blob: fc0f7fd4bfbc46c38ec738882504fcdc9ce8e18a [file] [log] [blame]
#!/usr/bin/env python
# Copyright (c) 2012 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
"""code generator for GLES2 command buffers."""
import itertools
import os
import os.path
import sys
import re
import platform
from optparse import OptionParser
from subprocess import call
_SIZE_OF_UINT32 = 4
_SIZE_OF_COMMAND_HEADER = 4
_FIRST_SPECIFIC_COMMAND_ID = 256
_LICENSE = """// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
"""
_DO_NOT_EDIT_WARNING = """// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
// It's formatted by clang-format using chromium coding style:
// clang-format -i -style=chromium filename
// DO NOT EDIT!
"""
# This string is copied directly out of the gl2.h file from GLES2.0
#
# Edits:
#
# *) Any argument that is a resourceID has been changed to GLid<Type>.
# (not pointer arguments) and if it's allowed to be zero it's GLidZero<Type>
# If it's allowed to not exist it's GLidBind<Type>
#
# *) All GLenums have been changed to GLenumTypeOfEnum
#
_GL_TYPES = {
'GLenum': 'unsigned int',
'GLboolean': 'unsigned char',
'GLbitfield': 'unsigned int',
'GLbyte': 'signed char',
'GLshort': 'short',
'GLint': 'int',
'GLsizei': 'int',
'GLubyte': 'unsigned char',
'GLushort': 'unsigned short',
'GLuint': 'unsigned int',
'GLfloat': 'float',
'GLclampf': 'float',
'GLvoid': 'void',
'GLfixed': 'int',
'GLclampx': 'int'
}
_GL_TYPES_32 = {
'GLintptr': 'long int',
'GLsizeiptr': 'long int'
}
_GL_TYPES_64 = {
'GLintptr': 'long long int',
'GLsizeiptr': 'long long int'
}
# Capabilites selected with glEnable
_CAPABILITY_FLAGS = [
{'name': 'blend'},
{'name': 'cull_face'},
{'name': 'depth_test', 'state_flag': 'framebuffer_state_.clear_state_dirty'},
{'name': 'dither', 'default': True},
{'name': 'framebuffer_srgb_ext', 'default': True, 'no_init': True,
'extension_flag': 'ext_srgb_write_control'},
{'name': 'polygon_offset_fill'},
{'name': 'sample_alpha_to_coverage'},
{'name': 'sample_coverage'},
{'name': 'scissor_test'},
{'name': 'stencil_test',
'state_flag': 'framebuffer_state_.clear_state_dirty'},
{'name': 'rasterizer_discard', 'es3': True},
{'name': 'primitive_restart_fixed_index', 'es3': True},
{'name': 'multisample_ext', 'default': True,
'extension_flag': 'ext_multisample_compatibility'},
{'name': 'sample_alpha_to_one_ext',
'extension_flag': 'ext_multisample_compatibility'},
]
_STATES = {
'ClearColor': {
'type': 'Normal',
'func': 'ClearColor',
'enum': 'GL_COLOR_CLEAR_VALUE',
'states': [
{'name': 'color_clear_red', 'type': 'GLfloat', 'default': '0.0f'},
{'name': 'color_clear_green', 'type': 'GLfloat', 'default': '0.0f'},
{'name': 'color_clear_blue', 'type': 'GLfloat', 'default': '0.0f'},
{'name': 'color_clear_alpha', 'type': 'GLfloat', 'default': '0.0f'},
],
},
'ClearDepthf': {
'type': 'Normal',
'func': 'ClearDepth',
'enum': 'GL_DEPTH_CLEAR_VALUE',
'states': [
{'name': 'depth_clear', 'type': 'GLclampf', 'default': '1.0f'},
],
},
'ColorMask': {
'type': 'Normal',
'func': 'ColorMask',
'enum': 'GL_COLOR_WRITEMASK',
'states': [
{
'name': 'color_mask_red',
'type': 'GLboolean',
'default': 'true',
'cached': True
},
{
'name': 'color_mask_green',
'type': 'GLboolean',
'default': 'true',
'cached': True
},
{
'name': 'color_mask_blue',
'type': 'GLboolean',
'default': 'true',
'cached': True
},
{
'name': 'color_mask_alpha',
'type': 'GLboolean',
'default': 'true',
'cached': True
},
],
'state_flag': 'framebuffer_state_.clear_state_dirty',
},
'ClearStencil': {
'type': 'Normal',
'func': 'ClearStencil',
'enum': 'GL_STENCIL_CLEAR_VALUE',
'states': [
{'name': 'stencil_clear', 'type': 'GLint', 'default': '0'},
],
},
'CoverageModulationCHROMIUM': {
'type': 'Normal',
'func': 'CoverageModulationNV',
'extension_flag': 'chromium_framebuffer_mixed_samples',
'states': [
{ 'enum': 'GL_COVERAGE_MODULATION_CHROMIUM',
'name': 'coverage_modulation',
'type': 'GLenum',
'default': 'GL_NONE',
},
]
},
'BlendColor': {
'type': 'Normal',
'func': 'BlendColor',
'enum': 'GL_BLEND_COLOR',
'states': [
{'name': 'blend_color_red', 'type': 'GLfloat', 'default': '0.0f'},
{'name': 'blend_color_green', 'type': 'GLfloat', 'default': '0.0f'},
{'name': 'blend_color_blue', 'type': 'GLfloat', 'default': '0.0f'},
{'name': 'blend_color_alpha', 'type': 'GLfloat', 'default': '0.0f'},
],
},
'BlendEquation': {
'type': 'SrcDst',
'func': 'BlendEquationSeparate',
'states': [
{
'name': 'blend_equation_rgb',
'type': 'GLenum',
'enum': 'GL_BLEND_EQUATION_RGB',
'default': 'GL_FUNC_ADD',
},
{
'name': 'blend_equation_alpha',
'type': 'GLenum',
'enum': 'GL_BLEND_EQUATION_ALPHA',
'default': 'GL_FUNC_ADD',
},
],
},
'BlendFunc': {
'type': 'SrcDst',
'func': 'BlendFuncSeparate',
'states': [
{
'name': 'blend_source_rgb',
'type': 'GLenum',
'enum': 'GL_BLEND_SRC_RGB',
'default': 'GL_ONE',
},
{
'name': 'blend_dest_rgb',
'type': 'GLenum',
'enum': 'GL_BLEND_DST_RGB',
'default': 'GL_ZERO',
},
{
'name': 'blend_source_alpha',
'type': 'GLenum',
'enum': 'GL_BLEND_SRC_ALPHA',
'default': 'GL_ONE',
},
{
'name': 'blend_dest_alpha',
'type': 'GLenum',
'enum': 'GL_BLEND_DST_ALPHA',
'default': 'GL_ZERO',
},
],
},
'PolygonOffset': {
'type': 'Normal',
'func': 'PolygonOffset',
'states': [
{
'name': 'polygon_offset_factor',
'type': 'GLfloat',
'enum': 'GL_POLYGON_OFFSET_FACTOR',
'default': '0.0f',
},
{
'name': 'polygon_offset_units',
'type': 'GLfloat',
'enum': 'GL_POLYGON_OFFSET_UNITS',
'default': '0.0f',
},
],
},
'CullFace': {
'type': 'Normal',
'func': 'CullFace',
'enum': 'GL_CULL_FACE_MODE',
'states': [
{
'name': 'cull_mode',
'type': 'GLenum',
'default': 'GL_BACK',
},
],
},
'FrontFace': {
'type': 'Normal',
'func': 'FrontFace',
'enum': 'GL_FRONT_FACE',
'states': [{'name': 'front_face', 'type': 'GLenum', 'default': 'GL_CCW'}],
},
'DepthFunc': {
'type': 'Normal',
'func': 'DepthFunc',
'enum': 'GL_DEPTH_FUNC',
'states': [{'name': 'depth_func', 'type': 'GLenum', 'default': 'GL_LESS'}],
},
'DepthRange': {
'type': 'Normal',
'func': 'DepthRange',
'enum': 'GL_DEPTH_RANGE',
'states': [
{'name': 'z_near', 'type': 'GLclampf', 'default': '0.0f'},
{'name': 'z_far', 'type': 'GLclampf', 'default': '1.0f'},
],
},
'SampleCoverage': {
'type': 'Normal',
'func': 'SampleCoverage',
'states': [
{
'name': 'sample_coverage_value',
'type': 'GLclampf',
'enum': 'GL_SAMPLE_COVERAGE_VALUE',
'default': '1.0f',
},
{
'name': 'sample_coverage_invert',
'type': 'GLboolean',
'enum': 'GL_SAMPLE_COVERAGE_INVERT',
'default': 'false',
},
],
},
'StencilMask': {
'type': 'FrontBack',
'func': 'StencilMaskSeparate',
'state_flag': 'framebuffer_state_.clear_state_dirty',
'states': [
{
'name': 'stencil_front_writemask',
'type': 'GLuint',
'enum': 'GL_STENCIL_WRITEMASK',
'default': '0xFFFFFFFFU',
'cached': True,
},
{
'name': 'stencil_back_writemask',
'type': 'GLuint',
'enum': 'GL_STENCIL_BACK_WRITEMASK',
'default': '0xFFFFFFFFU',
'cached': True,
},
],
},
'StencilOp': {
'type': 'FrontBack',
'func': 'StencilOpSeparate',
'states': [
{
'name': 'stencil_front_fail_op',
'type': 'GLenum',
'enum': 'GL_STENCIL_FAIL',
'default': 'GL_KEEP',
},
{
'name': 'stencil_front_z_fail_op',
'type': 'GLenum',
'enum': 'GL_STENCIL_PASS_DEPTH_FAIL',
'default': 'GL_KEEP',
},
{
'name': 'stencil_front_z_pass_op',
'type': 'GLenum',
'enum': 'GL_STENCIL_PASS_DEPTH_PASS',
'default': 'GL_KEEP',
},
{
'name': 'stencil_back_fail_op',
'type': 'GLenum',
'enum': 'GL_STENCIL_BACK_FAIL',
'default': 'GL_KEEP',
},
{
'name': 'stencil_back_z_fail_op',
'type': 'GLenum',
'enum': 'GL_STENCIL_BACK_PASS_DEPTH_FAIL',
'default': 'GL_KEEP',
},
{
'name': 'stencil_back_z_pass_op',
'type': 'GLenum',
'enum': 'GL_STENCIL_BACK_PASS_DEPTH_PASS',
'default': 'GL_KEEP',
},
],
},
'StencilFunc': {
'type': 'FrontBack',
'func': 'StencilFuncSeparate',
'states': [
{
'name': 'stencil_front_func',
'type': 'GLenum',
'enum': 'GL_STENCIL_FUNC',
'default': 'GL_ALWAYS',
},
{
'name': 'stencil_front_ref',
