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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
#define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
#include <stdint.h>
#include <memory>
#include <queue>
#include <string>
#include <vector>
#include "base/callback.h"
#include "base/compiler_specific.h" // for WARN_UNUSED_RESULT
#include "base/i18n/streaming_utf8_validator.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "net/base/net_export.h"
#include "net/websockets/websocket_event_interface.h"
#include "net/websockets/websocket_frame.h"
#include "net/websockets/websocket_stream.h"
#include "url/gurl.h"
namespace url {
class Origin;
} // namespace url
namespace net {
class NetLogWithSource;
class IOBuffer;
class URLRequest;
class URLRequestContext;
struct WebSocketHandshakeRequestInfo;
struct WebSocketHandshakeResponseInfo;
class WebSocketHandshakeStreamCreateHelper;
// Transport-independent implementation of WebSockets. Implements protocol
// semantics that do not depend on the underlying transport. Provides the
// interface to the content layer. Some WebSocket concepts are used here without
// definition; please see the RFC at http://tools.ietf.org/html/rfc6455 for
// clarification.
class NET_EXPORT WebSocketChannel {
public:
// The type of a WebSocketStream creator callback. Must match the signature of
// WebSocketStream::CreateAndConnectStream().
typedef base::Callback<std::unique_ptr<WebSocketStreamRequest>(
const GURL&,
std::unique_ptr<WebSocketHandshakeStreamCreateHelper>,
const url::Origin&,
const GURL&,
const std::string&,
URLRequestContext*,
const NetLogWithSource&,
std::unique_ptr<WebSocketStream::ConnectDelegate>)>
WebSocketStreamRequestCreationCallback;
// Methods which return a value of type ChannelState may delete |this|. If the
// return value is CHANNEL_DELETED, then the caller must return without making
// any further access to member variables or methods.
using ChannelState = WebSocketEventInterface::ChannelState;
// Creates a new WebSocketChannel in an idle state.
// SendAddChannelRequest() must be called immediately afterwards to start the
// connection process.
WebSocketChannel(std::unique_ptr<WebSocketEventInterface> event_interface,
URLRequestContext* url_request_context);
virtual ~WebSocketChannel();
// Starts the connection process.
void SendAddChannelRequest(
const GURL& socket_url,
const std::vector<std::string>& requested_protocols,
const url::Origin& origin,
const GURL& first_party_for_cookies,
const std::string& additional_headers);
// Sends a data frame to the remote side. It is the responsibility of the
// caller to ensure that they have sufficient send quota to send this data,
// otherwise the connection will be closed without sending. |fin| indicates
// the last frame in a message, equivalent to "FIN" as specified in section
// 5.2 of RFC6455. |buffer->data()| is the "Payload Data". If |op_code| is
// kOpCodeText, or it is kOpCodeContinuation and the type the message is
// Text, then |buffer->data()| must be a chunk of a valid UTF-8 message,
// however there is no requirement for |buffer->data()| to be split on
// character boundaries. Calling SendFrame may result in synchronous calls to
// |event_interface_| which may result in this object being deleted. In that
// case, the return value will be CHANNEL_DELETED.
ChannelState SendFrame(bool fin,
WebSocketFrameHeader::OpCode op_code,
scoped_refptr<IOBuffer> buffer,
size_t buffer_size);
// Sends |quota| units of flow control to the remote side. If the underlying
// transport has a concept of |quota|, then it permits the remote server to
// send up to |quota| units of data.
//
// Calling this function may result in synchronous calls to |event_interface_|
// which may result in this object being deleted. In that case, the return
// value will be CHANNEL_DELETED.
ChannelState SendFlowControl(int64_t quota) WARN_UNUSED_RESULT;
// Starts the closing handshake for a client-initiated shutdown of the
// connection. There is no API to close the connection without a closing
// handshake, but destroying the WebSocketChannel object while connected will
// effectively do that. |code| must be in the range 1000-4999. |reason| should
// be a valid UTF-8 string or empty.
//
// Calling this function may result in synchronous calls to |event_interface_|
// which may result in this object being deleted. In that case, the return
// value will be CHANNEL_DELETED.
