| // Copyright 2018 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gpu/command_buffer/service/texture_owner.h" |
| |
| #include <memory> |
| |
| #include "base/bind.h" |
| #include "base/feature_list.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "gpu/command_buffer/service/abstract_texture.h" |
| #include "gpu/command_buffer/service/abstract_texture_impl.h" |
| #include "gpu/command_buffer/service/decoder_context.h" |
| #include "gpu/command_buffer/service/feature_info.h" |
| #include "gpu/command_buffer/service/image_reader_gl_owner.h" |
| #include "gpu/command_buffer/service/surface_texture_gl_owner.h" |
| #include "gpu/command_buffer/service/texture_base.h" |
| #include "ui/gl/scoped_binders.h" |
| #include "ui/gl/scoped_make_current.h" |
| |
| namespace gpu { |
| |
| TextureOwner::TextureOwner(bool binds_texture_on_update, |
| std::unique_ptr<gles2::AbstractTexture> texture, |
| scoped_refptr<SharedContextState> context_state) |
| : base::RefCountedDeleteOnSequence<TextureOwner>( |
| base::ThreadTaskRunnerHandle::Get()), |
| binds_texture_on_update_(binds_texture_on_update), |
| context_state_(std::move(context_state)), |
| texture_(std::move(texture)), |
| task_runner_(base::ThreadTaskRunnerHandle::Get()) { |
| DCHECK(context_state_); |
| context_state_->AddContextLostObserver(this); |
| } |
| |
| TextureOwner::TextureOwner(bool binds_texture_on_update, |
| std::unique_ptr<gles2::AbstractTexture> texture) |
| : base::RefCountedDeleteOnSequence<TextureOwner>( |
| base::ThreadTaskRunnerHandle::Get()), |
| binds_texture_on_update_(binds_texture_on_update), |
| texture_(std::move(texture)), |
| task_runner_(base::ThreadTaskRunnerHandle::Get()) {} |
| |
| TextureOwner::~TextureOwner() { |
| bool have_context = true; |
| absl::optional<ui::ScopedMakeCurrent> scoped_make_current; |
| if (!context_state_) { |
| have_context = false; |
| } else { |
| if (!context_state_->IsCurrent(nullptr, /*needs_gl=*/true)) { |
| scoped_make_current.emplace(context_state_->context(), |
| context_state_->surface()); |
| have_context = scoped_make_current->IsContextCurrent(); |
| } |
| context_state_->RemoveContextLostObserver(this); |
| } |
| if (!have_context) |
| texture_->NotifyOnContextLost(); |
| |
| // Reset texture and context state here while the |context_state_| is current. |
| texture_.reset(); |
| context_state_.reset(); |
| } |
| |
| // static |
| scoped_refptr<TextureOwner> TextureOwner::Create( |
| std::unique_ptr<gles2::AbstractTexture> texture, |
| Mode mode, |
| scoped_refptr<SharedContextState> context_state, |
| scoped_refptr<RefCountedLock> drdc_lock) { |
| switch (mode) { |
| case Mode::kAImageReaderInsecure: |
| case Mode::kAImageReaderInsecureSurfaceControl: |
| case Mode::kAImageReaderSecureSurfaceControl: |
| return new ImageReaderGLOwner(std::move(texture), mode, |
| std::move(context_state), |
| std::move(drdc_lock)); |
| case Mode::kSurfaceTextureInsecure: |
| DCHECK(!drdc_lock); |
| return new SurfaceTextureGLOwner(std::move(texture), |
| std::move(context_state)); |
| } |
| |
| NOTREACHED(); |
| return nullptr; |
| } |
| |
| // static |
| std::unique_ptr<gles2::AbstractTexture> TextureOwner::CreateTexture( |
| scoped_refptr<SharedContextState> context_state) { |
| DCHECK(context_state); |
| |
| gles2::FeatureInfo* feature_info = context_state->feature_info(); |
| if (feature_info && feature_info->is_passthrough_cmd_decoder()) { |
| return std::make_unique<gles2::AbstractTextureImplPassthrough>( |
| GL_TEXTURE_EXTERNAL_OES, GL_RGBA, |
| 0, // width |
| 0, // height |
| 1, // depth |
| 0, // border |
| GL_RGBA, GL_UNSIGNED_BYTE); |
| } |
| |
| return std::make_unique<gles2::AbstractTextureImpl>( |
| GL_TEXTURE_EXTERNAL_OES, GL_RGBA, |
| 0, // width |
| 0, // height |
| 1, // depth |
| 0, // border |
| GL_RGBA, GL_UNSIGNED_BYTE); |
| } |
| |
| GLuint TextureOwner::GetTextureId() const { |
| return texture_->service_id(); |
| } |
| |
| TextureBase* TextureOwner::GetTextureBase() const { |
| return texture_->GetTextureBase(); |
| } |
| |
| void TextureOwner::OnContextLost() { |
| ReleaseResources(); |
| context_state_->RemoveContextLostObserver(this); |
| context_state_.reset(); |
| } |
| |
| } // namespace gpu |