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/*
* Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
* Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
* Copyright (C) 2008-2009 Torch Mobile, Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef BitmapImage_h
#define BitmapImage_h
#include <memory>
#include "platform/Timer.h"
#include "platform/geometry/IntSize.h"
#include "platform/graphics/Color.h"
#include "platform/graphics/FrameData.h"
#include "platform/graphics/Image.h"
#include "platform/graphics/ImageAnimationPolicy.h"
#include "platform/graphics/ImageOrientation.h"
#include "platform/graphics/ImageSource.h"
#include "platform/image-decoders/ImageAnimation.h"
#include "platform/wtf/Forward.h"
#include "third_party/skia/include/core/SkRefCnt.h"
namespace blink {
class PLATFORM_EXPORT BitmapImage final : public Image {
friend class BitmapImageTest;
friend class CrossfadeGeneratedImage;
friend class GeneratedImage;
friend class GradientGeneratedImage;
friend class GraphicsContext;
public:
static PassRefPtr<BitmapImage> Create(ImageObserver* observer = 0,
bool is_multipart = false) {
return AdoptRef(new BitmapImage(observer, is_multipart));
}
~BitmapImage() override;
bool IsBitmapImage() const override { return true; }
bool CurrentFrameHasSingleSecurityOrigin() const override;
IntSize Size() const override;
IntSize SizeRespectingOrientation() const;
bool GetHotSpot(IntPoint&) const override;
String FilenameExtension() const override;
SizeAvailability SetData(RefPtr<SharedBuffer> data,
bool all_data_received) override;
SizeAvailability DataChanged(bool all_data_received) override;
bool IsAllDataReceived() const { return all_data_received_; }
bool HasColorProfile() const;
void ResetAnimation() override;
bool MaybeAnimated() override;
void SetAnimationPolicy(ImageAnimationPolicy policy) override {
animation_policy_ = policy;
}
ImageAnimationPolicy AnimationPolicy() override { return animation_policy_; }
void AdvanceTime(double delta_time_in_seconds) override;
sk_sp<SkImage> ImageForCurrentFrame() override;
PassRefPtr<Image> ImageForDefaultFrame() override;
bool CurrentFrameKnownToBeOpaque(MetadataMode = kUseCurrentMetadata) override;
bool CurrentFrameIsComplete() override;
bool CurrentFrameIsLazyDecoded() override;
size_t FrameCount() override;
ImageOrientation CurrentFrameOrientation();
// Construct a BitmapImage with the given orientation.
static PassRefPtr<BitmapImage> CreateWithOrientationForTesting(
const SkBitmap&,
ImageOrientation);
// Advance the image animation by one frame.
void AdvanceAnimationForTesting() override { InternalAdvanceAnimation(); }
private:
enum RepetitionCountStatus : uint8_t {
kUnknown, // We haven't checked the source's repetition count.
kUncertain, // We have a repetition count, but it might be wrong (some GIFs
// have a count after the image data, and will report "loop
// once" until all data has been decoded).
kCertain // The repetition count is known to be correct.
};
BitmapImage(const SkBitmap&, ImageObserver* = 0);
BitmapImage(ImageObserver* = 0, bool is_multi_part = false);
void Draw(PaintCanvas*,
const PaintFlags&,
const FloatRect& dst_rect,
const FloatRect& src_rect,
RespectImageOrientationEnum,
ImageClampingMode) override;
size_t CurrentFrame() const { return current_frame_; }
sk_sp<SkImage> FrameAtIndex(size_t);
bool FrameIsCompleteAtIndex(size_t) const;
float FrameDurationAtIndex(size_t) const;
bool FrameHasAlphaAtIndex(size_t);
ImageOrientation FrameOrientationAtIndex(size_t);
sk_sp<SkImage> DecodeAndCacheFrame(size_t index);
void UpdateSize() const;
// Returns the total number of bytes allocated for all framebuffers, i.e.
// the sum of m_source.frameBytesAtIndex(...) for all frames.
size_t TotalFrameBytes();
// Called to wipe out the entire frame buffer cache and tell the image
// source to destroy everything; this is used when e.g. we want to free
// some room in the image cache.
void DestroyDecodedData() override;
PassRefPtr<SharedBuffer> Data() override;
// Notifies observers that the memory footprint has changed.
void NotifyMemoryChanged();
// Whether or not size is available yet.
bool IsSizeAvailable();
// Animation.
// We start and stop animating lazily. Animation starts when the image is
// rendered, and automatically stops once no observer wants to render the
// image.
// |imageKnownToBeComplete| should be set if the caller knows the entire image
// has been decoded.
int RepetitionCount(bool image_known_to_be_complete);
bool ShouldAnimate();
void StartAnimation(CatchUpAnimation = kCatchUp) override;
void StopAnimation();
void AdvanceAnimation(TimerBase*);
// Advance the animation and let the next frame get scheduled without
// catch-up logic. For large images with slow or heavily-loaded systems,
// throwing away data as we go (see destroyDecodedData()) means we can spend
// so much time re-decoding data that we are always behind. To prevent this,
// we force the next animation to skip the catch up logic.
void AdvanceAnimationWithoutCatchUp(TimerBase*);
// This function does the real work of advancing the animation. When
// skipping frames to catch up, we're in the middle of a loop trying to skip
// over a bunch of animation frames, so we should not do things like decode
// each one or notify our observers.
// Returns whether the animation was advanced.
enum AnimationAdvancement { kNormal, kSkipFramesToCatchUp };
bool InternalAdvanceAnimation(AnimationAdvancement = kNormal);
void NotifyObserversOfAnimationAdvance(TimerBase*);
ImageSource source_;
mutable IntSize size_; // The size to use for the overall image (will just
// be the size of the first image).
mutable IntSize size_respecting_orientation_;
size_t current_frame_; // The index of the current frame of animation.
Vector<FrameData, 1> frames_; // An array of the cached frames of the
// animation. We have to ref frames to pin
// them in the cache.
sk_sp<SkImage>
cached_frame_; // A cached copy of the most recently-accessed frame.
size_t cached_frame_index_; // Index of the frame that is cached.
std::unique_ptr<TaskRunnerTimer<BitmapImage>> frame_timer_;
ImageAnimationPolicy
animation_policy_; // Whether or not we can play animation.
bool animation_finished_ : 1; // Whether we've completed the entire
// animation.
bool all_data_received_ : 1; // Whether we've received all our data.
mutable bool have_size_ : 1; // Whether our |m_size| member variable has the
// final overall image size yet.
bool size_available_ : 1; // Whether we can obtain the size of the first
// image frame from ImageIO yet.
mutable bool have_frame_count_ : 1;
RepetitionCountStatus repetition_count_status_;
int repetition_count_; // How many total animation loops we should do. This
// will be cAnimationNone if this image type is
// incapable of animation.
int repetitions_complete_; // How many repetitions we've finished.
double desired_frame_start_time_; // The system time at which we hope to see
// the next call to startAnimation().
size_t frame_count_;
RefPtr<WebTaskRunner> task_runner_;
};
DEFINE_IMAGE_TYPE_CASTS(BitmapImage);
} // namespace blink
#endif