ChannelState StartClosingHandshake(uint16_t code, const std::string& reason)
WARN_UNUSED_RESULT;
// Returns the current send quota. This value is unsafe to use outside of the
// browser IO thread because it changes asynchronously. The value is only
// valid for the execution of the current Task or until SendFrame() is called,
// whichever happens sooner.
int current_send_quota() const { return current_send_quota_; }
// Starts the connection process, using a specified creator callback rather
// than the default. This is exposed for testing.
void SendAddChannelRequestForTesting(
const GURL& socket_url,
const std::vector<std::string>& requested_protocols,
const url::Origin& origin,
const GURL& first_party_for_cookies,
const std::string& additional_headers,
const WebSocketStreamRequestCreationCallback& callback);
// The default timout for the closing handshake is a sensible value (see
// kClosingHandshakeTimeoutSeconds in websocket_channel.cc). However, we can
// set it to a very small value for testing purposes.
void SetClosingHandshakeTimeoutForTesting(base::TimeDelta delay);
// The default timout for the underlying connection close is a sensible value
// (see kUnderlyingConnectionCloseTimeoutSeconds in websocket_channel.cc).
// However, we can set it to a very small value for testing purposes.
void SetUnderlyingConnectionCloseTimeoutForTesting(base::TimeDelta delay);
// Called when the stream starts the WebSocket Opening Handshake.
// This method is public for testing.
void OnStartOpeningHandshake(
std::unique_ptr<WebSocketHandshakeRequestInfo> request);
// Called when the stream ends the WebSocket Opening Handshake.
// This method is public for testing.
void OnFinishOpeningHandshake(
std::unique_ptr<WebSocketHandshakeResponseInfo> response);
private:
class HandshakeNotificationSender;
// The Windows implementation of std::queue requires that this declaration be
// visible in the header.
class PendingReceivedFrame {
public:
PendingReceivedFrame(bool final,
WebSocketFrameHeader::OpCode opcode,
scoped_refptr<IOBuffer> data,
uint64_t offset,
uint64_t size);
PendingReceivedFrame(const PendingReceivedFrame& other);
~PendingReceivedFrame();
bool final() const { return final_; }
WebSocketFrameHeader::OpCode opcode() const { return opcode_; }
// ResetOpcode() to Continuation.
void ResetOpcode();
const scoped_refptr<IOBuffer>& data() const { return data_; }
uint64_t offset() const { return offset_; }
uint64_t size() const { return size_; }
// Increase |offset_| by |bytes|.
void DidConsume(uint64_t bytes);
// This object needs to be copyable and assignable, since it will be placed
// in a std::queue. The compiler-generated copy constructor and assignment
// operator will do the right thing.
private:
bool final_;
WebSocketFrameHeader::OpCode opcode_;
scoped_refptr<IOBuffer> data_;
// Where to start reading from data_. Everything prior to offset_ has
// already been sent to the browser.
uint64_t offset_;
// The size of data_.
uint64_t size_;
};
// The object passes through a linear progression of states from
// FRESHLY_CONSTRUCTED to CLOSED, except that the SEND_CLOSED and RECV_CLOSED
// states may be skipped in case of error.
enum State {
FRESHLY_CONSTRUCTED,
CONNECTING,
CONNECTED,
SEND_CLOSED, // A Close frame has been sent but not received.
RECV_CLOSED, // Used briefly between receiving a Close frame and sending
// the response. Once the response is sent, the state changes
// to CLOSED.
CLOSE_WAIT, // The Closing Handshake has completed, but the remote server
// has not yet closed the connection.
CLOSED, // The Closing Handshake has completed and the connection
// has been closed; or the connection is failed.
};
// Implementation of WebSocketStream::ConnectDelegate for
// WebSocketChannel. WebSocketChannel does not inherit from
// WebSocketStream::ConnectDelegate directly to avoid cluttering the public
// interface with the implementation of those methods, and because the
// lifetime of a WebSocketChannel is longer than the lifetime of the
// connection process.
class ConnectDelegate;
// Starts the connection process, using the supplied stream request creation
// callback.
void SendAddChannelRequestWithSuppliedCallback(
const GURL& socket_url,
const std::vector<std::string>& requested_protocols,
const url::Origin& origin,
const GURL& first_party_for_cookies,
const std::string& additional_headers,
const WebSocketStreamRequestCreationCallback& callback);
// Called when a URLRequest is created for handshaking.
void OnCreateURLRequest(URLRequest* request);
// Success callback from WebSocketStream::CreateAndConnectStream(). Reports
// success to the event interface. May delete |this|.
void OnConnectSuccess(std::unique_ptr<WebSocketStream> stream);
// Failure callback from WebSocketStream::CreateAndConnectStream(). Reports
// failure to the event interface. May delete |this|.
