blob: 5a2642d43ba79f81e5f187b2623fbdb641eba246 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/media/session/media_session_impl.h"
#include <algorithm>
#include "base/memory/ptr_util.h"
#include "content/browser/media/session/audio_focus_delegate.h"
#include "content/browser/media/session/media_session_controller.h"
#include "content/browser/media/session/media_session_player_observer.h"
#include "content/browser/media/session/media_session_service_impl.h"
#include "content/browser/web_contents/web_contents_impl.h"
#include "content/public/browser/media_session.h"
#include "content/public/browser/media_session_observer.h"
#include "content/public/browser/navigation_handle.h"
#include "content/public/browser/web_contents.h"
#include "media/base/media_content_type.h"
#include "third_party/WebKit/public/platform/modules/mediasession/media_session.mojom.h"
#if defined(OS_ANDROID)
#include "content/browser/media/session/media_session_android.h"
#endif // defined(OS_ANDROID)
namespace content {
using MediaSessionUserAction = MediaSessionUmaHelper::MediaSessionUserAction;
namespace {
const double kDefaultVolumeMultiplier = 1.0;
const double kDuckingVolumeMultiplier = 0.2;
using MapRenderFrameHostToDepth = std::map<RenderFrameHost*, size_t>;
size_t ComputeFrameDepth(RenderFrameHost* rfh,
MapRenderFrameHostToDepth* map_rfh_to_depth) {
DCHECK(rfh);
size_t depth = 0;
RenderFrameHost* current_frame = rfh;
while (current_frame) {
auto it = map_rfh_to_depth->find(current_frame);
if (it != map_rfh_to_depth->end()) {
depth += it->second;
break;
}
++depth;
current_frame = current_frame->GetParent();
}
(*map_rfh_to_depth)[rfh] = depth;
return depth;
}
MediaSessionUserAction MediaSessionActionToUserAction(
blink::mojom::MediaSessionAction action) {
switch (action) {
case blink::mojom::MediaSessionAction::PLAY:
return MediaSessionUserAction::Play;
case blink::mojom::MediaSessionAction::PAUSE:
return MediaSessionUserAction::Pause;
case blink::mojom::MediaSessionAction::PREVIOUS_TRACK:
return MediaSessionUserAction::PreviousTrack;
case blink::mojom::MediaSessionAction::NEXT_TRACK:
return MediaSessionUserAction::NextTrack;
case blink::mojom::MediaSessionAction::SEEK_BACKWARD:
return MediaSessionUserAction::SeekBackward;
case blink::mojom::MediaSessionAction::SEEK_FORWARD:
return MediaSessionUserAction::SeekForward;
}
NOTREACHED();
return MediaSessionUserAction::Count;
}
} // anonymous namespace
using MediaSessionSuspendedSource =
MediaSessionUmaHelper::MediaSessionSuspendedSource;
DEFINE_WEB_CONTENTS_USER_DATA_KEY(MediaSessionImpl);
MediaSessionImpl::PlayerIdentifier::PlayerIdentifier(
MediaSessionPlayerObserver* observer,
int player_id)
: observer(observer), player_id(player_id) {}
bool MediaSessionImpl::PlayerIdentifier::operator==(
const PlayerIdentifier& other) const {
return this->observer == other.observer && this->player_id == other.player_id;
}
size_t MediaSessionImpl::PlayerIdentifier::Hash::operator()(
const PlayerIdentifier& player_identifier) const {
size_t hash = BASE_HASH_NAMESPACE::hash<MediaSessionPlayerObserver*>()(
player_identifier.observer);
hash += BASE_HASH_NAMESPACE::hash<int>()(player_identifier.player_id);
return hash;
}
// static
MediaSession* MediaSession::Get(WebContents* web_contents) {
return MediaSessionImpl::Get(web_contents);
}
// static
MediaSessionImpl* MediaSessionImpl::Get(WebContents* web_contents) {
MediaSessionImpl* session = FromWebContents(web_contents);
if (!session) {
CreateForWebContents(web_contents);
session = FromWebContents(web_contents);
session->Initialize();
}
return session;
}
MediaSessionImpl::~MediaSessionImpl() {
DCHECK(normal_players_.empty());
DCHECK(pepper_players_.empty());
DCHECK(one_shot_players_.empty());
DCHECK(audio_focus_state_ == State::INACTIVE);
for (auto& observer : observers_) {
observer.MediaSessionDestroyed();
observer.StopObserving();
}
}
void MediaSessionImpl::WebContentsDestroyed() {
// This should only work for tests. In production, all the players should have
// already been removed before WebContents is destroyed.
