blob: 1c75957e91d39e66c004c9adb7d2f6b9986d5fdb [file] [log] [blame]
// Copyright (c) 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/scheduler.h"
#include <algorithm>
#include "base/callback.h"
#include "base/containers/circular_deque.h"
#include "base/containers/flat_set.h"
#include "base/memory/ptr_util.h"
#include "base/stl_util.h"
#include "base/trace_event/trace_event.h"
#include "base/trace_event/trace_event_argument.h"
#include "gpu/command_buffer/service/sync_point_manager.h"
namespace gpu {
class Scheduler::Sequence {
public:
Sequence(SequenceId sequence_id,
SchedulingPriority priority,
scoped_refptr<SyncPointOrderData> order_data);
~Sequence();
SequenceId sequence_id() const { return sequence_id_; }
const scoped_refptr<SyncPointOrderData>& order_data() const {
return order_data_;
}
bool enabled() const { return enabled_; }
bool scheduled() const { return running_state_ == SCHEDULED; }
bool running() const { return running_state_ == RUNNING; }
// The sequence is runnable if its enabled and has tasks which are not blocked
// by wait fences.
bool IsRunnable() const;
// Returns true if this sequence's scheduling state changed and it needs to be
// reinserted into the scheduling queue.
bool NeedsRescheduling() const;
// Returns true if this sequence should yield to another sequence. Uses the
// cached scheduling state for comparison.
bool ShouldYieldTo(const Sequence* other) const;
// Enables or disables the sequence.
void SetEnabled(bool enabled);
// Sets running state to SCHEDULED. Returns scheduling state for this sequence
// used for inserting in the scheduling queue.
SchedulingState SetScheduled();
// Update cached scheduling priority while running.
void UpdateRunningPriority();
// Returns the next order number and closure. Sets running state to RUNNING.
uint32_t BeginTask(base::OnceClosure* closure);
// Called after running the closure returned by BeginTask. Sets running state
// to IDLE.
void FinishTask();
// Enqueues a task in the sequence and returns the generated order number.
uint32_t ScheduleTask(base::OnceClosure closure);
// Continue running the current task with the given closure. Must be called in
// between |BeginTask| and |FinishTask|.
void ContinueTask(base::OnceClosure closure);
// Add a sync token fence that this sequence should wait on.
void AddWaitFence(const SyncToken& sync_token, uint32_t order_num);
// Remove a waiting sync token fence.
void RemoveWaitFence(const SyncToken& sync_token, uint32_t order_num);
// Add a sync token fence that this sequence is expected to release.
void AddReleaseFence(const SyncToken& sync_token, uint32_t order_num);
// Remove a release sync token fence.
void RemoveReleaseFence(const SyncToken& sync_token, uint32_t order_num);
void AddClientWait(CommandBufferId command_buffer_id);
void RemoveClientWait(CommandBufferId command_buffer_id);
private:
enum RunningState { IDLE, SCHEDULED, RUNNING };
struct Fence {
SyncToken sync_token;
uint32_t order_num;
bool operator==(const Fence& other) const {
return std::tie(sync_token, order_num) ==
std::tie(other.sync_token, other.order_num);
}
};
struct Task {
base::OnceClosure closure;
uint32_t order_num;
};
SchedulingPriority GetSchedulingPriority() const;
// If the sequence is enabled. Sequences are disabled/enabled based on when
// the command buffer is descheduled/scheduled.
bool enabled_ = true;
RunningState running_state_ = IDLE;
// Cached scheduling state used for comparison with other sequences while
// running. Updated in |SetScheduled| and |UpdateRunningPriority|.
