| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef DEVICE_GAMEPAD_DUALSHOCK4_CONTROLLER_BASE_ |
| #define DEVICE_GAMEPAD_DUALSHOCK4_CONTROLLER_BASE_ |
| |
| #include "device/gamepad/abstract_haptic_gamepad.h" |
| |
| namespace device { |
| |
| class Dualshock4ControllerBase : public AbstractHapticGamepad { |
| public: |
| Dualshock4ControllerBase() = default; |
| ~Dualshock4ControllerBase() override; |
| |
| static bool IsDualshock4(uint16_t vendor_id, uint16_t product_id); |
| |
| void SetVibration(double strong_magnitude, double weak_magnitude) override; |
| |
| virtual size_t WriteOutputReport(void* report, size_t report_length); |
| }; |
| |
| } // namespace device |
| |
| #endif // DEVICE_GAMEPAD_DUALSHOCK4_CONTROLLER_BASE_ |