|  | // Copyright 2016 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef COMPONENTS_EXO_GAMEPAD_DELEGATE_H_ | 
|  | #define COMPONENTS_EXO_GAMEPAD_DELEGATE_H_ | 
|  |  | 
|  | #include "base/memory/weak_ptr.h" | 
|  |  | 
|  | namespace exo { | 
|  | class Gamepad; | 
|  | class Surface; | 
|  |  | 
|  | // Handles events on multiple gamepad | 
|  | class GamepadDelegate { | 
|  | public: | 
|  | // Gives the delegate a chance to clean up when the Gamepad instance is | 
|  | // destroyed. | 
|  | virtual void OnGamepadDestroying(Gamepad* gamepad) = 0; | 
|  |  | 
|  | // This should return true if |surface| is a valid target for this gamepad. | 
|  | // E.g. the surface is owned by the same client as the gamepad. | 
|  | virtual bool CanAcceptGamepadEventsForSurface(Surface* surface) const = 0; | 
|  |  | 
|  | // Called when the state of the gamepad has changed. | 
|  | virtual void OnStateChange(bool connected) = 0; | 
|  |  | 
|  | // Called when the user moved an axis of the gamepad. Valid axes are defined | 
|  | // by the W3C 'standard gamepad' specification. | 
|  | virtual void OnAxis(int axis, double value) = 0; | 
|  |  | 
|  | // Called when the user pressed or moved a button of the gamepad. | 
|  | // Valid buttons are defined by the W3C 'standard gamepad' specification. | 
|  | virtual void OnButton(int button, bool pressed, double value) = 0; | 
|  |  | 
|  | // Called after all gamepad information of this frame has been set and the | 
|  | // client should evaluate the updated state. | 
|  | virtual void OnFrame() = 0; | 
|  |  | 
|  | protected: | 
|  | virtual ~GamepadDelegate() {} | 
|  | }; | 
|  |  | 
|  | }  // namespace exo | 
|  |  | 
|  | #endif  // COMPONENTS_EXO_GAMEPAD_DELEGATE_H_ |