| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file contains the GLES2Decoder class. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ |
| |
| #include <stdint.h> |
| |
| #include <string> |
| #include <vector> |
| |
| #include "base/callback_forward.h" |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/time/time.h" |
| #include "build/build_config.h" |
| #include "gpu/command_buffer/common/capabilities.h" |
| #include "gpu/command_buffer/common/command_buffer_id.h" |
| #include "gpu/command_buffer/common/constants.h" |
| #include "gpu/command_buffer/service/common_decoder.h" |
| #include "gpu/gpu_export.h" |
| |
| namespace gl { |
| class GLContext; |
| class GLSurface; |
| } |
| |
| namespace gfx { |
| class Size; |
| } |
| |
| namespace gpu { |
| |
| struct Mailbox; |
| struct SyncToken; |
| |
| namespace gles2 { |
| |
| class ContextGroup; |
| class ErrorState; |
| class FeatureInfo; |
| class FramebufferManager; |
| class GLES2Util; |
| class ImageManager; |
| class Logger; |
| class QueryManager; |
| class ShaderTranslatorInterface; |
| class Texture; |
| class TransformFeedbackManager; |
| class VertexArrayManager; |
| struct ContextCreationAttribHelper; |
| struct ContextState; |
| |
| struct DisallowedFeatures { |
| DisallowedFeatures() {} |
| |
| void AllowExtensions() { |
| chromium_color_buffer_float_rgba = false; |
| chromium_color_buffer_float_rgb = false; |
| ext_color_buffer_float = false; |
| ext_color_buffer_half_float = false; |
| oes_texture_float_linear = false; |
| oes_texture_half_float_linear = false; |
| } |
| |
| bool gpu_memory_manager = false; |
| bool npot_support = false; |
| bool chromium_color_buffer_float_rgba = false; |
| bool chromium_color_buffer_float_rgb = false; |
| bool ext_color_buffer_float = false; |
| bool ext_color_buffer_half_float = false; |
| bool oes_texture_float_linear = false; |
| bool oes_texture_half_float_linear = false; |
| }; |
| |
| class GPU_EXPORT GLES2DecoderClient { |
| public: |
| virtual ~GLES2DecoderClient() {} |
| |
| // Prints a message (error/warning) to the console. |
| virtual void OnConsoleMessage(int32_t id, const std::string& message) = 0; |
| |
| // Cache a newly linked shader. |
| virtual void CacheShader(const std::string& key, |
| const std::string& shader) = 0; |
| |
| // Called when the decoder releases a fence sync. Allows the client to |
| // reschedule waiting decoders. |
| virtual void OnFenceSyncRelease(uint64_t release) = 0; |
| |
| // Called when the decoder needs to wait on a sync token. If the wait is valid |
| // (fence sync is not released yet), the client must unschedule the command |
| // buffer and return true. The client is responsible for rescheduling the |
| // command buffer when the fence is released. If the wait is a noop (fence is |
| // already released) or invalid, the client must leave the command buffer |
| // scheduled, and return false. |
| virtual bool OnWaitSyncToken(const gpu::SyncToken&) = 0; |
| |
| // Called when the decoder needs to be descheduled while waiting for a fence |
| // completion. The client is responsible for descheduling the command buffer |
| // before returning, and then calling PerformPollingWork periodically to test |
| // for the fence completion and possibly reschedule. |
| virtual void OnDescheduleUntilFinished() = 0; |
| |
| // Called from PerformPollingWork when the decoder needs to be rescheduled |
| // because the fence completed. |
| virtual void OnRescheduleAfterFinished() = 0; |
| }; |
| |
| // This class implements the AsyncAPIInterface interface, decoding GLES2 |
| // commands and calling GL. |
| class GPU_EXPORT GLES2Decoder : public CommonDecoder, |
| NON_EXPORTED_BASE(public AsyncAPIInterface) { |
| public: |
| typedef error::Error Error; |
| |
| // The default stencil mask, which has all bits set. This really should be a |
| // GLuint, but we can't #include gl_bindings.h in this file without causing |
