|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "gpu/command_buffer/service/gpu_switches.h" | 
|  |  | 
|  | #include "base/macros.h" | 
|  |  | 
|  | namespace switches { | 
|  |  | 
|  | // Always return success when compiling a shader. Linking will still fail. | 
|  | const char kCompileShaderAlwaysSucceeds[]   = "compile-shader-always-succeeds"; | 
|  |  | 
|  | // Disable the GL error log limit. | 
|  | const char kDisableGLErrorLimit[]           = "disable-gl-error-limit"; | 
|  |  | 
|  | // Disable the GLSL translator. | 
|  | const char kDisableGLSLTranslator[]         = "disable-glsl-translator"; | 
|  |  | 
|  | // Disable workarounds for various GPU driver bugs. | 
|  | const char kDisableGpuDriverBugWorkarounds[] = | 
|  | "disable-gpu-driver-bug-workarounds"; | 
|  |  | 
|  | // Turn off user-defined name hashing in shaders. | 
|  | const char kDisableShaderNameHashing[]      = "disable-shader-name-hashing"; | 
|  |  | 
|  | // Turn on Logging GPU commands. | 
|  | const char kEnableGPUCommandLogging[]       = "enable-gpu-command-logging"; | 
|  |  | 
|  | // Turn on Calling GL Error after every command. | 
|  | const char kEnableGPUDebugging[]            = "enable-gpu-debugging"; | 
|  |  | 
|  | // Enable GPU service logging. Note: This is the same switch as the one in | 
|  | // gl_switches.cc. It's defined here again to avoid dependencies between | 
|  | // dlls. | 
|  | const char kEnableGPUServiceLoggingGPU[]    = "enable-gpu-service-logging"; | 
|  |  | 
|  | // Enable logging of GPU driver debug messages. | 
|  | const char kEnableGPUDriverDebugLogging[] = "enable-gpu-driver-debug-logging"; | 
|  |  | 
|  | // Turn off gpu program caching | 
|  | const char kDisableGpuProgramCache[]        = "disable-gpu-program-cache"; | 
|  |  | 
|  | // Enforce GL minimums. | 
|  | const char kEnforceGLMinimums[]             = "enforce-gl-minimums"; | 
|  |  | 
|  | // Sets the total amount of memory that may be allocated for GPU resources | 
|  | const char kForceGpuMemAvailableMb[]        = "force-gpu-mem-available-mb"; | 
|  |  | 
|  | // Sets the maximum size of the in-memory gpu program cache, in kb | 
|  | const char kGpuProgramCacheSizeKb[]         = "gpu-program-cache-size-kb"; | 
|  |  | 
|  | // Disables the GPU shader on disk cache. | 
|  | const char kDisableGpuShaderDiskCache[]     = "disable-gpu-shader-disk-cache"; | 
|  |  | 
|  | // Simulates shared textures when share groups are not available. Not available | 
|  | // everywhere. | 
|  | const char kEnableThreadedTextureMailboxes[] = | 
|  | "enable-threaded-texture-mailboxes"; | 
|  |  | 
|  | // Include ANGLE's intermediate representation (AST) output in shader | 
|  | // compilation info logs. | 
|  | const char kGLShaderIntermOutput[] = "gl-shader-interm-output"; | 
|  |  | 
|  | // Emulate ESSL lowp and mediump float precisions by mutating the shaders to | 
|  | // round intermediate values in ANGLE. | 
|  | const char kEmulateShaderPrecision[] = "emulate-shader-precision"; | 
|  |  | 
|  | // Use the Pass-through command decoder, skipping all validation and state | 
|  | // tracking. | 
|  | const char kUsePassthroughCmdDecoder[] = "use-passthrough-cmd-decoder"; | 
|  |  | 
|  | }  // namespace switches |