| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "modules/webgl/EXTShaderTextureLOD.h" |
| |
| namespace blink { |
| |
| EXTShaderTextureLOD::EXTShaderTextureLOD(WebGLRenderingContextBase* context) |
| : WebGLExtension(context) { |
| context->extensionsUtil()->ensureExtensionEnabled( |
| "GL_EXT_shader_texture_lod"); |
| } |
| |
| EXTShaderTextureLOD::~EXTShaderTextureLOD() {} |
| |
| WebGLExtensionName EXTShaderTextureLOD::name() const { |
| return EXTShaderTextureLODName; |
| } |
| |
| EXTShaderTextureLOD* EXTShaderTextureLOD::create( |
| WebGLRenderingContextBase* context) { |
| return new EXTShaderTextureLOD(context); |
| } |
| |
| bool EXTShaderTextureLOD::supported(WebGLRenderingContextBase* context) { |
| return context->extensionsUtil()->supportsExtension( |
| "GL_EXT_shader_texture_lod"); |
| } |
| |
| const char* EXTShaderTextureLOD::extensionName() { |
| return "EXT_shader_texture_lod"; |
| } |
| |
| } // namespace blink |