| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Define the data fetcher that GamepadProvider will use for android port. |
| // (GamepadPlatformDataFetcher). |
| |
| #ifndef DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_ |
| #define DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_ |
| |
| #include <jni.h> |
| |
| #include "base/android/jni_android.h" |
| #include "base/macros.h" |
| #include "device/gamepad/gamepad_data_fetcher.h" |
| #include "device/gamepad/gamepad_provider.h" |
| #include "device/gamepad/gamepad_standard_mappings.h" |
| #include "device/gamepad/public/cpp/gamepads.h" |
| |
| namespace device { |
| |
| class GamepadPlatformDataFetcherAndroid : public GamepadDataFetcher { |
| public: |
| typedef GamepadDataFetcherFactoryImpl<GamepadPlatformDataFetcherAndroid, |
| GAMEPAD_SOURCE_ANDROID> |
| Factory; |
| |
| GamepadPlatformDataFetcherAndroid(); |
| ~GamepadPlatformDataFetcherAndroid() override; |
| |
| GamepadSource source() override; |
| |
| void PauseHint(bool paused) override; |
| |
| void GetGamepadData(bool devices_changed_hint) override; |
| |
| private: |
| void OnAddedToProvider() override; |
| |
| DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherAndroid); |
| }; |
| |
| } // namespace device |
| |
| #endif // DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_ |