|  | // Copyright 2013 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ | 
|  | #define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ | 
|  |  | 
|  | #include <stdint.h> | 
|  |  | 
|  | #include <memory> | 
|  | #include <queue> | 
|  | #include <string> | 
|  | #include <vector> | 
|  |  | 
|  | #include "base/callback.h" | 
|  | #include "base/compiler_specific.h"  // for WARN_UNUSED_RESULT | 
|  | #include "base/i18n/streaming_utf8_validator.h" | 
|  | #include "base/macros.h" | 
|  | #include "base/memory/ref_counted.h" | 
|  | #include "base/time/time.h" | 
|  | #include "base/timer/timer.h" | 
|  | #include "net/base/net_export.h" | 
|  | #include "net/websockets/websocket_event_interface.h" | 
|  | #include "net/websockets/websocket_frame.h" | 
|  | #include "net/websockets/websocket_stream.h" | 
|  | #include "url/gurl.h" | 
|  |  | 
|  | namespace url { | 
|  | class Origin; | 
|  | }  // namespace url | 
|  |  | 
|  | namespace net { | 
|  |  | 
|  | class NetLogWithSource; | 
|  | class IOBuffer; | 
|  | class URLRequest; | 
|  | class URLRequestContext; | 
|  | struct WebSocketHandshakeRequestInfo; | 
|  | struct WebSocketHandshakeResponseInfo; | 
|  | class WebSocketHandshakeStreamCreateHelper; | 
|  |  | 
|  | // Transport-independent implementation of WebSockets. Implements protocol | 
|  | // semantics that do not depend on the underlying transport. Provides the | 
|  | // interface to the content layer. Some WebSocket concepts are used here without | 
|  | // definition; please see the RFC at http://tools.ietf.org/html/rfc6455 for | 
|  | // clarification. | 
|  | class NET_EXPORT WebSocketChannel { | 
|  | public: | 
|  | // The type of a WebSocketStream creator callback. Must match the signature of | 
|  | // WebSocketStream::CreateAndConnectStream(). | 
|  | typedef base::Callback<std::unique_ptr<WebSocketStreamRequest>( | 
|  | const GURL&, | 
|  | std::unique_ptr<WebSocketHandshakeStreamCreateHelper>, | 
|  | const url::Origin&, | 
|  | const GURL&, | 
|  | const std::string&, | 
|  | URLRequestContext*, | 
|  | const NetLogWithSource&, | 
|  | std::unique_ptr<WebSocketStream::ConnectDelegate>)> | 
|  | WebSocketStreamRequestCreationCallback; | 
|  |  | 
|  | // Methods which return a value of type ChannelState may delete |this|. If the | 
|  | // return value is CHANNEL_DELETED, then the caller must return without making | 
|  | // any further access to member variables or methods. | 
|  | using ChannelState = WebSocketEventInterface::ChannelState; | 
|  |  | 
|  | // Creates a new WebSocketChannel in an idle state. | 
|  | // SendAddChannelRequest() must be called immediately afterwards to start the | 
|  | // connection process. | 
|  | WebSocketChannel(std::unique_ptr<WebSocketEventInterface> event_interface, | 
|  | URLRequestContext* url_request_context); | 
|  | virtual ~WebSocketChannel(); | 
|  |  | 
|  | // Starts the connection process. | 
|  | void SendAddChannelRequest( | 
|  | const GURL& socket_url, | 
|  | const std::vector<std::string>& requested_protocols, | 
|  | const url::Origin& origin, | 
|  | const GURL& first_party_for_cookies, | 
|  | const std::string& additional_headers); | 
|  |  | 
|  | // Sends a data frame to the remote side. It is the responsibility of the | 
|  | // caller to ensure that they have sufficient send quota to send this data, | 
|  | // otherwise the connection will be closed without sending. |fin| indicates | 
|  | // the last frame in a message, equivalent to "FIN" as specified in section | 
|  | // 5.2 of RFC6455. |buffer->data()| is the "Payload Data". If |op_code| is | 
|  | // kOpCodeText, or it is kOpCodeContinuation and the type the message is | 
