|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  | // | 
|  | // A ClientSocketPoolBase is used to restrict the number of sockets open at | 
|  | // a time.  It also maintains a list of idle persistent sockets for reuse. | 
|  | // Subclasses of ClientSocketPool should compose ClientSocketPoolBase to handle | 
|  | // the core logic of (1) restricting the number of active (connected or | 
|  | // connecting) sockets per "group" (generally speaking, the hostname), (2) | 
|  | // maintaining a per-group list of idle, persistent sockets for reuse, and (3) | 
|  | // limiting the total number of active sockets in the system. | 
|  | // | 
|  | // ClientSocketPoolBase abstracts socket connection details behind ConnectJob, | 
|  | // ConnectJobFactory, and SocketParams.  When a socket "slot" becomes available, | 
|  | // the ClientSocketPoolBase will ask the ConnectJobFactory to create a | 
|  | // ConnectJob with a SocketParams.  Subclasses of ClientSocketPool should | 
|  | // implement their socket specific connection by subclassing ConnectJob and | 
|  | // implementing ConnectJob::ConnectInternal().  They can control the parameters | 
|  | // passed to each new ConnectJob instance via their ConnectJobFactory subclass | 
|  | // and templated SocketParams parameter. | 
|  | // | 
|  | #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ | 
|  | #define NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ | 
|  |  | 
|  | #include <stddef.h> | 
|  | #include <stdint.h> | 
|  |  | 
|  | #include <cstddef> | 
|  | #include <deque> | 
|  | #include <list> | 
|  | #include <map> | 
|  | #include <memory> | 
|  | #include <set> | 
|  | #include <string> | 
|  | #include <utility> | 
|  | #include <vector> | 
|  |  | 
|  | #include "base/macros.h" | 
|  | #include "base/memory/ref_counted.h" | 
|  | #include "base/memory/weak_ptr.h" | 
|  | #include "base/time/time.h" | 
|  | #include "base/timer/timer.h" | 
|  | #include "net/base/address_list.h" | 
|  | #include "net/base/completion_callback.h" | 
|  | #include "net/base/load_states.h" | 
|  | #include "net/base/load_timing_info.h" | 
|  | #include "net/base/net_errors.h" | 
|  | #include "net/base/net_export.h" | 
|  | #include "net/base/network_change_notifier.h" | 
|  | #include "net/base/priority_queue.h" | 
|  | #include "net/base/request_priority.h" | 
|  | #include "net/log/net_log.h" | 
|  | #include "net/socket/client_socket_handle.h" | 
|  | #include "net/socket/client_socket_pool.h" | 
|  | #include "net/socket/stream_socket.h" | 
|  |  | 
|  | namespace net { | 
|  |  | 
|  | class ClientSocketHandle; | 
|  |  | 
|  | // ConnectJob provides an abstract interface for "connecting" a socket. | 
|  | // The connection may involve host resolution, tcp connection, ssl connection, | 
|  | // etc. | 
|  | class NET_EXPORT_PRIVATE ConnectJob { | 
|  | public: | 
|  | class NET_EXPORT_PRIVATE Delegate { | 
|  | public: | 
|  | Delegate() {} | 
|  | virtual ~Delegate() {} | 
|  |  | 
|  | // Alerts the delegate that the connection completed. |job| must | 
|  | // be destroyed by the delegate. A std::unique_ptr<> isn't used because | 
|  | // the caller of this function doesn't own |job|. | 
|  | virtual void OnConnectJobComplete(int result, | 
|  | ConnectJob* job) = 0; | 
|  |  | 
|  | private: | 
|  | DISALLOW_COPY_AND_ASSIGN(Delegate); | 
|  | }; | 
|  |  | 
|  | // A |timeout_duration| of 0 corresponds to no timeout. | 
|  | ConnectJob(const std::string& group_name, | 
|  | base::TimeDelta timeout_duration, | 
|  | RequestPriority priority, | 
|  | ClientSocketPool::RespectLimits respect_limits, | 
|  | Delegate* delegate, | 
|  | const BoundNetLog& net_log); | 
|  | virtual ~ConnectJob(); | 
|  |  | 
|  | // Accessors | 
|  | const std::string& group_name() const { return group_name_; } | 
|  | const BoundNetLog& net_log() { return net_log_; } | 
|  |  | 
|  | // Releases ownership of the underlying socket to the caller. | 
|  | // Returns the released socket, or NULL if there was a connection | 
|  | // error. | 
|  | std::unique_ptr<StreamSocket> PassSocket(); | 
|  |  | 
|  | // Begins connecting the socket.  Returns OK on success, ERR_IO_PENDING if it | 
|  | // cannot complete synchronously without blocking, or another net error code | 
|  | // on error.  In asynchronous completion, the ConnectJob will notify | 
|  | // |delegate_| via OnConnectJobComplete.  In both asynchronous and synchronous | 
|  | // completion, ReleaseSocket() can be called to acquire the connected socket | 
|  | // if it succeeded. | 
|  | int Connect(); | 
|  |  | 
|  | virtual LoadState GetLoadState() const = 0; | 
