blob: 12b25256fabf2e4ac2a9c84ec0ef1dcea54730ea [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/gpu/avda_shared_state.h"
#include "base/metrics/histogram_macros.h"
#include "base/time/time.h"
#include "media/gpu/avda_codec_image.h"
#include "ui/gl/android/surface_texture.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/scoped_make_current.h"
namespace media {
AVDASharedState::AVDASharedState()
: surface_texture_service_id_(0),
frame_available_event_(base::WaitableEvent::ResetPolicy::AUTOMATIC,
base::WaitableEvent::InitialState::NOT_SIGNALED) {}
AVDASharedState::~AVDASharedState() {
if (!surface_texture_service_id_)
return;
ui::ScopedMakeCurrent scoped_make_current(context_.get(), surface_.get());
if (scoped_make_current.Succeeded()) {
glDeleteTextures(1, &surface_texture_service_id_);
DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
}
}
void AVDASharedState::SignalFrameAvailable() {
frame_available_event_.Signal();
}
void AVDASharedState::WaitForFrameAvailable() {
DCHECK(!release_time_.is_null());
// 5msec covers >99.9% of cases, so just wait for up to that much before
// giving up. If an error occurs, we might not ever get a notification.
const base::TimeDelta max_wait = base::TimeDelta::FromMilliseconds(5);
const base::TimeTicks call_time = base::TimeTicks::Now();
const base::TimeDelta elapsed = call_time - release_time_;
const base::TimeDelta remaining = max_wait - elapsed;
release_time_ = base::TimeTicks();
if (remaining <= base::TimeDelta()) {
if (!frame_available_event_.IsSignaled()) {
DVLOG(1) << "Deferred WaitForFrameAvailable() timed out, elapsed: "
<< elapsed.InMillisecondsF() << "ms";
}
return;
}
DCHECK_LE(remaining, max_wait);
SCOPED_UMA_HISTOGRAM_TIMER("Media.AvdaCodecImage.WaitTimeForFrame");
if (!frame_available_event_.TimedWait(remaining)) {
DVLOG(1) << "WaitForFrameAvailable() timed out, elapsed: "
<< elapsed.InMillisecondsF()
<< "ms, additionally waited: " << remaining.InMillisecondsF()
<< "ms, total: " << (elapsed + remaining).InMillisecondsF()
<< "ms";
}
}
void AVDASharedState::SetSurfaceTexture(
scoped_refptr<gl::SurfaceTexture> surface_texture,
GLuint attached_service_id) {
surface_texture_ = surface_texture;
surface_texture_service_id_ = attached_service_id;
context_ = gl::GLContext::GetCurrent();
surface_ = gl::GLSurface::GetCurrent();
DCHECK(context_);
DCHECK(surface_);
}
void AVDASharedState::CodecChanged(MediaCodecBridge* codec) {
for (auto& image_kv : codec_images_)
image_kv.second->CodecChanged(codec);
release_time_ = base::TimeTicks();
}
void AVDASharedState::SetImageForPicture(int picture_buffer_id,
AVDACodecImage* image) {
if (!image) {
DCHECK(codec_images_.find(picture_buffer_id) != codec_images_.end());
codec_images_.erase(picture_buffer_id);
return;
}
DCHECK(codec_images_.find(picture_buffer_id) == codec_images_.end());
codec_images_[picture_buffer_id] = image;
}
AVDACodecImage* AVDASharedState::GetImageForPicture(
int picture_buffer_id) const {
auto it = codec_images_.find(picture_buffer_id);
return it == codec_images_.end() ? nullptr : it->second;
}
void AVDASharedState::RenderCodecBufferToSurfaceTexture(
MediaCodecBridge* codec,
int codec_buffer_index) {
if (!release_time_.is_null())
WaitForFrameAvailable();
codec->ReleaseOutputBuffer(codec_buffer_index, true);
release_time_ = base::TimeTicks::Now();
}
} // namespace media