| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "chrome/gpu/gpu_backing_store_glx.h" |
| |
| #include "app/gfx/gl/gl_bindings.h" |
| #include "app/surface/transport_dib.h" |
| #include "base/scoped_ptr.h" |
| #include "chrome/common/gpu_messages.h" |
| #include "chrome/gpu/gpu_backing_store_glx_context.h" |
| #include "chrome/gpu/gpu_thread.h" |
| #include "chrome/gpu/gpu_view_x.h" |
| #include "skia/ext/platform_canvas.h" |
| #include "third_party/skia/include/core/SkBitmap.h" |
| |
| GpuBackingStoreGLX::GpuBackingStoreGLX(GpuViewX* view, |
| GpuThread* gpu_thread, |
| int32 routing_id, |
| const gfx::Size& size) |
| : view_(view), |
| gpu_thread_(gpu_thread), |
| routing_id_(routing_id), |
| size_(size), |
| texture_id_(0) { |
| gpu_thread_->AddRoute(routing_id_, this); |
| |
| view_->BindContext(); // Must do this before issuing OpenGl. |
| |
| glGenTextures(1, &texture_id_); |
| glBindTexture(GL_TEXTURE_2D, texture_id_); |
| |
| // TODO(apatrick): This function are not available in GLES2. |
| // glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| } |
| |
| GpuBackingStoreGLX::~GpuBackingStoreGLX() { |
| if (texture_id_) |
| glDeleteTextures(1, &texture_id_); |
| gpu_thread_->RemoveRoute(routing_id_); |
| } |
| |
| void GpuBackingStoreGLX::OnMessageReceived(const IPC::Message& msg) { |
| IPC_BEGIN_MESSAGE_MAP(GpuBackingStoreGLX, msg) |
| IPC_MESSAGE_HANDLER(GpuMsg_PaintToBackingStore, OnPaintToBackingStore) |
| IPC_MESSAGE_HANDLER(GpuMsg_ScrollBackingStore, OnScrollBackingStore) |
| IPC_END_MESSAGE_MAP_EX() |
| } |
| |
| void GpuBackingStoreGLX::OnChannelConnected(int32 peer_pid) { |
| } |
| |
| void GpuBackingStoreGLX::OnChannelError() { |
| // FIXME(brettw) does this mean we aren't getting any more messages and we |
| // should delete outselves? |
| NOTIMPLEMENTED(); |
| } |
| |
| void GpuBackingStoreGLX::OnPaintToBackingStore( |
| base::ProcessId source_process_id, |
| TransportDIB::Id id, |
| const gfx::Rect& bitmap_rect, |
| const std::vector<gfx::Rect>& copy_rects) { |
| scoped_ptr<TransportDIB> dib(TransportDIB::Map(id)); |
| view_->BindContext(); |
| |
| scoped_ptr<skia::PlatformCanvas> canvas( |
| dib->GetPlatformCanvas(bitmap_rect.width(), bitmap_rect.height())); |
| const SkBitmap& transport_bitmap = |
| canvas->getTopPlatformDevice().accessBitmap(false); |
| |
| for (size_t i = 0; i < copy_rects.size(); i++) |
| PaintOneRectToBackingStore(transport_bitmap, bitmap_rect, copy_rects[i]); |
| |
| gpu_thread_->Send(new GpuHostMsg_PaintToBackingStore_ACK(routing_id_)); |
| |
| view_->Repaint(); |
| } |
| |
| void GpuBackingStoreGLX::OnScrollBackingStore(int dx, int dy, |
| const gfx::Rect& clip_rect, |
| const gfx::Size& view_size) { |
| // Create a framebuffer to render our scrolled texture into. |
| GpuBackingStoreGLXContext* context = view_->gpu_thread()->GetGLXContext(); |
| if (!context->BindTextureForScrolling(view_->window(), size_)) |
| return; |
| |
| glEnable(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, texture_id_); |
| |
| // Set up the the tranform so we can paint exact pixels to the screen, with |
| // (0, 0) at the bottom left. |
| // TODO(apatrick): Commenting out because these variables were only used by |
| // code that is now commented out. |
| // float w = static_cast<float>(size_.width()); |
| // float h = static_cast<float>(size_.height()); |
| glViewport(0, 0, size_.width(), size_.height()); |
| |
| // TODO(apatrick): These functions are not available in GLES2. |
| // glLoadIdentity(); |
| // glOrtho(0.0, w, 0.0, h, -1.0, 1.0); |
| |
| // Paint the non-scrolled background of the page. Note that we try to avoid |
| // this if the entire thing is scrolling, which is a common case. |
| if (view_size != clip_rect.size()) { |
| // TODO(apatrick): These functions are not available in GLES2. |
| // glBegin(GL_QUADS); |
| // glTexCoord2f(0.0f, 0.0f); |
| // glVertex2f(0.0, 0.0); |
| |
| // glTexCoord2f(0.0f, 1.0f); |
| // glVertex2f(0.0, h); |
| |
| // glTexCoord2f(1.0f, 1.0f); |
| // glVertex2f(w, h); |
| |
| // glTexCoord2f(1.0f, 0.0f); |
| // glVertex2f(w, 0.0); |
| // glEnd(); |
| } |
| |
| // Constrain the painting to only the area we're scrolling. Compute the clip |
| // rect in OpenGL pixel coords, which uses the lower-left as the origin. |
| gfx::Rect gl_clip_rect(clip_rect.x(), clip_rect.y(), |
| clip_rect.width(), clip_rect.height()); |
| |
| glEnable(GL_SCISSOR_TEST); |
| glScissor(gl_clip_rect.x(), gl_clip_rect.y(), |
| gl_clip_rect.width(), gl_clip_rect.height()); |
| |
| // Paint the offset texture. |
| // TODO(apatrick): These functions are not available in GLES2. |
| // glTranslatef(static_cast<float>(dx), static_cast<float>(dy), 0.0f); |
| // glBegin(GL_QUADS); |
| // glTexCoord2f(0.0f, 0.0f); |
| // glVertex2f(0.0, 0.0); |
| |
| // glTexCoord2f(0.0f, 1.0f); |
| // glVertex2f(0.0, h); |
| |
| // glTexCoord2f(1.0f, 1.0f); |
| // glVertex2f(w, h); |
| |
| // glTexCoord2f(1.0f, 0.0f); |
| // glVertex2f(w, 0.0); |
| // glEnd(); |
| glDisable(GL_SCISSOR_TEST); |
| |
| glBindTexture(GL_TEXTURE_2D, 0); |
| texture_id_ = context->SwapTextureForScrolling(texture_id_, size_); |
| glFlush(); |
| DCHECK(texture_id_); |
| } |
| |
| void GpuBackingStoreGLX::PaintOneRectToBackingStore( |
| const SkBitmap& transport_bitmap, |
| const gfx::Rect& bitmap_rect, |
| const gfx::Rect& copy_rect) { |
| // Make a bitmap referring to the correct subset of the input bitmap. |
| SkBitmap copy_bitmap; |
| if (copy_rect.x() == 0 && |
| copy_rect.y() == 0 && |
| copy_rect.width() == bitmap_rect.width() && |
| copy_rect.height() == bitmap_rect.height()) { |
| // The subregion we're being asked to copy is the full bitmap. We don't |
| // have to do any extra work to make the bitmap, we can just refer to the |
| // original data (bitmap assignments are just refs to the original). |
| copy_bitmap = transport_bitmap; |
| } else { |
| // Make a rect referring to the subset into the original (copy_rect and |
| // bitmap_rect are both in global coords) and make a copy of that data to |
| // give to OpenGL later. |
| // |
| // TODO(brettw) on desktop GL (not ES) we can do a trick here using |
| // GL_UNPACK_ROW_WIDTH, GL_UNPACK_SKIP_PIXELS and GL_UNPACK_SKIP_ROWS to |
| // avoid this copy. |
| // |
| // On ES, it may be better to actually call subimage for each row of |
| // the updated bitmap to avoid the copy. We will have to benchmark that |
| // approach against making the copy here to see if it performs better on |
| // the systems we're targeting. |
| SkIRect sk_copy_rect = { copy_rect.x() - bitmap_rect.x(), |
| copy_rect.y() - bitmap_rect.y(), |
| copy_rect.right() - bitmap_rect.x(), |
| copy_rect.bottom() - bitmap_rect.y()}; |
| |
| // extractSubset will not acutually make a copy, and Skia will refer to the |
| // original data which is not what we want, since rows won't be contiguous. |
| // However, since this is very cheap, we can do it and *then* make a copy. |
| SkBitmap non_copied_subset; |
| transport_bitmap.extractSubset(&non_copied_subset, sk_copy_rect); |
| non_copied_subset.copyTo(©_bitmap, SkBitmap::kARGB_8888_Config); |
| CHECK(!copy_bitmap.isNull()); |
| } |
| |
| glBindTexture(GL_TEXTURE_2D, texture_id_); |
| |
| SkAutoLockPixels lock(copy_bitmap); |
| if (copy_rect.size() == size_ && copy_rect.size() != texture_size_) { |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, copy_rect.width(), |
| copy_rect.height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, |
| copy_bitmap.getAddr32(0, 0)); |
| texture_size_ = copy_rect.size(); |
| } else { |
| /* Debugging code for why the below call may fail. |
| int existing_width = 0, existing_height = 0; |
| glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, |
| &existing_width); |
| glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, |
| &existing_height); |
| */ |
| glTexSubImage2D(GL_TEXTURE_2D, 0, copy_rect.x(), copy_rect.y(), |
| copy_rect.width(), copy_rect.height(), |
| GL_BGRA, GL_UNSIGNED_BYTE, |
| copy_bitmap.getAddr32(0, 0)); |
| /* Enable if you're having problems with TexSubImage failing. |
| int err = glGetError(); |
| DCHECK(err == GL_NO_ERROR) << "Error " << err << |
| " copying (" << copy_rect.x() << "," << copy_rect.y() << |
| ")," << copy_rect.width() << "x" << copy_rect.height() << |
| " for bitmap " << texture_size_.width() << "x" << |
| texture_size_.height() << |
| " real size " << existing_width << "x" << existing_height << |
| " for " << this; |
| */ |
| } |
| } |