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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Helper classes for implementing gpu client side unit tests.
#ifndef GPU_COMMAND_BUFFER_CLIENT_CLIENT_TEST_HELPER_H_
#define GPU_COMMAND_BUFFER_CLIENT_CLIENT_TEST_HELPER_H_
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "gpu/command_buffer/client/gpu_control.h"
#include "gpu/command_buffer/common/cmd_buffer_common.h"
#include "gpu/command_buffer/common/gpu_memory_allocation.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/latency/latency_info.h"
namespace gpu {
class FakeCommandBufferServiceBase : public CommandBufferServiceBase {
public:
static const int32_t kTransferBufferBaseId = 0x123;
static const int32_t kMaxTransferBuffers = 32;
FakeCommandBufferServiceBase();
~FakeCommandBufferServiceBase() override;
CommandBuffer::State GetState() override;
void SetReleaseCount(uint64_t release_count) override;
scoped_refptr<gpu::Buffer> GetTransferBuffer(int32_t id) override;
void SetToken(int32_t token) override;
void SetParseError(error::Error error) override;
void SetContextLostReason(error::ContextLostReason reason) override;
// Get's the Id of the next transfer buffer that will be returned
// by CreateTransferBuffer. This is useful for testing expected ids.
int32_t GetNextFreeTransferBufferId();
void FlushHelper(int32_t put_offset);
void SetGetBufferHelper(int transfer_buffer_id);
scoped_refptr<gpu::Buffer> CreateTransferBufferHelper(size_t size,
int32_t* id);
void DestroyTransferBufferHelper(int32_t id);
private:
scoped_refptr<Buffer> transfer_buffer_buffers_[kMaxTransferBuffers];
CommandBuffer::State state_;
};
class MockClientCommandBuffer : public CommandBuffer,
public FakeCommandBufferServiceBase {
public:
MockClientCommandBuffer();
~MockClientCommandBuffer() override;
State GetLastState() override;
State WaitForTokenInRange(int32_t start, int32_t end) override;
State WaitForGetOffsetInRange(uint32_t set_get_buffer_count,
int32_t start,
int32_t end) override;
void SetGetBuffer(int transfer_buffer_id) override;
scoped_refptr<gpu::Buffer> CreateTransferBuffer(size_t size,
int32_t* id) override;
// This is so we can use all the gmock functions when Flush is called.
MOCK_METHOD0(OnFlush, void());
MOCK_METHOD1(DestroyTransferBuffer, void(int32_t id));
void Flush(int32_t put_offset) override;
void OrderingBarrier(int32_t put_offset) override;
void DelegateToFake();
int32_t GetServicePutOffset() { return put_offset_; }
private:
int32_t put_offset_ = 0;
};
class MockClientCommandBufferMockFlush : public MockClientCommandBuffer {
public:
MockClientCommandBufferMockFlush();
virtual ~MockClientCommandBufferMockFlush();
MOCK_METHOD1(Flush, void(int32_t put_offset));
MOCK_METHOD1(OrderingBarrier, void(int32_t put_offset));
void DelegateToFake();
void DoFlush(int32_t put_offset);
};
class MockClientGpuControl : public GpuControl {
public:
MockClientGpuControl();
virtual ~MockClientGpuControl();
MOCK_METHOD1(SetGpuControlClient, void(GpuControlClient*));
MOCK_METHOD0(GetCapabilities, Capabilities());
MOCK_METHOD4(CreateImage,
int32_t(ClientBuffer buffer,
size_t width,
size_t height,
unsigned internalformat));
MOCK_METHOD1(DestroyImage, void(int32_t id));
MOCK_METHOD2(SignalQuery,
void(uint32_t query, const base::Closure& callback));
MOCK_METHOD1(CreateStreamTexture, uint32_t(uint32_t));
MOCK_METHOD1(SetLock, void(base::Lock*));
MOCK_METHOD0(EnsureWorkVisible, void());
MOCK_CONST_METHOD0(GetNamespaceID, CommandBufferNamespace());
MOCK_CONST_METHOD0(GetCommandBufferID, CommandBufferId());
MOCK_CONST_METHOD0(GetStreamId, int32_t());
MOCK_METHOD1(FlushOrderingBarrierOnStream, void(int32_t));
MOCK_METHOD0(GenerateFenceSyncRelease, uint64_t());
MOCK_METHOD1(IsFenceSyncRelease, bool(uint64_t release));
MOCK_METHOD1(IsFenceSyncFlushed, bool(uint64_t release));
MOCK_METHOD1(IsFenceSyncFlushReceived, bool(uint64_t release));
MOCK_METHOD1(IsFenceSyncReleased, bool(uint64_t release));
MOCK_METHOD2(SignalSyncToken, void(const SyncToken& sync_token,
const base::Closure& callback));
MOCK_METHOD1(WaitSyncTokenHint, void(const SyncToken&));
MOCK_METHOD1(CanWaitUnverifiedSyncToken, bool(const SyncToken&));
MOCK_METHOD1(AddLatencyInfo, void(const std::vector<ui::LatencyInfo>&));
private:
DISALLOW_COPY_AND_ASSIGN(MockClientGpuControl);
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_CLIENT_CLIENT_TEST_HELPER_H_