blob: 8695bfaf6cf57b4199e3faec1a4ae539f50a0795 [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/input/scrollbar_animation_controller_linear_fade.h"
#include "base/memory/ptr_util.h"
#include "base/time/time.h"
#include "cc/layers/layer_impl.h"
#include "cc/layers/scrollbar_layer_impl_base.h"
#include "cc/trees/layer_tree_impl.h"
namespace cc {
std::unique_ptr<ScrollbarAnimationControllerLinearFade>
ScrollbarAnimationControllerLinearFade::Create(
int scroll_layer_id,
ScrollbarAnimationControllerClient* client,
base::TimeDelta delay_before_starting,
base::TimeDelta resize_delay_before_starting,
base::TimeDelta duration) {
return base::WrapUnique(new ScrollbarAnimationControllerLinearFade(
scroll_layer_id, client, delay_before_starting,
resize_delay_before_starting, duration));
}
ScrollbarAnimationControllerLinearFade::ScrollbarAnimationControllerLinearFade(
int scroll_layer_id,
ScrollbarAnimationControllerClient* client,
base::TimeDelta delay_before_starting,
base::TimeDelta resize_delay_before_starting,
base::TimeDelta duration)
: ScrollbarAnimationController(scroll_layer_id,
client,
delay_before_starting,
resize_delay_before_starting,
duration) {}
ScrollbarAnimationControllerLinearFade::
~ScrollbarAnimationControllerLinearFade() {}
void ScrollbarAnimationControllerLinearFade::RunAnimationFrame(float progress) {
ApplyOpacityToScrollbars(1.f - progress);
client_->SetNeedsRedrawForScrollbarAnimation();
if (progress == 1.f)
StopAnimation();
}
void ScrollbarAnimationControllerLinearFade::DidScrollUpdate(bool on_resize) {
ScrollbarAnimationController::DidScrollUpdate(on_resize);
ApplyOpacityToScrollbars(1.f);
}
void ScrollbarAnimationControllerLinearFade::ApplyOpacityToScrollbars(
float opacity) {
for (ScrollbarLayerImplBase* scrollbar : Scrollbars()) {
if (!scrollbar->is_overlay_scrollbar())
continue;
PropertyTrees* property_trees =
scrollbar->layer_tree_impl()->property_trees();
// If this method is called during LayerImpl::PushPropertiesTo, we may not
// yet have valid effect_id_to_index_map entries as property trees are
// pushed after layers during activation. We can skip updating opacity in
// that case as we are only registering a scrollbar and because opacity will
// be overwritten anyway when property trees are pushed.
if (property_trees->IsInIdToIndexMap(PropertyTrees::TreeType::EFFECT,
scrollbar->id())) {
property_trees->effect_tree.OnOpacityAnimated(
scrollbar->CanScrollOrientation() ? opacity : 0,
property_trees->effect_id_to_index_map[scrollbar->id()],
scrollbar->layer_tree_impl());
}
}
}
} // namespace cc