// TODO(zqzhang): refactor MediaSessionImpl, maybe move the interface used to
// talk with AudioFocusManager out to a seperate class. The AudioFocusManager
// unit tests then could mock the interface and abandon audio focus when
// WebContents is destroyed. See https://crbug.com/651069
normal_players_.clear();
pepper_players_.clear();
one_shot_players_.clear();
AbandonSystemAudioFocusIfNeeded();
}
void MediaSessionImpl::RenderFrameDeleted(RenderFrameHost* rfh) {
if (services_.count(rfh))
OnServiceDestroyed(services_[rfh]);
}
void MediaSessionImpl::DidFinishNavigation(
NavigationHandle* navigation_handle) {
if (!navigation_handle->HasCommitted() ||
navigation_handle->IsSameDocument()) {
return;
}
RenderFrameHost* rfh = navigation_handle->GetRenderFrameHost();
if (services_.count(rfh))
services_[rfh]->DidFinishNavigation();
}
void MediaSessionImpl::AddObserver(MediaSessionObserver* observer) {
observers_.AddObserver(observer);
NotifyAddedObserver(observer);
}
void MediaSessionImpl::RemoveObserver(MediaSessionObserver* observer) {
observers_.RemoveObserver(observer);
}
void MediaSessionImpl::NotifyAddedObserver(MediaSessionObserver* observer) {
observer->MediaSessionMetadataChanged(
routed_service_ ? routed_service_->metadata() : base::nullopt);
observer->MediaSessionActionsChanged(
routed_service_ ? routed_service_->actions()
: std::set<blink::mojom::MediaSessionAction>());
observer->MediaSessionStateChanged(IsControllable(), IsActuallyPaused());
}
void MediaSessionImpl::NotifyMediaSessionMetadataChange(
const base::Optional<MediaMetadata>& metadata) {
for (auto& observer : observers_)
observer.MediaSessionMetadataChanged(metadata);
}
void MediaSessionImpl::NotifyMediaSessionActionsChange(
const std::set<blink::mojom::MediaSessionAction>& actions) {
for (auto& observer : observers_)
observer.MediaSessionActionsChanged(actions);
}
bool MediaSessionImpl::AddPlayer(MediaSessionPlayerObserver* observer,
int player_id,
media::MediaContentType media_content_type) {
if (media_content_type == media::MediaContentType::OneShot)
return AddOneShotPlayer(observer, player_id);
if (media_content_type == media::MediaContentType::Pepper)
return AddPepperPlayer(observer, player_id);
observer->OnSetVolumeMultiplier(player_id, GetVolumeMultiplier());
AudioFocusManager::AudioFocusType required_audio_focus_type;
if (media_content_type == media::MediaContentType::Persistent) {
required_audio_focus_type = AudioFocusManager::AudioFocusType::Gain;
} else {
required_audio_focus_type =
AudioFocusManager::AudioFocusType::GainTransientMayDuck;
}
// If the audio focus is already granted and is of type Content, there is
// nothing to do. If it is granted of type Transient the requested type is
// also transient, there is also nothing to do. Otherwise, the session needs
// to request audio focus again.
if (audio_focus_state_ == State::ACTIVE &&
(audio_focus_type_ == AudioFocusManager::AudioFocusType::Gain ||
audio_focus_type_ == required_audio_focus_type)) {
normal_players_.insert(PlayerIdentifier(observer, player_id));
return true;
}
State old_audio_focus_state = audio_focus_state_;
RequestSystemAudioFocus(required_audio_focus_type);
if (audio_focus_state_ != State::ACTIVE)
return false;
// The session should be reset if a player is starting while all players are
// suspended.
if (old_audio_focus_state != State::ACTIVE)
normal_players_.clear();
normal_players_.insert(PlayerIdentifier(observer, player_id));
UpdateRoutedService();
NotifyAboutStateChange();
return true;
}
void MediaSessionImpl::RemovePlayer(MediaSessionPlayerObserver* observer,
int player_id) {
bool was_controllable = IsControllable();
PlayerIdentifier identifier(observer, player_id);
auto it = normal_players_.find(identifier);
if (it != normal_players_.end())
normal_players_.erase(it);
it = pepper_players_.find(identifier);
if (it != pepper_players_.end())
pepper_players_.erase(it);
it = one_shot_players_.find(identifier);
if (it != one_shot_players_.end())
one_shot_players_.erase(it);
AbandonSystemAudioFocusIfNeeded();
UpdateRoutedService();
// The session may become controllable after removing a one-shot player.
// However AbandonSystemAudioFocusIfNeeded will short-return and won't notify
// about the state change.
if (!was_controllable && IsControllable())
NotifyAboutStateChange();
}
void MediaSessionImpl::RemovePlayers(MediaSessionPlayerObserver* observer) {
bool was_controllable = IsControllable();
for (auto it = normal_players_.begin(); it != normal_players_.end();) {
if (it->observer == observer)
normal_players_.erase(it++);
else
++it;
}
for (auto it = pepper_players_.begin(); it != pepper_players_.end();) {
if (it->observer == observer)
pepper_players_.erase(it++);
else
++it;
}
for (auto it = one_shot_players_.begin(); it != one_shot_players_.end();) {
if (it->observer == observer)
one_shot_players_.erase(it++);
else
++it;
}
AbandonSystemAudioFocusIfNeeded();
UpdateRoutedService();
// The session may become controllable after removing a one-shot player.
// However AbandonSystemAudioFocusIfNeeded will short-return and won't notify
// about the state change.
if (!was_controllable && IsControllable())
NotifyAboutStateChange();
}
void MediaSessionImpl::RecordSessionDuck() {
uma_helper_.RecordSessionSuspended(
MediaSessionSuspendedSource::SystemTransientDuck);
}
void MediaSessionImpl::OnPlayerPaused(MediaSessionPlayerObserver* observer,
int player_id) {
// If a playback is completed, BrowserMediaPlayerManager will call
// OnPlayerPaused() after RemovePlayer(). This is a workaround.
// Also, this method may be called when a player that is not added
// to this session (e.g. a silent video) is paused. MediaSessionImpl
// should ignore the paused player for this case.
PlayerIdentifier identifier(observer, player_id);
if (!normal_players_.count(identifier) &&
!pepper_players_.count(identifier) &&
!one_shot_players_.count(identifier)) {
return;
}
// If the player to be removed is a pepper player, or there is more than one
// observer, remove the paused one from the session.
if (pepper_players_.count(identifier) || normal_players_.size() != 1) {
RemovePlayer(observer, player_id);
return;
}
// If the player is a one-shot player, just remove it since it is not expected
// to resume a one-shot player via resuming MediaSession.
if (one_shot_players_.count(identifier)) {
RemovePlayer(observer, player_id);
return;
}
// Otherwise, suspend the session.
DCHECK(IsActive());
OnSuspendInternal(SuspendType::CONTENT, State::SUSPENDED);
}
void MediaSessionImpl::Resume(SuspendType suspend_type) {
if (!IsSuspended())
return;
if (suspend_type == SuspendType::UI) {
MediaSessionUmaHelper::RecordMediaSessionUserAction(
MediaSessionUmaHelper::MediaSessionUserAction::PlayDefault);
}
// When the resume requests comes from another source than system, audio focus
// must be requested.
if (suspend_type != SuspendType::SYSTEM) {
// Request audio focus again in case we lost it because another app started
// playing while the playback was paused.
State audio_focus_state = RequestSystemAudioFocus(audio_focus_type_)
? State::ACTIVE
: State::INACTIVE;
SetAudioFocusState(audio_focus_state);
if (audio_focus_state_ != State::ACTIVE)
return;
}
OnResumeInternal(suspend_type);
}
void MediaSessionImpl::Suspend(SuspendType suspend_type) {
if (!IsActive())
return;
if (suspend_type == SuspendType::UI) {
MediaSessionUmaHelper::RecordMediaSessionUserAction(
MediaSessionUserAction::PauseDefault);
}
OnSuspendInternal(suspend_type, State::SUSPENDED);
}
void MediaSessionImpl::Stop(SuspendType suspend_type) {
DCHECK(audio_focus_state_ != State::INACTIVE);
DCHECK(suspend_type != SuspendType::CONTENT);
DCHECK(!HasPepper());
if (suspend_type == SuspendType::UI) {
MediaSessionUmaHelper::RecordMediaSessionUserAction(
MediaSessionUmaHelper::MediaSessionUserAction::StopDefault);
}
// TODO(mlamouri): merge the logic between UI and SYSTEM.
