blob: 543df8d735a7ceeed1f29b43616ca2818c8b3c86 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file defines tests that implementations of GLImage should pass in order
// to be conformant.
#ifndef UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_
#define UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_
#include <stdint.h>
#include <memory>
#include "base/strings/stringize_macros.h"
#include "base/strings/stringprintf.h"
#include "build/build_config.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/buffer_format_util.h"
#include "ui/gfx/buffer_types.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_helper.h"
#include "ui/gl/gl_image.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/init/gl_factory.h"
#include "ui/gl/test/gl_image_test_support.h"
#include "ui/gl/test/gl_test_helper.h"
#if defined(OS_MACOSX)
#include "base/mac/mac_util.h"
#endif
namespace gl {
namespace {
// Compiles a fragment shader for sampling out of a texture of |size| bound to
// |target| and checks for compilation errors.
GLuint LoadFragmentShader(unsigned target, const gfx::Size& size) {
// clang-format off
const char kFragmentShader[] = STRINGIZE(
uniform SamplerType a_texture;
varying vec2 v_texCoord;
void main() {
gl_FragColor = TextureLookup(a_texture, v_texCoord * TextureScale);
}
);
const char kShaderFloatPrecision[] = STRINGIZE(
precision mediump float;
);
// clang-format on
bool is_gles = gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2;
switch (target) {
case GL_TEXTURE_2D:
return gfx::GLHelper::LoadShader(
GL_FRAGMENT_SHADER,
base::StringPrintf("%s\n"
"#define SamplerType sampler2D\n"
"#define TextureLookup texture2D\n"
"#define TextureScale vec2(1.0, 1.0)\n"
"%s",
is_gles ? kShaderFloatPrecision : "",
kFragmentShader)
.c_str());
case GL_TEXTURE_RECTANGLE_ARB:
return gfx::GLHelper::LoadShader(
GL_FRAGMENT_SHADER,
base::StringPrintf("%s\n"
"#extension GL_ARB_texture_rectangle : require\n"
"#define SamplerType sampler2DRect\n"
"#define TextureLookup texture2DRect\n"
"#define TextureScale vec2(%f, %f)\n"
"%s",
is_gles ? kShaderFloatPrecision : "",
static_cast<double>(size.width()),
static_cast<double>(size.height()),
kFragmentShader)
.c_str());
default:
NOTREACHED();
return 0;
}
}
// Draws texture bound to |target| of texture unit 0 to the currently bound
// frame buffer.
void DrawTextureQuad(GLenum target, const gfx::Size& size) {
// clang-format off
const char kVertexShader[] = STRINGIZE(
attribute vec2 a_position;
varying vec2 v_texCoord;
void main() {
gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
v_texCoord = (a_position + vec2(1.0, 1.0)) * 0.5;
}
);
// clang-format on
GLuint vertex_shader =
gfx::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader);
GLuint fragment_shader = LoadFragmentShader(target, size);
GLuint program = gfx::GLHelper::SetupProgram(vertex_shader, fragment_shader);
EXPECT_NE(program, 0u);
glUseProgram(program);
GLint sampler_location = glGetUniformLocation(program, "a_texture");
ASSERT_NE(sampler_location, -1);
glUniform1i(sampler_location, 0);
GLuint vertex_buffer = gfx::GLHelper::SetupQuadVertexBuffer();
gfx::GLHelper::DrawQuad(vertex_buffer);
glDeleteShader(vertex_shader);
glDeleteShader(fragment_shader);
glDeleteProgram(program);
glDeleteBuffersARB(1, &vertex_buffer);
}
} // namespace
template <typename GLImageTestDelegate>
class GLImageTest : public testing::Test {
protected:
// Overridden from testing::Test:
void SetUp() override {
GLImageTestSupport::InitializeGL();
surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size());
context_ = gl::init::CreateGLContext(nullptr, surface_.get(),
gfx::PreferIntegratedGpu);
context_->MakeCurrent(surface_.get());
}
void TearDown() override {
context_->ReleaseCurrent(surface_.get());
context_ = nullptr;
surface_ = nullptr;
GLImageTestSupport::CleanupGL();
}
protected:
scoped_refptr<gfx::GLSurface> surface_;
scoped_refptr<gfx::GLContext> context_;
GLImageTestDelegate delegate_;
};
TYPED_TEST_CASE_P(GLImageTest);
TYPED_TEST_P(GLImageTest, CreateAndDestroy) {
const gfx::Size small_image_size(4, 4);
const gfx::Size large_image_size(512, 512);
const uint8_t image_color[] = {0, 0xff, 0, 0xff};
// Create a small solid color green image of preferred format. This must
// succeed in order for a GLImage to be conformant.