|  | // Text, then |buffer->data()| must be a chunk of a valid UTF-8 message, | 
|  | // however there is no requirement for |buffer->data()| to be split on | 
|  | // character boundaries. Calling SendFrame may result in synchronous calls to | 
|  | // |event_interface_| which may result in this object being deleted. In that | 
|  | // case, the return value will be CHANNEL_DELETED. | 
|  | ChannelState SendFrame(bool fin, | 
|  | WebSocketFrameHeader::OpCode op_code, | 
|  | scoped_refptr<IOBuffer> buffer, | 
|  | size_t buffer_size); | 
|  |  | 
|  | // Sends |quota| units of flow control to the remote side. If the underlying | 
|  | // transport has a concept of |quota|, then it permits the remote server to | 
|  | // send up to |quota| units of data. | 
|  | // | 
|  | // Calling this function may result in synchronous calls to |event_interface_| | 
|  | // which may result in this object being deleted. In that case, the return | 
|  | // value will be CHANNEL_DELETED. | 
|  | ChannelState SendFlowControl(int64_t quota) WARN_UNUSED_RESULT; | 
|  |  | 
|  | // Starts the closing handshake for a client-initiated shutdown of the | 
|  | // connection. There is no API to close the connection without a closing | 
|  | // handshake, but destroying the WebSocketChannel object while connected will | 
|  | // effectively do that. |code| must be in the range 1000-4999. |reason| should | 
|  | // be a valid UTF-8 string or empty. | 
|  | // | 
|  | // Calling this function may result in synchronous calls to |event_interface_| | 
|  | // which may result in this object being deleted. In that case, the return | 
|  | // value will be CHANNEL_DELETED. | 
|  | ChannelState StartClosingHandshake(uint16_t code, const std::string& reason) | 
|  | WARN_UNUSED_RESULT; | 
|  |  | 
|  | // Returns the current send quota. This value is unsafe to use outside of the | 
|  | // browser IO thread because it changes asynchronously.  The value is only | 
|  | // valid for the execution of the current Task or until SendFrame() is called, | 
|  | // whichever happens sooner. | 
|  | int current_send_quota() const { return current_send_quota_; } | 
|  |  | 
|  | // Starts the connection process, using a specified creator callback rather | 
|  | // than the default. This is exposed for testing. | 
|  | void SendAddChannelRequestForTesting( | 
|  | const GURL& socket_url, | 
|  | const std::vector<std::string>& requested_protocols, | 
|  | const url::Origin& origin, | 
|  | const GURL& first_party_for_cookies, | 
|  | const std::string& additional_headers, | 
|  | const WebSocketStreamRequestCreationCallback& callback); | 
|  |  | 
|  | // The default timout for the closing handshake is a sensible value (see | 
|  | // kClosingHandshakeTimeoutSeconds in websocket_channel.cc). However, we can | 
|  | // set it to a very small value for testing purposes. | 
|  | void SetClosingHandshakeTimeoutForTesting(base::TimeDelta delay); | 
|  |  | 
|  | // The default timout for the underlying connection close is a sensible value | 
|  | // (see kUnderlyingConnectionCloseTimeoutSeconds in websocket_channel.cc). | 
|  | // However, we can set it to a very small value for testing purposes. | 
|  | void SetUnderlyingConnectionCloseTimeoutForTesting(base::TimeDelta delay); | 
|  |  | 
|  | // Called when the stream starts the WebSocket Opening Handshake. | 
|  | // This method is public for testing. | 
|  | void OnStartOpeningHandshake( | 
|  | std::unique_ptr<WebSocketHandshakeRequestInfo> request); | 
|  |  | 
|  | // Called when the stream ends the WebSocket Opening Handshake. | 
|  | // This method is public for testing. | 
|  | void OnFinishOpeningHandshake( | 