| // macro redefinitions. |
| static const unsigned int kDefaultStencilMask; |
| |
| // Creates a decoder. |
| static GLES2Decoder* Create(GLES2DecoderClient* client, |
| CommandBufferServiceBase* command_buffer_service, |
| ContextGroup* group); |
| |
| ~GLES2Decoder() override; |
| |
| bool initialized() const { |
| return initialized_; |
| } |
| |
| void set_initialized() { |
| initialized_ = true; |
| } |
| |
| bool debug() const { |
| return debug_; |
| } |
| |
| // Set to true to call glGetError after every command. |
| void set_debug(bool debug) { |
| debug_ = debug; |
| } |
| |
| bool log_commands() const { |
| return log_commands_; |
| } |
| |
| // Set to true to LOG every command. |
| void set_log_commands(bool log_commands) { |
| log_commands_ = log_commands; |
| } |
| |
| virtual base::WeakPtr<GLES2Decoder> AsWeakPtr() = 0; |
| |
| // Initializes the graphics context. Can create an offscreen |
| // decoder with a frame buffer that can be referenced from the parent. |
| // Takes ownership of GLContext. |
| // Parameters: |
| // surface: the GL surface to render to. |
| // context: the GL context to render to. |
| // offscreen: whether to make the context offscreen or not. When FBO 0 is |
| // bound, offscreen contexts render to an internal buffer, onscreen ones |
| // to the surface. |
| // offscreen_size: the size if the GL context is offscreen. |
| // Returns: |
| // true if successful. |
| virtual bool Initialize(const scoped_refptr<gl::GLSurface>& surface, |
| const scoped_refptr<gl::GLContext>& context, |
| bool offscreen, |
| const DisallowedFeatures& disallowed_features, |
| const ContextCreationAttribHelper& attrib_helper) = 0; |
| |
| // Destroys the graphics context. |
| virtual void Destroy(bool have_context) = 0; |
| |
| // Set the surface associated with the default FBO. |
| virtual void SetSurface(const scoped_refptr<gl::GLSurface>& surface) = 0; |
| // Releases the surface associated with the GL context. |
| // The decoder should not be used until a new surface is set. |
| virtual void ReleaseSurface() = 0; |
| |
| virtual void TakeFrontBuffer(const Mailbox& mailbox) = 0; |
| virtual void ReturnFrontBuffer(const Mailbox& mailbox, bool is_lost) = 0; |
| |
| // Resize an offscreen frame buffer. |
| virtual bool ResizeOffscreenFramebuffer(const gfx::Size& size) = 0; |
| |
| // Make this decoder's GL context current. |
| virtual bool MakeCurrent() = 0; |
| |
| // Gets the GLES2 Util which holds info. |
| virtual GLES2Util* GetGLES2Util() = 0; |
| |
| // Gets the associated GLContext. |
| virtual gl::GLContext* GetGLContext() = 0; |
| |
| // Gets the associated ContextGroup |
| virtual ContextGroup* GetContextGroup() = 0; |
| virtual const FeatureInfo* GetFeatureInfo() const = 0; |
| |
| virtual Capabilities GetCapabilities() = 0; |
| |
| // Restores all of the decoder GL state. |
| virtual void RestoreState(const ContextState* prev_state) = 0; |
| |
| // Restore States. |
| virtual void RestoreActiveTexture() const = 0; |
| virtual void RestoreAllTextureUnitAndSamplerBindings( |
| const ContextState* prev_state) const = 0; |
| virtual void RestoreActiveTextureUnitBinding(unsigned int target) const = 0; |
| virtual void RestoreBufferBinding(unsigned int target) = 0; |
| virtual void RestoreBufferBindings() const = 0; |
| virtual void RestoreFramebufferBindings() const = 0; |
| virtual void RestoreRenderbufferBindings() = 0; |
| virtual void RestoreGlobalState() const = 0; |
| virtual void RestoreProgramBindings() const = 0; |
| virtual void RestoreTextureState(unsigned service_id) const = 0; |
| virtual void RestoreTextureUnitBindings(unsigned unit) const = 0; |
| virtual void RestoreVertexAttribArray(unsigned index) = 0; |
| virtual void RestoreAllExternalTextureBindingsIfNeeded() = 0; |
| |
| virtual void ClearAllAttributes() const = 0; |
| virtual void RestoreAllAttributes() const = 0; |
| |
| virtual void SetIgnoreCachedStateForTest(bool ignore) = 0; |
| virtual void SetForceShaderNameHashingForTest(bool force) = 0; |
| virtual uint32_t GetAndClearBackbufferClearBitsForTest(); |
| virtual size_t GetSavedBackTextureCountForTest() = 0; |
| virtual size_t GetCreatedBackTextureCountForTest() = 0; |
| |
| // Gets the QueryManager for this context. |
| virtual QueryManager* GetQueryManager() = 0; |
| |
| // Gets the FramebufferManager for this context. |
| virtual FramebufferManager* GetFramebufferManager() = 0; |
| |
| // Gets the TransformFeedbackManager for this context. |
| virtual TransformFeedbackManager* GetTransformFeedbackManager() = 0; |
| |
| // Gets the VertexArrayManager for this context. |
| virtual VertexArrayManager* GetVertexArrayManager() = 0; |
| |
| // Gets the ImageManager for this context. |
| virtual ImageManager* GetImageManagerForTest() = 0; |
| |
| // Returns false if there are no pending queries. |
| virtual bool HasPendingQueries() const = 0; |
| |
| // Process any pending queries. |
| virtual void ProcessPendingQueries(bool did_finish) = 0; |
| |
| // Returns false if there is no idle work to be made. |
| virtual bool HasMoreIdleWork() const = 0; |
| |
| // Perform any idle work that needs to be made. |
| virtual void PerformIdleWork() = 0; |
| |
| // Whether there is state that needs to be regularly polled. |
| virtual bool HasPollingWork() const = 0; |
| |
| // Perform necessary polling. |
| virtual void PerformPollingWork() = 0; |
| |
| // Get the service texture ID corresponding to a client texture ID. |
| // If no such record is found then return false. |
| virtual bool GetServiceTextureId(uint32_t client_texture_id, |
| uint32_t* service_texture_id); |
| |
| // Clears a level sub area of a 2D texture. |
| // Returns false if a GL error should be generated. |
| virtual bool ClearLevel(Texture* texture, |
| unsigned target, |
| int level, |
| unsigned format, |
| unsigned type, |
| int xoffset, |
| int yoffset, |
| int width, |
| int height) = 0; |
| |
| // Clears a level sub area of a compressed 2D texture. |
| // Returns false if a GL error should be generated. |
| virtual bool ClearCompressedTextureLevel(Texture* texture, |
| unsigned target, |
| int level, |
| unsigned format, |
| int width, |
| int height) = 0; |
| |
| // Indicates whether a given internal format is one for a compressed |
| // texture. |
| virtual bool IsCompressedTextureFormat(unsigned format) = 0; |
| |
| // Clears a level of a 3D texture. |
| // Returns false if a GL error should be generated. |
| virtual bool ClearLevel3D(Texture* texture, |
| unsigned target, |
| int level, |
| unsigned format, |
| unsigned type, |
| int width, |
| int height, |
| int depth) = 0; |
| |
| virtual ErrorState* GetErrorState() = 0; |
| |
| virtual void WaitForReadPixels(base::Closure callback) = 0; |
| |
| // Returns true if the context was lost either by GL_ARB_robustness, forced |
| // context loss or command buffer parse error. |
| virtual bool WasContextLost() const = 0; |
| |
| // Returns true if the context was lost specifically by GL_ARB_robustness. |
| virtual bool WasContextLostByRobustnessExtension() const = 0; |
| |
| // Lose this context. |
| virtual void MarkContextLost(error::ContextLostReason reason) = 0; |
| |
| virtual Logger* GetLogger() = 0; |
| |
| void BeginDecoding() override; |
| void EndDecoding() override; |
| |
| virtual const ContextState* GetContextState() = 0; |
| virtual scoped_refptr<ShaderTranslatorInterface> GetTranslator( |
| unsigned int type) = 0; |
| |
| protected: |
| explicit GLES2Decoder(CommandBufferServiceBase* command_buffer_service); |
| |
| base::StringPiece GetLogPrefix() override; |
| |
| private: |
| bool initialized_; |
| bool debug_; |
| bool log_commands_; |
| DISALLOW_COPY_AND_ASSIGN(GLES2Decoder); |
| }; |
| |
| } // namespace gles2 |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ |