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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_NATIVE_IMAGE_BUFFER_H_
#define GPU_COMMAND_BUFFER_SERVICE_NATIVE_IMAGE_BUFFER_H_
#include "base/memory/ref_counted.h"
#include "gpu/command_buffer/service/gl_utils.h"
namespace gl {
class GLImage;
}
namespace gpu {
namespace gles2 {
class NativeImageBuffer : public base::RefCountedThreadSafe<NativeImageBuffer> {
public:
static scoped_refptr<NativeImageBuffer> Create(GLuint texture_id);
NativeImageBuffer(const NativeImageBuffer&) = delete;
NativeImageBuffer& operator=(const NativeImageBuffer&) = delete;
virtual void AddClient(gl::GLImage* client) = 0;
virtual void RemoveClient(gl::GLImage* client) = 0;
virtual bool IsClient(gl::GLImage* client) = 0;
virtual void BindToTexture(GLenum target) const = 0;
protected:
friend class base::RefCountedThreadSafe<NativeImageBuffer>;
NativeImageBuffer() = default;
virtual ~NativeImageBuffer() = default;
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_NATIVE_IMAGE_BUFFER_H_