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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SHELF_VOICE_INTERACTION_OVERLAY_H_
#define ASH_SHELF_VOICE_INTERACTION_OVERLAY_H_
#include <memory>
#include "ash/ash_export.h"
#include "base/macros.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/views/animation/ink_drop_painted_layer_delegates.h"
#include "ui/views/view.h"
namespace ash {
class AppListButton;
class VoiceInteractionIconBackground;
class VoiceInteractionIcon;
class ASH_EXPORT VoiceInteractionOverlay : public views::View {
public:
explicit VoiceInteractionOverlay(AppListButton* host_view);
~VoiceInteractionOverlay() override;
void StartAnimation(bool show_icon);
void EndAnimation();
void BurstAnimation();
void WaitingAnimation();
void HideAnimation();
bool IsBursting() const {
return AnimationState::BURSTING == animation_state_;
}
bool IsWaiting() const { return AnimationState::WAITING == animation_state_; }
private:
enum class AnimationState {
// Indicates no animation is playing.
HIDDEN = 0,
// Indicates currently playing the starting animation.
STARTING,
// Indiates the current animation is in the bursting phase, which means no
// turning back.
BURSTING,
// Indicates currently playing the waiting animation.
WAITING
};
std::unique_ptr<ui::Layer> ripple_layer_;
std::unique_ptr<VoiceInteractionIcon> icon_layer_;
std::unique_ptr<VoiceInteractionIconBackground> background_layer_;
AppListButton* host_view_;
AnimationState animation_state_ = AnimationState::HIDDEN;
// Whether showing the icon animation or not.
bool show_icon_ = false;
views::CircleLayerDelegate circle_layer_delegate_;
DISALLOW_COPY_AND_ASSIGN(VoiceInteractionOverlay);
};
} // namespace ash
#endif // ASH_SHELF_VOICE_INTERACTION_OVERLAY_H_