|  |  | 
|  | // If Connect returns an error (or OnConnectJobComplete reports an error | 
|  | // result) this method will be called, allowing the pool to add | 
|  | // additional error state to the ClientSocketHandle (post late-binding). | 
|  | virtual void GetAdditionalErrorState(ClientSocketHandle* handle) {} | 
|  |  | 
|  | const LoadTimingInfo::ConnectTiming& connect_timing() const { | 
|  | return connect_timing_; | 
|  | } | 
|  |  | 
|  | const BoundNetLog& net_log() const { return net_log_; } | 
|  |  | 
|  | protected: | 
|  | RequestPriority priority() const { return priority_; } | 
|  | ClientSocketPool::RespectLimits respect_limits() const { | 
|  | return respect_limits_; | 
|  | } | 
|  | void SetSocket(std::unique_ptr<StreamSocket> socket); | 
|  | StreamSocket* socket() { return socket_.get(); } | 
|  | void NotifyDelegateOfCompletion(int rv); | 
|  | void ResetTimer(base::TimeDelta remainingTime); | 
|  |  | 
|  | // Connection establishment timing information. | 
|  | LoadTimingInfo::ConnectTiming connect_timing_; | 
|  |  | 
|  | private: | 
|  | virtual int ConnectInternal() = 0; | 
|  |  | 
|  | void LogConnectStart(); | 
|  | void LogConnectCompletion(int net_error); | 
|  |  | 
|  | // Alerts the delegate that the ConnectJob has timed out. | 
|  | void OnTimeout(); | 
|  |  | 
|  | const std::string group_name_; | 
|  | const base::TimeDelta timeout_duration_; | 
|  | // TODO(akalin): Support reprioritization. | 
|  | const RequestPriority priority_; | 
|  | const ClientSocketPool::RespectLimits respect_limits_; | 
|  | // Timer to abort jobs that take too long. | 
|  | base::OneShotTimer timer_; | 
|  | Delegate* delegate_; | 
|  | std::unique_ptr<StreamSocket> socket_; | 
|  | BoundNetLog net_log_; | 
|  | // A ConnectJob is idle until Connect() has been called. | 
|  | bool idle_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(ConnectJob); | 
|  | }; | 
|  |  | 
|  | namespace internal { | 
|  |  | 
|  | // ClientSocketPoolBaseHelper is an internal class that implements almost all | 
|  | // the functionality from ClientSocketPoolBase without using templates. | 
|  | // ClientSocketPoolBase adds templated definitions built on top of | 
|  | // ClientSocketPoolBaseHelper.  This class is not for external use, please use | 
|  | // ClientSocketPoolBase instead. | 
|  | class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper | 
|  | : public ConnectJob::Delegate, | 
|  | public NetworkChangeNotifier::IPAddressObserver { | 
|  | public: | 
|  | typedef uint32_t Flags; | 
|  |  | 
|  | // Used to specify specific behavior for the ClientSocketPool. | 
|  | enum Flag { | 
|  | NORMAL = 0,  // Normal behavior. | 
|  | NO_IDLE_SOCKETS = 0x1,  // Do not return an idle socket. Create a new one. | 
|  | }; | 
|  |  | 
|  | class NET_EXPORT_PRIVATE Request { | 
|  | public: | 
|  | Request(ClientSocketHandle* handle, | 
|  | const CompletionCallback& callback, | 
|  | RequestPriority priority, | 
|  | ClientSocketPool::RespectLimits respect_limits, | 
|  | Flags flags, | 
|  | const BoundNetLog& net_log); | 
|  |  | 
|  | virtual ~Request(); | 
|  |  | 
|  | ClientSocketHandle* handle() const { return handle_; } | 
|  | const CompletionCallback& callback() const { return callback_; } | 
|  | RequestPriority priority() const { return priority_; } | 
|  | ClientSocketPool::RespectLimits respect_limits() const { | 
|  | return respect_limits_; | 
|  | } | 
|  | Flags flags() const { return flags_; } | 
|  | const BoundNetLog& net_log() const { return net_log_; } | 
|  |  | 
|  | // TODO(eroman): Temporary until crbug.com/467797 is solved. | 
|  | void CrashIfInvalid() const; | 
|  |  | 
|  | private: | 
|  | // TODO(eroman): Temporary until crbug.com/467797 is solved. | 
|  | enum Liveness { | 
|  | ALIVE = 0xCA11AB13, | 
|  | DEAD = 0xDEADBEEF, | 
|  | }; | 
|  |  | 
|  | ClientSocketHandle* const handle_; | 
|  | const CompletionCallback callback_; | 
|  | // TODO(akalin): Support reprioritization. | 
|  | const RequestPriority priority_; | 
|  | const ClientSocketPool::RespectLimits respect_limits_; | 
|  | const Flags flags_; | 
|  | const BoundNetLog net_log_; | 
|  |  | 
|  | // TODO(eroman): Temporary until crbug.com/467797 is solved. | 
|  | Liveness liveness_ = ALIVE; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(Request); | 
|  | }; | 
|  |  | 
|  | class ConnectJobFactory { | 
|  | public: | 
|  | ConnectJobFactory() {} | 
|  | virtual ~ConnectJobFactory() {} | 
|  |  | 
|  | virtual std::unique_ptr<ConnectJob> NewConnectJob( | 
|  | const std::string& group_name, | 
|  | const Request& request, | 
