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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_SYNC_DRIVER_GLUE_SYNC_BACKEND_HOST_IMPL_H_
#define COMPONENTS_SYNC_DRIVER_GLUE_SYNC_BACKEND_HOST_IMPL_H_
#include <stdint.h>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "base/callback.h"
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/threading/thread_checker.h"
#include "components/invalidation/public/invalidation_handler.h"
#include "components/sync/base/extensions_activity.h"
#include "components/sync/base/model_type.h"
#include "components/sync/base/weak_handle.h"
#include "components/sync/engine/configure_reason.h"
#include "components/sync/engine/cycle/sync_cycle_snapshot.h"
#include "components/sync/engine/cycle/type_debug_info_observer.h"
#include "components/sync/engine/model_type_configurer.h"
#include "components/sync/engine/sync_engine.h"
#include "components/sync/engine/sync_manager.h"
#include "components/sync/protocol/encryption.pb.h"
#include "components/sync/protocol/sync_protocol_error.h"
namespace invalidation {
class InvalidationService;
} // namespace invalidation
namespace syncer {
class ChangeProcessor;
class SyncBackendHostCore;
class SyncBackendRegistrar;
class SyncClient;
class SyncPrefs;
// The only real implementation of the SyncEngine. See that interface's
// definition for documentation of public methods.
class SyncBackendHostImpl : public SyncEngine, public InvalidationHandler {
public:
using Status = SyncStatus;
SyncBackendHostImpl(const std::string& name,
SyncClient* sync_client,
invalidation::InvalidationService* invalidator,
const base::WeakPtr<SyncPrefs>& sync_prefs,
const base::FilePath& sync_data_folder);
~SyncBackendHostImpl() override;
// SyncEngine implementation.
void Initialize(InitParams params) override;
void TriggerRefresh(const ModelTypeSet& types) override;
void UpdateCredentials(const SyncCredentials& credentials) override;
void StartConfiguration() override;
void StartSyncingWithServer() override;
void SetEncryptionPassphrase(const std::string& passphrase,
bool is_explicit) override;
void SetDecryptionPassphrase(const std::string& passphrase) override;
void StopSyncingForShutdown() override;
void Shutdown(ShutdownReason reason) override;
void ConfigureDataTypes(ConfigureParams params) override;
void RegisterDirectoryDataType(ModelType type, ModelSafeGroup group) override;
void UnregisterDirectoryDataType(ModelType type) override;
void ActivateDirectoryDataType(ModelType type,
ModelSafeGroup group,
ChangeProcessor* change_processor) override;
void DeactivateDirectoryDataType(ModelType type) override;
void ActivateNonBlockingDataType(ModelType type,
std::unique_ptr<ActivationContext>) override;
void DeactivateNonBlockingDataType(ModelType type) override;
void EnableEncryptEverything() override;
UserShare* GetUserShare() const override;
Status GetDetailedStatus() override;
bool HasUnsyncedItems() const override;
bool IsCryptographerReady(const BaseTransaction* trans) const override;
void GetModelSafeRoutingInfo(ModelSafeRoutingInfo* out) const override;
void FlushDirectory() const override;
void RequestBufferedProtocolEventsAndEnableForwarding() override;
void DisableProtocolEventForwarding() override;
void EnableDirectoryTypeDebugInfoForwarding() override;
void DisableDirectoryTypeDebugInfoForwarding() override;
void RefreshTypesForTest(ModelTypeSet types) override;
void ClearServerData(const base::Closure& callback) override;
void OnCookieJarChanged(bool account_mismatch,
bool empty_jar,
const base::Closure& callback) override;
// InvalidationHandler implementation.
void OnInvalidatorStateChange(InvalidatorState state) override;
void OnIncomingInvalidation(
const ObjectIdInvalidationMap& invalidation_map) override;
std::string GetOwnerName() const override;
protected:
// The types and functions below are protected so that test
// subclasses can use them.
// Called when the syncer has finished performing a configuration.
void FinishConfigureDataTypesOnFrontendLoop(
const ModelTypeSet enabled_types,
const ModelTypeSet succeeded_configuration_types,
const ModelTypeSet failed_configuration_types,
const base::Callback<void(ModelTypeSet, ModelTypeSet)>& ready_task);
// Reports backend initialization success. Includes some objects from sync
// manager initialization to be passed back to the UI thread.
