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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CompositorAnimation_h
#define CompositorAnimation_h
#include <memory>
#include "cc/animation/animation.h"
#include "platform/PlatformExport.h"
#include "platform/animation/CompositorTargetProperty.h"
#include "platform/wtf/Noncopyable.h"
#include "platform/wtf/PtrUtil.h"
namespace cc {
class Animation;
}
namespace blink {
class CompositorAnimationCurve;
class CompositorFloatAnimationCurve;
// A compositor driven animation.
class PLATFORM_EXPORT CompositorAnimation {
WTF_MAKE_NONCOPYABLE(CompositorAnimation);
public:
using Direction = cc::Animation::Direction;
using FillMode = cc::Animation::FillMode;
static std::unique_ptr<CompositorAnimation> Create(
const blink::CompositorAnimationCurve& curve,
CompositorTargetProperty::Type target,
int group_id,
int animation_id) {
return WTF::WrapUnique(
new CompositorAnimation(curve, target, animation_id, group_id));
}
~CompositorAnimation();
// An id must be unique.
int Id() const;
int Group() const;
CompositorTargetProperty::Type TargetProperty() const;
// This is the number of times that the animation will play. If this
// value is zero the animation will not play. If it is negative, then
// the animation will loop indefinitely.
double Iterations() const;
void SetIterations(double);
double StartTime() const;
void SetStartTime(double monotonic_time);
double TimeOffset() const;
void SetTimeOffset(double monotonic_time);
Direction GetDirection() const;
void SetDirection(Direction);
double PlaybackRate() const;
void SetPlaybackRate(double);
FillMode GetFillMode() const;
void SetFillMode(FillMode);
double IterationStart() const;
void SetIterationStart(double);
std::unique_ptr<cc::Animation> ReleaseCcAnimation();
std::unique_ptr<CompositorFloatAnimationCurve> FloatCurveForTesting() const;
private:
CompositorAnimation(const CompositorAnimationCurve&,
CompositorTargetProperty::Type,
int animation_id,
int group_id);
std::unique_ptr<cc::Animation> animation_;
};
} // namespace blink
#endif // CompositorAnimation_h