|  | // Copyright 2015 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef COMPONENTS_BUBBLE_BUBBLE_CONTROLLER_H_ | 
|  | #define COMPONENTS_BUBBLE_BUBBLE_CONTROLLER_H_ | 
|  |  | 
|  | #include <memory> | 
|  |  | 
|  | #include "base/macros.h" | 
|  | #include "base/memory/weak_ptr.h" | 
|  | #include "base/threading/thread_checker.h" | 
|  | #include "components/bubble/bubble_close_reason.h" | 
|  |  | 
|  | class BubbleDelegate; | 
|  | class BubbleManager; | 
|  | class BubbleUi; | 
|  |  | 
|  | namespace content { | 
|  | class RenderFrameHost; | 
|  | } | 
|  |  | 
|  | // BubbleController is responsible for the lifetime of the delegate and its UI. | 
|  | class BubbleController : public base::SupportsWeakPtr<BubbleController> { | 
|  | public: | 
|  | explicit BubbleController(BubbleManager* manager, | 
|  | std::unique_ptr<BubbleDelegate> delegate); | 
|  | virtual ~BubbleController(); | 
|  |  | 
|  | // Calls CloseBubble on the associated BubbleManager. | 
|  | bool CloseBubble(BubbleCloseReason reason); | 
|  |  | 
|  | // Calls UpdateBubbleUi on the associated BubbleManager. | 
|  | // Returns true if the UI was updated. | 
|  | bool UpdateBubbleUi(); | 
|  |  | 
|  | // Used to identify a bubble for collecting metrics. | 
|  | std::string GetName() const; | 
|  |  | 
|  | // Used for collecting metrics. | 
|  | base::TimeDelta GetVisibleTime() const; | 
|  |  | 
|  | private: | 
|  | friend class BubbleManager; | 
|  |  | 
|  | // Creates and shows the UI for the delegate. | 
|  | void Show(); | 
|  |  | 
|  | // Notifies the bubble UI that it should update its anchor location. | 
|  | // Important when there's a UI change (ex: fullscreen transition). | 
|  | void UpdateAnchorPosition(); | 
|  |  | 
|  | // Returns true if the bubble should be closed. | 
|  | bool ShouldClose(BubbleCloseReason reason) const; | 
|  |  | 
|  | // Returns true if |frame| owns this bubble. | 
|  | bool OwningFrameIs(const content::RenderFrameHost* frame) const; | 
|  |  | 
|  | // Cleans up the delegate and its UI. | 
|  | void DoClose(BubbleCloseReason reason); | 
|  |  | 
|  | BubbleManager* manager_; | 
|  | std::unique_ptr<BubbleDelegate> delegate_; | 
|  | std::unique_ptr<BubbleUi> bubble_ui_; | 
|  |  | 
|  | // Verify that functions that affect the UI are done on the same thread. | 
|  | base::ThreadChecker thread_checker_; | 
|  |  | 
|  | // To keep track of the amount of time a bubble was visible. | 
|  | base::TimeTicks show_time_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(BubbleController); | 
|  | }; | 
|  |  | 
|  | #endif  // COMPONENTS_BUBBLE_BUBBLE_CONTROLLER_H_ |