if (suspend_type == SuspendType::SYSTEM) {
OnSuspendInternal(suspend_type, State::INACTIVE);
return;
}
if (audio_focus_state_ != State::SUSPENDED)
OnSuspendInternal(suspend_type, State::SUSPENDED);
DCHECK(audio_focus_state_ == State::SUSPENDED);
normal_players_.clear();
AbandonSystemAudioFocusIfNeeded();
}
bool MediaSessionImpl::IsControllable() const {
// Only media session having focus Gain can be controllable unless it is
// inactive. Also, the session will be uncontrollable if it contains one-shot
// players.
return audio_focus_state_ != State::INACTIVE &&
audio_focus_type_ == AudioFocusManager::AudioFocusType::Gain &&
one_shot_players_.empty();
}
bool MediaSessionImpl::IsActuallyPaused() const {
if (routed_service_ && routed_service_->playback_state() ==
blink::mojom::MediaSessionPlaybackState::PLAYING) {
return false;
}
return !IsActive();
}
void MediaSessionImpl::StartDucking() {
if (is_ducking_)
return;
is_ducking_ = true;
UpdateVolumeMultiplier();
}
void MediaSessionImpl::StopDucking() {
if (!is_ducking_)
return;
is_ducking_ = false;
UpdateVolumeMultiplier();
}
void MediaSessionImpl::UpdateVolumeMultiplier() {
for (const auto& it : normal_players_)
it.observer->OnSetVolumeMultiplier(it.player_id, GetVolumeMultiplier());
for (const auto& it : pepper_players_)
it.observer->OnSetVolumeMultiplier(it.player_id, GetVolumeMultiplier());
}
double MediaSessionImpl::GetVolumeMultiplier() const {
return is_ducking_ ? kDuckingVolumeMultiplier : kDefaultVolumeMultiplier;
}
bool MediaSessionImpl::IsActive() const {
return audio_focus_state_ == State::ACTIVE;
}
bool MediaSessionImpl::IsSuspended() const {
return audio_focus_state_ == State::SUSPENDED;
}
bool MediaSessionImpl::HasPepper() const {
return !pepper_players_.empty();
}
std::unique_ptr<base::CallbackList<void(MediaSessionImpl::State)>::Subscription>
MediaSessionImpl::RegisterMediaSessionStateChangedCallbackForTest(
const StateChangedCallback& cb) {
return media_session_state_listeners_.Add(cb);
}
void MediaSessionImpl::SetDelegateForTests(
std::unique_ptr<AudioFocusDelegate> delegate) {
delegate_ = std::move(delegate);
}
MediaSessionUmaHelper* MediaSessionImpl::uma_helper_for_test() {
return &uma_helper_;
}
void MediaSessionImpl::RemoveAllPlayersForTest() {
normal_players_.clear();
pepper_players_.clear();
one_shot_players_.clear();
AbandonSystemAudioFocusIfNeeded();
}
void MediaSessionImpl::OnSuspendInternal(SuspendType suspend_type,
State new_state) {
DCHECK(!HasPepper());
DCHECK(new_state == State::SUSPENDED || new_state == State::INACTIVE);
// UI suspend cannot use State::INACTIVE.
DCHECK(suspend_type == SuspendType::SYSTEM || new_state == State::SUSPENDED);
if (!one_shot_players_.empty())
return;
if (audio_focus_state_ != State::ACTIVE)
return;
switch (suspend_type) {
case SuspendType::UI:
uma_helper_.RecordSessionSuspended(MediaSessionSuspendedSource::UI);
break;
case SuspendType::SYSTEM:
switch (new_state) {
case State::SUSPENDED:
uma_helper_.RecordSessionSuspended(
MediaSessionSuspendedSource::SystemTransient);
break;
case State::INACTIVE:
uma_helper_.RecordSessionSuspended(
MediaSessionSuspendedSource::SystemPermanent);
break;
case State::ACTIVE:
NOTREACHED();
break;
}
break;
case SuspendType::CONTENT:
uma_helper_.RecordSessionSuspended(MediaSessionSuspendedSource::CONTENT);
break;
}
SetAudioFocusState(new_state);
suspend_type_ = suspend_type;
if (suspend_type != SuspendType::CONTENT) {
// SuspendType::CONTENT happens when the suspend action came from
// the page in which case the player is already paused.