SchedulingState scheduling_state_;
const SequenceId sequence_id_;
const SchedulingPriority priority_;
scoped_refptr<SyncPointOrderData> order_data_;
// Deque of tasks. Tasks are inserted at the back with increasing order number
// generated from SyncPointOrderData. If a running task needs to be continued,
// it is inserted at the front with the same order number.
base::circular_deque<Task> tasks_;
// List of fences that this sequence is waiting on. Fences are inserted in
// increasing order number but may be removed out of order. Tasks are blocked
// if there's a wait fence with order number less than or equal to the task's
// order number.
std::vector<Fence> wait_fences_;
// List of fences that this sequence is expected to release. If this list is
// non-empty, the priority of the sequence is raised.
std::vector<Fence> release_fences_;
base::flat_set<CommandBufferId> client_waits_;
DISALLOW_COPY_AND_ASSIGN(Sequence);
};
Scheduler::Task::Task(SequenceId sequence_id,
base::OnceClosure closure,
std::vector<SyncToken> sync_token_fences)
: sequence_id(sequence_id),
closure(std::move(closure)),
sync_token_fences(std::move(sync_token_fences)) {}
Scheduler::Task::Task(Task&& other) = default;
Scheduler::Task::~Task() = default;
Scheduler::Task& Scheduler::Task::operator=(Task&& other) = default;
Scheduler::SchedulingState::SchedulingState() = default;
Scheduler::SchedulingState::SchedulingState(const SchedulingState& other) =
default;
Scheduler::SchedulingState::~SchedulingState() = default;
std::unique_ptr<base::trace_event::ConvertableToTraceFormat>
Scheduler::SchedulingState::AsValue() const {
std::unique_ptr<base::trace_event::TracedValue> state(
new base::trace_event::TracedValue());
state->SetInteger("sequence_id", sequence_id.GetUnsafeValue());
state->SetString("priority", SchedulingPriorityToString(priority));
state->SetInteger("order_num", order_num);
return std::move(state);
}
Scheduler::Sequence::Sequence(SequenceId sequence_id,
SchedulingPriority priority,
scoped_refptr<SyncPointOrderData> order_data)
: sequence_id_(sequence_id),
priority_(priority),
order_data_(std::move(order_data)) {}
Scheduler::Sequence::~Sequence() {
order_data_->Destroy();
}
SchedulingPriority Scheduler::Sequence::GetSchedulingPriority() const {
SchedulingPriority priority = priority_;
if (!release_fences_.empty() || !client_waits_.empty())
priority = std::min(priority, SchedulingPriority::kHigh);
return priority;
}
bool Scheduler::Sequence::NeedsRescheduling() const {
return running_state_ != IDLE &&
scheduling_state_.priority != GetSchedulingPriority();
}
bool Scheduler::Sequence::IsRunnable() const {
return enabled_ && !tasks_.empty() &&
(wait_fences_.empty() ||
wait_fences_.front().order_num > tasks_.front().order_num);
}
bool Scheduler::Sequence::ShouldYieldTo(const Sequence* other) const {
if (!running() || !other->scheduled())
return false;
return other->scheduling_state_.RunsBefore(scheduling_state_);
}
void Scheduler::Sequence::SetEnabled(bool enabled) {
if (enabled_ == enabled)
return;
DCHECK_EQ(running_state_, enabled ? IDLE : RUNNING);
enabled_ = enabled;
if (enabled) {
TRACE_EVENT_ASYNC_BEGIN1("gpu", "SequenceEnabled", this, "sequence_id",
sequence_id_.GetUnsafeValue());
} else {
TRACE_EVENT_ASYNC_END1("gpu", "SequenceEnabled", this, "sequence_id",
sequence_id_.GetUnsafeValue());
}
}
Scheduler::SchedulingState Scheduler::Sequence::SetScheduled() {
DCHECK(IsRunnable());
DCHECK_NE(running_state_, RUNNING);
running_state_ = SCHEDULED;
scheduling_state_.sequence_id = sequence_id_;