|  | ConnectJob::Delegate* delegate) const = 0; | 
|  |  | 
|  | virtual base::TimeDelta ConnectionTimeout() const = 0; | 
|  |  | 
|  | private: | 
|  | DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory); | 
|  | }; | 
|  |  | 
|  | ClientSocketPoolBaseHelper( | 
|  | HigherLayeredPool* pool, | 
|  | int max_sockets, | 
|  | int max_sockets_per_group, | 
|  | base::TimeDelta unused_idle_socket_timeout, | 
|  | base::TimeDelta used_idle_socket_timeout, | 
|  | ConnectJobFactory* connect_job_factory); | 
|  |  | 
|  | ~ClientSocketPoolBaseHelper() override; | 
|  |  | 
|  | // Adds a lower layered pool to |this|, and adds |this| as a higher layered | 
|  | // pool on top of |lower_pool|. | 
|  | void AddLowerLayeredPool(LowerLayeredPool* lower_pool); | 
|  |  | 
|  | // See LowerLayeredPool::IsStalled for documentation on this function. | 
|  | bool IsStalled() const; | 
|  |  | 
|  | // See LowerLayeredPool for documentation on these functions. It is expected | 
|  | // in the destructor that no higher layer pools remain. | 
|  | void AddHigherLayeredPool(HigherLayeredPool* higher_pool); | 
|  | void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool); | 
|  |  | 
|  | // See ClientSocketPool::RequestSocket for documentation on this function. | 
|  | int RequestSocket(const std::string& group_name, | 
|  | std::unique_ptr<const Request> request); | 
|  |  | 
|  | // See ClientSocketPool::RequestSocket for documentation on this function. | 
|  | void RequestSockets(const std::string& group_name, | 
|  | const Request& request, | 
|  | int num_sockets); | 
|  |  | 
|  | // See ClientSocketPool::CancelRequest for documentation on this function. | 
|  | void CancelRequest(const std::string& group_name, | 
|  | ClientSocketHandle* handle); | 
|  |  | 
|  | // See ClientSocketPool::ReleaseSocket for documentation on this function. | 
|  | void ReleaseSocket(const std::string& group_name, | 
|  | std::unique_ptr<StreamSocket> socket, | 
|  | int id); | 
|  |  | 
|  | // See ClientSocketPool::FlushWithError for documentation on this function. | 
|  | void FlushWithError(int error); | 
|  |  | 
|  | // See ClientSocketPool::CloseIdleSockets for documentation on this function. | 
|  | void CloseIdleSockets(); | 
|  |  | 
|  | // See ClientSocketPool::IdleSocketCount() for documentation on this function. | 
|  | int idle_socket_count() const { | 
|  | return idle_socket_count_; | 
|  | } | 
|  |  | 
|  | // See ClientSocketPool::IdleSocketCountInGroup() for documentation on this | 
|  | // function. | 
|  | int IdleSocketCountInGroup(const std::string& group_name) const; | 
|  |  | 
|  | // See ClientSocketPool::GetLoadState() for documentation on this function. | 
|  | LoadState GetLoadState(const std::string& group_name, | 
|  | const ClientSocketHandle* handle) const; | 
|  |  | 
|  | base::TimeDelta ConnectRetryInterval() const { | 
|  | // TODO(mbelshe): Make this tuned dynamically based on measured RTT. | 
|  | //                For now, just use the max retry interval. | 
|  | return base::TimeDelta::FromMilliseconds( | 
|  | ClientSocketPool::kMaxConnectRetryIntervalMs); | 
|  | } | 
|  |  | 
|  | int NumUnassignedConnectJobsInGroup(const std::string& group_name) const { | 
|  | return group_map_.find(group_name)->second->unassigned_job_count(); | 
|  | } | 
|  |  | 
|  | int NumConnectJobsInGroup(const std::string& group_name) const { | 
|  | return group_map_.find(group_name)->second->jobs().size(); | 
|  | } | 
|  |  | 
|  | int NumActiveSocketsInGroup(const std::string& group_name) const { | 
|  | return group_map_.find(group_name)->second->active_socket_count(); | 
|  | } | 
|  |  | 
|  | bool HasGroup(const std::string& group_name) const; | 
|  |  | 
|  | // Closes all idle sockets if |force| is true.  Else, only closes idle | 
|  | // sockets that timed out or can't be reused.  Made public for testing. | 
|  | void CleanupIdleSockets(bool force); | 
|  |  | 
|  | // Closes one idle socket.  Picks the first one encountered. | 
|  | // TODO(willchan): Consider a better algorithm for doing this.  Perhaps we | 
|  | // should keep an ordered list of idle sockets, and close them in order. | 
|  | // Requires maintaining more state.  It's not clear if it's worth it since | 
|  | // I'm not sure if we hit this situation often. | 
|  | bool CloseOneIdleSocket(); | 
|  |  | 
|  | // Checks higher layered pools to see if they can close an idle connection. | 
|  | bool CloseOneIdleConnectionInHigherLayeredPool(); | 
|  |  | 
|  | // See ClientSocketPool::GetInfoAsValue for documentation on this function. | 
|  | std::unique_ptr<base::DictionaryValue> GetInfoAsValue( | 
|  | const std::string& name, | 
|  | const std::string& type) const; | 
|  |  | 
|  | base::TimeDelta ConnectionTimeout() const { | 
|  | return connect_job_factory_->ConnectionTimeout(); | 
|  | } | 
|  |  | 
|  | static bool connect_backup_jobs_enabled(); | 
|  | static bool set_connect_backup_jobs_enabled(bool enabled); | 
|  |  | 
|  | void EnableConnectBackupJobs(); | 
|  |  | 
|  | // ConnectJob::Delegate methods: | 
|  | void OnConnectJobComplete(int result, ConnectJob* job) override; | 
|  |  | 
|  | // NetworkChangeNotifier::IPAddressObserver methods: | 
|  | void OnIPAddressChanged() override; | 
|  |  | 
|  | private: | 
|  | // Entry for a persistent socket which became idle at time |start_time|. | 
|  | struct IdleSocket { | 
|  | IdleSocket() : socket(NULL) {} | 
|  |  | 
|  | // An idle socket can't be used if it is disconnected or has been used | 
|  | // before and has received data unexpectedly (hence no longer idle).  The | 
|  | // unread data would be mistaken for the beginning of the next response if | 
|  | // we were to use the socket for a new request. | 
|  | // | 
|  | // Note that a socket that has never been used before (like a preconnected | 
|  | // socket) may be used even with unread data.  This may be, e.g., a SPDY | 
|  | // SETTINGS frame. | 
|  | bool IsUsable() const; | 
|  |  | 
|  | // An idle socket should be removed if it can't be reused, or has been idle | 
|  | // for too long. |now| is the current time value (TimeTicks::Now()). | 
|  | // |timeout| is the length of time to wait before timing out an idle socket. | 
|  | bool ShouldCleanup(base::TimeTicks now, base::TimeDelta timeout) const; | 
|  |  | 
|  | StreamSocket* socket; | 
|  | base::TimeTicks start_time; | 
|  | }; | 
|  |  | 
|  | typedef PriorityQueue<const Request*> RequestQueue; | 
|  | typedef std::map<const ClientSocketHandle*, const Request*> RequestMap; | 
|  |  | 
|  | // A Group is allocated per group_name when there are idle sockets or pending | 
|  | // requests.  Otherwise, the Group object is removed from the map. | 
|  | // |active_socket_count| tracks the number of sockets held by clients. | 
|  | class Group { | 
|  | public: | 
|  | Group(); | 
|  | ~Group(); | 
|  |  | 
|  | bool IsEmpty() const { | 
|  | return active_socket_count_ == 0 && idle_sockets_.empty() && | 
|  | jobs_.empty() && pending_requests_.empty(); | 
|  | } | 
|  |  | 
|  | bool HasAvailableSocketSlot(int max_sockets_per_group) const { | 
|  | return NumActiveSocketSlots() < max_sockets_per_group; | 
|  | } | 
|  |  | 
|  | int NumActiveSocketSlots() const { | 
|  | return active_socket_count_ + static_cast<int>(jobs_.size()) + | 
|  | static_cast<int>(idle_sockets_.size()); | 
|  | } | 
|  |  | 
|  | // Returns true if the group could make use of an additional socket slot, if | 
|  | // it were given one. | 
|  | bool CanUseAdditionalSocketSlot(int max_sockets_per_group) const { | 
|  | return HasAvailableSocketSlot(max_sockets_per_group) && | 
|  | pending_requests_.size() > jobs_.size(); | 
|  | } | 
|  |  | 
|  | // Returns the priority of the top of the pending request queue | 
|  | // (which may be less than the maximum priority over the entire | 
|  | // queue, due to how we prioritize requests with |respect_limits| | 
|  | // DISABLED over others). | 
|  | RequestPriority TopPendingPriority() const { | 
|  | // NOTE: FirstMax().value()->priority() is not the same as | 
|  | // FirstMax().priority()! | 
|  | return pending_requests_.FirstMax().value()->priority(); | 
|  | } | 
|  |  | 
|  | // Set a timer to create a backup job if it takes too long to | 
|  | // create one and if a timer isn't already running. | 
|  | void StartBackupJobTimer(const std::string& group_name, | 
|  | ClientSocketPoolBaseHelper* pool); | 
|  |  | 
|  | bool BackupJobTimerIsRunning() const; | 
|  |  | 
|  | // If there's a ConnectJob that's never been assigned to Request, | 
|  | // decrements |unassigned_job_count_| and returns true. | 
|  | // Otherwise, returns false. | 
|  | bool TryToUseUnassignedConnectJob(); | 
|  |  | 
|  | void AddJob(std::unique_ptr<ConnectJob> job, bool is_preconnect); | 
|  | // Remove |job| from this group, which must already own |job|. | 
|  | void RemoveJob(ConnectJob* job); | 
|  | void RemoveAllJobs(); | 
|  |  | 
|  | bool has_pending_requests() const { | 
|  | return !pending_requests_.empty(); | 
|  | } | 
|  |  | 
|  | size_t pending_request_count() const { | 
|  | return pending_requests_.size(); | 
|  | } | 
|  |  | 
|  | // Gets (but does not remove) the next pending request. Returns | 
|  | // NULL if there are no pending requests. | 
|  | const Request* GetNextPendingRequest() const; | 
|  |  | 
|  | // Returns true if there is a connect job for |handle|. | 
|  | bool HasConnectJobForHandle(const ClientSocketHandle* handle) const; | 
|  |  | 
|  | // Inserts the request into the queue based on priority | 
|  | // order. Older requests are prioritized over requests of equal | 
|  | // priority. | 
|  | void InsertPendingRequest(std::unique_ptr<const Request> request); | 
|  |  | 
|  | // Gets and removes the next pending request. Returns NULL if | 
|  | // there are no pending requests. | 
|  | std::unique_ptr<const Request> PopNextPendingRequest(); | 
|  |  | 
|  | // Finds the pending request for |handle| and removes it. Returns | 
|  | // the removed pending request, or NULL if there was none. | 
|  | std::unique_ptr<const Request> FindAndRemovePendingRequest( | 
|  | ClientSocketHandle* handle); | 
|  |  | 
|  | void IncrementActiveSocketCount() { active_socket_count_++; } | 
|  | void DecrementActiveSocketCount() { active_socket_count_--; } | 
|  |  | 
|  | int unassigned_job_count() const { return unassigned_job_count_; } | 
|  | const std::list<ConnectJob*>& jobs() const { return jobs_; } | 
|  | const std::list<IdleSocket>& idle_sockets() const { return idle_sockets_; } | 
|  | int active_socket_count() const { return active_socket_count_; } | 
|  | std::list<IdleSocket>* mutable_idle_sockets() { return &idle_sockets_; } | 
|  |  | 
|  | private: | 
|  | // Returns the iterator's pending request after removing it from | 
|  | // the queue. | 
|  | std::unique_ptr<const Request> RemovePendingRequest( | 
|  | const RequestQueue::Pointer& pointer); | 
|  |  | 
|  | // Called when the backup socket timer fires. | 
|  | void OnBackupJobTimerFired( | 
|  | std::string group_name, | 
|  | ClientSocketPoolBaseHelper* pool); | 
|  |  | 
|  | // Checks that |unassigned_job_count_| does not execeed the number of | 
|  | // ConnectJobs. | 
|  | void SanityCheck(); | 
|  |  | 
|  | // Total number of ConnectJobs that have never been assigned to a Request. | 
|  | // Since jobs use late binding to requests, which ConnectJobs have or have | 
|  | // not been assigned to a request are not tracked.  This is incremented on | 
|  | // preconnect and decremented when a preconnect is assigned, or when there | 
|  | // are fewer than |unassigned_job_count_| ConnectJobs.  Not incremented | 
|  | // when a request is cancelled. | 
|  | size_t unassigned_job_count_; | 
|  |  | 
|  | std::list<IdleSocket> idle_sockets_; | 
|  | std::list<ConnectJob*> jobs_; | 
|  | RequestQueue pending_requests_; | 
|  | int active_socket_count_;  // number of active sockets used by clients | 
|  | // A timer for when to start the backup job. | 
|  | base::OneShotTimer backup_job_timer_; | 
|  | }; | 
|  |  | 
|  | typedef std::map<std::string, Group*> GroupMap; | 
|  |  | 
|  | typedef std::set<ConnectJob*> ConnectJobSet; | 
|  |  | 
|  | struct CallbackResultPair { | 
|  | CallbackResultPair(); | 
|  | CallbackResultPair(const CompletionCallback& callback_in, int result_in); | 
|  | CallbackResultPair(const CallbackResultPair& other); | 
|  | ~CallbackResultPair(); | 
|  |  | 
|  | CompletionCallback callback; | 
|  | int result; | 
|  | }; | 
|  |  | 
|  | typedef std::map<const ClientSocketHandle*, CallbackResultPair> | 
|  | PendingCallbackMap; | 
|  |  | 
|  | Group* GetOrCreateGroup(const std::string& group_name); | 
|  | void RemoveGroup(const std::string& group_name); | 
|  | void RemoveGroup(GroupMap::iterator it); | 
|  |  | 
|  | // Called when the number of idle sockets changes. | 
|  | void IncrementIdleCount(); | 
|  | void DecrementIdleCount(); | 
|  |  | 
|  | // Scans the group map for groups which have an available socket slot and | 
|  | // at least one pending request. Returns true if any groups are stalled, and | 
|  | // if so (and if both |group| and |group_name| are not NULL), fills |group| | 
|  | // and |group_name| with data of the stalled group having highest priority. | 
|  | bool FindTopStalledGroup(Group** group, std::string* group_name) const; | 
|  |  | 
|  | // Removes |job| from |group|, which must already own |job|. | 
|  | void RemoveConnectJob(ConnectJob* job, Group* group); | 
|  |  | 
|  | // Tries to see if we can handle any more requests for |group|. | 
|  | void OnAvailableSocketSlot(const std::string& group_name, Group* group); | 
|  |  | 
|  | // Process a pending socket request for a group. | 
|  | void ProcessPendingRequest(const std::string& group_name, Group* group); | 
|  |  | 
|  | // Assigns |socket| to |handle| and updates |group|'s counters appropriately. | 
|  | void HandOutSocket(std::unique_ptr<StreamSocket> socket, | 
|  | ClientSocketHandle::SocketReuseType reuse_type, | 
|  | const LoadTimingInfo::ConnectTiming& connect_timing, | 
|  | ClientSocketHandle* handle, | 
|  | base::TimeDelta time_idle, | 
|  | Group* group, | 
|  | const BoundNetLog& net_log); | 
|  |  | 
|  | // Adds |socket| to the list of idle sockets for |group|. | 
|  | void AddIdleSocket(std::unique_ptr<StreamSocket> socket, Group* group); | 
|  |  | 
|  | // Iterates through |group_map_|, canceling all ConnectJobs and deleting | 
|  | // groups if they are no longer needed. | 
|  | void CancelAllConnectJobs(); | 
|  |  | 
|  | // Iterates through |group_map_|, posting |error| callbacks for all | 
|  | // requests, and then deleting groups if they are no longer needed. | 
|  | void CancelAllRequestsWithError(int error); | 
|  |  | 
|  | // Returns true if we can't create any more sockets due to the total limit. | 
|  | bool ReachedMaxSocketsLimit() const; | 
|  |  | 
|  | // This is the internal implementation of RequestSocket().  It differs in that | 
|  | // it does not handle logging into NetLog of the queueing status of | 
|  | // |request|. | 
|  | int RequestSocketInternal(const std::string& group_name, | 
|  | const Request& request); | 
|  |  | 
|  | // Assigns an idle socket for the group to the request. | 
|  | // Returns |true| if an idle socket is available, false otherwise. | 
|  | bool AssignIdleSocketToRequest(const Request& request, Group* group); | 
|  |  | 
|  | static void LogBoundConnectJobToRequest( | 
|  | const NetLog::Source& connect_job_source, const Request& request); | 
|  |  | 
|  | // Same as CloseOneIdleSocket() except it won't close an idle socket in | 
|  | // |group|.  If |group| is NULL, it is ignored.  Returns true if it closed a | 
|  | // socket. | 
|  | bool CloseOneIdleSocketExceptInGroup(const Group* group); | 
|  |  | 
|  | // Checks if there are stalled socket groups that should be notified | 
|  | // for possible wakeup. | 
|  | void CheckForStalledSocketGroups(); | 
|  |  | 
|  | // Posts a task to call InvokeUserCallback() on the next iteration through the | 
|  | // current message loop.  Inserts |callback| into |pending_callback_map_|, | 
|  | // keyed by |handle|. | 
|  | void InvokeUserCallbackLater( | 
|  | ClientSocketHandle* handle, const CompletionCallback& callback, int rv); | 
|  |  | 
|  | // Invokes the user callback for |handle|.  By the time this task has run, | 
|  | // it's possible that the request has been cancelled, so |handle| may not | 
|  | // exist in |pending_callback_map_|.  We look up the callback and result code | 
|  | // in |pending_callback_map_|. | 
|  | void InvokeUserCallback(ClientSocketHandle* handle); | 
|  |  | 
|  | // Tries to close idle sockets in a higher level socket pool as long as this | 
|  | // this pool is stalled. | 
|  | void TryToCloseSocketsInLayeredPools(); | 
|  |  | 
|  | GroupMap group_map_; | 
|  |  | 
|  | // Map of the ClientSocketHandles for which we have a pending Task to invoke a | 
|  | // callback.  This is necessary since, before we invoke said callback, it's | 
|  | // possible that the request is cancelled. | 
|  | PendingCallbackMap pending_callback_map_; | 
|  |  | 
|  | // The total number of idle sockets in the system. | 
|  | int idle_socket_count_; | 
|  |  | 
|  | // Number of connecting sockets across all groups. | 
|  | int connecting_socket_count_; | 
|  |  | 
|  | // Number of connected sockets we handed out across all groups. | 
|  | int handed_out_socket_count_; | 
|  |  | 
|  | // The maximum total number of sockets. See ReachedMaxSocketsLimit. | 
|  | const int max_sockets_; | 
|  |  | 
|  | // The maximum number of sockets kept per group. | 
|  | const int max_sockets_per_group_; | 
|  |  | 
|  | // The time to wait until closing idle sockets. | 
|  | const base::TimeDelta unused_idle_socket_timeout_; | 
|  | const base::TimeDelta used_idle_socket_timeout_; | 
|  |  | 
|  | const std::unique_ptr<ConnectJobFactory> connect_job_factory_; | 
|  |  | 
|  | // TODO(vandebo) Remove when backup jobs move to TransportClientSocketPool | 
|  | bool connect_backup_jobs_enabled_; | 
|  |  | 
|  | // A unique id for the pool.  It gets incremented every time we | 
|  | // FlushWithError() the pool.  This is so that when sockets get released back | 
|  | // to the pool, we can make sure that they are discarded rather than reused. | 
|  | int pool_generation_number_; | 
|  |  | 
|  | // Used to add |this| as a higher layer pool on top of lower layer pools.  May | 
|  | // be NULL if no lower layer pools will be added. | 
|  | HigherLayeredPool* pool_; | 
|  |  | 
|  | // Pools that create connections through |this|.  |this| will try to close | 
|  | // their idle sockets when it stalls.  Must be empty on destruction. | 
|  | std::set<HigherLayeredPool*> higher_pools_; | 
|  |  | 
|  | // Pools that this goes through.  Typically there's only one, but not always. | 
|  | // |this| will check if they're stalled when it has a new idle socket.  |this| | 
|  | // will remove itself from all lower layered pools on destruction. | 
|  | std::set<LowerLayeredPool*> lower_pools_; | 
|  |  | 
|  | base::WeakPtrFactory<ClientSocketPoolBaseHelper> weak_factory_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBaseHelper); | 
|  | }; | 
|  |  | 
|  | }  // namespace internal | 
|  |  | 
|  | template <typename SocketParams> | 
|  | class ClientSocketPoolBase { | 
|  | public: | 
|  | class Request : public internal::ClientSocketPoolBaseHelper::Request { | 
|  | public: | 
|  | Request(ClientSocketHandle* handle, | 
|  | const CompletionCallback& callback, | 
|  | RequestPriority priority, | 
|  | ClientSocketPool::RespectLimits respect_limits, | 
|  | internal::ClientSocketPoolBaseHelper::Flags flags, | 
|  | const scoped_refptr<SocketParams>& params, | 
|  | const BoundNetLog& net_log) | 
|  | : internal::ClientSocketPoolBaseHelper::Request(handle, | 
|  | callback, | 
|  | priority, | 
|  | respect_limits, | 
|  | flags, | 
|  | net_log), | 
|  | params_(params) {} | 
|  |  | 
|  | const scoped_refptr<SocketParams>& params() const { return params_; } | 
|  |  | 
|  | private: | 
|  | const scoped_refptr<SocketParams> params_; | 
|  | }; | 
|  |  | 
|  | class ConnectJobFactory { | 
|  | public: | 
|  | ConnectJobFactory() {} | 
|  | virtual ~ConnectJobFactory() {} | 
|  |  | 
|  | virtual std::unique_ptr<ConnectJob> NewConnectJob( | 
|  | const std::string& group_name, | 
|  | const Request& request, | 
|  | ConnectJob::Delegate* delegate) const = 0; | 
|  |  | 
|  | virtual base::TimeDelta ConnectionTimeout() const = 0; | 
|  |  | 
|  | private: | 
|  | DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory); | 
|  | }; | 
|  |  | 
|  | // |max_sockets| is the maximum number of sockets to be maintained by this | 
|  | // ClientSocketPool.  |max_sockets_per_group| specifies the maximum number of | 
|  | // sockets a "group" can have.  |unused_idle_socket_timeout| specifies how | 
|  | // long to leave an unused idle socket open before closing it. | 
|  | // |used_idle_socket_timeout| specifies how long to leave a previously used | 
|  | // idle socket open before closing it. | 
|  | ClientSocketPoolBase(HigherLayeredPool* self, | 
|  | int max_sockets, | 
|  | int max_sockets_per_group, | 
|  | base::TimeDelta unused_idle_socket_timeout, | 
|  | base::TimeDelta used_idle_socket_timeout, | 
|  | ConnectJobFactory* connect_job_factory) | 
|  | : helper_(self, | 
|  | max_sockets, | 
|  | max_sockets_per_group, | 
|  | unused_idle_socket_timeout, | 
|  | used_idle_socket_timeout, | 
|  | new ConnectJobFactoryAdaptor(connect_job_factory)) {} | 
|  |  | 
|  | virtual ~ClientSocketPoolBase() {} | 
|  |  | 
|  | // These member functions simply forward to ClientSocketPoolBaseHelper. | 
|  | void AddLowerLayeredPool(LowerLayeredPool* lower_pool) { | 
|  | helper_.AddLowerLayeredPool(lower_pool); | 
|  | } | 
|  |  | 
|  | void AddHigherLayeredPool(HigherLayeredPool* higher_pool) { | 
|  | helper_.AddHigherLayeredPool(higher_pool); | 
|  | } | 
|  |  | 
|  | void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool) { | 
|  | helper_.RemoveHigherLayeredPool(higher_pool); | 
|  | } | 
|  |  | 
|  | // RequestSocket bundles up the parameters into a Request and then forwards to | 
|  | // ClientSocketPoolBaseHelper::RequestSocket(). | 
|  | int RequestSocket(const std::string& group_name, | 
|  | const scoped_refptr<SocketParams>& params, | 
|  | RequestPriority priority, | 
|  | ClientSocketPool::RespectLimits respect_limits, | 
|  | ClientSocketHandle* handle, | 
|  | const CompletionCallback& callback, | 
|  | const BoundNetLog& net_log) { | 
|  | std::unique_ptr<const Request> request(new Request( | 
|  | handle, callback, priority, respect_limits, | 
|  | internal::ClientSocketPoolBaseHelper::NORMAL, params, net_log)); | 
|  | return helper_.RequestSocket(group_name, std::move(request)); | 
|  | } | 
|  |  | 
|  | // RequestSockets bundles up the parameters into a Request and then forwards | 
|  | // to ClientSocketPoolBaseHelper::RequestSockets().  Note that it assigns the | 
|  | // priority to IDLE and specifies the NO_IDLE_SOCKETS flag. | 
|  | void RequestSockets(const std::string& group_name, | 