scoped_refptr<gl::GLImage> small_image =
this->delegate_.CreateSolidColorImage(small_image_size, image_color);
ASSERT_TRUE(small_image);
// Create a large solid color green image of preferred format. This must
// succeed in order for a GLImage to be conformant.
scoped_refptr<gl::GLImage> large_image =
this->delegate_.CreateSolidColorImage(large_image_size, image_color);
ASSERT_TRUE(large_image);
// Verify that image size is correct.
EXPECT_EQ(small_image->GetSize().ToString(), small_image_size.ToString());
EXPECT_EQ(large_image->GetSize().ToString(), large_image_size.ToString());
// Verify that destruction of images work correctly both when we have a
// context and when we don't.
small_image->Destroy(true /* have_context */);
large_image->Destroy(false /* have_context */);
}
// The GLImageTest test case verifies the behaviour that is expected from a
// GLImage in order to be conformant.
REGISTER_TYPED_TEST_CASE_P(GLImageTest, CreateAndDestroy);
template <typename GLImageTestDelegate>
class GLImageZeroInitializeTest : public GLImageTest<GLImageTestDelegate> {};
// This test verifies that if an uninitialized image is bound to a texture, the
// result is zero-initialized.
TYPED_TEST_CASE_P(GLImageZeroInitializeTest);
TYPED_TEST_P(GLImageZeroInitializeTest, ZeroInitialize) {
#if defined(OS_MACOSX)
// This functionality is disabled on Mavericks because it breaks PDF
// rendering. https://crbug.com/594343.
if (base::mac::IsOSMavericks())
return;
#endif
const gfx::Size image_size(256, 256);
GLuint framebuffer =
GLTestHelper::SetupFramebuffer(image_size.width(), image_size.height());
ASSERT_TRUE(framebuffer);
glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer);
glViewport(0, 0, image_size.width(), image_size.height());
// Create an uninitialized image of preferred format.
scoped_refptr<gl::GLImage> image = this->delegate_.CreateImage(image_size);
// Create a texture that |image| will be bound to.
GLenum target = this->delegate_.GetTextureTarget();
GLuint texture = GLTestHelper::CreateTexture(target);
glBindTexture(target, texture);
// Bind |image| to |texture|.
bool rv = image->BindTexImage(target);
EXPECT_TRUE(rv);
// Draw |texture| to viewport.
DrawTextureQuad(target, image_size);
// Release |image| from |texture|.
image->ReleaseTexImage(target);
// Read back pixels to check expectations.
const uint8_t zero_color[] = {0, 0, 0, 0};
GLTestHelper::CheckPixels(0, 0, image_size.width(), image_size.height(),
zero_color);
// Clean up.
glDeleteTextures(1, &texture);
glDeleteFramebuffersEXT(1, &framebuffer);
image->Destroy(true /* have_context */);
}
REGISTER_TYPED_TEST_CASE_P(GLImageZeroInitializeTest, ZeroInitialize);
template <typename GLImageTestDelegate>
class GLImageBindTest : public GLImageTest<GLImageTestDelegate> {};
TYPED_TEST_CASE_P(GLImageBindTest);
TYPED_TEST_P(GLImageBindTest, BindTexImage) {
const gfx::Size image_size(256, 256);
const uint8_t image_color[] = {0x10, 0x20, 0, 0xff};
GLuint framebuffer =
GLTestHelper::SetupFramebuffer(image_size.width(), image_size.height());
ASSERT_TRUE(framebuffer);
glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer);
glViewport(0, 0, image_size.width(), image_size.height());
// Create a solid color green image of preferred format. This must succeed
// in order for a GLImage to be conformant.
scoped_refptr<gl::GLImage> image =
this->delegate_.CreateSolidColorImage(image_size, image_color);
ASSERT_TRUE(image);
// Initialize a blue texture of the same size as |image|.
unsigned target = this->delegate_.GetTextureTarget();
GLuint texture = GLTestHelper::CreateTexture(target);
glBindTexture(target, texture);
// Bind |image| to |texture|.
bool rv = image->BindTexImage(target);
EXPECT_TRUE(rv);
glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
// Draw |texture| to viewport.
DrawTextureQuad(target, image_size);
// Read back pixels to check expectations.
GLTestHelper::CheckPixels(0, 0, image_size.width(), image_size.height(),
image_color);
// Clean up.
glDeleteTextures(1, &texture);
glDeleteFramebuffersEXT(1, &framebuffer);
image->Destroy(true /* have_context */);
}
REGISTER_TYPED_TEST_CASE_P(GLImageBindTest, BindTexImage);
template <typename GLImageTestDelegate>
class GLImageCopyTest : public GLImageTest<GLImageTestDelegate> {};
TYPED_TEST_CASE_P(GLImageCopyTest);
TYPED_TEST_P(GLImageCopyTest, CopyTexImage) {
const gfx::Size image_size(256, 256);
// These values are picked so that RGB -> YUV on the CPU converted
// back to RGB on the GPU produces the original RGB values without
// any error.
const uint8_t image_color[] = {0x10, 0x20, 0, 0xff};
const uint8_t texture_color[] = {0, 0, 0xff, 0xff};
GLuint framebuffer =
GLTestHelper::SetupFramebuffer(image_size.width(), image_size.height());
ASSERT_TRUE(framebuffer);
glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer);
glViewport(0, 0, image_size.width(), image_size.height());
// Create a solid color green image of preferred format. This must succeed
// in order for a GLImage to be conformant.
scoped_refptr<gl::GLImage> image =
this->delegate_.CreateSolidColorImage(image_size, image_color);
ASSERT_TRUE(image);
// Create a solid color blue texture of the same size as |image|.
unsigned target = this->delegate_.GetTextureTarget();
GLuint texture = GLTestHelper::CreateTexture(target);
std::unique_ptr<uint8_t[]> pixels(new uint8_t[BufferSizeForBufferFormat(
image_size, gfx::BufferFormat::RGBA_8888)]);
GLImageTestSupport::SetBufferDataToColor(
image_size.width(), image_size.height(),
static_cast<int>(RowSizeForBufferFormat(image_size.width(),
gfx::BufferFormat::RGBA_8888, 0)),
0, gfx::BufferFormat::RGBA_8888, texture_color, pixels.get());
glBindTexture(target, texture);
glTexImage2D(target, 0, GL_RGBA, image_size.width(), image_size.height(), 0,
GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
// Copy |image| to |texture|.
bool rv = image->CopyTexImage(target);
EXPECT_TRUE(rv);
// Draw |texture| to viewport.
DrawTextureQuad(target, image_size);
// Read back pixels to check expectations.
GLTestHelper::CheckPixels(0, 0, image_size.width(), image_size.height(),
image_color);
// Clean up.
glDeleteTextures(1, &texture);
glDeleteFramebuffersEXT(1, &framebuffer);
image->Destroy(true /* have_context */);
}
// The GLImageCopyTest test case verifies that the GLImage implementation
// handles CopyTexImage correctly.
REGISTER_TYPED_TEST_CASE_P(GLImageCopyTest, CopyTexImage);
} // namespace gl
#endif // UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_