blob: 1b8254911bc46519d3befb0b1abe718323d6cbf6 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/service/gpu_channel.h"
#include <utility>
#if defined(OS_WIN)
#include <windows.h>
#endif
#include <algorithm>
#include <deque>
#include <set>
#include <vector>
#include "base/atomicops.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "base/debug/crash_logging.h"
#include "base/debug/stack_trace.h"
#include "base/location.h"
#include "base/numerics/safe_conversions.h"
#include "base/single_thread_task_runner.h"
#include "base/stl_util.h"
#include "base/strings/string_util.h"
#include "base/synchronization/lock.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/timer/timer.h"
#include "base/trace_event/memory_dump_manager.h"
#include "base/trace_event/process_memory_dump.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/service/image_factory.h"
#include "gpu/command_buffer/service/image_manager.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/preemption_flag.h"
#include "gpu/command_buffer/service/scheduler.h"
#include "gpu/config/gpu_crash_keys.h"
#include "gpu/ipc/common/gpu_messages.h"
#include "gpu/ipc/service/gpu_channel_manager.h"
#include "gpu/ipc/service/gpu_channel_manager_delegate.h"
#include "gpu/ipc/service/gpu_memory_buffer_factory.h"
#include "ipc/ipc_channel.h"
#include "ipc/message_filter.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_image_shared_memory.h"
#include "ui/gl/gl_surface.h"
namespace gpu {
namespace {
// Number of milliseconds between successive vsync. Many GL commands block
// on vsync, so thresholds for preemption should be multiples of this.
const int64_t kVsyncIntervalMs = 17;
// Amount of time that we will wait for an IPC to be processed before
// preempting. After a preemption, we must wait this long before triggering
// another preemption.
const int64_t kPreemptWaitTimeMs = 2 * kVsyncIntervalMs;
// Once we trigger a preemption, the maximum duration that we will wait
// before clearing the preemption.
const int64_t kMaxPreemptTimeMs = kVsyncIntervalMs;
// Stop the preemption once the time for the longest pending IPC drops
// below this threshold.
const int64_t kStopPreemptThresholdMs = kVsyncIntervalMs;
CommandBufferId GenerateCommandBufferId(int channel_id, int32_t route_id) {
return CommandBufferId::FromUnsafeValue(
(static_cast<uint64_t>(channel_id) << 32) | route_id);
}
} // anonymous namespace
struct GpuChannelMessage {
IPC::Message message;
uint32_t order_number;
base::TimeTicks time_received;
GpuChannelMessage(const IPC::Message& msg,
uint32_t order_num,
base::TimeTicks ts)
: message(msg), order_number(order_num), time_received(ts) {}
private:
DISALLOW_COPY_AND_ASSIGN(GpuChannelMessage);
};
// This message queue counts and timestamps each message forwarded to the
// channel so that we can preempt other channels if a message takes too long to
// process. To guarantee fairness, we must wait a minimum amount of time before
// preempting and we limit the amount of time that we can preempt in one shot
// (see constants above).
class GpuChannelMessageQueue
: public base::RefCountedThreadSafe<GpuChannelMessageQueue> {
public:
GpuChannelMessageQueue(
GpuChannel* channel,
scoped_refptr<SyncPointOrderData> sync_point_order_data,
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner,
scoped_refptr<base::SingleThreadTaskRunner> io_task_runner,
scoped_refptr<PreemptionFlag> preempting_flag,
scoped_refptr<PreemptionFlag> preempted_flag);
void Destroy();
SequenceId sequence_id() const {
return sync_point_order_data_->sequence_id();
}
bool IsScheduled() const;
void SetScheduled(bool scheduled);
// Should be called before a message begins to be processed. Returns false if
// there are no messages to process.
const GpuChannelMessage* BeginMessageProcessing();
// Should be called if a message began processing but did not finish.
void PauseMessageProcessing();
// Should be called if a message is completely processed. Returns true if
// there are more messages to process.
void FinishMessageProcessing();
void PushBackMessage(const IPC::Message& message);
private:
enum PreemptionState {
// Either there's no other channel to preempt, there are no messages
// pending processing, or we just finished preempting and have to wait
// before preempting again.
IDLE,
// We are waiting kPreemptWaitTimeMs before checking if we should preempt.
WAITING,
// We can preempt whenever any IPC processing takes more than
// kPreemptWaitTimeMs.
CHECKING,
// We are currently preempting (i.e. no stub is descheduled).
PREEMPTING,
// We would like to preempt, but some stub is descheduled.
WOULD_PREEMPT_DESCHEDULED,
};
friend class base::RefCountedThreadSafe<GpuChannelMessageQueue>;
~GpuChannelMessageQueue();
void PostHandleMessageOnQueue();
void UpdatePreemptionState();
void UpdatePreemptionStateHelper();
void UpdateStateIdle();
void UpdateStateWaiting();
void UpdateStateChecking();
void UpdateStatePreempting();
void UpdateStateWouldPreemptDescheduled();
void TransitionToIdle();
void TransitionToWaiting();
void TransitionToChecking();
void TransitionToPreempting();
void TransitionToWouldPreemptDescheduled();
bool ShouldTransitionToIdle() const;
// These can be accessed from both IO and main threads and are protected by
// |channel_lock_|.
bool scheduled_ = true;
GpuChannel* channel_ = nullptr; // set to nullptr on Destroy
std::deque<std::unique_ptr<GpuChannelMessage>> channel_messages_;
bool handle_message_post_task_pending_ = false;
mutable base::Lock channel_lock_;
// The following are accessed on the IO thread only.
// No lock is necessary for preemption state because it's only accessed on the
// IO thread.
PreemptionState preemption_state_ = IDLE;
// Maximum amount of time that we can spend in PREEMPTING.
// It is reset when we transition to IDLE.
base::TimeDelta max_preemption_time_;
// This timer is used and runs tasks on the IO thread.
std::unique_ptr<base::OneShotTimer> timer_;
base::ThreadChecker io_thread_checker_;
// Keeps track of sync point related state such as message order numbers.
scoped_refptr<SyncPointOrderData> sync_point_order_data_;
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_;
scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_;
scoped_refptr<PreemptionFlag> preempting_flag_;
scoped_refptr<PreemptionFlag> preempted_flag_;
DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageQueue);
};
// This filter does the following:
// - handles the Nop message used for verifying sync tokens on the IO thread
// - forwards messages to child message filters
// - posts control and out of order messages to the main thread
// - forwards other messages to the message queue or the scheduler
class GPU_EXPORT GpuChannelMessageFilter : public IPC::MessageFilter {
public:
GpuChannelMessageFilter(
GpuChannel* gpu_channel,
Scheduler* scheduler,
scoped_refptr<GpuChannelMessageQueue> message_queue,
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner);
// Methods called on main thread.
void Destroy();
// Called when scheduler is enabled.
void AddRoute(int32_t route_id, SequenceId sequence_id);
void RemoveRoute(int32_t route_id);
// Methods called on IO thread.
// IPC::MessageFilter implementation.
void OnFilterAdded(IPC::Channel* channel) override;
void OnFilterRemoved() override;
void OnChannelConnected(int32_t peer_pid) override;
void OnChannelError() override;
void OnChannelClosing() override;
bool OnMessageReceived(const IPC::Message& message) override;
void AddChannelFilter(scoped_refptr<IPC::MessageFilter> filter);
void RemoveChannelFilter(scoped_refptr<IPC::MessageFilter> filter);
private:
~GpuChannelMessageFilter() override;
bool MessageErrorHandler(const IPC::Message& message, const char* error_msg);
IPC::Channel* ipc_channel_ = nullptr;
base::ProcessId peer_pid_ = base::kNullProcessId;
std::vector<scoped_refptr<IPC::MessageFilter>> channel_filters_;
GpuChannel* gpu_channel_ = nullptr;
// Map of route id to scheduler sequence id.
base::flat_map<int32_t, SequenceId> route_sequences_;
mutable base::Lock gpu_channel_lock_;
Scheduler* scheduler_;
scoped_refptr<GpuChannelMessageQueue> message_queue_;
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_;
// TODO(sunnyps): Remove once crbug.com/729483 has been resolved.
base::ThreadCheckerImpl io_thread_checker_;
DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageFilter);
};
GpuChannelMessageQueue::GpuChannelMessageQueue(
GpuChannel* channel,
scoped_refptr<SyncPointOrderData> sync_point_order_data,
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner,
scoped_refptr<base::SingleThreadTaskRunner> io_task_runner,
scoped_refptr<PreemptionFlag> preempting_flag,
scoped_refptr<PreemptionFlag> preempted_flag)
: channel_(channel),
max_preemption_time_(
base::TimeDelta::FromMilliseconds(kMaxPreemptTimeMs)),
timer_(new base::OneShotTimer),
sync_point_order_data_(std::move(sync_point_order_data)),
main_task_runner_(std::move(main_task_runner)),
io_task_runner_(std::move(io_task_runner)),
preempting_flag_(std::move(preempting_flag)),
preempted_flag_(std::move(preempted_flag)) {
timer_->SetTaskRunner(io_task_runner_);
io_thread_checker_.DetachFromThread();
}
GpuChannelMessageQueue::~GpuChannelMessageQueue() = default;
void GpuChannelMessageQueue::Destroy() {
// There's no need to reply to sync messages here because the channel is being
// destroyed and the client Sends will fail.
sync_point_order_data_->Destroy();
if (preempting_flag_)
preempting_flag_->Reset();
// Destroy timer on io thread.
io_task_runner_->PostTask(
FROM_HERE, base::Bind([](std::unique_ptr<base::OneShotTimer>) {},
base::Passed(&timer_)));
channel_ = nullptr;
}
bool GpuChannelMessageQueue::IsScheduled() const {
base::AutoLock lock(channel_lock_);
return scheduled_;
}
void GpuChannelMessageQueue::SetScheduled(bool scheduled) {
base::AutoLock lock(channel_lock_);
if (scheduled_ == scheduled)
return;
scheduled_ = scheduled;
if (scheduled)
PostHandleMessageOnQueue();
if (preempting_flag_) {
io_task_runner_->PostTask(
FROM_HERE,
base::Bind(&GpuChannelMessageQueue::UpdatePreemptionState, this));
}
}
void GpuChannelMessageQueue::PushBackMessage(const IPC::Message& message) {
base::AutoLock auto_lock(channel_lock_);
DCHECK(channel_);
uint32_t order_num = sync_point_order_data_->GenerateUnprocessedOrderNumber();
std::unique_ptr<GpuChannelMessage> msg(
new GpuChannelMessage(message, order_num, base::TimeTicks::Now()));
channel_messages_.push_back(std::move(msg));
bool first_message = channel_messages_.size() == 1;
if (first_message)
PostHandleMessageOnQueue();
if (preempting_flag_)
UpdatePreemptionStateHelper();
}
void GpuChannelMessageQueue::PostHandleMessageOnQueue() {
channel_lock_.AssertAcquired();
DCHECK(channel_);
DCHECK(scheduled_);
DCHECK(!channel_messages_.empty());
DCHECK(!handle_message_post_task_pending_);
handle_message_post_task_pending_ = true;
main_task_runner_->PostTask(
FROM_HERE,
base::Bind(&GpuChannel::HandleMessageOnQueue, channel_->AsWeakPtr()));
}
const GpuChannelMessage* GpuChannelMessageQueue::BeginMessageProcessing() {
base::AutoLock auto_lock(channel_lock_);
DCHECK(channel_);
DCHECK(scheduled_);
DCHECK(!channel_messages_.empty());
handle_message_post_task_pending_ = false;
// If we have been preempted by another channel, just post a task to wake up.
if (preempted_flag_ && preempted_flag_->IsSet()) {
PostHandleMessageOnQueue();
return nullptr;
}
sync_point_order_data_->BeginProcessingOrderNumber(
channel_messages_.front()->order_number);
return channel_messages_.front().get();
}
void GpuChannelMessageQueue::PauseMessageProcessing() {
base::AutoLock auto_lock(channel_lock_);
DCHECK(!channel_messages_.empty());
// If we have been preempted by another channel, just post a task to wake up.
if (scheduled_)
PostHandleMessageOnQueue();
sync_point_order_data_->PauseProcessingOrderNumber(
channel_messages_.front()->order_number);
}
void GpuChannelMessageQueue::FinishMessageProcessing() {
base::AutoLock auto_lock(channel_lock_);
DCHECK(!channel_messages_.empty());
DCHECK(scheduled_);
sync_point_order_data_->FinishProcessingOrderNumber(
channel_messages_.front()->order_number);
channel_messages_.pop_front();
if (!channel_messages_.empty())
PostHandleMessageOnQueue();
if (preempting_flag_) {
io_task_runner_->PostTask(
FROM_HERE,
base::Bind(&GpuChannelMessageQueue::UpdatePreemptionState, this));
}
}
void GpuChannelMessageQueue::UpdatePreemptionState() {
DCHECK(io_thread_checker_.CalledOnValidThread());
DCHECK(preempting_flag_);
base::AutoLock lock(channel_lock_);
if (channel_)
UpdatePreemptionStateHelper();
}
void GpuChannelMessageQueue::UpdatePreemptionStateHelper() {
DCHECK(io_thread_checker_.CalledOnValidThread());
DCHECK(preempting_flag_);
channel_lock_.AssertAcquired();
switch (preemption_state_) {
case IDLE:
UpdateStateIdle();
break;
case WAITING:
UpdateStateWaiting();
break;
case CHECKING:
UpdateStateChecking();
break;
case PREEMPTING:
UpdateStatePreempting();
break;
case WOULD_PREEMPT_DESCHEDULED:
UpdateStateWouldPreemptDescheduled();
break;
default:
NOTREACHED();
}
}
void GpuChannelMessageQueue::UpdateStateIdle() {
DCHECK(io_thread_checker_.CalledOnValidThread());
DCHECK(preempting_flag_);
channel_lock_.AssertAcquired();
DCHECK(!timer_->IsRunning());
if (!channel_messages_.empty())
TransitionToWaiting();
}
void GpuChannelMessageQueue::UpdateStateWaiting() {
DCHECK(io_thread_checker_.CalledOnValidThread());
DCHECK(preempting_flag_);
channel_lock_.AssertAcquired();
// Transition to CHECKING if timer fired.
if (!timer_->IsRunning())
TransitionToChecking();
}
void GpuChannelMessageQueue::UpdateStateChecking() {
DCHECK(io_thread_checker_.CalledOnValidThread());
DCHECK(preempting_flag_);
channel_lock_.AssertAcquired();
if (!channel_messages_.empty()) {
base::TimeTicks time_recv = channel_messages_.front()->time_received;
base::TimeDelta time_elapsed = base::TimeTicks::Now() - time_recv;
if (time_elapsed.InMilliseconds() < kPreemptWaitTimeMs) {
// Schedule another check for when the IPC may go long.
timer_->Start(
FROM_HERE,
base::TimeDelta::FromMilliseconds(kPreemptWaitTimeMs) - time_elapsed,
base::Bind(&GpuChannelMessageQueue::UpdatePreemptionState, this));
} else {
timer_->Stop();
if (!scheduled_)
TransitionToWouldPreemptDescheduled();
else
TransitionToPreempting();
}
}
}
void GpuChannelMessageQueue::UpdateStatePreempting() {
DCHECK(io_thread_checker_.CalledOnValidThread());
DCHECK(preempting_flag_);
channel_lock_.AssertAcquired();
// We should stop preempting if the timer fired or for other conditions.
if (!timer_->IsRunning() || ShouldTransitionToIdle()) {
TransitionToIdle();
} else if (!scheduled_) {
// Save the remaining preemption time before stopping the timer.
max_preemption_time_ = timer_->desired_run_time() - base::TimeTicks::Now();
timer_->Stop();
TransitionToWouldPreemptDescheduled();
}
}
void GpuChannelMessageQueue::UpdateStateWouldPreemptDescheduled() {
DCHECK(io_thread_checker_.CalledOnValidThread());
DCHECK(preempting_flag_);
channel_lock_.AssertAcquired();
DCHECK(!timer_->IsRunning());
if (ShouldTransitionToIdle()) {
TransitionToIdle();
} else if (scheduled_) {
TransitionToPreempting();
}
}
bool GpuChannelMessageQueue::ShouldTransitionToIdle() const {
DCHECK(io_thread_checker_.CalledOnValidThread());
DCHECK(preempting_flag_);
channel_lock_.AssertAcquired();
DCHECK(preemption_state_ == PREEMPTING ||
preemption_state_ == WOULD_PREEMPT_DESCHEDULED);
if (channel_messages_.empty()) {
return true;
} else {
base::TimeTicks next_tick = channel_messages_.front()->time_received;
base::TimeDelta time_elapsed = base::TimeTicks::Now() - next_tick;
if (time_elapsed.InMilliseconds() < kStopPreemptThresholdMs)
return true;
}
return false;
}
void GpuChannelMessageQueue::TransitionToIdle() {
DCHECK(io_thread_checker_.CalledOnValidThread());
DCHECK(preempting_flag_);
channel_lock_.AssertAcquired();
DCHECK(preemption_state_ == PREEMPTING ||
preemption_state_ == WOULD_PREEMPT_DESCHEDULED);
preemption_state_ = IDLE;
preempting_flag_->Reset();
max_preemption_time_ = base::TimeDelta::FromMilliseconds(kMaxPreemptTimeMs);
timer_->Stop();
TRACE_COUNTER_ID1("gpu", "GpuChannel::Preempting", this, 0);
UpdateStateIdle();
}
void GpuChannelMessageQueue::TransitionToWaiting() {
DCHECK(io_thread_checker_.CalledOnValidThread());
DCHECK(preempting_flag_);
channel_lock_.AssertAcquired();
DCHECK_EQ(preemption_state_, IDLE);
DCHECK(!timer_->IsRunning());
preemption_state_ = WAITING;
timer_->Start(
FROM_HERE, base::TimeDelta::FromMilliseconds(kPreemptWaitTimeMs),
base::Bind(&GpuChannelMessageQueue::UpdatePreemptionState, this));
}
void GpuChannelMessageQueue::TransitionToChecking() {
DCHECK(io_thread_checker_.CalledOnValidThread());
DCHECK(preempting_flag_);
channel_lock_.AssertAcquired();
DCHECK_EQ(preemption_state_, WAITING);
DCHECK(!timer_->IsRunning());
preemption_state_ = CHECKING;
UpdateStateChecking();
}
void GpuChannelMessageQueue::TransitionToPreempting() {
DCHECK(io_thread_checker_.CalledOnValidThread());
DCHECK(preempting_flag_);
channel_lock_.AssertAcquired();
DCHECK(preemption_state_ == CHECKING ||
preemption_state_ == WOULD_PREEMPT_DESCHEDULED);
DCHECK(scheduled_);
preemption_state_ = PREEMPTING;
preempting_flag_->Set();
TRACE_COUNTER_ID1("gpu", "GpuChannel::Preempting", this, 1);
DCHECK_LE(max_preemption_time_,
base::TimeDelta::FromMilliseconds(kMaxPreemptTimeMs));
timer_->Start(
FROM_HERE, max_preemption_time_,
base::Bind(&GpuChannelMessageQueue::UpdatePreemptionState, this));
}
void GpuChannelMessageQueue::TransitionToWouldPreemptDescheduled() {
DCHECK(io_thread_checker_.CalledOnValidThread());
DCHECK(preempting_flag_);
channel_lock_.AssertAcquired();
DCHECK(preemption_state_ == CHECKING || preemption_state_ == PREEMPTING);
DCHECK(!scheduled_);
preemption_state_ = WOULD_PREEMPT_DESCHEDULED;
preempting_flag_->Reset();
TRACE_COUNTER_ID1("gpu", "GpuChannel::Preempting", this, 0);
}
GpuChannelMessageFilter::GpuChannelMessageFilter(
GpuChannel* gpu_channel,
Scheduler* scheduler,
scoped_refptr<GpuChannelMessageQueue> message_queue,
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner)
: gpu_channel_(gpu_channel),
scheduler_(scheduler),
message_queue_(std::move(message_queue)),
main_task_runner_(std::move(main_task_runner)) {
io_thread_checker_.DetachFromThread();
}
GpuChannelMessageFilter::~GpuChannelMessageFilter() {
// TODO(sunnyps): Remove once crbug.com/729483 has been resolved.
base::debug::SetCrashKeyToStackTrace(crash_keys::kGpuChannelFilterTrace,
base::debug::StackTrace());
CHECK(!gpu_channel_);
}
void GpuChannelMessageFilter::Destroy() {
base::AutoLock auto_lock(gpu_channel_lock_);
gpu_channel_ = nullptr;
}
void GpuChannelMessageFilter::AddRoute(int32_t route_id,
SequenceId sequence_id) {
base::AutoLock auto_lock(gpu_channel_lock_);
DCHECK(gpu_channel_);
DCHECK(scheduler_);
route_sequences_[route_id] = sequence_id;
}
void GpuChannelMessageFilter::RemoveRoute(int32_t route_id) {
base::AutoLock auto_lock(gpu_channel_lock_);
DCHECK(gpu_channel_);
DCHECK(scheduler_);
route_sequences_.erase(route_id);
}
void GpuChannelMessageFilter::OnFilterAdded(IPC::Channel* channel) {
// TODO(sunnyps): Remove once crbug.com/729483 has been resolved.
CHECK(io_thread_checker_.CalledOnValidThread());
DCHECK(!ipc_channel_);
ipc_channel_ = channel;
for (scoped_refptr<IPC::MessageFilter>& filter : channel_filters_)
filter->OnFilterAdded(ipc_channel_);
}
void GpuChannelMessageFilter::OnFilterRemoved() {
// TODO(sunnyps): Remove once crbug.com/729483 has been resolved.
CHECK(io_thread_checker_.CalledOnValidThread());
for (scoped_refptr<IPC::MessageFilter>& filter : channel_filters_)
filter->OnFilterRemoved();
ipc_channel_ = nullptr;
peer_pid_ = base::kNullProcessId;
}
void GpuChannelMessageFilter::OnChannelConnected(int32_t peer_pid) {
// TODO(sunnyps): Remove once crbug.com/729483 has been resolved.
CHECK(io_thread_checker_.CalledOnValidThread());
DCHECK(peer_pid_ == base::kNullProcessId);
peer_pid_ = peer_pid;
for (scoped_refptr<IPC::MessageFilter>& filter : channel_filters_)
filter->OnChannelConnected(peer_pid);
}
void GpuChannelMessageFilter::OnChannelError() {
// TODO(sunnyps): Remove once crbug.com/729483 has been resolved.
CHECK(io_thread_checker_.CalledOnValidThread());
for (scoped_refptr<IPC::MessageFilter>& filter : channel_filters_)
filter->OnChannelError();
}
void GpuChannelMessageFilter::OnChannelClosing() {
// TODO(sunnyps): Remove once crbug.com/729483 has been resolved.
CHECK(io_thread_checker_.CalledOnValidThread());
for (scoped_refptr<IPC::MessageFilter>& filter : channel_filters_)
filter->OnChannelClosing();
}
void GpuChannelMessageFilter::AddChannelFilter(
scoped_refptr<IPC::MessageFilter> filter) {
// TODO(sunnyps): Remove once crbug.com/729483 has been resolved.
CHECK(io_thread_checker_.CalledOnValidThread());
channel_filters_.push_back(filter);
if (ipc_channel_)
filter->OnFilterAdded(ipc_channel_);
if (peer_pid_ != base::kNullProcessId)
filter->OnChannelConnected(peer_pid_);
}
void GpuChannelMessageFilter::RemoveChannelFilter(
scoped_refptr<IPC::MessageFilter> filter) {
// TODO(sunnyps): Remove once crbug.com/729483 has been resolved.
CHECK(io_thread_checker_.CalledOnValidThread());
if (ipc_channel_)
filter->OnFilterRemoved();
base::Erase(channel_filters_, filter);
}
bool GpuChannelMessageFilter::OnMessageReceived(const IPC::Message& message) {
DCHECK(ipc_channel_);
if (!gpu_channel_)
return MessageErrorHandler(message, "Channel destroyed");
if (message.should_unblock() || message.is_reply())
return MessageErrorHandler(message, "Unexpected message type");
if (message.type() == GpuChannelMsg_Nop::ID) {
IPC::Message* reply = IPC::SyncMessage::GenerateReply(&message);
ipc_channel_->Send(reply);
return true;
}
for (scoped_refptr<IPC::MessageFilter>& filter : channel_filters_) {
if (filter->OnMessageReceived(message))
return true;
}
base::AutoLock auto_lock(gpu_channel_lock_);
if (!gpu_channel_)
return MessageErrorHandler(message, "Channel destroyed");
if (message.routing_id() == MSG_ROUTING_CONTROL ||
message.type() == GpuCommandBufferMsg_WaitForTokenInRange::ID ||
message.type() == GpuCommandBufferMsg_WaitForGetOffsetInRange::ID) {
// It's OK to post task that may never run even for sync messages, because
// if the channel is destroyed, the client Send will fail.
main_task_runner_->PostTask(FROM_HERE,
base::Bind(&GpuChannel::HandleOutOfOrderMessage,
gpu_channel_->AsWeakPtr(), message));
} else if (scheduler_) {
SequenceId sequence_id = route_sequences_[message.routing_id()];
if (sequence_id.is_null())
return MessageErrorHandler(message, "Invalid route");
std::vector<SyncToken> sync_token_fences;
if (message.type() == GpuCommandBufferMsg_AsyncFlush::ID) {
GpuCommandBufferMsg_AsyncFlush::Param params;
if (!GpuCommandBufferMsg_AsyncFlush::Read(&message, &params))
return MessageErrorHandler(message, "Invalid flush message");
sync_token_fences = std::get<3>(params);
}
scheduler_->ScheduleTask(sequence_id,
base::BindOnce(&GpuChannel::HandleMessage,
gpu_channel_->AsWeakPtr(), message),
sync_token_fences);
} else {
// Message queue takes care of PostTask.
message_queue_->PushBackMessage(message);
}
return true;
}
bool GpuChannelMessageFilter::MessageErrorHandler(const IPC::Message& message,
const char* error_msg) {
DLOG(ERROR) << error_msg;
if (message.is_sync()) {
IPC::Message* reply = IPC::SyncMessage::GenerateReply(&message);
reply->set_reply_error();
ipc_channel_->Send(reply);
}
return true;
}
// Definitions for constructor and destructor of this interface are needed to
// avoid MSVC LNK2019.
FilteredSender::FilteredSender() = default;
FilteredSender::~FilteredSender() = default;
SyncChannelFilteredSender::SyncChannelFilteredSender(
IPC::ChannelHandle channel_handle,
IPC::Listener* listener,
scoped_refptr<base::SingleThreadTaskRunner> ipc_task_runner,
base::WaitableEvent* shutdown_event)
: channel_(IPC::SyncChannel::Create(channel_handle,
IPC::Channel::MODE_SERVER,
listener,
ipc_task_runner,
false,
shutdown_event)) {}
SyncChannelFilteredSender::~SyncChannelFilteredSender() = default;
bool SyncChannelFilteredSender::Send(IPC::Message* msg) {
return channel_->Send(msg);
}
void SyncChannelFilteredSender::AddFilter(IPC::MessageFilter* filter) {
channel_->AddFilter(filter);
}
void SyncChannelFilteredSender::RemoveFilter(IPC::MessageFilter* filter) {
channel_->RemoveFilter(filter);
}
GpuChannel::GpuChannel(
GpuChannelManager* gpu_channel_manager,
Scheduler* scheduler,
SyncPointManager* sync_point_manager,
scoped_refptr<gl::GLShareGroup> share_group,
scoped_refptr<PreemptionFlag> preempting_flag,
scoped_refptr<PreemptionFlag> preempted_flag,
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
scoped_refptr<base::SingleThreadTaskRunner> io_task_runner,
int32_t client_id,
uint64_t client_tracing_id,
bool is_gpu_host)
: gpu_channel_manager_(gpu_channel_manager),
scheduler_(scheduler),
sync_point_manager_(sync_point_manager),
preempting_flag_(preempting_flag),
preempted_flag_(preempted_flag),
client_id_(client_id),
client_tracing_id_(client_tracing_id),
task_runner_(task_runner),
io_task_runner_(io_task_runner),
share_group_(share_group),
image_manager_(new gles2::ImageManager()),
is_gpu_host_(is_gpu_host),
weak_factory_(this) {
DCHECK(gpu_channel_manager_);
DCHECK(client_id_);
if (!scheduler_) {
message_queue_ = new GpuChannelMessageQueue(
this, sync_point_manager->CreateSyncPointOrderData(), task_runner,
io_task_runner, preempting_flag, preempted_flag);
}
filter_ =
new GpuChannelMessageFilter(this, scheduler, message_queue_, task_runner);
}
GpuChannel::~GpuChannel() {
// Clear stubs first because of dependencies.
stubs_.clear();
// Destroy filter first so that no message queue gets no more messages.
filter_->Destroy();
if (scheduler_) {
for (const auto& kv : stream_sequences_)
scheduler_->DestroySequence(kv.second);
} else {
message_queue_->Destroy();
}
DCHECK(!preempting_flag_ || !preempting_flag_->IsSet());
}
void GpuChannel::Init(std::unique_ptr<FilteredSender> channel) {
channel_ = std::move(channel);
channel_->AddFilter(filter_.get());
}
void GpuChannel::SetUnhandledMessageListener(IPC::Listener* listener) {
unhandled_message_listener_ = listener;
}
base::WeakPtr<GpuChannel> GpuChannel::AsWeakPtr() {
return weak_factory_.GetWeakPtr();
}
base::ProcessId GpuChannel::GetClientPID() const {
DCHECK_NE(peer_pid_, base::kNullProcessId);
return peer_pid_;
}
bool GpuChannel::OnMessageReceived(const IPC::Message& msg) {
// All messages should be pushed to channel_messages_ and handled separately.
NOTREACHED();
return false;
}
void GpuChannel::OnChannelConnected(int32_t peer_pid) {
peer_pid_ = peer_pid;
}
void GpuChannel::OnChannelError() {
gpu_channel_manager_->RemoveChannel(client_id_);
}
bool GpuChannel::Send(IPC::Message* message) {
// The GPU process must never send a synchronous IPC message to the renderer
// process. This could result in deadlock.
DCHECK(!message->is_sync());
DVLOG(1) << "sending message @" << message << " on channel @" << this
<< " with type " << message->type();
if (!channel_) {
delete message;
return false;
}
return channel_->Send(message);
}
void GpuChannel::OnCommandBufferScheduled(GpuCommandBufferStub* stub) {
if (scheduler_) {
scheduler_->EnableSequence(stub->sequence_id());
} else {
message_queue_->SetScheduled(true);
}
}
void GpuChannel::OnCommandBufferDescheduled(GpuCommandBufferStub* stub) {
if (scheduler_) {
scheduler_->DisableSequence(stub->sequence_id());
} else {
message_queue_->SetScheduled(false);
}
}
GpuCommandBufferStub* GpuChannel::LookupCommandBuffer(int32_t route_id) {
auto it = stubs_.find(route_id);
if (it == stubs_.end())
return nullptr;
return it->second.get();
}
void GpuChannel::LoseAllContexts() {
gpu_channel_manager_->LoseAllContexts();
}
void GpuChannel::MarkAllContextsLost() {
for (auto& kv : stubs_)
kv.second->MarkContextLost();
}
bool GpuChannel::AddRoute(int32_t route_id,
SequenceId sequence_id,
IPC::Listener* listener) {
if (scheduler_)
filter_->AddRoute(route_id, sequence_id);
return router_.AddRoute(route_id, listener);
}
void GpuChannel::RemoveRoute(int32_t route_id) {
if (scheduler_)
filter_->RemoveRoute(route_id);
router_.RemoveRoute(route_id);
}
bool GpuChannel::OnControlMessageReceived(const IPC::Message& msg) {
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(GpuChannel, msg)
IPC_MESSAGE_HANDLER(GpuChannelMsg_CreateCommandBuffer,
OnCreateCommandBuffer)
IPC_MESSAGE_HANDLER(GpuChannelMsg_DestroyCommandBuffer,
OnDestroyCommandBuffer)
IPC_MESSAGE_HANDLER(GpuChannelMsg_GetDriverBugWorkArounds,
OnGetDriverBugWorkArounds)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
return handled;
}
void GpuChannel::HandleMessage(const IPC::Message& msg) {
int32_t routing_id = msg.routing_id();
GpuCommandBufferStub* stub = LookupCommandBuffer(routing_id);
DCHECK(!stub || stub->IsScheduled());
DVLOG(1) << "received message @" << &msg << " on channel @" << this
<< " with type " << msg.type();
HandleMessageHelper(msg);
// If we get descheduled or yield while processing a message.
if (stub && (stub->HasUnprocessedCommands() || !stub->IsScheduled())) {
DCHECK((uint32_t)GpuCommandBufferMsg_AsyncFlush::ID == msg.type() ||
(uint32_t)GpuCommandBufferMsg_WaitSyncToken::ID == msg.type());
scheduler_->ContinueTask(
stub->sequence_id(),
base::BindOnce(&GpuChannel::HandleMessage, AsWeakPtr(), msg));
}
}
void GpuChannel::HandleMessageOnQueue() {
const GpuChannelMessage* channel_msg =
message_queue_->BeginMessageProcessing();
if (!channel_msg)
return;
const IPC::Message& msg = channel_msg->message;
int32_t routing_id = msg.routing_id();
GpuCommandBufferStub* stub = LookupCommandBuffer(routing_id);
DCHECK(!stub || stub->IsScheduled());
DVLOG(1) << "received message @" << &msg << " on channel @" << this
<< " with type " << msg.type();
HandleMessageHelper(msg);
// If we get descheduled or yield while processing a message.
if (stub && (stub->HasUnprocessedCommands() || !stub->IsScheduled())) {
DCHECK((uint32_t)GpuCommandBufferMsg_AsyncFlush::ID == msg.type() ||
(uint32_t)GpuCommandBufferMsg_WaitSyncToken::ID == msg.type());
DCHECK_EQ(stub->IsScheduled(), message_queue_->IsScheduled());
message_queue_->PauseMessageProcessing();
} else {
message_queue_->FinishMessageProcessing();
}
}
void GpuChannel::HandleMessageForTesting(const IPC::Message& msg) {
// Message filter gets message first on IO thread.
filter_->OnMessageReceived(msg);
}
void GpuChannel::HandleMessageHelper(const IPC::Message& msg) {
int32_t routing_id = msg.routing_id();
bool handled = false;
if (routing_id == MSG_ROUTING_CONTROL) {
handled = OnControlMessageReceived(msg);
} else {
handled = router_.RouteMessage(msg);
}
if (!handled && unhandled_message_listener_)
handled = unhandled_message_listener_->OnMessageReceived(msg);
// Respond to sync messages even if router failed to route.
if (!handled && msg.is_sync()) {
IPC::Message* reply = IPC::SyncMessage::GenerateReply(&msg);
reply->set_reply_error();
Send(reply);
}
}
void GpuChannel::HandleOutOfOrderMessage(const IPC::Message& msg) {
HandleMessageHelper(msg);
}
#if defined(OS_ANDROID)
const GpuCommandBufferStub* GpuChannel::GetOneStub() const {
for (const auto& kv : stubs_) {
const GpuCommandBufferStub* stub = kv.second.get();
if (stub->decoder() && !stub->decoder()->WasContextLost())
return stub;
}
return nullptr;
}
#endif
void GpuChannel::OnCreateCommandBuffer(
const GPUCreateCommandBufferConfig& init_params,
int32_t route_id,
base::SharedMemoryHandle shared_state_handle,
bool* result,
gpu::Capabilities* capabilities) {
TRACE_EVENT2("gpu", "GpuChannel::OnCreateCommandBuffer", "route_id", route_id,
"offscreen", (init_params.surface_handle == kNullSurfaceHandle));
std::unique_ptr<base::SharedMemory> shared_state_shm(
new base::SharedMemory(shared_state_handle, false));
std::unique_ptr<GpuCommandBufferStub> stub =
CreateCommandBuffer(init_params, route_id, std::move(shared_state_shm));
if (stub) {
*result = true;
*capabilities = stub->decoder()->GetCapabilities();
stubs_[route_id] = std::move(stub);
} else {
*result = false;
*capabilities = gpu::Capabilities();
}
}
std::unique_ptr<GpuCommandBufferStub> GpuChannel::CreateCommandBuffer(
const GPUCreateCommandBufferConfig& init_params,
int32_t route_id,
std::unique_ptr<base::SharedMemory> shared_state_shm) {
if (init_params.surface_handle != kNullSurfaceHandle && !is_gpu_host_) {
DLOG(ERROR) << "GpuChannel::CreateCommandBuffer(): attempt to create a "
"view context on a non-privileged channel";
return nullptr;
}
int32_t share_group_id = init_params.share_group_id;
GpuCommandBufferStub* share_group = LookupCommandBuffer(share_group_id);
if (!share_group && share_group_id != MSG_ROUTING_NONE) {
DLOG(ERROR) << "GpuChannel::CreateCommandBuffer(): invalid share group id";
return nullptr;
}
int32_t stream_id = init_params.stream_id;
if (share_group && stream_id != share_group->stream_id()) {
DLOG(ERROR) << "GpuChannel::CreateCommandBuffer(): stream id does not "
"match share group stream id";
return nullptr;
}
SchedulingPriority stream_priority = init_params.stream_priority;
if (stream_priority <= SchedulingPriority::kHigh && !is_gpu_host_) {
DLOG(ERROR) << "GpuChannel::CreateCommandBuffer(): high priority stream "
"not allowed on a non-privileged channel";
return nullptr;
}
if (share_group && !share_group->decoder()) {
// This should catch test errors where we did not Initialize the
// share_group's CommandBuffer.
DLOG(ERROR) << "GpuChannel::CreateCommandBuffer(): shared context was "
"not initialized";
return nullptr;
}
if (share_group && share_group->decoder()->WasContextLost()) {
DLOG(ERROR) << "GpuChannel::CreateCommandBuffer(): shared context was "
"already lost";
return nullptr;
}
CommandBufferId command_buffer_id =
GenerateCommandBufferId(client_id_, route_id);
SequenceId sequence_id;
if (scheduler_) {
sequence_id = stream_sequences_[stream_id];
if (sequence_id.is_null()) {
sequence_id = scheduler_->CreateSequence(stream_priority);
stream_sequences_[stream_id] = sequence_id;
}
} else {
sequence_id = message_queue_->sequence_id();
}
std::unique_ptr<GpuCommandBufferStub> stub(GpuCommandBufferStub::Create(
this, share_group, init_params, command_buffer_id, sequence_id, stream_id,
route_id, std::move(shared_state_shm)));
if (!AddRoute(route_id, sequence_id, stub.get())) {
DLOG(ERROR) << "GpuChannel::CreateCommandBuffer(): failed to add route";
return nullptr;
}
return stub;
}
void GpuChannel::OnDestroyCommandBuffer(int32_t route_id) {
TRACE_EVENT1("gpu", "GpuChannel::OnDestroyCommandBuffer", "route_id",
route_id);
std::unique_ptr<GpuCommandBufferStub> stub;
auto it = stubs_.find(route_id);
if (it != stubs_.end()) {
stub = std::move(it->second);
stubs_.erase(it);
}
// In case the renderer is currently blocked waiting for a sync reply from the
// stub, we need to make sure to reschedule the correct stream here.
if (stub && !stub->IsScheduled()) {
// This stub won't get a chance to be scheduled so do that now.
OnCommandBufferScheduled(stub.get());
}
RemoveRoute(route_id);
}
void GpuChannel::OnGetDriverBugWorkArounds(
std::vector<std::string>* gpu_driver_bug_workarounds) {
gpu_driver_bug_workarounds->clear();
#define GPU_OP(type, name) \
if (gpu_channel_manager_->gpu_driver_bug_workarounds().name) \
gpu_driver_bug_workarounds->push_back(#name);
GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
#undef GPU_OP
}
void GpuChannel::CacheShader(const std::string& key,
const std::string& shader) {
gpu_channel_manager_->delegate()->StoreShaderToDisk(client_id_, key, shader);
}
void GpuChannel::AddFilter(IPC::MessageFilter* filter) {
io_task_runner_->PostTask(
FROM_HERE,
base::Bind(&GpuChannelMessageFilter::AddChannelFilter, filter_, filter));
}
void GpuChannel::RemoveFilter(IPC::MessageFilter* filter) {
io_task_runner_->PostTask(
FROM_HERE, base::Bind(&GpuChannelMessageFilter::RemoveChannelFilter,
filter_, filter));
}
uint64_t GpuChannel::GetMemoryUsage() {
// Collect the unique memory trackers in use by the |stubs_|.
std::set<gles2::MemoryTracker*> unique_memory_trackers;
for (auto& kv : stubs_)
unique_memory_trackers.insert(kv.second->GetMemoryTracker());
// Sum the memory usage for all unique memory trackers.
uint64_t size = 0;
for (auto* tracker : unique_memory_trackers) {
size += gpu_channel_manager()->gpu_memory_manager()->GetTrackerMemoryUsage(
tracker);
}
return size;
}
scoped_refptr<gl::GLImage> GpuChannel::CreateImageForGpuMemoryBuffer(
const gfx::GpuMemoryBufferHandle& handle,
const gfx::Size& size,
gfx::BufferFormat format,
uint32_t internalformat,
SurfaceHandle surface_handle) {
switch (handle.type) {
case gfx::SHARED_MEMORY_BUFFER: {
if (!base::IsValueInRangeForNumericType<size_t>(handle.stride))
return nullptr;
scoped_refptr<gl::GLImageSharedMemory> image(
new gl::GLImageSharedMemory(size, internalformat));
if (!image->Initialize(handle.handle, handle.id, format, handle.offset,
handle.stride)) {
return nullptr;
}
return image;
}
default: {
GpuChannelManager* manager = gpu_channel_manager();
if (!manager->gpu_memory_buffer_factory())
return nullptr;
return manager->gpu_memory_buffer_factory()
->AsImageFactory()
->CreateImageForGpuMemoryBuffer(handle, size, format, internalformat,
client_id_, surface_handle);
}
}
}
} // namespace gpu