper_widget_controller());
}
TEST_F(WallpaperControllerTest, ResizeCustomWallpaper) {
UpdateDisplay("320x200");
gfx::ImageSkia image = CreateImage(640, 480, kCustomWallpaperColor);
// Set the image as custom wallpaper, wait for the resize to finish, and check
// that the resized image is the expected size.
controller_->SetWallpaperImage(image, WALLPAPER_LAYOUT_STRETCH);
EXPECT_TRUE(image.BackedBySameObjectAs(controller_->GetWallpaper()));
RunAllTasksUntilIdle();
gfx::ImageSkia resized_image = controller_->GetWallpaper();
EXPECT_FALSE(image.BackedBySameObjectAs(resized_image));
EXPECT_EQ(gfx::Size(320, 200).ToString(), resized_image.size().ToString());
// Load the original wallpaper again and check that we're still using the
// previously-resized image instead of doing another resize
// (http://crbug.com/321402).
controller_->SetWallpaperImage(image, WALLPAPER_LAYOUT_STRETCH);
RunAllTasksUntilIdle();
EXPECT_TRUE(resized_image.BackedBySameObjectAs(controller_->GetWallpaper()));
}
TEST_F(WallpaperControllerTest, GetMaxDisplaySize) {
// Device scale factor shouldn't affect the native size.
UpdateDisplay("1000x300*2");
EXPECT_EQ("1000x300",
WallpaperController::GetMaxDisplaySizeInNative().ToString());
// TODO: mash doesn't support rotation yet, http://crbug.com/695556.
if (Shell::GetAshConfig() != Config::MASH) {
// Rotated display should return the rotated size.
UpdateDisplay("1000x300*2/r");
EXPECT_EQ("300x1000",
WallpaperController::GetMaxDisplaySizeInNative().ToString());
}
// UI Scaling shouldn't affect the native size.
UpdateDisplay("1000x300*2@1.5");
EXPECT_EQ("1000x300",
WallpaperController::GetMaxDisplaySizeInNative().ToString());
// First display has maximum size.
UpdateDisplay("400x300,100x100");
EXPECT_EQ("400x300",
WallpaperController::GetMaxDisplaySizeInNative().ToString());
// Second display has maximum size.
UpdateDisplay("400x300,500x600");
EXPECT_EQ("500x600",
WallpaperController::GetMaxDisplaySizeInNative().ToString());
// Maximum width and height belongs to different displays.
UpdateDisplay("400x300,100x500");
EXPECT_EQ("400x500",
WallpaperController::GetMaxDisplaySizeInNative().ToString());
}
// Test that the wallpaper is always fitted to the native display resolution
// when the layout is WALLPAPER_LAYOUT_CENTER to prevent blurry images.
TEST_F(WallpaperControllerTest, DontScaleWallpaperWithCenterLayout) {
// We cannot short-circuit animations for this test.
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
const gfx::Size high_resolution(3600, 2400);
const gfx::Size low_resolution(360, 240);
const float high_dsf = 2.0f;
const float low_dsf = 1.0f;
gfx::ImageSkia image_high_res = CreateImage(
high_resolution.width(), high_resolution.height(), kCustomWallpaperColor);
gfx::ImageSkia image_low_res = CreateImage(
low_resolution.width(), low_resolution.height(), kCustomWallpaperColor);
UpdateDisplay("1200x600*2");
{
SCOPED_TRACE(base::StringPrintf("1200x600*2 high resolution"));
controller_->SetWallpaperImage(image_high_res, WALLPAPER_LAYOUT_CENTER);
WallpaperFitToNativeResolution(
wallpaper_view(), high_dsf, high_resolution.width(),
high_resolution.height(), kCustomWallpaperColor);
}
{
SCOPED_TRACE(base::StringPrintf("1200x600*2 low resolution"));
controller_->SetWallpaperImage(image_low_res, WALLPAPER_LAYOUT_CENTER);
WallpaperFitToNativeResolution(
wallpaper_view(), high_dsf, low_resolution.width(),
low_resolution.height(), kCustomWallpaperColor);
}
UpdateDisplay("1200x600");
{
SCOPED_TRACE(base::StringPrintf("1200x600 high resolution"));
controller_->SetWallpaperImage(image_high_res, WALLPAPER_LAYOUT_CENTER);
WallpaperFitToNativeResolution(
wallpaper_view(), low_dsf, high_resolution.width(),
high_resolution.height(), kCustomWallpaperColor);
}
{
SCOPED_TRACE(base::StringPrintf("1200x600 low resolution"));
controller_->SetWallpaperImage(image_low_res, WALLPAPER_LAYOUT_CENTER);
WallpaperFitToNativeResolution(
wallpaper_view(), low_dsf, low_resolution.width(),
low_resolution.height(), kCustomWallpaperColor);
}
UpdateDisplay("1200x600/u@1.5"); // 1.5 ui scale
{
SCOPED_TRACE(base::StringPrintf("1200x600/u@1.5 high resolution"));
controller_->SetWallpaperImage(image_high_res, WALLPAPER_LAYOUT_CENTER);
WallpaperFitToNativeResolution(
wallpaper_view(), low_dsf, high_resolution.width(),
high_resolution.height(), kCustomWallpaperColor);
}
{
SCOPED_TRACE(base::StringPrintf("1200x600/u@1.5 low resolution"));
controller_->SetWallpaperImage(image_low_res, WALLPAPER_LAYOUT_CENTER);
WallpaperFitToNativeResolution(
wallpaper_view(), low_dsf, low_resolution.width(),
low_resolution.height(), kCustomWallpaperColor);
}
}
TEST_F(WallpaperControllerTest, ShouldCalculateColorsBasedOnImage) {
EnableShelfColoring();
EXPECT_TRUE(ShouldCalculateColors());
controller_->CreateEmptyWallpaper();
EXPECT_FALSE(ShouldCalculateColors());
}
TEST_F(WallpaperControllerTest, ShouldCalculateColorsBasedOnSessionState) {
EnableShelfColoring();
SetSessionState(SessionState::UNKNOWN);
EXPECT_FALSE(ShouldCalculateColors());
SetSessionState(SessionState::OOBE);
EXPECT_FALSE(ShouldCalculateColors());
SetSessionState(SessionState::LOGIN_PRIMARY);
EXPECT_FALSE(ShouldCalculateColors());
SetSessionState(SessionState::LOGGED_IN_NOT_ACTIVE);
EXPECT_FALSE(ShouldCalculateColors());
SetSessionState(SessionState::ACTIVE);
EXPECT_TRUE(ShouldCalculateColors());
SetSessionState(SessionState::LOCKED);
EXPECT_FALSE(ShouldCalculateColors());
SetSessionState(SessionState::LOGIN_SECONDARY);
EXPECT_FALSE(ShouldCalculateColors());
}
} // namespace ash