|  | // Copyright 2016 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "remoting/protocol/audio_decode_scheduler.h" | 
|  |  | 
|  | #include <utility> | 
|  |  | 
|  | #include "base/bind.h" | 
|  | #include "base/location.h" | 
|  | #include "base/single_thread_task_runner.h" | 
|  | #include "base/task_runner_util.h" | 
|  | #include "remoting/codec/audio_decoder.h" | 
|  | #include "remoting/proto/audio.pb.h" | 
|  | #include "remoting/protocol/audio_stub.h" | 
|  |  | 
|  | namespace remoting { | 
|  | namespace protocol { | 
|  |  | 
|  | AudioDecodeScheduler::AudioDecodeScheduler( | 
|  | scoped_refptr<base::SingleThreadTaskRunner> audio_decode_task_runner, | 
|  | base::WeakPtr<protocol::AudioStub> audio_consumer) | 
|  | : audio_decode_task_runner_(audio_decode_task_runner), | 
|  | audio_consumer_(audio_consumer), | 
|  | weak_factory_(this) {} | 
|  |  | 
|  | AudioDecodeScheduler::~AudioDecodeScheduler() { | 
|  | audio_decode_task_runner_->DeleteSoon(FROM_HERE, decoder_.release()); | 
|  | } | 
|  |  | 
|  | void AudioDecodeScheduler::Initialize(const protocol::SessionConfig& config) { | 
|  | DCHECK(thread_checker_.CalledOnValidThread()); | 
|  | DCHECK(!decoder_); | 
|  | decoder_.reset(AudioDecoder::CreateAudioDecoder(config).release()); | 
|  | } | 
|  |  | 
|  | void AudioDecodeScheduler::ProcessAudioPacket( | 
|  | std::unique_ptr<AudioPacket> packet, | 
|  | const base::Closure& done) { | 
|  | DCHECK(thread_checker_.CalledOnValidThread()); | 
|  |  | 
|  | base::PostTaskAndReplyWithResult( | 
|  | audio_decode_task_runner_.get(), FROM_HERE, | 
|  | base::Bind(&AudioDecoder::Decode, base::Unretained(decoder_.get()), | 
|  | base::Passed(&packet)), | 
|  | base::Bind(&AudioDecodeScheduler::ProcessDecodedPacket, | 
|  | weak_factory_.GetWeakPtr(), done)); | 
|  | } | 
|  |  | 
|  | void AudioDecodeScheduler::ProcessDecodedPacket( | 
|  | const base::Closure& done, | 
|  | std::unique_ptr<AudioPacket> packet) { | 
|  | DCHECK(thread_checker_.CalledOnValidThread()); | 
|  |  | 
|  | if (!packet || !audio_consumer_) { | 
|  | done.Run(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | audio_consumer_->ProcessAudioPacket(std::move(packet), done); | 
|  | } | 
|  |  | 
|  | }  // namespace protocol | 
|  | }  // namespace remoting |