| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/mus/bridge/immersive_handler_factory_mus.h" |
| |
| #include "ash/shared/immersive_focus_watcher.h" |
| #include "ash/shared/immersive_gesture_handler.h" |
| #include "base/logging.h" |
| #include "base/memory/ptr_util.h" |
| |
| namespace ash { |
| namespace mus { |
| |
| ImmersiveHandlerFactoryMus::ImmersiveHandlerFactoryMus() {} |
| |
| ImmersiveHandlerFactoryMus::~ImmersiveHandlerFactoryMus() {} |
| |
| std::unique_ptr<ImmersiveFocusWatcher> |
| ImmersiveHandlerFactoryMus::CreateFocusWatcher( |
| ImmersiveFullscreenController* controller) { |
| // ImmersiveFocusWatcher does two interesting things: |
| // . It listens for focus in the top view and triggers reveal. |
| // . It watches for transient windows that are bubbles anchored to the |
| // top view. |
| // ImmersiveFullscreenController, when used in mus, does not have any |
| // focusable views in the top view and the client can not create bubbles |
| // anchored to the top view (the client does not have access to the top view). |
| // This means ImmersiveFocusWatcher is not applicable here, and null is |
| // returned. |
| return nullptr; |
| } |
| |
| std::unique_ptr<ImmersiveGestureHandler> |
| ImmersiveHandlerFactoryMus::CreateGestureHandler( |
| ImmersiveFullscreenController* controller) { |
| // http://crbug.com/640394. |
| NOTIMPLEMENTED(); |
| return nullptr; |
| } |
| |
| } // namespace mus |
| } // namespace ash |