blob: a2cda90b2804bd3c4a6cb547d3e38042d3d633f8 [file] [log] [blame]
// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_SKIA_OUTPUT_DEVICE_DAWN_H_
#define COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_SKIA_OUTPUT_DEVICE_DAWN_H_
#include <memory>
#include <vector>
#include "build/build_config.h"
#include "components/viz/service/display_embedder/skia_output_device.h"
#include "third_party/dawn/src/include/dawn/dawn_wsi.h"
#include "third_party/dawn/src/include/dawn/webgpu.h"
#include "third_party/dawn/src/include/dawn_native/DawnNative.h"
#include "third_party/skia/include/core/SkColorSpace.h"
#include "third_party/skia/include/core/SkImageInfo.h"
#include "third_party/skia/include/gpu/GrBackendSurface.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/child_window_win.h"
namespace viz {
class DawnContextProvider;
class SkiaOutputDeviceDawn : public SkiaOutputDevice {
public:
SkiaOutputDeviceDawn(
DawnContextProvider* context_provider,
gfx::AcceleratedWidget widget,
gfx::SurfaceOrigin origin,
gpu::MemoryTracker* memory_tracker,
DidSwapBufferCompleteCallback did_swap_buffer_complete_callback);
~SkiaOutputDeviceDawn() override;
gpu::SurfaceHandle GetChildSurfaceHandle() const;
// SkiaOutputDevice implementation:
bool Reshape(const gfx::Size& size,
float device_scale_factor,
const gfx::ColorSpace& color_space,
gfx::BufferFormat format,
gfx::OverlayTransform transform) override;
void SwapBuffers(BufferPresentedCallback feedback,
OutputSurfaceFrame frame) override;
SkSurface* BeginPaint(
std::vector<GrBackendSemaphore>* end_semaphores) override;
void EndPaint() override;
private:
// Create a platform-specific swapchain implementation.
void CreateSwapChainImplementation();
DawnContextProvider* const context_provider_;
DawnSwapChainImplementation swap_chain_implementation_;
wgpu::SwapChain swap_chain_;
wgpu::Texture texture_;
sk_sp<SkSurface> sk_surface_;
std::unique_ptr<gfx::VSyncProvider> vsync_provider_;
gfx::Size size_;
sk_sp<SkColorSpace> sk_color_space_;
GrBackendTexture backend_texture_;
// D3D12 requires that we use flip model swap chains. Flip swap chains
// require that the swap chain be connected with DWM. DWM requires that
// the rendering windows are owned by the process that's currently doing
// the rendering. gl::ChildWindowWin creates and owns a window which is
// reparented by the browser to be a child of its window.
gl::ChildWindowWin child_window_;
DISALLOW_COPY_AND_ASSIGN(SkiaOutputDeviceDawn);
};
} // namespace viz
#endif // COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_SKIA_OUTPUT_DEVICE_DAWN_H_