void OnConnectFailure(const std::string& message);
// SSL certificate error callback from
// WebSocketStream::CreateAndConnectStream(). Forwards the request to the
// event interface.
void OnSSLCertificateError(
std::unique_ptr<WebSocketEventInterface::SSLErrorCallbacks>
ssl_error_callbacks,
const SSLInfo& ssl_info,
bool fatal);
// Posts a task that sends pending notifications relating WebSocket Opening
// Handshake to the renderer.
void ScheduleOpeningHandshakeNotification();
// Sets |state_| to |new_state| and updates UMA if necessary.
void SetState(State new_state);
// Returns true if state_ is SEND_CLOSED, CLOSE_WAIT or CLOSED.
bool InClosingState() const;
// Calls WebSocketStream::WriteFrames() with the appropriate arguments
ChannelState WriteFrames() WARN_UNUSED_RESULT;
// Callback from WebSocketStream::WriteFrames. Sends pending data or adjusts
// the send quota of the renderer channel as appropriate. |result| is a net
// error code, usually OK. If |synchronous| is true, then OnWriteDone() is
// being called from within the WriteFrames() loop and does not need to call
// WriteFrames() itself.
ChannelState OnWriteDone(bool synchronous, int result) WARN_UNUSED_RESULT;
// Calls WebSocketStream::ReadFrames() with the appropriate arguments. Stops
// calling ReadFrames if current_receive_quota_ is 0.
ChannelState ReadFrames() WARN_UNUSED_RESULT;
// Callback from WebSocketStream::ReadFrames. Handles any errors and processes
// the returned chunks appropriately to their type. |result| is a net error
// code. If |synchronous| is true, then OnReadDone() is being called from
// within the ReadFrames() loop and does not need to call ReadFrames() itself.
ChannelState OnReadDone(bool synchronous, int result) WARN_UNUSED_RESULT;
// Handles a single frame that the object has received enough of to process.
// May call |event_interface_| methods, send responses to the server, and
// change the value of |state_|.
//
// This method performs sanity checks on the frame that are needed regardless
// of the current state. Then, calls the HandleFrameByState() method below
// which performs the appropriate action(s) depending on the current state.
ChannelState HandleFrame(std::unique_ptr<WebSocketFrame> frame)
WARN_UNUSED_RESULT;
// Handles a single frame depending on the current state. It's used by the
// HandleFrame() method.
ChannelState HandleFrameByState(const WebSocketFrameHeader::OpCode opcode,
bool final,
scoped_refptr<IOBuffer> data_buffer,
uint64_t size) WARN_UNUSED_RESULT;
// Forwards a received data frame to the renderer, if connected. If
// |expecting_continuation| is not equal to |expecting_to_read_continuation_|,
// will fail the channel. Also checks the UTF-8 validity of text frames.
ChannelState HandleDataFrame(WebSocketFrameHeader::OpCode opcode,
bool final,
scoped_refptr<IOBuffer> data_buffer,
uint64_t size) WARN_UNUSED_RESULT;
// Handles an incoming close frame with |code| and |reason|.
ChannelState HandleCloseFrame(uint16_t code,
const std::string& reason) WARN_UNUSED_RESULT;
// Responds to a closing handshake initiated by the server.
ChannelState RespondToClosingHandshake() WARN_UNUSED_RESULT;
// Low-level method to send a single frame. Used for both data and control
// frames. Either sends the frame immediately or buffers it to be scheduled
// when the current write finishes. |fin| and |op_code| are defined as for
// SendFrame() above, except that |op_code| may also be a control frame
// opcode.
ChannelState SendFrameInternal(bool fin,
WebSocketFrameHeader::OpCode op_code,
scoped_refptr<IOBuffer> buffer,
uint64_t buffer_size) WARN_UNUSED_RESULT;
// Performs the "Fail the WebSocket Connection" operation as defined in
// RFC6455. A NotifyFailure message is sent to the renderer with |message|.
// The renderer will log the message to the console but not expose it to
// Javascript. Javascript will see a Close code of AbnormalClosure (1006) with
// an empty reason string. If state_ is CONNECTED then a Close message is sent
// to the remote host containing the supplied |code| and |reason|. If the
// stream is open, closes it and sets state_ to CLOSED. FailChannel() always
// returns CHANNEL_DELETED. It is not valid to access any member variables or
// methods after calling FailChannel().
