| // Copyright 2019 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_D3D_IMAGE_REPRESENTATION_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_D3D_IMAGE_REPRESENTATION_H_ |
| |
| #include "base/memory/raw_ptr.h" |
| #include "gpu/command_buffer/service/memory_tracking.h" |
| #include "gpu/command_buffer/service/shared_image/shared_image_backing_factory.h" |
| #include "gpu/command_buffer/service/shared_image/shared_image_manager.h" |
| #include "gpu/command_buffer/service/shared_image/shared_image_representation.h" |
| #include "gpu/command_buffer/service/texture_manager.h" |
| #include "ui/gl/buildflags.h" |
| |
| // Usage of BUILDFLAG(USE_DAWN) needs to be after the include for |
| // ui/gl/buildflags.h |
| #if BUILDFLAG(USE_DAWN) |
| #include <dawn/native/D3D12Backend.h> |
| #endif // BUILDFLAG(USE_DAWN) |
| |
| namespace gpu { |
| |
| class D3DImageBacking; |
| |
| // Representation of a D3DImageBacking as a GL TexturePassthrough. |
| class GLTexturePassthroughD3DImageRepresentation |
| : public GLTexturePassthroughImageRepresentation { |
| public: |
| GLTexturePassthroughD3DImageRepresentation( |
| SharedImageManager* manager, |
| SharedImageBacking* backing, |
| MemoryTypeTracker* tracker, |
| scoped_refptr<gles2::TexturePassthrough> texture); |
| ~GLTexturePassthroughD3DImageRepresentation() override; |
| |
| const scoped_refptr<gles2::TexturePassthrough>& GetTexturePassthrough() |
| override; |
| |
| private: |
| bool BeginAccess(GLenum mode) override; |
| void EndAccess() override; |
| |
| scoped_refptr<gles2::TexturePassthrough> texture_; |
| }; |
| |
| // Representation of a D3DImageBacking as a Dawn Texture |
| #if BUILDFLAG(USE_DAWN) |
| class DawnD3DImageRepresentation : public DawnImageRepresentation { |
| public: |
| DawnD3DImageRepresentation( |
| SharedImageManager* manager, |
| SharedImageBacking* backing, |
| MemoryTypeTracker* tracker, |
| WGPUDevice device, |
| dawn::native::d3d12::ExternalImageDXGI* external_image); |
| |
| ~DawnD3DImageRepresentation() override; |
| |
| WGPUTexture BeginAccess(WGPUTextureUsage usage) override; |
| void EndAccess() override; |
| |
| private: |
| WGPUDevice device_; |
| WGPUTexture texture_ = nullptr; |
| raw_ptr<dawn::native::d3d12::ExternalImageDXGI> external_image_ = nullptr; |
| |
| // TODO(cwallez@chromium.org): Load procs only once when the factory is |
| // created and pass a pointer to them around? |
| DawnProcTable dawn_procs_; |
| }; |
| #endif // BUILDFLAG(USE_DAWN) |
| |
| // Representation of a D3DImageBacking as an overlay. |
| class OverlayD3DImageRepresentation : public OverlayImageRepresentation { |
| public: |
| OverlayD3DImageRepresentation(SharedImageManager* manager, |
| SharedImageBacking* backing, |
| MemoryTypeTracker* tracker, |
| scoped_refptr<gl::GLImage> gl_image); |
| ~OverlayD3DImageRepresentation() override; |
| |
| private: |
| bool BeginReadAccess(gfx::GpuFenceHandle& acquire_fence) override; |
| void EndReadAccess(gfx::GpuFenceHandle release_fence) override; |
| |
| gl::GLImage* GetGLImage() override; |
| |
| scoped_refptr<gl::GLImage> gl_image_; |
| }; |
| |
| } // namespace gpu |
| #endif // GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_D3D_IMAGE_REPRESENTATION_H_ |