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/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "modules/webgl/WebGLRenderingContext.h"
#include "bindings/modules/v8/OffscreenCanvasRenderingContext2DOrWebGLRenderingContextOrWebGL2RenderingContext.h"
#include "bindings/modules/v8/RenderingContext.h"
#include "core/frame/LocalFrame.h"
#include "core/frame/Settings.h"
#include "core/loader/FrameLoader.h"
#include "core/loader/FrameLoaderClient.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "modules/webgl/ANGLEInstancedArrays.h"
#include "modules/webgl/EXTBlendMinMax.h"
#include "modules/webgl/EXTDisjointTimerQuery.h"
#include "modules/webgl/EXTFragDepth.h"
#include "modules/webgl/EXTShaderTextureLOD.h"
#include "modules/webgl/EXTTextureFilterAnisotropic.h"
#include "modules/webgl/EXTsRGB.h"
#include "modules/webgl/OESElementIndexUint.h"
#include "modules/webgl/OESStandardDerivatives.h"
#include "modules/webgl/OESTextureFloat.h"
#include "modules/webgl/OESTextureFloatLinear.h"
#include "modules/webgl/OESTextureHalfFloat.h"
#include "modules/webgl/OESTextureHalfFloatLinear.h"
#include "modules/webgl/OESVertexArrayObject.h"
#include "modules/webgl/WebGLCompressedTextureASTC.h"
#include "modules/webgl/WebGLCompressedTextureATC.h"
#include "modules/webgl/WebGLCompressedTextureETC.h"
#include "modules/webgl/WebGLCompressedTextureETC1.h"
#include "modules/webgl/WebGLCompressedTexturePVRTC.h"
#include "modules/webgl/WebGLCompressedTextureS3TC.h"
#include "modules/webgl/WebGLCompressedTextureS3TCsRGB.h"
#include "modules/webgl/WebGLContextEvent.h"
#include "modules/webgl/WebGLDebugRendererInfo.h"
#include "modules/webgl/WebGLDebugShaders.h"
#include "modules/webgl/WebGLDepthTexture.h"
#include "modules/webgl/WebGLDrawBuffers.h"
#include "modules/webgl/WebGLLoseContext.h"
#include "platform/graphics/gpu/DrawingBuffer.h"
#include "public/platform/Platform.h"
#include "public/platform/WebGraphicsContext3DProvider.h"
#include "wtf/CheckedNumeric.h"
#include <memory>
namespace blink {
// An helper function for the two create() methods. The return value is an
// indicate of whether the create() should return nullptr or not.
static bool shouldCreateContext(WebGraphicsContext3DProvider* contextProvider) {
if (!contextProvider)
return false;
gpu::gles2::GLES2Interface* gl = contextProvider->contextGL();
std::unique_ptr<Extensions3DUtil> extensionsUtil =
Extensions3DUtil::create(gl);
if (!extensionsUtil)
return false;
if (extensionsUtil->supportsExtension("GL_EXT_debug_marker")) {
String contextLabel(
String::format("WebGLRenderingContext-%p", contextProvider));
gl->PushGroupMarkerEXT(0, contextLabel.ascii().data());
}
return true;
}
CanvasRenderingContext* WebGLRenderingContext::Factory::create(
ScriptState* scriptState,
OffscreenCanvas* offscreenCanvas,
const CanvasContextCreationAttributes& attrs) {
std::unique_ptr<WebGraphicsContext3DProvider> contextProvider(
createWebGraphicsContext3DProvider(scriptState, attrs, 1));
if (!shouldCreateContext(contextProvider.get()))
return nullptr;
WebGLRenderingContext* renderingContext = new WebGLRenderingContext(
offscreenCanvas, std::move(contextProvider), attrs);
if (!renderingContext->drawingBuffer())
return nullptr;
renderingContext->initializeNewContext();
renderingContext->registerContextExtensions();
return renderingContext;
}
CanvasRenderingContext* WebGLRenderingContext::Factory::create(
HTMLCanvasElement* canvas,
const CanvasContextCreationAttributes& attrs,
Document&) {
std::unique_ptr<WebGraphicsContext3DProvider> contextProvider(
createWebGraphicsContext3DProvider(canvas, attrs, 1));
if (!shouldCreateContext(contextProvider.get()))
return nullptr;
WebGLRenderingContext* renderingContext =
new WebGLRenderingContext(canvas, std::move(contextProvider), attrs);
if (!renderingContext->drawingBuffer()) {
canvas->dispatchEvent(WebGLContextEvent::create(
EventTypeNames::webglcontextcreationerror, false, true,
"Could not create a WebGL context."));
return nullptr;
}
renderingContext->initializeNewContext();
renderingContext->registerContextExtensions();
return renderingContext;
}
void WebGLRenderingContext::Factory::onError(HTMLCanvasElement* canvas,
const String& error) {
canvas->dispatchEvent(WebGLContextEvent::create(
EventTypeNames::webglcontextcreationerror, false, true, error));
}
WebGLRenderingContext::WebGLRenderingContext(
HTMLCanvasElement* passedCanvas,
std::unique_ptr<WebGraphicsContext3DProvider> contextProvider,
const CanvasContextCreationAttributes& requestedAttributes)
: WebGLRenderingContextBase(passedCanvas,
std::move(contextProvider),
requestedAttributes,
1) {}
WebGLRenderingContext::WebGLRenderingContext(
OffscreenCanvas* passedOffscreenCanvas,
std::unique_ptr<WebGraphicsContext3DProvider> contextProvider,
const CanvasContextCreationAttributes& requestedAttributes)
: WebGLRenderingContextBase(passedOffscreenCanvas,
std::move(contextProvider),
requestedAttributes,
1) {}
WebGLRenderingContext::~WebGLRenderingContext() {}
void WebGLRenderingContext::setCanvasGetContextResult(
RenderingContext& result) {
result.setWebGLRenderingContext(this);
}
void WebGLRenderingContext::setOffscreenCanvasGetContextResult(
OffscreenRenderingContext& result) {
result.setWebGLRenderingContext(this);
}
ImageBitmap* WebGLRenderingContext::transferToImageBitmap(
ScriptState* scriptState) {
return transferToImageBitmapBase(scriptState);
}
void WebGLRenderingContext::registerContextExtensions() {
// Register extensions.