ChannelState FailChannel(const std::string& message,
uint16_t code,
const std::string& reason) WARN_UNUSED_RESULT;
// Sends a Close frame to Start the WebSocket Closing Handshake, or to respond
// to a Close frame from the server. As a special case, setting |code| to
// kWebSocketErrorNoStatusReceived will create a Close frame with no payload;
// this is symmetric with the behaviour of ParseClose.
ChannelState SendClose(uint16_t code,
const std::string& reason) WARN_UNUSED_RESULT;
// Parses a Close frame payload. If no status code is supplied, then |code| is
// set to 1005 (No status code) with empty |reason|. If the reason text is not
// valid UTF-8, then |reason| is set to an empty string. If the payload size
// is 1, or the supplied code is not permitted to be sent over the network,
// then false is returned and |message| is set to an appropriate console
// message.
bool ParseClose(scoped_refptr<IOBuffer> buffer,
uint64_t size,
uint16_t* code,
std::string* reason,
std::string* message);
// Drop this channel.
// If there are pending opening handshake notifications, notify them
// before dropping.
//
// Always returns CHANNEL_DELETED.
ChannelState DoDropChannel(bool was_clean,
uint16_t code,
const std::string& reason);
// Called if the closing handshake times out. Closes the connection and
// informs the |event_interface_| if appropriate.
void CloseTimeout();
// The URL of the remote server.
GURL socket_url_;
// The object receiving events.
const std::unique_ptr<WebSocketEventInterface> event_interface_;
// The URLRequestContext to pass to the WebSocketStream creator.
URLRequestContext* const url_request_context_;
// The WebSocketStream on which to send and receive data.
std::unique_ptr<WebSocketStream> stream_;
// A data structure containing a vector of frames to be sent and the total
// number of bytes contained in the vector.
class SendBuffer;
// Data that is currently pending write, or NULL if no write is pending.
std::unique_ptr<SendBuffer> data_being_sent_;
// Data that is queued up to write after the current write completes.
// Only non-NULL when such data actually exists.
std::unique_ptr<SendBuffer> data_to_send_next_;
// Destination for the current call to WebSocketStream::ReadFrames
std::vector<std::unique_ptr<WebSocketFrame>> read_frames_;
// Frames that have been read but not yet forwarded to the renderer due to
// lack of quota.
std::queue<PendingReceivedFrame> pending_received_frames_;
// Handle to an in-progress WebSocketStream creation request. Only non-NULL
// during the connection process.
std::unique_ptr<WebSocketStreamRequest> stream_request_;
// If the renderer's send quota reaches this level, it is sent a quota
// refresh. "quota units" are currently bytes. TODO(ricea): Update the
// definition of quota units when necessary.
int send_quota_low_water_mark_;
// The level the quota is refreshed to when it reaches the low_water_mark
// (quota units).
int send_quota_high_water_mark_;
// The current amount of quota that the renderer has available for sending
// on this logical channel (quota units).
int current_send_quota_;
// The remaining amount of quota that the renderer will allow us to send on
// this logical channel (quota units).
uint64_t current_receive_quota_;
// Timer for the closing handshake.
base::OneShotTimer close_timer_;
// Timeout for the closing handshake.
base::TimeDelta closing_handshake_timeout_;
// Timeout for the underlying connection close after completion of closing
// handshake.
base::TimeDelta underlying_connection_close_timeout_;
// Storage for the status code and reason from the time the Close frame
// arrives until the connection is closed and they are passed to
// OnDropChannel().
bool has_received_close_frame_;
uint16_t received_close_code_;
std::string received_close_reason_;
// The current state of the channel. Mainly used for sanity checking, but also
// used to track the close state.
State state_;
// |notification_sender_| is owned by this object.
std::unique_ptr<HandshakeNotificationSender> notification_sender_;
// UTF-8 validator for outgoing Text messages.
base::StreamingUtf8Validator outgoing_utf8_validator_;
bool sending_text_message_;
// UTF-8 validator for incoming Text messages.
base::StreamingUtf8Validator incoming_utf8_validator_;
bool receiving_text_message_;
// True if we are in the middle of receiving a message.
bool expecting_to_handle_continuation_;
// True if we have already sent the type (Text or Binary) of the current
// message to the renderer. This can be false if the message is empty so far.
bool initial_frame_forwarded_;
// For UMA. The time when OnConnectSuccess() method was called and |stream_|
// was set.
base::TimeTicks established_on_;
DISALLOW_COPY_AND_ASSIGN(WebSocketChannel);
};
} // namespace net
#endif // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_