scheduling_state_.priority = GetSchedulingPriority();
scheduling_state_.order_num = tasks_.front().order_num;
return scheduling_state_;
}
void Scheduler::Sequence::UpdateRunningPriority() {
DCHECK_EQ(running_state_, RUNNING);
scheduling_state_.priority = GetSchedulingPriority();
}
void Scheduler::Sequence::ContinueTask(base::OnceClosure closure) {
DCHECK_EQ(running_state_, RUNNING);
uint32_t order_num = order_data_->current_order_num();
tasks_.push_front({std::move(closure), order_num});
order_data_->PauseProcessingOrderNumber(order_num);
}
uint32_t Scheduler::Sequence::ScheduleTask(base::OnceClosure closure) {
uint32_t order_num = order_data_->GenerateUnprocessedOrderNumber();
tasks_.push_back({std::move(closure), order_num});
return order_num;
}
uint32_t Scheduler::Sequence::BeginTask(base::OnceClosure* closure) {
DCHECK(closure);
DCHECK(!tasks_.empty());
DCHECK_EQ(running_state_, SCHEDULED);
running_state_ = RUNNING;
*closure = std::move(tasks_.front().closure);
uint32_t order_num = tasks_.front().order_num;
tasks_.pop_front();
return order_num;
}
void Scheduler::Sequence::FinishTask() {
DCHECK_EQ(running_state_, RUNNING);
running_state_ = IDLE;
}
void Scheduler::Sequence::AddWaitFence(const SyncToken& sync_token,
uint32_t order_num) {
wait_fences_.push_back({sync_token, order_num});
}
void Scheduler::Sequence::RemoveWaitFence(const SyncToken& sync_token,
uint32_t order_num) {
base::Erase(wait_fences_, Fence{sync_token, order_num});
}
void Scheduler::Sequence::AddReleaseFence(const SyncToken& sync_token,
uint32_t order_num) {
release_fences_.push_back({sync_token, order_num});
}
void Scheduler::Sequence::RemoveReleaseFence(const SyncToken& sync_token,
uint32_t order_num) {
base::Erase(release_fences_, Fence{sync_token, order_num});
}
void Scheduler::Sequence::AddClientWait(CommandBufferId command_buffer_id) {
client_waits_.insert(command_buffer_id);
}
void Scheduler::Sequence::RemoveClientWait(CommandBufferId command_buffer_id) {
client_waits_.erase(command_buffer_id);
}
Scheduler::Scheduler(scoped_refptr<base::SingleThreadTaskRunner> task_runner,
SyncPointManager* sync_point_manager)
: task_runner_(std::move(task_runner)),
sync_point_manager_(sync_point_manager),
weak_factory_(this) {
DCHECK(thread_checker_.CalledOnValidThread());
}
Scheduler::~Scheduler() {
DCHECK(thread_checker_.CalledOnValidThread());
}
SequenceId Scheduler::CreateSequence(SchedulingPriority priority) {
DCHECK(thread_checker_.CalledOnValidThread());
base::AutoLock auto_lock(lock_);
scoped_refptr<SyncPointOrderData> order_data =
sync_point_manager_->CreateSyncPointOrderData();
SequenceId sequence_id = order_data->sequence_id();
auto sequence =
std::make_unique<Sequence>(sequence_id, priority, std::move(order_data));
sequences_.emplace(sequence_id, std::move(sequence));
return sequence_id;
}
void Scheduler::DestroySequence(SequenceId sequence_id) {
DCHECK(thread_checker_.CalledOnValidThread());
base::AutoLock auto_lock(lock_);
Sequence* sequence = GetSequence(sequence_id);
DCHECK(sequence);
if (sequence->scheduled())
rebuild_scheduling_queue_ = true;
sequences_.erase(sequence_id);
}
Scheduler::Sequence* Scheduler::GetSequence(SequenceId sequence_id) {
lock_.AssertAcquired();
auto it = sequences_.find(sequence_id);
if (it != sequences_.end())
return it->second.get();
return nullptr;
}
void Scheduler::EnableSequence(SequenceId sequence_id) {
DCHECK(thread_checker_.CalledOnValidThread());
base::AutoLock auto_lock(lock_);
Sequence* sequence = GetSequence(sequence_id);
DCHECK(sequence);
sequence->SetEnabled(true);
TryScheduleSequence(sequence);
}
void Scheduler::DisableSequence(SequenceId sequence_id) {
DCHECK(thread_checker_.CalledOnValidThread());
base::AutoLock auto_lock(lock_);
Sequence* sequence = GetSequence(sequence_id);
DCHECK(sequence);
sequence->SetEnabled(false);
}
void Scheduler::RaisePriorityForClientWait(SequenceId sequence_id,
CommandBufferId command_buffer_id) {
DCHECK(thread_checker_.CalledOnValidThread());
base::AutoLock auto_lock(lock_);
Sequence* sequence = GetSequence(sequence_id);
DCHECK(sequence);
sequence->AddClientWait(command_buffer_id);
TryScheduleSequence(sequence);
}
void Scheduler::ResetPriorityForClientWait(SequenceId sequence_id,
CommandBufferId command_buffer_id) {
DCHECK(thread_checker_.CalledOnValidThread());
base::AutoLock auto_lock(lock_);
Sequence* sequence = GetSequence(sequence_id);
DCHECK(sequence);
sequence->RemoveClientWait(command_buffer_id);
TryScheduleSequence(sequence);
}
void Scheduler::ScheduleTask(Task task) {
base::AutoLock auto_lock(lock_);
ScheduleTaskHelper(std::move(task));
}
void Scheduler::ScheduleTasks(std::vector<Task> tasks) {
base::AutoLock auto_lock(lock_);
for (auto& task : tasks)
ScheduleTaskHelper(std::move(task));
}
void Scheduler::ScheduleTaskHelper(Task task) {
lock_.AssertAcquired();
SequenceId sequence_id = task.sequence_id;
Sequence* sequence = GetSequence(sequence_id);
DCHECK(sequence);
uint32_t order_num = sequence->ScheduleTask(std::move(task.closure));
for (const SyncToken& sync_token : task.sync_token_fences) {
SequenceId release_id =
sync_point_manager_->GetSyncTokenReleaseSequenceId(sync_token);
Sequence* release_sequence = GetSequence(release_id);
if (!release_sequence)
continue;
if (sync_point_manager_->Wait(
sync_token, sequence_id, order_num,
base::Bind(&Scheduler::SyncTokenFenceReleased,
weak_factory_.GetWeakPtr(), sync_token, order_num,
release_id, sequence_id))) {
sequence->AddWaitFence(sync_token, order_num);
release_sequence->AddReleaseFence(sync_token, order_num);
TryScheduleSequence(release_sequence);
}
}
TryScheduleSequence(sequence);
}
void Scheduler::ContinueTask(SequenceId sequence_id,
base::OnceClosure closure) {
DCHECK(thread_checker_.CalledOnValidThread());
base::AutoLock auto_lock(lock_);
Sequence* sequence = GetSequence(sequence_id);
DCHECK(sequence);
sequence->ContinueTask(std::move(closure));
}
bool Scheduler::ShouldYield(SequenceId sequence_id) {
DCHECK(thread_checker_.CalledOnValidThread());
base::AutoLock auto_lock(lock_);
RebuildSchedulingQueue();
if (scheduling_queue_.empty())
return false;
Sequence* running_sequence = GetSequence(sequence_id);
DCHECK(running_sequence);
DCHECK(running_sequence->running());
Sequence* next_sequence = GetSequence(scheduling_queue_.front().sequence_id);
DCHECK(next_sequence);
DCHECK(next_sequence->scheduled());
return running_sequence->ShouldYieldTo(next_sequence);
}
void Scheduler::SyncTokenFenceReleased(const SyncToken& sync_token,
uint32_t order_num,
SequenceId release_sequence_id,
SequenceId waiting_sequence_id) {
base::AutoLock auto_lock(lock_);
Sequence* sequence = GetSequence(waiting_sequence_id);
if (sequence) {
sequence->RemoveWaitFence(sync_token, order_num);
TryScheduleSequence(sequence);
}
Sequence* release_sequence = GetSequence(release_sequence_id);
if (release_sequence) {
release_sequence->RemoveReleaseFence(sync_token, order_num);
TryScheduleSequence(release_sequence);
}
}
void Scheduler::TryScheduleSequence(Sequence* sequence) {
lock_.AssertAcquired();
if (sequence->running()) {
// Update priority of running sequence because of sync token releases.
DCHECK(running_);
sequence->UpdateRunningPriority();
} else if (sequence->NeedsRescheduling()) {
// Rebuild scheduling queue if priority changed for a scheduled sequence.
DCHECK(running_);
DCHECK(sequence->IsRunnable());
rebuild_scheduling_queue_ = true;
} else if (!sequence->scheduled() && sequence->IsRunnable()) {
// Insert into scheduling queue if sequence isn't already scheduled.
SchedulingState scheduling_state = sequence->SetScheduled();
scheduling_queue_.push_back(scheduling_state);
std::push_heap(scheduling_queue_.begin(), scheduling_queue_.end(),
&SchedulingState::Comparator);
if (!running_) {
TRACE_EVENT_ASYNC_BEGIN0("gpu", "Scheduler::Running", this);
running_ = true;
task_runner_->PostTask(FROM_HERE, base::Bind(&Scheduler::RunNextTask,
weak_factory_.GetWeakPtr()));
}
}
}
void Scheduler::RebuildSchedulingQueue() {
DCHECK(thread_checker_.CalledOnValidThread());
lock_.AssertAcquired();
if (!rebuild_scheduling_queue_)
return;
rebuild_scheduling_queue_ = false;
scheduling_queue_.clear();
for (const auto& kv : sequences_) {
Sequence* sequence = kv.second.get();
if (!sequence->IsRunnable() || sequence->running())
continue;
SchedulingState scheduling_state = sequence->SetScheduled();
scheduling_queue_.push_back(scheduling_state);
}
std::make_heap(scheduling_queue_.begin(), scheduling_queue_.end(),
&SchedulingState::Comparator);
}
void Scheduler::RunNextTask() {
DCHECK(thread_checker_.CalledOnValidThread());
base::AutoLock auto_lock(lock_);
RebuildSchedulingQueue();
if (scheduling_queue_.empty()) {
TRACE_EVENT_ASYNC_END0("gpu", "Scheduler::Running", this);
running_ = false;
return;
}
std::pop_heap(scheduling_queue_.begin(), scheduling_queue_.end(),
&SchedulingState::Comparator);
SchedulingState state = scheduling_queue_.back();
scheduling_queue_.pop_back();
TRACE_EVENT1("gpu", "Scheduler::RunNextTask", "state", state.AsValue());
Sequence* sequence = GetSequence(state.sequence_id);
DCHECK(sequence);
base::OnceClosure closure;
uint32_t order_num = sequence->BeginTask(&closure);
DCHECK_EQ(order_num, state.order_num);
// Begin/FinishProcessingOrderNumber must be called with the lock released
// because they can renter the scheduler in Enable/DisableSequence.
scoped_refptr<SyncPointOrderData> order_data = sequence->order_data();
{
base::AutoUnlock auto_unlock(lock_);
order_data->BeginProcessingOrderNumber(order_num);
std::move(closure).Run();
if (order_data->IsProcessingOrderNumber())
order_data->FinishProcessingOrderNumber(order_num);
}
// Check if sequence hasn't been destroyed.
sequence = GetSequence(state.sequence_id);
if (sequence) {
sequence->FinishTask();
if (sequence->IsRunnable()) {
SchedulingState scheduling_state = sequence->SetScheduled();
scheduling_queue_.push_back(scheduling_state);
std::push_heap(scheduling_queue_.begin(), scheduling_queue_.end(),
&SchedulingState::Comparator);
}
}
task_runner_->PostTask(FROM_HERE, base::Bind(&Scheduler::RunNextTask,
weak_factory_.GetWeakPtr()));
}
} // namespace gpu