static const char* const bothPrefixes[] = {
"", "WEBKIT_", 0,
};
registerExtension<ANGLEInstancedArrays>(m_angleInstancedArrays);
registerExtension<EXTBlendMinMax>(m_extBlendMinMax);
registerExtension<EXTDisjointTimerQuery>(m_extDisjointTimerQuery);
registerExtension<EXTFragDepth>(m_extFragDepth);
registerExtension<EXTShaderTextureLOD>(m_extShaderTextureLOD);
registerExtension<EXTsRGB>(m_extsRGB);
registerExtension<EXTTextureFilterAnisotropic>(
m_extTextureFilterAnisotropic, ApprovedExtension, bothPrefixes);
registerExtension<OESElementIndexUint>(m_oesElementIndexUint);
registerExtension<OESStandardDerivatives>(m_oesStandardDerivatives);
registerExtension<OESTextureFloat>(m_oesTextureFloat);
registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear);
registerExtension<OESTextureHalfFloat>(m_oesTextureHalfFloat);
registerExtension<OESTextureHalfFloatLinear>(m_oesTextureHalfFloatLinear);
registerExtension<OESVertexArrayObject>(m_oesVertexArrayObject);
registerExtension<WebGLCompressedTextureASTC>(m_webglCompressedTextureASTC,
DraftExtension);
registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC,
ApprovedExtension, bothPrefixes);
registerExtension<WebGLCompressedTextureETC>(m_webglCompressedTextureETC,
DraftExtension);
registerExtension<WebGLCompressedTextureETC1>(m_webglCompressedTextureETC1);
registerExtension<WebGLCompressedTexturePVRTC>(
m_webglCompressedTexturePVRTC, ApprovedExtension, bothPrefixes);
registerExtension<WebGLCompressedTextureS3TC>(
m_webglCompressedTextureS3TC, ApprovedExtension, bothPrefixes);
registerExtension<WebGLCompressedTextureS3TCsRGB>(
m_webglCompressedTextureS3TCsRGB, DraftExtension, bothPrefixes);
registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo);
registerExtension<WebGLDebugShaders>(m_webglDebugShaders);
registerExtension<WebGLDepthTexture>(m_webglDepthTexture, ApprovedExtension,
bothPrefixes);
registerExtension<WebGLDrawBuffers>(m_webglDrawBuffers);
registerExtension<WebGLLoseContext>(m_webglLoseContext, ApprovedExtension,
bothPrefixes);
}
DEFINE_TRACE(WebGLRenderingContext) {
visitor->trace(m_angleInstancedArrays);
visitor->trace(m_extBlendMinMax);
visitor->trace(m_extDisjointTimerQuery);
visitor->trace(m_extFragDepth);
visitor->trace(m_extShaderTextureLOD);
visitor->trace(m_extsRGB);
visitor->trace(m_extTextureFilterAnisotropic);
visitor->trace(m_oesTextureFloat);
visitor->trace(m_oesTextureFloatLinear);
visitor->trace(m_oesTextureHalfFloat);
visitor->trace(m_oesTextureHalfFloatLinear);
visitor->trace(m_oesStandardDerivatives);
visitor->trace(m_oesVertexArrayObject);
visitor->trace(m_oesElementIndexUint);
visitor->trace(m_webglLoseContext);
visitor->trace(m_webglDebugRendererInfo);
visitor->trace(m_webglDebugShaders);
visitor->trace(m_webglDrawBuffers);
visitor->trace(m_webglCompressedTextureASTC);
visitor->trace(m_webglCompressedTextureATC);
visitor->trace(m_webglCompressedTextureETC);
visitor->trace(m_webglCompressedTextureETC1);
visitor->trace(m_webglCompressedTexturePVRTC);
visitor->trace(m_webglCompressedTextureS3TC);
visitor->trace(m_webglCompressedTextureS3TCsRGB);
visitor->trace(m_webglDepthTexture);
WebGLRenderingContextBase::trace(visitor);
}
DEFINE_TRACE_WRAPPERS(WebGLRenderingContext) {
// Extensions are managed base WebGLRenderingContextBase.
WebGLRenderingContextBase::traceWrappers(visitor);
}
} // namespace blink