//
// |model_type_connector| is our ModelTypeConnector, which is owned because in
// production it is a proxy object to the real ModelTypeConnector.
virtual void HandleInitializationSuccessOnFrontendLoop(
ModelTypeSet initial_types,
const WeakHandle<JsBackend> js_backend,
const WeakHandle<DataTypeDebugInfoListener> debug_info_listener,
std::unique_ptr<ModelTypeConnector> model_type_connector,
const std::string& cache_guid);
// Forwards a ProtocolEvent to the host. Will not be called unless a call to
// SetForwardProtocolEvents() explicitly requested that we start forwarding
// these events.
void HandleProtocolEventOnFrontendLoop(std::unique_ptr<ProtocolEvent> event);
// Forwards a directory commit counter update to the frontend loop. Will not
// be called unless a call to EnableDirectoryTypeDebugInfoForwarding()
// explicitly requested that we start forwarding these events.
void HandleDirectoryCommitCountersUpdatedOnFrontendLoop(
ModelType type,
const CommitCounters& counters);
// Forwards a directory update counter update to the frontend loop. Will not
// be called unless a call to EnableDirectoryTypeDebugInfoForwarding()
// explicitly requested that we start forwarding these events.
void HandleDirectoryUpdateCountersUpdatedOnFrontendLoop(
ModelType type,
const UpdateCounters& counters);
// Forwards a directory status counter update to the frontend loop. Will not
// be called unless a call to EnableDirectoryTypeDebugInfoForwarding()
// explicitly requested that we start forwarding these events.
void HandleDirectoryStatusCountersUpdatedOnFrontendLoop(
ModelType type,
const StatusCounters& counters);
// Overwrites the kSyncInvalidationVersions preference with the most recent
// set of invalidation versions for each type.
void UpdateInvalidationVersions(
const std::map<ModelType, int64_t>& invalidation_versions);
SyncEngineHost* host() { return host_; }
private:
friend class SyncBackendHostCore;
// Checks if we have received a notice to turn on experimental datatypes
// (via the nigori node) and informs the frontend if that is the case.
// Note: it is illegal to call this before the backend is initialized.
void AddExperimentalTypes();
// Handles backend initialization failure.
void HandleInitializationFailureOnFrontendLoop();
// Called from Core::OnSyncCycleCompleted to handle updating frontend
// thread components.
void HandleSyncCycleCompletedOnFrontendLoop(
const SyncCycleSnapshot& snapshot);
// Called when the syncer failed to perform a configuration and will
// eventually retry. FinishingConfigurationOnFrontendLoop(..) will be called
// on successful completion.
void RetryConfigurationOnFrontendLoop(const base::Closure& retry_callback);
// For convenience, checks if initialization state is INITIALIZED.
bool initialized() const { return initialized_; }
// Let the front end handle the actionable error event.
void HandleActionableErrorEventOnFrontendLoop(
const SyncProtocolError& sync_error);
// Handle a migration request.
void HandleMigrationRequestedOnFrontendLoop(const ModelTypeSet types);
// Dispatched to from OnConnectionStatusChange to handle updating
// frontend UI components.
void HandleConnectionStatusChangeOnFrontendLoop(ConnectionStatus status);
void ClearServerDataDoneOnFrontendLoop(
const base::Closure& frontend_callback);
void OnCookieJarChangedDoneOnFrontendLoop(const base::Closure& callback);
SyncClient* const sync_client_;
// The task runner where all the sync engine operations happen.
scoped_refptr<base::SingleThreadTaskRunner> sync_task_runner_;
// Name used for debugging (set from profile_->GetDebugName()).
const std::string name_;
// Our core, which communicates directly to the syncapi. Use refptr instead
// of WeakHandle because |core_| is created on UI loop but released on
// sync loop.
scoped_refptr<SyncBackendHostCore> core_;
// A handle referencing the main interface for non-blocking sync types. This
// object is owned because in production code it is a proxy object.
std::unique_ptr<ModelTypeConnector> model_type_connector_;
bool initialized_ = false;
const base::WeakPtr<SyncPrefs> sync_prefs_;
// The host which we serve (and are owned by). Set in Initialize() and nulled
// out in StopSyncingForShutdown().
SyncEngineHost* host_ = nullptr;
// A pointer to the registrar; owned by |core_|.
SyncBackendRegistrar* registrar_ = nullptr;
invalidation::InvalidationService* invalidator_;
bool invalidation_handler_registered_ = false;
// Checks that we're on the same thread this was constructed on (UI thread).
base::ThreadChecker thread_checker_;
base::WeakPtrFactory<SyncBackendHostImpl> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(SyncBackendHostImpl);
};
} // namespace syncer
#endif // COMPONENTS_SYNC_DRIVER_GLUE_SYNC_BACKEND_HOST_IMPL_H_