// Otherwise, the players need to be paused.
for (const auto& it : normal_players_)
it.observer->OnSuspend(it.player_id);
}
for (const auto& it : pepper_players_)
it.observer->OnSetVolumeMultiplier(it.player_id, kDuckingVolumeMultiplier);
NotifyAboutStateChange();
}
void MediaSessionImpl::OnResumeInternal(SuspendType suspend_type) {
if (suspend_type == SuspendType::SYSTEM && suspend_type_ != suspend_type)
return;
SetAudioFocusState(State::ACTIVE);
for (const auto& it : normal_players_)
it.observer->OnResume(it.player_id);
for (const auto& it : pepper_players_)
it.observer->OnSetVolumeMultiplier(it.player_id, GetVolumeMultiplier());
NotifyAboutStateChange();
}
MediaSessionImpl::MediaSessionImpl(WebContents* web_contents)
: WebContentsObserver(web_contents),
audio_focus_state_(State::INACTIVE),
audio_focus_type_(
AudioFocusManager::AudioFocusType::GainTransientMayDuck),
is_ducking_(false),
routed_service_(nullptr) {
#if defined(OS_ANDROID)
session_android_.reset(new MediaSessionAndroid(this));
#endif // defined(OS_ANDROID)
}
void MediaSessionImpl::Initialize() {
delegate_ = AudioFocusDelegate::Create(this);
}
bool MediaSessionImpl::RequestSystemAudioFocus(
AudioFocusManager::AudioFocusType audio_focus_type) {
bool result = delegate_->RequestAudioFocus(audio_focus_type);
uma_helper_.RecordRequestAudioFocusResult(result);
// MediaSessionImpl must change its state & audio focus type AFTER requesting
// audio focus.
SetAudioFocusState(result ? State::ACTIVE : State::INACTIVE);
audio_focus_type_ = audio_focus_type;
return result;
}
void MediaSessionImpl::AbandonSystemAudioFocusIfNeeded() {
if (audio_focus_state_ == State::INACTIVE || !normal_players_.empty() ||
!pepper_players_.empty() || !one_shot_players_.empty()) {
return;
}
delegate_->AbandonAudioFocus();
SetAudioFocusState(State::INACTIVE);
NotifyAboutStateChange();
}
void MediaSessionImpl::NotifyAboutStateChange() {
media_session_state_listeners_.Notify(audio_focus_state_);
bool is_actually_paused = IsActuallyPaused();
for (auto& observer : observers_)
observer.MediaSessionStateChanged(IsControllable(), is_actually_paused);
}
void MediaSessionImpl::SetAudioFocusState(State audio_focus_state) {
if (audio_focus_state == audio_focus_state_)
return;
audio_focus_state_ = audio_focus_state;
switch (audio_focus_state_) {
case State::ACTIVE:
uma_helper_.OnSessionActive();
break;
case State::SUSPENDED:
uma_helper_.OnSessionSuspended();
break;
case State::INACTIVE:
uma_helper_.OnSessionInactive();
break;
}
}
bool MediaSessionImpl::AddPepperPlayer(MediaSessionPlayerObserver* observer,
int player_id) {
bool success =
RequestSystemAudioFocus(AudioFocusManager::AudioFocusType::Gain);
DCHECK(success);
pepper_players_.insert(PlayerIdentifier(observer, player_id));
observer->OnSetVolumeMultiplier(player_id, GetVolumeMultiplier());
NotifyAboutStateChange();
return success;
}
bool MediaSessionImpl::AddOneShotPlayer(MediaSessionPlayerObserver* observer,
int player_id) {
if (!RequestSystemAudioFocus(AudioFocusManager::AudioFocusType::Gain))
return false;
one_shot_players_.insert(PlayerIdentifier(observer, player_id));
NotifyAboutStateChange();
return true;
}
// MediaSessionService-related methods
void MediaSessionImpl::OnServiceCreated(MediaSessionServiceImpl* service) {
RenderFrameHost* rfh = service->GetRenderFrameHost();
if (!rfh)
return;
services_[rfh] = service;
UpdateRoutedService();
}
void MediaSessionImpl::OnServiceDestroyed(MediaSessionServiceImpl* service) {
services_.erase(service->GetRenderFrameHost());
if (routed_service_ == service) {
routed_service_ = nullptr;
UpdateRoutedService();
}
}
void MediaSessionImpl::OnMediaSessionPlaybackStateChanged(
MediaSessionServiceImpl* service) {
if (service != routed_service_)
return;
NotifyAboutStateChange();
}
void MediaSessionImpl::OnMediaSessionMetadataChanged(
MediaSessionServiceImpl* service) {
if (service != routed_service_)
return;
NotifyMediaSessionMetadataChange(routed_service_->metadata());
}
void MediaSessionImpl::OnMediaSessionActionsChanged(
MediaSessionServiceImpl* service) {
if (service != routed_service_)
return;
NotifyMediaSessionActionsChange(routed_service_->actions());
}
void MediaSessionImpl::DidReceiveAction(
blink::mojom::MediaSessionAction action) {
MediaSessionUmaHelper::RecordMediaSessionUserAction(
MediaSessionActionToUserAction(action));
// Pause all players in non-routed frames if the action is PAUSE.
//
// This is the default PAUSE action handler per Media Session API spec. The
// reason for pausing all players in all other sessions is to avoid the
// players in other frames keep the session active so that the UI will always
// show the pause button but it does not pause anything (as the routed frame
// already pauses when responding to the PAUSE action while other frames does
// not).
//
// TODO(zqzhang): Currently, this might not work well on desktop as Pepper and
// OneShot players are not really suspended, so that the session is still
// active after this. See https://crbug.com/619084 and
// https://crbug.com/596516.
if (blink::mojom::MediaSessionAction::PAUSE == action) {
RenderFrameHost* rfh_of_routed_service =
routed_service_ ? routed_service_->GetRenderFrameHost() : nullptr;
for (const auto& player : normal_players_) {
if (player.observer->render_frame_host() != rfh_of_routed_service)
player.observer->OnSuspend(player.player_id);
}
for (const auto& player : pepper_players_) {
if (player.observer->render_frame_host() != rfh_of_routed_service) {
player.observer->OnSetVolumeMultiplier(player.player_id,
kDuckingVolumeMultiplier);
}
}
for (const auto& player : one_shot_players_) {
if (player.observer->render_frame_host() != rfh_of_routed_service)
player.observer->OnSuspend(player.player_id);
}
}
if (!routed_service_)
return;
routed_service_->GetClient()->DidReceiveAction(action);
}
bool MediaSessionImpl::IsServiceActiveForRenderFrameHost(RenderFrameHost* rfh) {
return services_.find(rfh) != services_.end();
}
void MediaSessionImpl::UpdateRoutedService() {
MediaSessionServiceImpl* new_service = ComputeServiceForRouting();
if (new_service == routed_service_)
return;
routed_service_ = new_service;
if (routed_service_) {
NotifyMediaSessionMetadataChange(routed_service_->metadata());
NotifyMediaSessionActionsChange(routed_service_->actions());
}
}
MediaSessionServiceImpl* MediaSessionImpl::ComputeServiceForRouting() {
// The service selection strategy is: select a frame that has a playing/paused
// player and has a corresponding MediaSessionService and return the
// corresponding MediaSessionService. If multiple frames satisfy the criteria,
// prefer the top-most frame.
std::set<RenderFrameHost*> frames;
for (const auto& player : normal_players_) {
RenderFrameHost* frame = player.observer->render_frame_host();
if (frame)
frames.insert(frame);
}
for (const auto& player : one_shot_players_) {
RenderFrameHost* frame = player.observer->render_frame_host();
if (frame)
frames.insert(frame);
}
for (const auto& player : pepper_players_) {
RenderFrameHost* frame = player.observer->render_frame_host();
if (frame)
frames.insert(frame);
}
RenderFrameHost* best_frame = nullptr;
size_t min_depth = std::numeric_limits<size_t>::max();
std::map<RenderFrameHost*, size_t> map_rfh_to_depth;
for (RenderFrameHost* frame : frames) {
size_t depth = ComputeFrameDepth(frame, &map_rfh_to_depth);
if (depth >= min_depth)
continue;
if (!IsServiceActiveForRenderFrameHost(frame))
continue;
best_frame = frame;
min_depth = depth;
}
return best_frame ? services_[best_frame] : nullptr;
}
} // namespace content