blob: 753c2bcb20103e383fef3a58d64f20900b6f3d8a [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_EVENTS_GESTURE_DETECTION_SNAP_SCROLL_CONTROLLER_H_
#define UI_EVENTS_GESTURE_DETECTION_SNAP_SCROLL_CONTROLLER_H_
#include "base/basictypes.h"
#include "ui/events/gesture_detection/gesture_detection_export.h"
namespace gfx {
class Display;
}
namespace ui {
class MotionEvent;
class ZoomManager;
// Port of SnapScrollController.java from Chromium
// Controls the scroll snapping behavior based on scroll updates.
class SnapScrollController {
public:
explicit SnapScrollController(const gfx::Display& display);
~SnapScrollController();
// Updates the snap scroll mode based on the given X and Y distance to be
// moved on scroll. If the scroll update is above a threshold, the snapping
// behavior is reset.
void UpdateSnapScrollMode(float distance_x, float distance_y);
// Sets the snap scroll mode based on the event type.
void SetSnapScrollingMode(const MotionEvent& event,
bool is_scale_gesture_detection_in_progress);
void ResetSnapScrollMode() { snap_scroll_mode_ = SNAP_NONE; }
bool IsSnapVertical() const { return snap_scroll_mode_ == SNAP_VERT; }
bool IsSnapHorizontal() const { return snap_scroll_mode_ == SNAP_HORIZ; }
bool IsSnappingScrolls() const { return snap_scroll_mode_ != SNAP_NONE; }
private:
enum SnapMode {
SNAP_NONE,
SNAP_HORIZ,
SNAP_VERT
};
float channel_distance_;
SnapMode snap_scroll_mode_;
float first_touch_x_;
float first_touch_y_;
float distance_x_;
float distance_y_;
DISALLOW_COPY_AND_ASSIGN(SnapScrollController);
};
} // namespace ui
#endif // UI_EVENTS_GESTURE_DETECTION_SNAP_SCROLL_CONTROLLER_H_