'type': 'GLint',
'enum': 'GL_STENCIL_REF',
'default': '0',
},
{
'name': 'stencil_front_mask',
'type': 'GLuint',
'enum': 'GL_STENCIL_VALUE_MASK',
'default': '0xFFFFFFFFU',
},
{
'name': 'stencil_back_func',
'type': 'GLenum',
'enum': 'GL_STENCIL_BACK_FUNC',
'default': 'GL_ALWAYS',
},
{
'name': 'stencil_back_ref',
'type': 'GLint',
'enum': 'GL_STENCIL_BACK_REF',
'default': '0',
},
{
'name': 'stencil_back_mask',
'type': 'GLuint',
'enum': 'GL_STENCIL_BACK_VALUE_MASK',
'default': '0xFFFFFFFFU',
},
],
},
'Hint': {
'type': 'NamedParameter',
'func': 'Hint',
'states': [
{
'name': 'hint_generate_mipmap',
'type': 'GLenum',
'enum': 'GL_GENERATE_MIPMAP_HINT',
'default': 'GL_DONT_CARE',
'gl_version_flag': '!is_desktop_core_profile'
},
{
'name': 'hint_fragment_shader_derivative',
'type': 'GLenum',
'enum': 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES',
'default': 'GL_DONT_CARE',
'extension_flag': 'oes_standard_derivatives'
}
],
},
'PixelStore': {
'type': 'NamedParameter',
'func': 'PixelStorei',
'states': [
{
'name': 'pack_alignment',
'type': 'GLint',
'enum': 'GL_PACK_ALIGNMENT',
'default': '4'
},
{
'name': 'unpack_alignment',
'type': 'GLint',
'enum': 'GL_UNPACK_ALIGNMENT',
'default': '4'
},
{
'name': 'pack_row_length',
'type': 'GLint',
'enum': 'GL_PACK_ROW_LENGTH',
'default': '0',
'es3': True,
'manual': True,
},
{
'name': 'pack_skip_pixels',
'type': 'GLint',
'enum': 'GL_PACK_SKIP_PIXELS',
'default': '0',
'es3': True,
'manual': True,
},
{
'name': 'pack_skip_rows',
'type': 'GLint',
'enum': 'GL_PACK_SKIP_ROWS',
'default': '0',
'es3': True,
'manual': True,
},
{
'name': 'unpack_row_length',
'type': 'GLint',
'enum': 'GL_UNPACK_ROW_LENGTH',
'default': '0',
'es3': True,
'manual': True,
},
{
'name': 'unpack_image_height',
'type': 'GLint',
'enum': 'GL_UNPACK_IMAGE_HEIGHT',
'default': '0',
'es3': True,
'manual': True,
},
{
'name': 'unpack_skip_pixels',
'type': 'GLint',
'enum': 'GL_UNPACK_SKIP_PIXELS',
'default': '0',
'es3': True,
'manual': True,
},
{
'name': 'unpack_skip_rows',
'type': 'GLint',
'enum': 'GL_UNPACK_SKIP_ROWS',
'default': '0',
'es3': True,
'manual': True,
},
{
'name': 'unpack_skip_images',
'type': 'GLint',
'enum': 'GL_UNPACK_SKIP_IMAGES',
'default': '0',
'es3': True,
'manual': True,
}
],
},
# TODO: Consider implemenenting these states
# GL_ACTIVE_TEXTURE
'LineWidth': {
'type': 'Normal',
'custom_function' : True,
'func': 'DoLineWidth',
'enum': 'GL_LINE_WIDTH',
'states': [
{
'name': 'line_width',
'type': 'GLfloat',
'default': '1.0f',
'range_checks': [{'check': "<= 0.0f", 'test_value': "0.0f"}],
'nan_check': True,
}],
},
'DepthMask': {
'type': 'Normal',
'func': 'DepthMask',
'enum': 'GL_DEPTH_WRITEMASK',
'states': [
{
'name': 'depth_mask',
'type': 'GLboolean',
'default': 'true',
'cached': True
},
],
'state_flag': 'framebuffer_state_.clear_state_dirty',
},
'Scissor': {
'type': 'Normal',
'func': 'Scissor',
'enum': 'GL_SCISSOR_BOX',
'states': [
# NOTE: These defaults reset at GLES2DecoderImpl::Initialization.
{
'name': 'scissor_x',
'type': 'GLint',
'default': '0',
'expected': 'kViewportX',
},
{
'name': 'scissor_y',
'type': 'GLint',
'default': '0',
'expected': 'kViewportY',
},
{
'name': 'scissor_width',
'type': 'GLsizei',
'default': '1',
'expected': 'kViewportWidth',
},
{
'name': 'scissor_height',
'type': 'GLsizei',
'default': '1',
'expected': 'kViewportHeight',
},
],
},
'Viewport': {
'type': 'Normal',
'func': 'Viewport',
'enum': 'GL_VIEWPORT',
'states': [
# NOTE: These defaults reset at GLES2DecoderImpl::Initialization.
{
'name': 'viewport_x',
'type': 'GLint',
'default': '0',
'expected': 'kViewportX',
},
{
'name': 'viewport_y',
'type': 'GLint',
'default': '0',
'expected': 'kViewportY',
},
{
'name': 'viewport_width',
'type': 'GLsizei',
'default': '1',
'expected': 'kViewportWidth',
},
{
'name': 'viewport_height',
'type': 'GLsizei',
'default': '1',
'expected': 'kViewportHeight',
},
],
},
'MatrixValuesCHROMIUM': {
'type': 'NamedParameter',
'func': 'MatrixLoadfEXT',
'states': [
{ 'enum': 'GL_PATH_MODELVIEW_MATRIX_CHROMIUM',
'enum_set': 'GL_PATH_MODELVIEW_CHROMIUM',
'name': 'modelview_matrix',
'type': 'GLfloat',
'default': [
'1.0f', '0.0f','0.0f','0.0f',
'0.0f', '1.0f','0.0f','0.0f',
'0.0f', '0.0f','1.0f','0.0f',
'0.0f', '0.0f','0.0f','1.0f',
],
'extension_flag': 'chromium_path_rendering',
},
{ 'enum': 'GL_PATH_PROJECTION_MATRIX_CHROMIUM',
'enum_set': 'GL_PATH_PROJECTION_CHROMIUM',
'name': 'projection_matrix',
'type': 'GLfloat',
'default': [
'1.0f', '0.0f','0.0f','0.0f',
'0.0f', '1.0f','0.0f','0.0f',
'0.0f', '0.0f','1.0f','0.0f',
'0.0f', '0.0f','0.0f','1.0f',
],
'extension_flag': 'chromium_path_rendering',
},
],
},
'PathStencilFuncCHROMIUM': {
'type': 'Normal',
'func': 'PathStencilFuncNV',
'extension_flag': 'chromium_path_rendering',
'states': [
{
'name': 'stencil_path_func',
'type': 'GLenum',
'enum': 'GL_PATH_STENCIL_FUNC_CHROMIUM',
'default': 'GL_ALWAYS',
},
{
'name': 'stencil_path_ref',
'type': 'GLint',
'enum': 'GL_PATH_STENCIL_REF_CHROMIUM',
'default': '0',
},
{
'name': 'stencil_path_mask',
'type': 'GLuint',
'enum': 'GL_PATH_STENCIL_VALUE_MASK_CHROMIUM',
'default': '0xFFFFFFFFU',
},
],
},
}
# Named type info object represents a named type that is used in OpenGL call
# arguments. Each named type defines a set of valid OpenGL call arguments. The
# named types are used in 'cmd_buffer_functions.txt'.
# type: The actual GL type of the named type.
# valid: The list of values that are valid for both the client and the service.
# valid_es3: The list of values that are valid in OpenGL ES 3, but not ES 2.
# invalid: Examples of invalid values for the type. At least these values
# should be tested to be invalid.
# deprecated_es3: The list of values that are valid in OpenGL ES 2, but
# deprecated in ES 3.
# is_complete: The list of valid values of type are final and will not be
# modified during runtime.
# validator: If set to False will prevent creation of a ValueValidator. Values
# are still expected to be checked for validity and will be tested.
_NAMED_TYPE_INFO = {
'BlitFilter': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_NEAREST',
'GL_LINEAR',
],
'invalid': [
'GL_LINEAR_MIPMAP_LINEAR',
],
},
'CoverageModulationComponents': {
'type': 'GLenum',
'valid': [
'GL_RGB', 'GL_RGBA', 'GL_ALPHA', 'GL_NONE'
],
},
'FramebufferTarget': {
'type': 'GLenum',
'valid': [
'GL_FRAMEBUFFER',
],
'valid_es3': [
'GL_DRAW_FRAMEBUFFER' ,
'GL_READ_FRAMEBUFFER' ,
],
'invalid': [
'GL_RENDERBUFFER',
],
},
'RenderBufferTarget': {
'type': 'GLenum',
'valid': [
'GL_RENDERBUFFER',
],
'invalid': [
'GL_FRAMEBUFFER',
],
},
'BufferTarget': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_ARRAY_BUFFER',
'GL_ELEMENT_ARRAY_BUFFER',
],
'valid_es3': [
'GL_COPY_READ_BUFFER',
'GL_COPY_WRITE_BUFFER',
'GL_PIXEL_PACK_BUFFER',
'GL_PIXEL_UNPACK_BUFFER',
'GL_TRANSFORM_FEEDBACK_BUFFER',
'GL_UNIFORM_BUFFER',
],
'invalid': [
'GL_RENDERBUFFER',
],
},
'IndexedBufferTarget': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_TRANSFORM_FEEDBACK_BUFFER',
'GL_UNIFORM_BUFFER',
],
'invalid': [
'GL_RENDERBUFFER',
],
},
'MapBufferAccess': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_MAP_READ_BIT',
'GL_MAP_WRITE_BIT',
'GL_MAP_INVALIDATE_RANGE_BIT',
'GL_MAP_INVALIDATE_BUFFER_BIT',
'GL_MAP_FLUSH_EXPLICIT_BIT',
'GL_MAP_UNSYNCHRONIZED_BIT',
],
'invalid': [
'GL_SYNC_FLUSH_COMMANDS_BIT',
],
},
'Bufferiv': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_COLOR',
'GL_STENCIL',
],
'invalid': [
'GL_RENDERBUFFER',
],
},
'Bufferuiv': {
'type': 'GLenum',
'valid': [
'GL_COLOR',
],
'invalid': [
'GL_RENDERBUFFER',
],
},
'Bufferfv': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_COLOR',
'GL_DEPTH',
],
'invalid': [
'GL_RENDERBUFFER',
],
},
'Bufferfi': {
'type': 'GLenum',
'valid': [
'GL_DEPTH_STENCIL',
],
'invalid': [
'GL_RENDERBUFFER',
],
},
'BufferUsage': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_STREAM_DRAW',