|  | const scoped_refptr<SocketParams>& params, | 
|  | int num_sockets, | 
|  | const BoundNetLog& net_log) { | 
|  | const Request request(nullptr /* no handle */, CompletionCallback(), IDLE, | 
|  | ClientSocketPool::RespectLimits::ENABLED, | 
|  | internal::ClientSocketPoolBaseHelper::NO_IDLE_SOCKETS, | 
|  | params, net_log); | 
|  | helper_.RequestSockets(group_name, request, num_sockets); | 
|  | } | 
|  |  | 
|  | void CancelRequest(const std::string& group_name, | 
|  | ClientSocketHandle* handle) { | 
|  | return helper_.CancelRequest(group_name, handle); | 
|  | } | 
|  |  | 
|  | void ReleaseSocket(const std::string& group_name, | 
|  | std::unique_ptr<StreamSocket> socket, | 
|  | int id) { | 
|  | return helper_.ReleaseSocket(group_name, std::move(socket), id); | 
|  | } | 
|  |  | 
|  | void FlushWithError(int error) { helper_.FlushWithError(error); } | 
|  |  | 
|  | bool IsStalled() const { return helper_.IsStalled(); } | 
|  |  | 
|  | void CloseIdleSockets() { return helper_.CloseIdleSockets(); } | 
|  |  | 
|  | int idle_socket_count() const { return helper_.idle_socket_count(); } | 
|  |  | 
|  | int IdleSocketCountInGroup(const std::string& group_name) const { | 
|  | return helper_.IdleSocketCountInGroup(group_name); | 
|  | } | 
|  |  | 
|  | LoadState GetLoadState(const std::string& group_name, | 
|  | const ClientSocketHandle* handle) const { | 
|  | return helper_.GetLoadState(group_name, handle); | 
|  | } | 
|  |  | 
|  | virtual void OnConnectJobComplete(int result, ConnectJob* job) { | 
|  | return helper_.OnConnectJobComplete(result, job); | 
|  | } | 
|  |  | 
|  | int NumUnassignedConnectJobsInGroup(const std::string& group_name) const { | 
|  | return helper_.NumUnassignedConnectJobsInGroup(group_name); | 
|  | } | 
|  |  | 
|  | int NumConnectJobsInGroup(const std::string& group_name) const { | 
|  | return helper_.NumConnectJobsInGroup(group_name); | 
|  | } | 
|  |  | 
|  | int NumActiveSocketsInGroup(const std::string& group_name) const { | 
|  | return helper_.NumActiveSocketsInGroup(group_name); | 
|  | } | 
|  |  | 
|  | bool HasGroup(const std::string& group_name) const { | 
|  | return helper_.HasGroup(group_name); | 
|  | } | 
|  |  | 
|  | void CleanupIdleSockets(bool force) { | 
|  | return helper_.CleanupIdleSockets(force); | 
|  | } | 
|  |  | 
|  | std::unique_ptr<base::DictionaryValue> GetInfoAsValue( | 
|  | const std::string& name, | 
|  | const std::string& type) const { | 
|  | return helper_.GetInfoAsValue(name, type); | 
|  | } | 
|  |  | 
|  | base::TimeDelta ConnectionTimeout() const { | 
|  | return helper_.ConnectionTimeout(); | 
|  | } | 
|  |  | 
|  | void EnableConnectBackupJobs() { helper_.EnableConnectBackupJobs(); } | 
|  |  | 
|  | bool CloseOneIdleSocket() { return helper_.CloseOneIdleSocket(); } | 
|  |  | 
|  | bool CloseOneIdleConnectionInHigherLayeredPool() { | 
|  | return helper_.CloseOneIdleConnectionInHigherLayeredPool(); | 
|  | } | 
|  |  | 
|  | private: | 
|  | // This adaptor class exists to bridge the | 
|  | // internal::ClientSocketPoolBaseHelper::ConnectJobFactory and | 
|  | // ClientSocketPoolBase::ConnectJobFactory types, allowing clients to use the | 
|  | // typesafe ClientSocketPoolBase::ConnectJobFactory, rather than having to | 
|  | // static_cast themselves. | 
|  | class ConnectJobFactoryAdaptor | 
|  | : public internal::ClientSocketPoolBaseHelper::ConnectJobFactory { | 
|  | public: | 
|  | typedef typename ClientSocketPoolBase<SocketParams>::ConnectJobFactory | 
|  | ConnectJobFactory; | 
|  |  | 
|  | explicit ConnectJobFactoryAdaptor(ConnectJobFactory* connect_job_factory) | 
|  | : connect_job_factory_(connect_job_factory) {} | 
|  | ~ConnectJobFactoryAdaptor() override {} | 
|  |  | 
|  | std::unique_ptr<ConnectJob> NewConnectJob( | 
|  | const std::string& group_name, | 
|  | const internal::ClientSocketPoolBaseHelper::Request& request, | 
|  | ConnectJob::Delegate* delegate) const override { | 
|  | const Request& casted_request = static_cast<const Request&>(request); | 
|  | return connect_job_factory_->NewConnectJob( | 
|  | group_name, casted_request, delegate); | 
|  | } | 
|  |  | 
|  | base::TimeDelta ConnectionTimeout() const override { | 
|  | return connect_job_factory_->ConnectionTimeout(); | 
|  | } | 
|  |  | 
|  | const std::unique_ptr<ConnectJobFactory> connect_job_factory_; | 
|  | }; | 
|  |  | 
|  | internal::ClientSocketPoolBaseHelper helper_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBase); | 
|  | }; | 
|  |  | 
|  | }  // namespace net | 
|  |  | 
|  | #endif  // NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ |