| // Copyright 2022 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_DAWN_CACHING_INTERFACE_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_DAWN_CACHING_INTERFACE_H_ |
| |
| #include <dawn/platform/DawnPlatform.h> |
| |
| #include <map> |
| #include <memory> |
| |
| #include "base/memory/ref_counted.h" |
| #include "gpu/gpu_gles2_export.h" |
| #include "gpu/ipc/common/gpu_disk_cache_type.h" |
| #include "net/disk_cache/disk_cache.h" |
| |
| namespace gpu { |
| |
| class DecoderClient; |
| |
| namespace webgpu { |
| |
| class DawnCachingInterfaceFactory; |
| |
| using RefCountedDiskCacheBackend = |
| base::RefCountedData<std::unique_ptr<disk_cache::Backend>>; |
| using ScopedDiskCacheBackend = scoped_refptr<RefCountedDiskCacheBackend>; |
| |
| // Provides a wrapper class around an in-memory disk_cache::Backend. This class |
| // was originally designed to handle both disk and in-memory cache backends, but |
| // because it lives on the GPU process and does not have permissions (due to |
| // sandbox restrictions) to disk, the disk functionality was removed. Should it |
| // become necessary to provide interfaces over a disk level disk_cache::Backend, |
| // please refer to the file history for reference. Note that the big difference |
| // between in-memory and disk backends are the sync vs async nature of the two |
| // respectively. Because we are only handling in-memory backends now, the logic |
| // can be simplified to handle everything synchronously. |
| class GPU_GLES2_EXPORT DawnCachingInterface |
| : public dawn::platform::CachingInterface { |
| public: |
| ~DawnCachingInterface() override; |
| |
| size_t LoadData(const void* key, |
| size_t key_size, |
| void* value_out, |
| size_t value_size) override; |
| |
| void StoreData(const void* key, |
| size_t key_size, |
| const void* value, |
| size_t value_size) override; |
| |
| private: |
| friend class DawnCachingInterfaceFactory; |
| |
| // Simplified accessor to the backend. |
| disk_cache::Backend* backend() { return backend_->data.get(); } |
| |
| // Constructor is private because creation of interfaces should be deferred to |
| // the factory. |
| explicit DawnCachingInterface(ScopedDiskCacheBackend backend, |
| DecoderClient* decoder_client = nullptr); |
| |
| // Caching interface owns a reference to the backend. |
| ScopedDiskCacheBackend backend_ = nullptr; |
| |
| // Decoder client provides ability to store cache entries to persistent disk. |
| // The client is not owned by this class and needs to be valid throughout the |
| // interfaces lifetime. |
| raw_ptr<DecoderClient> decoder_client_ = nullptr; |
| }; |
| |
| // Factory class for producing and managing DawnCachingInterfaces. |
| // Creating/using caching interfaces through the factory guarantees that we will |
| // not run into issues where backends are being initialized with the same |
| // parameters leading to blockage. |
| class GPU_GLES2_EXPORT DawnCachingInterfaceFactory { |
| public: |
| // Factory for backend creation, especially for testing. |
| using BackendFactory = base::RepeatingCallback<ScopedDiskCacheBackend()>; |
| |
| explicit DawnCachingInterfaceFactory(BackendFactory factory); |
| DawnCachingInterfaceFactory(); |
| ~DawnCachingInterfaceFactory(); |
| |
| // Returns a pointer to a DawnCachingInterface, creating a backend for it if |
| // necessary. For handle based instances, the factory keeps a reference to the |
| // backend until ReleaseHandle below is called. |
| std::unique_ptr<DawnCachingInterface> CreateInstance( |
| const gpu::GpuDiskCacheHandle& handle, |
| DecoderClient* decoder_client = nullptr); |
| |
| // Returns a pointer to a DawnCachingInterface that owns the in memory |
| // backend. This is used for incognito cases where the cache should not be |
| // persisted to disk. |
| std::unique_ptr<DawnCachingInterface> CreateInstance(); |
| |
| // Releases the factory held reference of the handle's backend. Generally this |
| // is the last reference which means that the in-memory disk cache will be |
| // destroyed and the resources reclaimed. The factory needs to hold an extra |
| // reference in order to avoid potential races where the browser may be about |
| // to reuse the same handle, but the last reference on the GPU side has just |
| // been released causing us to clear the in-memory disk cache too early. When |
| // that happens, the disk cache entries are not re-sent over to the GPU |
| // process. To avoid this, when the browser's last reference goes away, it |
| // notifies the GPU process, and the last reference held by the factory is |
| // released. |
| void ReleaseHandle(const gpu::GpuDiskCacheHandle& handle); |
| |
| private: |
| // Creates a scoped disk cache backend for assignment. |
| static ScopedDiskCacheBackend CreateDefaultInMemoryBackend(); |
| |
| // Factory to create backends. |
| BackendFactory backend_factory_; |
| |
| // Map that holds existing backends. |
| std::map<gpu::GpuDiskCacheHandle, ScopedDiskCacheBackend> backends_; |
| }; |
| |
| } // namespace webgpu |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_DAWN_CACHING_INTERFACE_H_ |