'GL_STATIC_DRAW',
'GL_DYNAMIC_DRAW',
],
'valid_es3': [
'GL_STREAM_READ',
'GL_STREAM_COPY',
'GL_STATIC_READ',
'GL_STATIC_COPY',
'GL_DYNAMIC_READ',
'GL_DYNAMIC_COPY',
],
'invalid': [
'GL_NONE',
],
},
'CompressedTextureFormat': {
'type': 'GLenum',
'valid': [
],
'valid_es3': [
],
},
'GLState': {
'type': 'GLenum',
'valid': [
# NOTE: State an Capability entries added later.
'GL_ACTIVE_TEXTURE',
'GL_ALIASED_LINE_WIDTH_RANGE',
'GL_ALIASED_POINT_SIZE_RANGE',
'GL_ALPHA_BITS',
'GL_ARRAY_BUFFER_BINDING',
'GL_BLUE_BITS',
'GL_COMPRESSED_TEXTURE_FORMATS',
'GL_CURRENT_PROGRAM',
'GL_DEPTH_BITS',
'GL_DEPTH_RANGE',
'GL_ELEMENT_ARRAY_BUFFER_BINDING',
'GL_FRAMEBUFFER_BINDING',
'GL_GENERATE_MIPMAP_HINT',
'GL_GREEN_BITS',
'GL_IMPLEMENTATION_COLOR_READ_FORMAT',
'GL_IMPLEMENTATION_COLOR_READ_TYPE',
'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS',
'GL_MAX_CUBE_MAP_TEXTURE_SIZE',
'GL_MAX_FRAGMENT_UNIFORM_VECTORS',
'GL_MAX_RENDERBUFFER_SIZE',
'GL_MAX_TEXTURE_IMAGE_UNITS',
'GL_MAX_TEXTURE_SIZE',
'GL_MAX_VARYING_VECTORS',
'GL_MAX_VERTEX_ATTRIBS',
'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS',
'GL_MAX_VERTEX_UNIFORM_VECTORS',
'GL_MAX_VIEWPORT_DIMS',
'GL_NUM_COMPRESSED_TEXTURE_FORMATS',
'GL_NUM_SHADER_BINARY_FORMATS',
'GL_PACK_ALIGNMENT',
'GL_RED_BITS',
'GL_RENDERBUFFER_BINDING',
'GL_SAMPLE_BUFFERS',
'GL_SAMPLE_COVERAGE_INVERT',
'GL_SAMPLE_COVERAGE_VALUE',
'GL_SAMPLES',
'GL_SCISSOR_BOX',
'GL_SHADER_BINARY_FORMATS',
'GL_SHADER_COMPILER',
'GL_SUBPIXEL_BITS',
'GL_STENCIL_BITS',
'GL_TEXTURE_BINDING_2D',
'GL_TEXTURE_BINDING_CUBE_MAP',
'GL_UNPACK_ALIGNMENT',
'GL_BIND_GENERATES_RESOURCE_CHROMIUM',
# we can add this because we emulate it if the driver does not support it.
'GL_VERTEX_ARRAY_BINDING_OES',
'GL_VIEWPORT',
],
'valid_es3': [
'GL_COPY_READ_BUFFER_BINDING',
'GL_COPY_WRITE_BUFFER_BINDING',
'GL_DRAW_BUFFER0',
'GL_DRAW_BUFFER1',
'GL_DRAW_BUFFER2',
'GL_DRAW_BUFFER3',
'GL_DRAW_BUFFER4',
'GL_DRAW_BUFFER5',
'GL_DRAW_BUFFER6',
'GL_DRAW_BUFFER7',
'GL_DRAW_BUFFER8',
'GL_DRAW_BUFFER9',
'GL_DRAW_BUFFER10',
'GL_DRAW_BUFFER11',
'GL_DRAW_BUFFER12',
'GL_DRAW_BUFFER13',
'GL_DRAW_BUFFER14',
'GL_DRAW_BUFFER15',
'GL_DRAW_FRAMEBUFFER_BINDING',
'GL_FRAGMENT_SHADER_DERIVATIVE_HINT',
'GL_GPU_DISJOINT_EXT',
'GL_MAJOR_VERSION',
'GL_MAX_3D_TEXTURE_SIZE',
'GL_MAX_ARRAY_TEXTURE_LAYERS',
'GL_MAX_COLOR_ATTACHMENTS',
'GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS',
'GL_MAX_COMBINED_UNIFORM_BLOCKS',
'GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS',
'GL_MAX_DRAW_BUFFERS',
'GL_MAX_ELEMENT_INDEX',
'GL_MAX_ELEMENTS_INDICES',
'GL_MAX_ELEMENTS_VERTICES',
'GL_MAX_FRAGMENT_INPUT_COMPONENTS',
'GL_MAX_FRAGMENT_UNIFORM_BLOCKS',
'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS',
'GL_MAX_PROGRAM_TEXEL_OFFSET',
'GL_MAX_SAMPLES',
'GL_MAX_SERVER_WAIT_TIMEOUT',
'GL_MAX_TEXTURE_LOD_BIAS',
'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS',
'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS',
'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS',
'GL_MAX_UNIFORM_BLOCK_SIZE',
'GL_MAX_UNIFORM_BUFFER_BINDINGS',
'GL_MAX_VARYING_COMPONENTS',
'GL_MAX_VERTEX_OUTPUT_COMPONENTS',
'GL_MAX_VERTEX_UNIFORM_BLOCKS',
'GL_MAX_VERTEX_UNIFORM_COMPONENTS',
'GL_MIN_PROGRAM_TEXEL_OFFSET',
'GL_MINOR_VERSION',
'GL_NUM_EXTENSIONS',
'GL_NUM_PROGRAM_BINARY_FORMATS',
'GL_PACK_ROW_LENGTH',
'GL_PACK_SKIP_PIXELS',
'GL_PACK_SKIP_ROWS',
'GL_PIXEL_PACK_BUFFER_BINDING',
'GL_PIXEL_UNPACK_BUFFER_BINDING',
'GL_PROGRAM_BINARY_FORMATS',
'GL_READ_BUFFER',
'GL_READ_FRAMEBUFFER_BINDING',
'GL_SAMPLER_BINDING',
'GL_TIMESTAMP_EXT',
'GL_TEXTURE_BINDING_2D_ARRAY',
'GL_TEXTURE_BINDING_3D',
'GL_TRANSFORM_FEEDBACK_BINDING',
'GL_TRANSFORM_FEEDBACK_ACTIVE',
'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING',
'GL_TRANSFORM_FEEDBACK_PAUSED',
'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE',
'GL_TRANSFORM_FEEDBACK_BUFFER_START',
'GL_UNIFORM_BUFFER_BINDING',
'GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT',
'GL_UNIFORM_BUFFER_SIZE',
'GL_UNIFORM_BUFFER_START',
'GL_UNPACK_IMAGE_HEIGHT',
'GL_UNPACK_ROW_LENGTH',
'GL_UNPACK_SKIP_IMAGES',
'GL_UNPACK_SKIP_PIXELS',
'GL_UNPACK_SKIP_ROWS',
# GL_VERTEX_ARRAY_BINDING is the same as GL_VERTEX_ARRAY_BINDING_OES
# 'GL_VERTEX_ARRAY_BINDING',
],
'invalid': [
'GL_FOG_HINT',
],
},
'IndexedGLState': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING',
'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE',
'GL_TRANSFORM_FEEDBACK_BUFFER_START',
'GL_UNIFORM_BUFFER_BINDING',
'GL_UNIFORM_BUFFER_SIZE',
'GL_UNIFORM_BUFFER_START',
],
'invalid': [
'GL_FOG_HINT',
],
},
'GetTexParamTarget': {
'type': 'GLenum',
'valid': [
'GL_TEXTURE_2D',
'GL_TEXTURE_CUBE_MAP',
],
'valid_es3': [
'GL_TEXTURE_2D_ARRAY',
'GL_TEXTURE_3D',
],
'invalid': [
'GL_PROXY_TEXTURE_CUBE_MAP',
]
},
'ReadBuffer': {
'type': 'GLenum',
'valid': [
'GL_NONE',
'GL_BACK',
'GL_COLOR_ATTACHMENT0',
'GL_COLOR_ATTACHMENT1',
'GL_COLOR_ATTACHMENT2',
'GL_COLOR_ATTACHMENT3',
'GL_COLOR_ATTACHMENT4',
'GL_COLOR_ATTACHMENT5',
'GL_COLOR_ATTACHMENT6',
'GL_COLOR_ATTACHMENT7',
'GL_COLOR_ATTACHMENT8',
'GL_COLOR_ATTACHMENT9',
'GL_COLOR_ATTACHMENT10',
'GL_COLOR_ATTACHMENT11',
'GL_COLOR_ATTACHMENT12',
'GL_COLOR_ATTACHMENT13',
'GL_COLOR_ATTACHMENT14',
'GL_COLOR_ATTACHMENT15',
],
'invalid': [
'GL_RENDERBUFFER',
]
},
'TextureTarget': {
'type': 'GLenum',
'valid': [
'GL_TEXTURE_2D',
'GL_TEXTURE_CUBE_MAP_POSITIVE_X',
'GL_TEXTURE_CUBE_MAP_NEGATIVE_X',
'GL_TEXTURE_CUBE_MAP_POSITIVE_Y',
'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y',
'GL_TEXTURE_CUBE_MAP_POSITIVE_Z',
'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z',
],
'invalid': [
'GL_PROXY_TEXTURE_CUBE_MAP',
]
},
'Texture3DTarget': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_TEXTURE_3D',
'GL_TEXTURE_2D_ARRAY',
],
'invalid': [
'GL_TEXTURE_2D',
]
},
'TextureBindTarget': {
'type': 'GLenum',
'valid': [
'GL_TEXTURE_2D',
'GL_TEXTURE_CUBE_MAP',
],
'valid_es3': [
'GL_TEXTURE_3D',
'GL_TEXTURE_2D_ARRAY',
],
'invalid': [
'GL_TEXTURE_1D',
'GL_TEXTURE_3D',
],
},
'TransformFeedbackBindTarget': {
'type': 'GLenum',
'valid': [
'GL_TRANSFORM_FEEDBACK',
],
'invalid': [
'GL_TEXTURE_2D',
],
},
'TransformFeedbackPrimitiveMode': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_POINTS',
'GL_LINES',
'GL_TRIANGLES',
],
'invalid': [
'GL_LINE_LOOP',
],
},
'ShaderType': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_VERTEX_SHADER',
'GL_FRAGMENT_SHADER',
],
'invalid': [
'GL_GEOMETRY_SHADER',
],
},
'FaceType': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_FRONT',
'GL_BACK',
'GL_FRONT_AND_BACK',
],
},
'FaceMode': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_CW',
'GL_CCW',
],
},
'CmpFunction': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_NEVER',
'GL_LESS',
'GL_EQUAL',
'GL_LEQUAL',
'GL_GREATER',
'GL_NOTEQUAL',
'GL_GEQUAL',
'GL_ALWAYS',
],
},
'Equation': {
'type': 'GLenum',
'valid': [
'GL_FUNC_ADD',
'GL_FUNC_SUBTRACT',
'GL_FUNC_REVERSE_SUBTRACT',
],
'valid_es3': [
'GL_MIN',
'GL_MAX',
],
'invalid': [
'GL_NONE',
],
},
'SrcBlendFactor': {
'type': 'GLenum',
'valid': [
'GL_ZERO',
'GL_ONE',
'GL_SRC_COLOR',
'GL_ONE_MINUS_SRC_COLOR',
'GL_DST_COLOR',
'GL_ONE_MINUS_DST_COLOR',
'GL_SRC_ALPHA',
'GL_ONE_MINUS_SRC_ALPHA',
'GL_DST_ALPHA',
'GL_ONE_MINUS_DST_ALPHA',
'GL_CONSTANT_COLOR',
'GL_ONE_MINUS_CONSTANT_COLOR',
'GL_CONSTANT_ALPHA',
'GL_ONE_MINUS_CONSTANT_ALPHA',
'GL_SRC_ALPHA_SATURATE',
],
},
'DstBlendFactor': {
'type': 'GLenum',
'valid': [
'GL_ZERO',
'GL_ONE',
'GL_SRC_COLOR',
'GL_ONE_MINUS_SRC_COLOR',
'GL_DST_COLOR',
'GL_ONE_MINUS_DST_COLOR',
'GL_SRC_ALPHA',
'GL_ONE_MINUS_SRC_ALPHA',
'GL_DST_ALPHA',
'GL_ONE_MINUS_DST_ALPHA',
'GL_CONSTANT_COLOR',
'GL_ONE_MINUS_CONSTANT_COLOR',
'GL_CONSTANT_ALPHA',
'GL_ONE_MINUS_CONSTANT_ALPHA',
],
'valid_es3': [
'GL_SRC_ALPHA_SATURATE'
]
},
'Capability': {
'type': 'GLenum',
'valid': ["GL_%s" % cap['name'].upper() for cap in _CAPABILITY_FLAGS
if ('es3' not in cap or cap['es3'] != True)
and 'extension_flag' not in cap],
'valid_es3': ["GL_%s" % cap['name'].upper() for cap in _CAPABILITY_FLAGS
if ('es3' in cap and cap['es3'] == True)
and 'extension_flag' not in cap],
'invalid': [
'GL_CLIP_PLANE0',
'GL_POINT_SPRITE',
],
},
'DrawMode': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_POINTS',
'GL_LINE_STRIP',
'GL_LINE_LOOP',
'GL_LINES',
'GL_TRIANGLE_STRIP',
'GL_TRIANGLE_FAN',
'GL_TRIANGLES',
],
'invalid': [
'GL_QUADS',
'GL_POLYGON',
],
},
'IndexType': {
'type': 'GLenum',
'valid': [
'GL_UNSIGNED_BYTE',
'GL_UNSIGNED_SHORT',
],
'valid_es3': [
'GL_UNSIGNED_INT',
],
'invalid': [
'GL_INT',
],
},
'GetMaxIndexType': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_UNSIGNED_BYTE',
'GL_UNSIGNED_SHORT',
'GL_UNSIGNED_INT',
],
'invalid': [
'GL_INT',
],
},
'Attachment': {
'type': 'GLenum',
'valid': [
'GL_COLOR_ATTACHMENT0',
'GL_DEPTH_ATTACHMENT',
'GL_STENCIL_ATTACHMENT',
],
'valid_es3': [
'GL_DEPTH_STENCIL_ATTACHMENT',
],
},
'AttachmentQuery': {
'type': 'GLenum',
'valid': [
'GL_COLOR_ATTACHMENT0',
'GL_DEPTH_ATTACHMENT',
'GL_STENCIL_ATTACHMENT',
],
'valid_es3': [
'GL_DEPTH_STENCIL_ATTACHMENT',
# For backbuffer.
'GL_COLOR_EXT',
'GL_DEPTH_EXT',
'GL_STENCIL_EXT',
],
},
'BackbufferAttachment': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_COLOR_EXT',
'GL_DEPTH_EXT',
'GL_STENCIL_EXT',
],
},
'BufferParameter': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_BUFFER_SIZE',
'GL_BUFFER_USAGE',
],
'valid_es3': [
'GL_BUFFER_ACCESS_FLAGS',
'GL_BUFFER_MAPPED',
],
'invalid': [
'GL_PIXEL_PACK_BUFFER',
],
},
'BufferParameter64': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_BUFFER_SIZE',
'GL_BUFFER_MAP_LENGTH',
'GL_BUFFER_MAP_OFFSET',
],
'invalid': [
'GL_PIXEL_PACK_BUFFER',
],
},
'BufferMode': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_INTERLEAVED_ATTRIBS',
'GL_SEPARATE_ATTRIBS',
],
'invalid': [
'GL_PIXEL_PACK_BUFFER',
],
},
'FramebufferParameter': {
'type': 'GLenum',
'valid': [
'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE',
'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME',
'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL',
'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE',
],
'valid_es3': [
'GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE',
'GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE',
'GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE',
'GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE',
'GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE',
'GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE',
'GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE',
'GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING',
'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER',
],
},
'MatrixMode': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_PATH_PROJECTION_CHROMIUM',
'GL_PATH_MODELVIEW_CHROMIUM',
],
},
'ProgramParameter': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_DELETE_STATUS',
'GL_LINK_STATUS',
'GL_VALIDATE_STATUS',
'GL_INFO_LOG_LENGTH',
'GL_ATTACHED_SHADERS',
'GL_ACTIVE_ATTRIBUTES',
'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH',
'GL_ACTIVE_UNIFORMS',
'GL_ACTIVE_UNIFORM_MAX_LENGTH',
],
'valid_es3': [
'GL_ACTIVE_UNIFORM_BLOCKS',
'GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH',
'GL_TRANSFORM_FEEDBACK_BUFFER_MODE',
'GL_TRANSFORM_FEEDBACK_VARYINGS',
'GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH',
],
'invalid': [
'GL_PROGRAM_BINARY_RETRIEVABLE_HINT', # not supported in Chromium.
],
},
'QueryObjectParameter': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_QUERY_RESULT_EXT',
'GL_QUERY_RESULT_AVAILABLE_EXT',
],
},
'QueryParameter': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_CURRENT_QUERY_EXT',
],
},
'QueryTarget': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_SAMPLES_PASSED_ARB',
'GL_ANY_SAMPLES_PASSED_EXT',
'GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT',
'GL_COMMANDS_ISSUED_CHROMIUM',
'GL_LATENCY_QUERY_CHROMIUM',
'GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM',
'GL_COMMANDS_COMPLETED_CHROMIUM',
],
},
'RenderBufferParameter': {
'type': 'GLenum',
'valid': [
'GL_RENDERBUFFER_RED_SIZE',
'GL_RENDERBUFFER_GREEN_SIZE',
'GL_RENDERBUFFER_BLUE_SIZE',
'GL_RENDERBUFFER_ALPHA_SIZE',
'GL_RENDERBUFFER_DEPTH_SIZE',
'GL_RENDERBUFFER_STENCIL_SIZE',
'GL_RENDERBUFFER_WIDTH',
'GL_RENDERBUFFER_HEIGHT',
'GL_RENDERBUFFER_INTERNAL_FORMAT',
],
'valid_es3': [
'GL_RENDERBUFFER_SAMPLES',
],
},
'InternalFormatParameter': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_NUM_SAMPLE_COUNTS',
'GL_SAMPLES',
],
},
'SamplerParameter': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_TEXTURE_MAG_FILTER',
'GL_TEXTURE_MIN_FILTER',
'GL_TEXTURE_MIN_LOD',
'GL_TEXTURE_MAX_LOD',
'GL_TEXTURE_WRAP_S',
'GL_TEXTURE_WRAP_T',
'GL_TEXTURE_WRAP_R',
'GL_TEXTURE_COMPARE_MODE',
'GL_TEXTURE_COMPARE_FUNC',
],
'invalid': [
'GL_GENERATE_MIPMAP',
],
},
'ShaderParameter': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_SHADER_TYPE',
'GL_DELETE_STATUS',
'GL_COMPILE_STATUS',
'GL_INFO_LOG_LENGTH',
'GL_SHADER_SOURCE_LENGTH',
'GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE',
],
},
'ShaderPrecision': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_LOW_FLOAT',
'GL_MEDIUM_FLOAT',
'GL_HIGH_FLOAT',
'GL_LOW_INT',
'GL_MEDIUM_INT',
'GL_HIGH_INT',
],
},
'StringType': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_VENDOR',
'GL_RENDERER',
'GL_VERSION',
'GL_SHADING_LANGUAGE_VERSION',
'GL_EXTENSIONS',
],
},
'IndexedStringType': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_EXTENSIONS',
],
},
'TextureParameter': {
'type': 'GLenum',
'valid': [
'GL_TEXTURE_MAG_FILTER',
'GL_TEXTURE_MIN_FILTER',
'GL_TEXTURE_WRAP_S',
'GL_TEXTURE_WRAP_T',
],
'valid_es3': [
'GL_TEXTURE_BASE_LEVEL',
'GL_TEXTURE_COMPARE_FUNC',
'GL_TEXTURE_COMPARE_MODE',
'GL_TEXTURE_IMMUTABLE_FORMAT',
'GL_TEXTURE_IMMUTABLE_LEVELS',
'GL_TEXTURE_MAX_LEVEL',
'GL_TEXTURE_MAX_LOD',
'GL_TEXTURE_MIN_LOD',
'GL_TEXTURE_WRAP_R',
],
'invalid': [
'GL_GENERATE_MIPMAP',
],
},
'TextureWrapMode': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_CLAMP_TO_EDGE',
'GL_MIRRORED_REPEAT',
'GL_REPEAT',
],
},
'TextureMinFilterMode': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_NEAREST',
'GL_LINEAR',
'GL_NEAREST_MIPMAP_NEAREST',
'GL_LINEAR_MIPMAP_NEAREST',
'GL_NEAREST_MIPMAP_LINEAR',
'GL_LINEAR_MIPMAP_LINEAR',
],
},
'TextureMagFilterMode': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_NEAREST',
'GL_LINEAR',
],
},
'TextureCompareFunc': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_LEQUAL',
'GL_GEQUAL',
'GL_LESS',
'GL_GREATER',
'GL_EQUAL',
'GL_NOTEQUAL',
'GL_ALWAYS',
'GL_NEVER',
],
},
'TextureCompareMode': {
'type': 'GLenum',
'valid': [
'GL_NONE',
'GL_COMPARE_REF_TO_TEXTURE',
],
},
'TextureSrgbDecodeExt': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_DECODE_EXT',
'GL_SKIP_DECODE_EXT',
],
},
'TextureSwizzle': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_RED',
'GL_GREEN',
'GL_BLUE',
'GL_ALPHA',
'GL_ZERO',
'GL_ONE',
],
},
'TextureUsage': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_NONE',
'GL_FRAMEBUFFER_ATTACHMENT_ANGLE',
],
},
'VertexAttribute': {
'type': 'GLenum',
'valid': [
# some enum that the decoder actually passes through to GL needs
# to be the first listed here since it's used in unit tests.
'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED',
'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING',
'GL_VERTEX_ATTRIB_ARRAY_ENABLED',
'GL_VERTEX_ATTRIB_ARRAY_SIZE',
'GL_VERTEX_ATTRIB_ARRAY_STRIDE',
'GL_VERTEX_ATTRIB_ARRAY_TYPE',
'GL_CURRENT_VERTEX_ATTRIB',
],
'valid_es3': [
'GL_VERTEX_ATTRIB_ARRAY_INTEGER',
'GL_VERTEX_ATTRIB_ARRAY_DIVISOR',
],
},
'VertexPointer': {
'type': 'GLenum',
'valid': [
'GL_VERTEX_ATTRIB_ARRAY_POINTER',
],
},
'HintTarget': {
'type': 'GLenum',
'valid': [
'GL_GENERATE_MIPMAP_HINT',
],
'valid_es3': [
'GL_FRAGMENT_SHADER_DERIVATIVE_HINT',
],
'invalid': [
'GL_PERSPECTIVE_CORRECTION_HINT',
],
},
'HintMode': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_FASTEST',
'GL_NICEST',
'GL_DONT_CARE',
],
},
'PixelStore': {
'type': 'GLenum',
'valid': [
'GL_PACK_ALIGNMENT',
'GL_UNPACK_ALIGNMENT',
],
'valid_es3': [
'GL_PACK_ROW_LENGTH',
'GL_PACK_SKIP_PIXELS',
'GL_PACK_SKIP_ROWS',
'GL_UNPACK_ROW_LENGTH',
'GL_UNPACK_IMAGE_HEIGHT',
'GL_UNPACK_SKIP_PIXELS',
'GL_UNPACK_SKIP_ROWS',
'GL_UNPACK_SKIP_IMAGES',
],
'invalid': [
'GL_PACK_SWAP_BYTES',
'GL_UNPACK_SWAP_BYTES',
],
},
'PixelStoreAlignment': {
'type': 'GLint',
'is_complete': True,
'valid': [
'1',
'2',
'4',
'8',
],
'invalid': [
'3',
'9',
],
},
'ReadPixelFormat': {
'type': 'GLenum',
'valid': [
'GL_ALPHA',
'GL_RGB',
'GL_RGBA',
],
'valid_es3': [
'GL_RED',
'GL_RED_INTEGER',
'GL_RG',
'GL_RG_INTEGER',
'GL_RGB_INTEGER',
'GL_RGBA_INTEGER',
],
},
'PixelType': {
'type': 'GLenum',
'valid': [
'GL_UNSIGNED_BYTE',
'GL_UNSIGNED_SHORT_5_6_5',
'GL_UNSIGNED_SHORT_4_4_4_4',
'GL_UNSIGNED_SHORT_5_5_5_1',
],
'valid_es3': [
'GL_BYTE',
'GL_UNSIGNED_SHORT',
'GL_SHORT',
'GL_UNSIGNED_INT',
'GL_INT',
'GL_HALF_FLOAT',
'GL_FLOAT',
'GL_UNSIGNED_INT_2_10_10_10_REV',
'GL_UNSIGNED_INT_10F_11F_11F_REV',
'GL_UNSIGNED_INT_5_9_9_9_REV',
'GL_UNSIGNED_INT_24_8',
'GL_FLOAT_32_UNSIGNED_INT_24_8_REV',
],
'invalid': [
'GL_UNSIGNED_BYTE_3_3_2',
],
},
'PathCoordType': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_BYTE',
'GL_UNSIGNED_BYTE',
'GL_SHORT',
'GL_UNSIGNED_SHORT',
'GL_FLOAT',
],
},
'PathCoverMode': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_CONVEX_HULL_CHROMIUM',
'GL_BOUNDING_BOX_CHROMIUM',
],
},
'PathFillMode': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_INVERT',
'GL_COUNT_UP_CHROMIUM',
'GL_COUNT_DOWN_CHROMIUM',
],
},
'PathInstancedCoverMode': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_CONVEX_HULL_CHROMIUM',
'GL_BOUNDING_BOX_CHROMIUM',
'GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM',
],
},
'PathNameType': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_UNSIGNED_BYTE',
'GL_BYTE',
'GL_UNSIGNED_SHORT',
'GL_SHORT',
'GL_UNSIGNED_INT',
'GL_INT',
],
},
'PathParameter': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_PATH_STROKE_WIDTH_CHROMIUM',
'GL_PATH_END_CAPS_CHROMIUM',
'GL_PATH_JOIN_STYLE_CHROMIUM',
'GL_PATH_MITER_LIMIT_CHROMIUM',
'GL_PATH_STROKE_BOUND_CHROMIUM',
]
},
'PathParameterCapValues': {
'type': 'GLint',
'is_complete': True,
'valid': [
'GL_FLAT',
'GL_SQUARE_CHROMIUM',
'GL_ROUND_CHROMIUM',
]
},
'PathParameterJoinValues': {
'type': 'GLint',
'is_complete': True,
'valid': [
'GL_MITER_REVERT_CHROMIUM',
'GL_BEVEL_CHROMIUM',
'GL_ROUND_CHROMIUM',
]
},
'PathTransformType': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_NONE',
'GL_TRANSLATE_X_CHROMIUM',
'GL_TRANSLATE_Y_CHROMIUM',
'GL_TRANSLATE_2D_CHROMIUM',
'GL_TRANSLATE_3D_CHROMIUM',
'GL_AFFINE_2D_CHROMIUM',
'GL_AFFINE_3D_CHROMIUM',
'GL_TRANSPOSE_AFFINE_2D_CHROMIUM',
'GL_TRANSPOSE_AFFINE_3D_CHROMIUM',
],
},
'PathFragmentInputGenMode': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_NONE',
'GL_EYE_LINEAR_CHROMIUM',
'GL_OBJECT_LINEAR_CHROMIUM',
'GL_CONSTANT_CHROMIUM',
],
},
'ReadPixelType': {
'type': 'GLenum',
'valid': [
'GL_UNSIGNED_BYTE',
'GL_UNSIGNED_SHORT_5_6_5',
'GL_UNSIGNED_SHORT_4_4_4_4',
'GL_UNSIGNED_SHORT_5_5_5_1',
],
'valid_es3': [
'GL_BYTE',
'GL_UNSIGNED_SHORT',
'GL_SHORT',
'GL_UNSIGNED_INT',
'GL_INT',
'GL_HALF_FLOAT',
'GL_FLOAT',
'GL_UNSIGNED_INT_2_10_10_10_REV',
],
},
'RenderBufferFormat': {
'type': 'GLenum',
'valid': [
'GL_RGBA4',
'GL_RGB565',
'GL_RGB5_A1',
'GL_DEPTH_COMPONENT16',
'GL_STENCIL_INDEX8',
],
'valid_es3': [
'GL_R8',
'GL_R8UI',
'GL_R8I',
'GL_R16UI',
'GL_R16I',
'GL_R32UI',
'GL_R32I',
'GL_RG8',
'GL_RG8UI',
'GL_RG8I',
'GL_RG16UI',
'GL_RG16I',
'GL_RG32UI',
'GL_RG32I',
'GL_RGB8',
'GL_RGBA8',
'GL_SRGB8_ALPHA8',
'GL_RGB10_A2',
'GL_RGBA8UI',
'GL_RGBA8I',
'GL_RGB10_A2UI',
'GL_RGBA16UI',
'GL_RGBA16I',
'GL_RGBA32UI',
'GL_RGBA32I',
'GL_DEPTH_COMPONENT24',
'GL_DEPTH_COMPONENT32F',
'GL_DEPTH24_STENCIL8',
'GL_DEPTH32F_STENCIL8',
],
},
'ShaderBinaryFormat': {
'type': 'GLenum',
'valid': [
],
},
'StencilOp': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_KEEP',
'GL_ZERO',
'GL_REPLACE',
'GL_INCR',
'GL_INCR_WRAP',
'GL_DECR',
'GL_DECR_WRAP',
'GL_INVERT',
],
},
'TextureFormat': {
'type': 'GLenum',
'valid': [
'GL_ALPHA',
'GL_LUMINANCE',
'GL_LUMINANCE_ALPHA',
'GL_RGB',
'GL_RGBA',
],
'valid_es3': [
'GL_RED',
'GL_RED_INTEGER',
'GL_RG',
'GL_RG_INTEGER',
'GL_RGB_INTEGER',
'GL_RGBA_INTEGER',
'GL_DEPTH_COMPONENT',
'GL_DEPTH_STENCIL',
],
'invalid': [
'GL_BGRA',
'GL_BGR',
],
},
'TextureInternalFormat': {
'type': 'GLenum',
'valid': [
'GL_ALPHA',
'GL_LUMINANCE',
'GL_LUMINANCE_ALPHA',
'GL_RGB',
'GL_RGBA',
],
'valid_es3': [
'GL_R8',
'GL_R8_SNORM',
'GL_R16F',
'GL_R32F',
'GL_R8UI',
'GL_R8I',
'GL_R16UI',
'GL_R16I',
'GL_R32UI',
'GL_R32I',
'GL_RG8',
'GL_RG8_SNORM',
'GL_RG16F',
'GL_RG32F',
'GL_RG8UI',
'GL_RG8I',
'GL_RG16UI',
'GL_RG16I',
'GL_RG32UI',
'GL_RG32I',
'GL_RGB8',
'GL_SRGB8',
'GL_RGB565',
'GL_RGB8_SNORM',
'GL_R11F_G11F_B10F',
'GL_RGB9_E5',
'GL_RGB16F',
'GL_RGB32F',
'GL_RGB8UI',
'GL_RGB8I',
'GL_RGB16UI',
'GL_RGB16I',
'GL_RGB32UI',
'GL_RGB32I',
'GL_RGBA8',
'GL_SRGB8_ALPHA8',
'GL_RGBA8_SNORM',
'GL_RGB5_A1',
'GL_RGBA4',
'GL_RGB10_A2',
'GL_RGBA16F',
'GL_RGBA32F',
'GL_RGBA8UI',
'GL_RGBA8I',
'GL_RGB10_A2UI',
'GL_RGBA16UI',
'GL_RGBA16I',
'GL_RGBA32UI',
'GL_RGBA32I',
# The DEPTH/STENCIL formats are not supported in CopyTexImage2D.
# We will reject them dynamically in GPU command buffer.
'GL_DEPTH_COMPONENT16',
'GL_DEPTH_COMPONENT24',
'GL_DEPTH_COMPONENT32F',
'GL_DEPTH24_STENCIL8',
'GL_DEPTH32F_STENCIL8',
],
'invalid': [
'GL_BGRA',
'GL_BGR',
],
},
'TextureUnsizedInternalFormat': {
'type': 'GLenum',
'valid': [
'GL_ALPHA',
'GL_LUMINANCE',
'GL_LUMINANCE_ALPHA',
'GL_RGB',
'GL_RGBA',
],
},
'TextureSizedColorRenderableInternalFormat': {
'type': 'GLenum',
'valid': [
'GL_R8',
'GL_R8UI',
'GL_R8I',
'GL_R16UI',
'GL_R16I',
'GL_R32UI',
'GL_R32I',
'GL_RG8',
'GL_RG8UI',
'GL_RG8I',
'GL_RG16UI',
'GL_RG16I',
'GL_RG32UI',
'GL_RG32I',
'GL_RGB8',
'GL_RGB565',
'GL_RGBA8',
'GL_SRGB8_ALPHA8',
'GL_RGB5_A1',
'GL_RGBA4',
'GL_RGB10_A2',
'GL_RGBA8UI',
'GL_RGBA8I',
'GL_RGB10_A2UI',
'GL_RGBA16UI',
'GL_RGBA16I',
'GL_RGBA32UI',
'GL_RGBA32I',
],
},
'TextureDepthRenderableInternalFormat': {
'type': 'GLenum',
'valid': [],
'valid_es3': [
'GL_DEPTH_COMPONENT16',
'GL_DEPTH_COMPONENT24',
'GL_DEPTH_COMPONENT32F',
'GL_DEPTH24_STENCIL8',
'GL_DEPTH32F_STENCIL8',
],
},
'TextureStencilRenderableInternalFormat': {
'type': 'GLenum',
'valid': [],
'valid_es3': [
'GL_STENCIL_INDEX8',
'GL_DEPTH24_STENCIL8',
'GL_DEPTH32F_STENCIL8',
],
},
'TextureSizedTextureFilterableInternalFormat': {
'type': 'GLenum',
'valid': [
'GL_R8',
'GL_R8_SNORM',
'GL_R16F',
'GL_RG8',
'GL_RG8_SNORM',
'GL_RG16F',
'GL_RGB8',
'GL_SRGB8',
'GL_RGB565',
'GL_RGB8_SNORM',
'GL_R11F_G11F_B10F',
'GL_RGB9_E5',
'GL_RGB16F',
'GL_RGBA8',
'GL_SRGB8_ALPHA8',
'GL_RGBA8_SNORM',
'GL_RGB5_A1',
'GL_RGBA4',
'GL_RGB10_A2',
'GL_RGBA16F',
'GL_RGB_YCRCB_420_CHROMIUM',
'GL_RGB_YCBCR_422_CHROMIUM',
'GL_RGB_YCBCR_420V_CHROMIUM',
],
},
'TextureInternalFormatStorage': {
'type': 'GLenum',
'valid': [
'GL_RGB565',
'GL_RGBA4',
'GL_RGB5_A1',
'GL_ALPHA8_EXT',
'GL_LUMINANCE8_EXT',
'GL_LUMINANCE8_ALPHA8_EXT',
'GL_RGB8_OES',
'GL_RGBA8_OES',
],
'valid_es3': [
'GL_R8',
'GL_R8_SNORM',
'GL_R16F',
'GL_R32F',
'GL_R8UI',
'GL_R8I',
'GL_R16UI',
'GL_R16I',
'GL_R32UI',
'GL_R32I',
'GL_RG8',
'GL_RG8_SNORM',
'GL_RG16F',
'GL_RG32F',
'GL_RG8UI',
'GL_RG8I',
'GL_RG16UI',
'GL_RG16I',
'GL_RG32UI',
'GL_RG32I',
'GL_RGB8',
'GL_SRGB8',
'GL_RGB8_SNORM',
'GL_R11F_G11F_B10F',
'GL_RGB9_E5',
'GL_RGB16F',
'GL_RGB32F',
'GL_RGB8UI',
'GL_RGB8I',
'GL_RGB16UI',
'GL_RGB16I',
'GL_RGB32UI',
'GL_RGB32I',
'GL_RGBA8',
'GL_SRGB8_ALPHA8',
'GL_RGBA8_SNORM',
'GL_RGB10_A2',
'GL_RGBA16F',
'GL_RGBA32F',
'GL_RGBA8UI',
'GL_RGBA8I',
'GL_RGB10_A2UI',
'GL_RGBA16UI',
'GL_RGBA16I',
'GL_RGBA32UI',
'GL_RGBA32I',
'GL_DEPTH_COMPONENT16',
'GL_DEPTH_COMPONENT24',
'GL_DEPTH_COMPONENT32F',
'GL_DEPTH24_STENCIL8',
'GL_DEPTH32F_STENCIL8',
],
'deprecated_es3': [
'GL_ALPHA8_EXT',
'GL_LUMINANCE8_EXT',
'GL_LUMINANCE8_ALPHA8_EXT',
'GL_ALPHA16F_EXT',
'GL_LUMINANCE16F_EXT',
'GL_LUMINANCE_ALPHA16F_EXT',
'GL_ALPHA32F_EXT',
'GL_LUMINANCE32F_EXT',
'GL_LUMINANCE_ALPHA32F_EXT',
],
},
'ImageInternalFormat': {
'type': 'GLenum',
'valid': [
'GL_RGB',
'GL_RGB_YCRCB_420_CHROMIUM',
'GL_RGB_YCBCR_422_CHROMIUM',
'GL_RGB_YCBCR_420V_CHROMIUM',
'GL_RGBA',
],
},
'UniformParameter': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_UNIFORM_SIZE',
'GL_UNIFORM_TYPE',
'GL_UNIFORM_NAME_LENGTH',
'GL_UNIFORM_BLOCK_INDEX',
'GL_UNIFORM_OFFSET',
'GL_UNIFORM_ARRAY_STRIDE',
'GL_UNIFORM_MATRIX_STRIDE',
'GL_UNIFORM_IS_ROW_MAJOR',
],
'invalid': [
'GL_UNIFORM_BLOCK_NAME_LENGTH',
],
},
'UniformBlockParameter': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_UNIFORM_BLOCK_BINDING',
'GL_UNIFORM_BLOCK_DATA_SIZE',
'GL_UNIFORM_BLOCK_NAME_LENGTH',
'GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS',
'GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES',
'GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER',
'GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER',
],
'invalid': [
'GL_NEAREST',
],
},
'VertexAttribType': {
'type': 'GLenum',
'valid': [
'GL_BYTE',
'GL_UNSIGNED_BYTE',
'GL_SHORT',
'GL_UNSIGNED_SHORT',
# 'GL_FIXED', // This is not available on Desktop GL.
'GL_FLOAT',
],
'valid_es3': [
'GL_INT',
'GL_UNSIGNED_INT',
'GL_HALF_FLOAT',
'GL_INT_2_10_10_10_REV',
'GL_UNSIGNED_INT_2_10_10_10_REV',
],
'invalid': [
'GL_DOUBLE',
],
},
'VertexAttribIType': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_BYTE',
'GL_UNSIGNED_BYTE',
'GL_SHORT',
'GL_UNSIGNED_SHORT',
'GL_INT',
'GL_UNSIGNED_INT',
],
'invalid': [
'GL_FLOAT',
'GL_DOUBLE',
],
},
'TextureBorder': {
'type': 'GLint',
'is_complete': True,
'valid': [
'0',
],
'invalid': [
'1',
],
},
'VertexAttribSize': {
'type': 'GLint',
'validator': False,
'valid': [
'1',
'2',
'3',
'4',
],
'invalid': [
'0',
'5',
],
},
'ResetStatus': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_GUILTY_CONTEXT_RESET_ARB',
'GL_INNOCENT_CONTEXT_RESET_ARB',
'GL_UNKNOWN_CONTEXT_RESET_ARB',
],
},
'SyncCondition': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_SYNC_GPU_COMMANDS_COMPLETE',
],
'invalid': [
'0',
],
},
'SyncFlags': {
'type': 'GLbitfield',
'is_complete': True,
'valid': [
'0',
],
'invalid': [
'1',
],
},
'SyncFlushFlags': {
'type': 'GLbitfield',
'valid': [
'GL_SYNC_FLUSH_COMMANDS_BIT',
'0',
],
'invalid': [
'0xFFFFFFFF',
],
},
'SyncParameter': {
'type': 'GLenum',
'is_complete': True,
'valid': [
'GL_SYNC_STATUS', # This needs to be the 1st; all others are cached.
'GL_OBJECT_TYPE',
'GL_SYNC_CONDITION',
'GL_SYNC_FLAGS',
],
'invalid': [
'GL_SYNC_FENCE',
],
},
}
_ETC_COMPRESSED_TEXTURE_FORMATS = [
'GL_COMPRESSED_R11_EAC',
'GL_COMPRESSED_SIGNED_R11_EAC',
'GL_COMPRESSED_RG11_EAC',
'GL_COMPRESSED_SIGNED_RG11_EAC',
'GL_COMPRESSED_RGB8_ETC2',
'GL_COMPRESSED_SRGB8_ETC2',
'GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2',
'GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2',
'GL_COMPRESSED_RGBA8_ETC2_EAC',
'GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC',
]
# This table specifies the different pepper interfaces that are supported for
# GL commands. 'dev' is true if it's a dev interface.
_PEPPER_INTERFACES = [
{'name': '', 'dev': False},
{'name': 'InstancedArrays', 'dev': False},
{'name': 'FramebufferBlit', 'dev': False},
{'name': 'FramebufferMultisample', 'dev': False},
{'name': 'ChromiumEnableFeature', 'dev': False},
{'name': 'ChromiumMapSub', 'dev': False},
{'name': 'Query', 'dev': False},
{'name': 'VertexArrayObject', 'dev': False},
{'name': 'DrawBuffers', 'dev': True},
]
# A function info object specifies the type and other special data for the
# command that will be generated. A base function info object is generated by
# parsing the "cmd_buffer_functions.txt", one for each function in the
# file. These function info objects can be augmented and their values can be
# overridden by adding an object to the table below.
#
# Must match function names specified in "cmd_buffer_functions.txt".
#
# cmd_comment: A comment added to the cmd format.
# type: defines which handler will be used to generate code.
# decoder_func: defines which function to call in the decoder to execute the
# corresponding GL command. If not specified the GL command will
# be called directly.
# gl_test_func: GL function that is expected to be called when testing.
# cmd_args: The arguments to use for the command. This overrides generating
# them based on the GL function arguments.
# data_transfer_methods: Array of methods that are used for transfering the
# pointer data. Possible values: 'immediate', 'shm', 'bucket'.
# The default is 'immediate' if the command has one pointer
# argument, otherwise 'shm'. One command is generated for each
# transfer method. Affects only commands which are not of type
# 'GETn' or 'GLcharN'.
# Note: the command arguments that affect this are the final args,
# taking cmd_args override into consideration.
# impl_func: Whether or not to generate the GLES2Implementation part of this
# command.
# internal: If true, this is an internal command only, not exposed to the
# client.
# needs_size: If True a data_size field is added to the command.
# count: The number of units per element. For PUTn or PUT types.
# use_count_func: If True the actual data count needs to be computed; the count
# argument specifies the maximum count.
# unit_test: If False no service side unit test will be generated.
# client_test: If False no client side unit test will be generated.
# expectation: If False the unit test will have no expected calls.
# gen_func: Name of function that generates GL resource for corresponding
# bind function.
# states: array of states that get set by this function corresponding to
# the given arguments
# state_flag: name of flag that is set to true when function is called.
# no_gl: no GL function is called.
# valid_args: A dictionary of argument indices to args to use in unit tests
# when they can not be automatically determined.
# pepper_interface: The pepper interface that is used for this extension
# pepper_name: The name of the function as exposed to pepper.
# pepper_args: A string representing the argument list (what would appear in
# C/C++ between the parentheses for the function declaration)
# that the Pepper API expects for this function. Use this only if
# the stable Pepper API differs from the GLES2 argument list.
# invalid_test: False if no invalid test needed.
# shadowed: True = the value is shadowed so no glGetXXX call will be made.
# first_element_only: For PUT types, True if only the first element of an
# array is used and we end up calling the single value
# corresponding function. eg. TexParameteriv -> TexParameteri
# extension: Function is an extension to GL and should not be exposed to
# pepper unless pepper_interface is defined.
# extension_flag: Function is an extension and should be enabled only when
# the corresponding feature info flag is enabled. Implies
# 'extension': True.
# not_shared: For GENn types, True if objects can't be shared between contexts
# es3: ES3 API. True if the function requires an ES3 or WebGL2 context.
# id_mapping: A list of resource type names whose client side IDs need to be
# mapped to service side IDs. This is only used for ES3 APIs.
_FUNCTION_INFO = {
'ActiveTexture': {
'decoder_func': 'DoActiveTexture',
'unit_test': False,
'impl_func': False,
'client_test': False,
},
'ApplyScreenSpaceAntialiasingCHROMIUM': {
'decoder_func': 'DoApplyScreenSpaceAntialiasingCHROMIUM',
'extension': 'CHROMIUM_screen_space_antialiasing',
'extension_flag': 'chromium_screen_space_antialiasing',
'unit_test': False,
'client_test': False,
},
'AttachShader': {'decoder_func': 'DoAttachShader'},
'BindAttribLocation': {
'type': 'GLchar',
'data_transfer_methods': ['bucket'],
'needs_size': True,
},
'BindBuffer': {
'type': 'Bind',
'decoder_func': 'DoBindBuffer',
'gen_func': 'GenBuffersARB',
},
'BindBufferBase': {
'type': 'Bind',
'decoder_func': 'DoBindBufferBase',
'gen_func': 'GenBuffersARB',
'unit_test': False,
'es3': True,
},
'BindBufferRange': {
'type': 'Bind',
'decoder_func': 'DoBindBufferRange',
'gen_func': 'GenBuffersARB',
'unit_test': False,
'valid_args': {
'3': '4',
'4': '4'
},
'es3': True,
},
'BindFramebuffer': {
'type': 'Bind',
'decoder_func': 'DoBindFramebuffer',
'gl_test_func': 'glBindFramebufferEXT',
'gen_func': 'GenFramebuffersEXT',
'trace_level': 1,
},
'BindRenderbuffer': {
'type': 'Bind',
'decoder_func': 'DoBindRenderbuffer',
'gl_test_func': 'glBindRenderbufferEXT',
'gen_func': 'GenRenderbuffersEXT',
},
'BindSampler': {
'type': 'Bind',
'decoder_func': 'DoBindSampler',
'es3': True,
},
'BindTexture': {
'type': 'Bind',
'decoder_func': 'DoBindTexture',
'gen_func': 'GenTextures',
# TODO: remove this once client side caching works.
'client_test': False,
'unit_test': False,
'trace_level': 2,
},
'BindTransformFeedback': {
'type': 'Bind',
'decoder_func': 'DoBindTransformFeedback',
'es3': True,
'unit_test': False,
},
'BlitFramebufferCHROMIUM': {
'decoder_func': 'DoBlitFramebufferCHROMIUM',
'unit_test': False,
'extension': 'chromium_framebuffer_multisample',
'extension_flag': 'chromium_framebuffer_multisample',
'pepper_interface': 'FramebufferBlit',
'pepper_name': 'BlitFramebufferEXT',
'defer_reads': True,
'defer_draws': True,
'trace_level': 1,
},
'BufferData': {
'type': 'Custom',
'impl_func': False,
'data_transfer_methods': ['shm'],
'client_test': False,
'trace_level': 2,
},
'BufferSubData': {
'type': 'Data',
'client_test': False,
'decoder_func': 'DoBufferSubData',
'data_transfer_methods': ['shm'],
'trace_level': 2,
},
'CheckFramebufferStatus': {
'type': 'Is',
'decoder_func': 'DoCheckFramebufferStatus',
'gl_test_func': 'glCheckFramebufferStatusEXT',
'error_value': 'GL_FRAMEBUFFER_UNSUPPORTED',
'result': ['GLenum'],
},
'Clear': {
'decoder_func': 'DoClear',
'defer_draws': True,
'trace_level': 2,
'valid_args': {
'0': 'GL_COLOR_BUFFER_BIT'
},
},
'ClearBufferiv': {
'type': 'PUT',
'use_count_func': True,
'count': 4,
'decoder_func': 'DoClearBufferiv',
'unit_test': False,
'es3': True,
'trace_level': 2,
},
'ClearBufferuiv': {
'type': 'PUT',
'count': 4,
'decoder_func': 'DoClearBufferuiv',
'unit_test': False,
'es3': True,
'trace_level': 2,
},
'ClearBufferfv': {
'type': 'PUT',
'use_count_func': True,
'count': 4,
'decoder_func': 'DoClearBufferfv',
'unit_test': False,
'es3': True,
'trace_level': 2,
},
'ClearBufferfi': {
'es3': True,
'decoder_func': 'DoClearBufferfi',
'unit_test': False,
'trace_level': 2,
},
'ClearColor': {
'type': 'StateSet',
'state': 'ClearColor',
},
'ClearDepthf': {
'type': 'StateSet',
'state': 'ClearDepthf',
'decoder_func': 'glClearDepth',
'gl_test_func': 'glClearDepth',
'valid_args': {
'0': '0.5f'
},
},
'ClientWaitSync': {
'type': 'Custom',
'data_transfer_methods': ['shm'],
'cmd_args': 'GLuint sync, GLbitfieldSyncFlushFlags flags, '
'GLuint64 timeout, GLenum* result',
'es3': True,
'result': ['GLenum'],
'trace_level': 2,
},
'ColorMask': {
'type': 'StateSet',
'state': 'ColorMask',
'no_gl': True,
'expectation': False,
},
'ConsumeTextureCHROMIUM': {
'decoder_func': 'DoConsumeTextureCHROMIUM',
'impl_func': False,
'type': 'PUT',
'count': 16, # GL_MAILBOX_SIZE_CHROMIUM
'unit_test': False,
'client_test': False,
'extension': "CHROMIUM_texture_mailbox",
'trace_level': 2,
},
'CopyBufferSubData': {
'decoder_func': 'DoCopyBufferSubData',
'unit_test': False,
'es3': True,
},
'CoverageModulationCHROMIUM': {
'type': 'StateSet',
'state': 'CoverageModulationCHROMIUM',
'decoder_func': 'glCoverageModulationNV',
'extension': 'CHROMIUM_framebuffer_mixed_samples',
'extension_flag': 'chromium_framebuffer_mixed_samples',
},
'CreateAndConsumeTextureCHROMIUM': {
'type': 'NoCommand',
'extension': "CHROMIUM_texture_mailbox",
'trace_level': 2,
},
'CreateAndConsumeTextureINTERNAL': {
'decoder_func': 'DoCreateAndConsumeTextureINTERNAL',
'internal': True,
'type': 'PUT',
'count': 16, # GL_MAILBOX_SIZE_CHROMIUM
'unit_test': False,
'trace_level': 2,
},
'ClearStencil': {
'type': 'StateSet',
'state': 'ClearStencil',
},
'EnableFeatureCHROMIUM': {
'type': 'Custom',
'data_transfer_methods': ['shm'],
'decoder_func': 'DoEnableFeatureCHROMIUM',
'cmd_args': 'GLuint bucket_id, GLint* result',
'result': ['GLint'],
'extension': 'GL_CHROMIUM_enable_feature',
'pepper_interface': 'ChromiumEnableFeature',
},
'CompileShader': {'decoder_func': 'DoCompileShader', 'unit_test': False},
'CompressedTexImage2D': {
'type': 'Custom',
'data_transfer_methods': ['bucket', 'shm'],
'trace_level': 1,
},
'CompressedTexSubImage2D': {
'type': 'Custom',
'data_transfer_methods': ['bucket', 'shm'],
'trace_level': 1,
},
'CopyTexImage2D': {
'decoder_func': 'DoCopyTexImage2D',
'unit_test': False,
'defer_reads': True,
'trace_level': 1,
},
'CopyTexSubImage2D': {
'decoder_func': 'DoCopyTexSubImage2D',
'defer_reads': True,
'trace_level': 1,
},
'CompressedTexImage3D': {
'type': 'Custom',
'data_transfer_methods': ['bucket', 'shm'],
'es3': True,
'trace_level': 1,
},
'CompressedTexSubImage3D': {
'type': 'Custom',
'data_transfer_methods': ['bucket', 'shm'],
'es3': True,
'trace_level': 1,
},
'CopyTexSubImage3D': {
'decoder_func': 'DoCopyTexSubImage3D',
'unit_test': False,
'defer_reads': True,
'es3': True,
'trace_level': 1,
},
'CreateImageCHROMIUM': {
'type': 'NoCommand',
'cmd_args':
'ClientBuffer buffer, GLsizei width, GLsizei height, '
'GLenum internalformat',
'result': ['GLuint'],
'extension': "CHROMIUM_image",
'trace_level': 1,
},
'DestroyImageCHROMIUM': {
'type': 'NoCommand',
'extension': "CHROMIUM_image",
'trace_level': 1,
},
'DescheduleUntilFinishedCHROMIUM': {
'type': 'Custom',
'decoder_func': 'DoDescheduleUntilFinishedCHROMIUM',
'extension': "CHROMIUM_deschedule",
'trace_level': 1,
},
'CreateProgram': {
'type': 'Create',
'client_test': False,
},
'CreateShader': {
'type': 'Create',
'client_test': False,
},
'BlendColor': {
'type': 'StateSet',
'state': 'BlendColor',
},
'BlendEquation': {
'type': 'StateSetRGBAlpha',
'state': 'BlendEquation',
'valid_args': {
'0': 'GL_FUNC_SUBTRACT'
},
},
'BlendEquationSeparate': {
'type': 'StateSet',
'state': 'BlendEquation',
'valid_args': {
'0': 'GL_FUNC_SUBTRACT'
},
},
'BlendFunc': {
'type': 'StateSetRGBAlpha',
'state': 'BlendFunc',
},
'BlendFuncSeparate': {
'type': 'StateSet',
'state': 'BlendFunc',
},
'BlendBarrierKHR': {
'gl_test_func': 'glBlendBarrierKHR',
'extension': 'KHR_blend_equation_advanced',
'extension_flag': 'blend_equation_advanced',
'client_test': False,
},
'SampleCoverage': {'decoder_func': 'DoSampleCoverage'},
'StencilFunc': {
'type': 'StateSetFrontBack',
'state': 'StencilFunc',
},
'StencilFuncSeparate': {
'type': 'StateSetFrontBackSeparate',
'state': 'StencilFunc',
},
'StencilOp': {
'type': 'StateSetFrontBack',
'state': 'StencilOp',
'valid_args': {
'1': 'GL_INCR'
},
},
'StencilOpSeparate': {
'type': 'StateSetFrontBackSeparate',
'state': 'StencilOp',
'valid_args': {
'1': 'GL_INCR'
},
},
'Hint': {
'type': 'StateSetNamedParameter',
'state': 'Hint',
},
'CullFace': {'type': 'StateSet', 'state': 'CullFace'},
'FrontFace': {'type': 'StateSet', 'state': 'FrontFace'},
'DepthFunc': {'type': 'StateSet', 'state': 'DepthFunc'},
'LineWidth': {
'type': 'StateSet',
'state': 'LineWidth',
'decoder_func': 'DoLineWidth',
'valid_args': {
'0': '2.0f'
},
},
'PolygonOffset': {
'type': 'StateSet',
'state': 'PolygonOffset',
},
'DeleteBuffers': {
'type': 'DELn',
'gl_test_func': 'glDeleteBuffersARB',
'resource_type': 'Buffer',
'resource_types': 'Buffers',
},
'DeleteFramebuffers': {
'type': 'DELn',
'gl_test_func': 'glDeleteFramebuffersEXT',
'resource_type': 'Framebuffer',
'resource_types': 'Framebuffers',
'trace_level': 2,
},
'DeleteProgram': { 'type': 'Delete' },
'DeleteRenderbuffers': {
'type': 'DELn',
'gl_test_func': 'glDeleteRenderbuffersEXT',
'resource_type': 'Renderbuffer',
'resource_types': 'Renderbuffers',
'trace_level': 2,
},
'DeleteSamplers': {
'type': 'DELn',
'resource_type': 'Sampler',
'resource_types': 'Samplers',
'es3': True,
},
'DeleteShader': { 'type': 'Delete' },
'DeleteSync': {
'type': 'Delete',
'cmd_args': 'GLuint sync',
'resource_type': 'Sync',
'es3': True,
},
'DeleteTextures': {
'type': 'DELn',
'resource_type': 'Texture',
'resource_types': 'Textures',
},
'DeleteTransformFeedbacks': {
'type': 'DELn',
'resource_type': 'TransformFeedback',
'resource_types': 'TransformFeedbacks',
'es3': True,
'unit_test': False,
},
'DepthRangef': {
'decoder_func': 'DoDepthRangef',
'gl_test_func': 'glDepthRange',
},
'DepthMask': {
'type': 'StateSet',
'state': 'DepthMask',
'no_gl': True,
'expectation': False,
},
'DetachShader': {'decoder_func': 'DoDetachShader'},
'Disable': {
'decoder_func': 'DoDisable',
'impl_func': False,
'client_test': False,
},
'DisableVertexAttribArray': {
'decoder_func': 'DoDisableVertexAttribArray',
'impl_func': False,
},
'DrawArrays': {
'type': 'Custom',
'impl_func': False,
'cmd_args': 'GLenumDrawMode mode, GLint first, GLsizei count',
'defer_draws': True,
'trace_level': 2,
},
'DrawElements': {
'type': 'Custom',
'impl_func': False,
'cmd_args': 'GLenumDrawMode mode, GLsizei count, '
'GLenumIndexType type, GLuint index_offset',
'client_test': False,
'defer_draws': True,
'trace_level': 2,
},
'DrawRangeElements': {
'type': 'NoCommand',
'es3': True,
},
'Enable': {
'decoder_func': 'DoEnable',
'impl_func': False,
'client_test': False,
},
'EnableVertexAttribArray': {
'decoder_func': 'DoEnableVertexAttribArray',
'impl_func': False,
},
'FenceSync': {
'type': 'Create',
'client_test': False,
'decoder_func': 'DoFenceSync',
'es3': True,
'trace_level': 1,
},
'Finish': {
'impl_func': False,
'client_test': False,
'decoder_func': 'DoFinish',
'defer_reads': True,
'trace_level': 1,
},
'Flush': {
'impl_func': False,
'decoder_func': 'DoFlush',
'trace_level': 1,
},
'FlushMappedBufferRange': {
'decoder_func': 'DoFlushMappedBufferRange',
'trace_level': 1,
'unit_test': False,
'es3': True,
},
'FramebufferRenderbuffer': {
'decoder_func': 'DoFramebufferRenderbuffer',
'gl_test_func': 'glFramebufferRenderbufferEXT',
'trace_level': 1,
},
'FramebufferTexture2D': {
'decoder_func': 'DoFramebufferTexture2D',
'gl_test_func': 'glFramebufferTexture2DEXT',
'unit_test': False,
'trace_level': 1,
},
'FramebufferTexture2DMultisampleEXT': {
'decoder_func': 'DoFramebufferTexture2DMultisample',
'gl_test_func': 'glFramebufferTexture2DMultisampleEXT',
'unit_test': False,
'extension': 'EXT_multisampled_render_to_texture',
'extension_flag': 'multisampled_render_to_texture',
'trace_level': 1,
},
'FramebufferTextureLayer': {
'decoder_func': 'DoFramebufferTextureLayer',
'es3': True,
'unit_test': False,