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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef VIEWS_WINDOW_DIALOG_DELEGATE_H_
#define VIEWS_WINDOW_DIALOG_DELEGATE_H_
#include "app/message_box_flags.h"
#include "views/accessibility/accessibility_types.h"
#include "views/window/dialog_client_view.h"
#include "views/window/window_delegate.h"
namespace views {
class View;
///////////////////////////////////////////////////////////////////////////////
//
// DialogDelegate
//
// DialogDelegate is an interface implemented by objects that wish to show a
// dialog box Window. The window that is displayed uses this interface to
// determine how it should be displayed and notify the delegate object of
// certain events.
//
///////////////////////////////////////////////////////////////////////////////
class DialogDelegate : public WindowDelegate {
public:
virtual DialogDelegate* AsDialogDelegate() { return this; }
// Returns a mask specifying which of the available DialogButtons are visible
// for the dialog. Note: If an OK button is provided, you should provide a
// CANCEL button. A dialog box with just an OK button is frowned upon and
// considered a very special case, so if you're planning on including one,
// you should reconsider, or beng says there will be stabbings.
//
// To use the extra button you need to override GetDialogButtons()
virtual int GetDialogButtons() const {
return MessageBoxFlags::DIALOGBUTTON_OK |
MessageBoxFlags::DIALOGBUTTON_CANCEL;
}
// Returns whether accelerators are enabled on the button. This is invoked
// when an accelerator is pressed, not at construction time. This
// returns true.
virtual bool AreAcceleratorsEnabled(MessageBoxFlags::DialogButton button) {
return true;
}
// Returns the label of the specified DialogButton.
virtual std::wstring GetDialogButtonLabel(
MessageBoxFlags::DialogButton button) const {
// empty string results in defaults for MessageBoxFlags::DIALOGBUTTON_OK,
// MessageBoxFlags::DIALOGBUTTON_CANCEL.
return L"";
}
// Override this function if with a view which will be shown in the same
// row as the OK and CANCEL buttons but flush to the left and extending
// up to the buttons.
virtual View* GetExtraView() { return NULL; }
// Returns whether the height of the extra view should be at least as tall as
// the buttons. The default (false) is to give the extra view it's preferred
// height. By returning true the height becomes
// max(extra_view preferred height, buttons preferred height).
virtual bool GetSizeExtraViewHeightToButtons() { return false; }
// Returns the default dialog button. This should not be a mask as only
// one button should ever be the default button. Return
// MessageBoxFlags::DIALOGBUTTON_NONE if there is no default. Default
// behavior is to return MessageBoxFlags::DIALOGBUTTON_OK or
// MessageBoxFlags::DIALOGBUTTON_CANCEL (in that order) if they are
// present, MessageBoxFlags::DIALOGBUTTON_NONE otherwise.
virtual int GetDefaultDialogButton() const;
// Returns whether the specified dialog button is enabled.
virtual bool IsDialogButtonEnabled(
MessageBoxFlags::DialogButton button) const {
return true;
}
// Returns whether the specified dialog button is visible.
virtual bool IsDialogButtonVisible(
MessageBoxFlags::DialogButton button) const {
return true;
}
// For Dialog boxes, if there is a "Cancel" button, this is called when the
// user presses the "Cancel" button or the Close button on the window or
// in the system menu, or presses the Esc key. This function should return
// true if the window can be closed after it returns, or false if it must
// remain open.
virtual bool Cancel() { return true; }
// For Dialog boxes, this is called when the user presses the "OK" button,
// or the Enter key. Can also be called on Esc key or close button
// presses if there is no "Cancel" button. This function should return
// true if the window can be closed after the window can be closed after
// it returns, or false if it must remain open. If |window_closing| is
// true, it means that this handler is being called because the window is
// being closed (e.g. by Window::Close) and there is no Cancel handler,
// so Accept is being called instead.
virtual bool Accept(bool window_closing) { return Accept(); }
virtual bool Accept() { return true; }
// Overridden from WindowDelegate:
virtual View* GetInitiallyFocusedView();
// Overridden from WindowDelegate:
virtual ClientView* CreateClientView(Window* window);
// Called when the window has been closed.
virtual void OnClose() {}
// A helper for accessing the DialogClientView object contained by this
// delegate's Window.
DialogClientView* GetDialogClientView() const;
private:
// Overridden from WindowDelegate:
AccessibilityTypes::Role accessible_role() const {
return AccessibilityTypes::ROLE_DIALOG;
}
};
} // namespace views
#endif // VIEWS_WINDOW_DIALOG_DELEGATE_H_