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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_LOADER_RESOURCE_SCHEDULER_H_
#define CONTENT_BROWSER_LOADER_RESOURCE_SCHEDULER_H_
#include <stddef.h>
#include <stdint.h>
#include <map>
#include <memory>
#include <set>
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "base/sequence_checker.h"
#include "content/common/content_export.h"
#include "net/base/priority_queue.h"
#include "net/base/request_priority.h"
namespace net {
class URLRequest;
}
namespace content {
class ResourceThrottle;
// There is one ResourceScheduler. All renderer-initiated HTTP requests are
// expected to pass through it.
//
// There are two types of input to the scheduler:
// 1. Requests to start, cancel, or finish fetching a resource.
// 2. Notifications for renderer events, such as new tabs, navigation and
// painting.
//
// These input come from different threads, so they may not be in sync. The UI
// thread is considered the authority on renderer lifetime, which means some
// IPCs may be meaningless if they arrive after the UI thread signals a renderer
// has been deleted.
//
// The ResourceScheduler tracks many Clients, which should correlate with tabs.
// A client is uniquely identified by its child_id and route_id.
//
// Each Client may have many Requests in flight. Requests are uniquely
// identified within a Client by its ScheduledResourceRequest.
//
// Users should call ScheduleRequest() to notify this ResourceScheduler of a new
// request. The returned ResourceThrottle should be destroyed when the load
// finishes or is canceled, before the net::URLRequest.
//
// The scheduler may defer issuing the request via the ResourceThrottle
// interface or it may alter the request's priority by calling set_priority() on
// the URLRequest.
class CONTENT_EXPORT ResourceScheduler {
public:
ResourceScheduler();
~ResourceScheduler();
// Requests that this ResourceScheduler schedule, and eventually loads, the
// specified |url_request|. Caller should delete the returned ResourceThrottle
// when the load completes or is canceled, before |url_request| is deleted.
std::unique_ptr<ResourceThrottle> ScheduleRequest(
int child_id,
int route_id,
bool is_async,
net::URLRequest* url_request);
// Signals from the UI thread, posted as tasks on the IO thread:
// Called when a renderer is created.
void OnClientCreated(int child_id, int route_id);
// Called when a renderer is destroyed.
void OnClientDeleted(int child_id, int route_id);
// Called when a renderer stops or restarts loading.
void OnLoadingStateChanged(int child_id, int route_id, bool is_loaded);
// Signals from IPC messages directly from the renderers:
// Called when a client navigates to a new main document.
void OnNavigate(int child_id, int route_id);
// Called when the client has parsed the <body> element. This is a signal that
// resource loads won't interfere with first paint.
void OnWillInsertBody(int child_id, int route_id);
// Signals from the IO thread:
// Called when we received a response to a http request that was served
// from a proxy using SPDY.
void OnReceivedSpdyProxiedHttpResponse(int child_id, int route_id);
// Client functions:
// Returns true if at least one client is currently loading.
bool HasLoadingClients() const;
// Updates the priority for |request|. Modifies request->priority(), and may
// start the request loading if it wasn't already started.
// If the scheduler does not know about the request, |new_priority| is set but
// |intra_priority_value| is ignored.
void ReprioritizeRequest(net::URLRequest* request,
net::RequestPriority new_priority,
int intra_priority_value);
// Same as above, but keeps the existing intra priority value.
void ReprioritizeRequest(net::URLRequest* request,
net::RequestPriority new_priority);
private:
class RequestQueue;
class ScheduledResourceRequest;
struct RequestPriorityParams;
struct ScheduledResourceSorter {
bool operator()(const ScheduledResourceRequest* a,
const ScheduledResourceRequest* b) const;
};
class Client;
typedef int64_t ClientId;
typedef std::map<ClientId, Client*> ClientMap;
typedef std::set<ScheduledResourceRequest*> RequestSet;
// Called when a ScheduledResourceRequest is destroyed.
void RemoveRequest(ScheduledResourceRequest* request);
// Returns the client ID for the given |child_id| and |route_id| combo.
ClientId MakeClientId(int child_id, int route_id);
// Returns the client for the given |child_id| and |route_id| combo.
Client* GetClient(int child_id, int route_id);
ClientMap client_map_;
RequestSet unowned_requests_;
// True if requests to servers that support priorities (e.g., H2/QUIC) can
// be delayed.
bool priority_requests_delayable_;
// True if the scheduler should yield between several successive calls to
// start resource requests.
bool yielding_scheduler_enabled_;
int max_requests_before_yielding_;
SEQUENCE_CHECKER(sequence_checker_);
DISALLOW_COPY_AND_ASSIGN(ResourceScheduler);
};
} // namespace content
#endif // CONTENT_BROWSER_LOADER_RESOURCE_SCHEDULER_H_