|  | std::unique_ptr<WebSocketHandshakeResponseInfo> response); | 
|  |  | 
|  | private: | 
|  | class HandshakeNotificationSender; | 
|  |  | 
|  | // The Windows implementation of std::queue requires that this declaration be | 
|  | // visible in the header. | 
|  | class PendingReceivedFrame { | 
|  | public: | 
|  | PendingReceivedFrame(bool final, | 
|  | WebSocketFrameHeader::OpCode opcode, | 
|  | scoped_refptr<IOBuffer> data, | 
|  | uint64_t offset, | 
|  | uint64_t size); | 
|  | PendingReceivedFrame(const PendingReceivedFrame& other); | 
|  | ~PendingReceivedFrame(); | 
|  |  | 
|  | bool final() const { return final_; } | 
|  | WebSocketFrameHeader::OpCode opcode() const { return opcode_; } | 
|  | // ResetOpcode() to Continuation. | 
|  | void ResetOpcode(); | 
|  | const scoped_refptr<IOBuffer>& data() const { return data_; } | 
|  | uint64_t offset() const { return offset_; } | 
|  | uint64_t size() const { return size_; } | 
|  | // Increase |offset_| by |bytes|. | 
|  | void DidConsume(uint64_t bytes); | 
|  |  | 
|  | // This object needs to be copyable and assignable, since it will be placed | 
|  | // in a std::queue. The compiler-generated copy constructor and assignment | 
|  | // operator will do the right thing. | 
|  |  | 
|  | private: | 
|  | bool final_; | 
|  | WebSocketFrameHeader::OpCode opcode_; | 
|  | scoped_refptr<IOBuffer> data_; | 
|  | // Where to start reading from data_. Everything prior to offset_ has | 
|  | // already been sent to the browser. | 
|  | uint64_t offset_; | 
|  | // The size of data_. | 
|  | uint64_t size_; | 
|  | }; | 
|  |  | 
|  | // The object passes through a linear progression of states from | 
|  | // FRESHLY_CONSTRUCTED to CLOSED, except that the SEND_CLOSED and RECV_CLOSED | 
|  | // states may be skipped in case of error. | 
|  | enum State { | 
|  | FRESHLY_CONSTRUCTED, | 
|  | CONNECTING, | 
|  | CONNECTED, | 
|  | SEND_CLOSED,  // A Close frame has been sent but not received. | 
|  | RECV_CLOSED,  // Used briefly between receiving a Close frame and sending | 
|  | // the response. Once the response is sent, the state changes | 
|  | // to CLOSED. | 
|  | CLOSE_WAIT,   // The Closing Handshake has completed, but the remote server | 
|  | // has not yet closed the connection. | 
|  | CLOSED,       // The Closing Handshake has completed and the connection | 
|  | // has been closed; or the connection is failed. | 
|  | }; | 
|  |  | 
|  | // Implementation of WebSocketStream::ConnectDelegate for | 
|  | // WebSocketChannel. WebSocketChannel does not inherit from | 
|  | // WebSocketStream::ConnectDelegate directly to avoid cluttering the public | 
|  | // interface with the implementation of those methods, and because the | 
|  | // lifetime of a WebSocketChannel is longer than the lifetime of the | 
|  | // connection process. | 
|  | class ConnectDelegate; | 
|  |  | 
|  | // Starts the connection process, using the supplied stream request creation | 
|  | // callback. | 
|  | void SendAddChannelRequestWithSuppliedCallback( | 
|  | const GURL& socket_url, | 
|  | const std::vector<std::string>& requested_protocols, | 
|  | const url::Origin& origin, | 
|  | const GURL& first_party_for_cookies, | 
|  | const std::string& additional_headers, | 
|  | const WebSocketStreamRequestCreationCallback& callback); | 
|  |  | 
|  | // Called when a URLRequest is created for handshaking. | 
|  | void OnCreateURLRequest(URLRequest* request); | 
|  |  | 
|  | // Success callback from WebSocketStream::CreateAndConnectStream(). Reports | 
|  | // success to the event interface. May delete |this|. | 
|  | void OnConnectSuccess(std::unique_ptr<WebSocketStream> stream); | 
|  |  | 
|  | // Failure callback from WebSocketStream::CreateAndConnectStream(). Reports | 
|  | // failure to the event interface. May delete |this|. | 
|  | void OnConnectFailure(const std::string& message); | 
|  |  | 
|  | // SSL certificate error callback from | 
|  | // WebSocketStream::CreateAndConnectStream(). Forwards the request to the | 
|  | // event interface. | 
|  | void OnSSLCertificateError( | 
|  | std::unique_ptr<WebSocketEventInterface::SSLErrorCallbacks> | 
|  | ssl_error_callbacks, | 
|  | const SSLInfo& ssl_info, | 
|  | bool fatal); | 
|  |  | 
|  | // Posts a task that sends pending notifications relating WebSocket Opening | 
|  | // Handshake to the renderer. | 
|  | void ScheduleOpeningHandshakeNotification(); | 
|  |  | 
|  | // Sets |state_| to |new_state| and updates UMA if necessary. | 
|  | void SetState(State new_state); | 
|  |  | 
|  | // Returns true if state_ is SEND_CLOSED, CLOSE_WAIT or CLOSED. | 
|  | bool InClosingState() const; | 
|  |  | 
|  | // Calls WebSocketStream::WriteFrames() with the appropriate arguments | 
|  | ChannelState WriteFrames() WARN_UNUSED_RESULT; | 
|  |  | 
|  | // Callback from WebSocketStream::WriteFrames. Sends pending data or adjusts | 
|  | // the send quota of the renderer channel as appropriate. |result| is a net | 
|  | // error code, usually OK. If |synchronous| is true, then OnWriteDone() is | 
|  | // being called from within the WriteFrames() loop and does not need to call | 
|  | // WriteFrames() itself. | 
|  | ChannelState OnWriteDone(bool synchronous, int result) WARN_UNUSED_RESULT; | 
|  |  | 
|  | // Calls WebSocketStream::ReadFrames() with the appropriate arguments. Stops | 
|  | // calling ReadFrames if current_receive_quota_ is 0. | 
|  | ChannelState ReadFrames() WARN_UNUSED_RESULT; | 
|  |  | 
|  | // Callback from WebSocketStream::ReadFrames. Handles any errors and processes | 
|  | // the returned chunks appropriately to their type. |result| is a net error | 
|  | // code. If |synchronous| is true, then OnReadDone() is being called from | 
|  | // within the ReadFrames() loop and does not need to call ReadFrames() itself. | 
|  | ChannelState OnReadDone(bool synchronous, int result) WARN_UNUSED_RESULT; | 
|  |  | 
|  | // Handles a single frame that the object has received enough of to process. | 
|  | // May call |event_interface_| methods, send responses to the server, and | 
|  | // change the value of |state_|. | 
|  | // | 
|  | // This method performs sanity checks on the frame that are needed regardless | 
|  | // of the current state. Then, calls the HandleFrameByState() method below | 
|  | // which performs the appropriate action(s) depending on the current state. | 
|  | ChannelState HandleFrame(std::unique_ptr<WebSocketFrame> frame) | 
|  | WARN_UNUSED_RESULT; | 
|  |  | 
|  | // Handles a single frame depending on the current state. It's used by the | 
|  | // HandleFrame() method. | 
|  | ChannelState HandleFrameByState(const WebSocketFrameHeader::OpCode opcode, | 
|  | bool final, | 
|  | scoped_refptr<IOBuffer> data_buffer, | 
|  | uint64_t size) WARN_UNUSED_RESULT; | 
|  |  | 
|  | // Forwards a received data frame to the renderer, if connected. If | 
|  | // |expecting_continuation| is not equal to |expecting_to_read_continuation_|, | 
|  | // will fail the channel. Also checks the UTF-8 validity of text frames. | 
|  | ChannelState HandleDataFrame(WebSocketFrameHeader::OpCode opcode, | 
|  | bool final, | 
|  | scoped_refptr<IOBuffer> data_buffer, | 
|  | uint64_t size) WARN_UNUSED_RESULT; | 
|  |  | 
|  | // Handles an incoming close frame with |code| and |reason|. | 
|  | ChannelState HandleCloseFrame(uint16_t code, | 
|  | const std::string& reason) WARN_UNUSED_RESULT; | 
|  |  | 
|  | // Responds to a closing handshake initiated by the server. | 
|  | ChannelState RespondToClosingHandshake() WARN_UNUSED_RESULT; | 
|  |  | 
|  | // Low-level method to send a single frame. Used for both data and control | 
|  | // frames. Either sends the frame immediately or buffers it to be scheduled | 
|  | // when the current write finishes. |fin| and |op_code| are defined as for | 
|  | // SendFrame() above, except that |op_code| may also be a control frame | 
|  | // opcode. | 
|  | ChannelState SendFrameInternal(bool fin, | 
|  | WebSocketFrameHeader::OpCode op_code, | 
|  | scoped_refptr<IOBuffer> buffer, | 
|  | uint64_t buffer_size) WARN_UNUSED_RESULT; | 
|  |  | 
|  | // Performs the "Fail the WebSocket Connection" operation as defined in | 
|  | // RFC6455. A NotifyFailure message is sent to the renderer with |message|. | 
|  | // The renderer will log the message to the console but not expose it to | 
|  | // Javascript. Javascript will see a Close code of AbnormalClosure (1006) with | 
|  | // an empty reason string. If state_ is CONNECTED then a Close message is sent | 
|  | // to the remote host containing the supplied |code| and |reason|. If the | 
|  | // stream is open, closes it and sets state_ to CLOSED.  FailChannel() always | 
|  | // returns CHANNEL_DELETED. It is not valid to access any member variables or | 
|  | // methods after calling FailChannel(). | 
|  | ChannelState FailChannel(const std::string& message, | 
|  | uint16_t code, | 
|  | const std::string& reason) WARN_UNUSED_RESULT; | 
|  |  | 
|  | // Sends a Close frame to Start the WebSocket Closing Handshake, or to respond | 
|  | // to a Close frame from the server. As a special case, setting |code| to | 
|  | // kWebSocketErrorNoStatusReceived will create a Close frame with no payload; | 
|  | // this is symmetric with the behaviour of ParseClose. | 
|  | ChannelState SendClose(uint16_t code, | 
|  | const std::string& reason) WARN_UNUSED_RESULT; | 
|  |  | 
|  | // Parses a Close frame payload. If no status code is supplied, then |code| is | 
|  | // set to 1005 (No status code) with empty |reason|. If the reason text is not | 
|  | // valid UTF-8, then |reason| is set to an empty string. If the payload size | 
|  | // is 1, or the supplied code is not permitted to be sent over the network, | 
|  | // then false is returned and |message| is set to an appropriate console | 
|  | // message. | 
|  | bool ParseClose(scoped_refptr<IOBuffer> buffer, | 
|  | uint64_t size, | 
|  | uint16_t* code, | 
|  | std::string* reason, | 
|  | std::string* message); | 
|  |  | 
|  | // Drop this channel. | 
|  | // If there are pending opening handshake notifications, notify them | 
|  | // before dropping. | 
|  | // | 
|  | // Always returns CHANNEL_DELETED. | 
|  | ChannelState DoDropChannel(bool was_clean, | 
|  | uint16_t code, | 
|  | const std::string& reason); | 
|  |  | 
|  | // Called if the closing handshake times out. Closes the connection and | 
|  | // informs the |event_interface_| if appropriate. | 
|  | void CloseTimeout(); | 
|  |  | 
|  | // The URL of the remote server. | 
|  | GURL socket_url_; | 
|  |  | 
|  | // The object receiving events. | 
|  | const std::unique_ptr<WebSocketEventInterface> event_interface_; | 
|  |  | 
|  | // The URLRequestContext to pass to the WebSocketStream creator. | 
|  | URLRequestContext* const url_request_context_; | 
|  |  | 
|  | // The WebSocketStream on which to send and receive data. | 
|  | std::unique_ptr<WebSocketStream> stream_; | 
|  |  | 
|  | // A data structure containing a vector of frames to be sent and the total | 
|  | // number of bytes contained in the vector. | 
|  | class SendBuffer; | 
|  | // Data that is currently pending write, or NULL if no write is pending. | 
|  | std::unique_ptr<SendBuffer> data_being_sent_; | 
|  | // Data that is queued up to write after the current write completes. | 
|  | // Only non-NULL when such data actually exists. | 
|  | std::unique_ptr<SendBuffer> data_to_send_next_; | 
|  |  | 
|  | // Destination for the current call to WebSocketStream::ReadFrames | 
|  | std::vector<std::unique_ptr<WebSocketFrame>> read_frames_; | 
|  |  | 
|  | // Frames that have been read but not yet forwarded to the renderer due to | 
|  | // lack of quota. | 
|  | std::queue<PendingReceivedFrame> pending_received_frames_; | 
|  |  | 
|  | // Handle to an in-progress WebSocketStream creation request. Only non-NULL | 
|  | // during the connection process. | 
|  | std::unique_ptr<WebSocketStreamRequest> stream_request_; | 
|  |  | 
|  | // If the renderer's send quota reaches this level, it is sent a quota | 
|  | // refresh. "quota units" are currently bytes. TODO(ricea): Update the | 
|  | // definition of quota units when necessary. | 
|  | int send_quota_low_water_mark_; | 
|  | // The level the quota is refreshed to when it reaches the low_water_mark | 
|  | // (quota units). | 
|  | int send_quota_high_water_mark_; | 
|  | // The current amount of quota that the renderer has available for sending | 
|  | // on this logical channel (quota units). | 
|  | int current_send_quota_; | 
|  | // The remaining amount of quota that the renderer will allow us to send on | 
|  | // this logical channel (quota units). | 
|  | uint64_t current_receive_quota_; | 
|  |  | 
|  | // Timer for the closing handshake. | 
|  | base::OneShotTimer close_timer_; | 
|  |  | 
|  | // Timeout for the closing handshake. | 
|  | base::TimeDelta closing_handshake_timeout_; | 
|  |  | 
|  | // Timeout for the underlying connection close after completion of closing | 
|  | // handshake. | 
|  | base::TimeDelta underlying_connection_close_timeout_; | 
|  |  | 
|  | // Storage for the status code and reason from the time the Close frame | 
|  | // arrives until the connection is closed and they are passed to | 
|  | // OnDropChannel(). | 
|  | bool has_received_close_frame_; | 
|  | uint16_t received_close_code_; | 
|  | std::string received_close_reason_; | 
|  |  | 
|  | // The current state of the channel. Mainly used for sanity checking, but also | 
|  | // used to track the close state. | 
|  | State state_; | 
|  |  | 
|  | // |notification_sender_| is owned by this object. | 
|  | std::unique_ptr<HandshakeNotificationSender> notification_sender_; | 
|  |  | 
|  | // UTF-8 validator for outgoing Text messages. | 
|  | base::StreamingUtf8Validator outgoing_utf8_validator_; | 
|  | bool sending_text_message_; | 
|  |  | 
|  | // UTF-8 validator for incoming Text messages. | 
|  | base::StreamingUtf8Validator incoming_utf8_validator_; | 
|  | bool receiving_text_message_; | 
|  |  | 
|  | // True if we are in the middle of receiving a message. | 
|  | bool expecting_to_handle_continuation_; | 
|  |  | 
|  | // True if we have already sent the type (Text or Binary) of the current | 
|  | // message to the renderer. This can be false if the message is empty so far. | 
|  | bool initial_frame_forwarded_; | 
|  |  | 
|  | // For UMA. The time when OnConnectSuccess() method was called and |stream_| | 
|  | // was set. | 
|  | base::TimeTicks established_on_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(WebSocketChannel); | 
|  | }; | 
|  |  | 
|  | }  // namespace net | 
|  |  | 
|  | #endif  // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ |