| // Copyright (c) 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gpu/command_buffer/service/scheduler.h" |
| |
| #include <algorithm> |
| |
| #include "base/callback.h" |
| #include "base/containers/circular_deque.h" |
| #include "base/containers/flat_set.h" |
| #include "base/memory/ptr_util.h" |
| #include "base/stl_util.h" |
| #include "base/trace_event/trace_event.h" |
| #include "base/trace_event/trace_event_argument.h" |
| #include "gpu/command_buffer/service/sync_point_manager.h" |
| |
| namespace gpu { |
| |
| class Scheduler::Sequence { |
| public: |
| Sequence(SequenceId sequence_id, |
| SchedulingPriority priority, |
| scoped_refptr<SyncPointOrderData> order_data); |
| |
| ~Sequence(); |
| |
| SequenceId sequence_id() const { return sequence_id_; } |
| |
| const scoped_refptr<SyncPointOrderData>& order_data() const { |
| return order_data_; |
| } |
| |
| bool enabled() const { return enabled_; } |
| |
| bool scheduled() const { return running_state_ == SCHEDULED; } |
| |
| bool running() const { return running_state_ == RUNNING; } |
| |
| // The sequence is runnable if its enabled and has tasks which are not blocked |
| // by wait fences. |
| bool IsRunnable() const; |
| |
| // Returns true if this sequence's scheduling state changed and it needs to be |
| // reinserted into the scheduling queue. |
| bool NeedsRescheduling() const; |
| |
| // Returns true if this sequence should yield to another sequence. Uses the |
| // cached scheduling state for comparison. |
| bool ShouldYieldTo(const Sequence* other) const; |
| |
| // Enables or disables the sequence. |
| void SetEnabled(bool enabled); |
| |
| // Sets running state to SCHEDULED. Returns scheduling state for this sequence |
| // used for inserting in the scheduling queue. |
| SchedulingState SetScheduled(); |
| |
| // Update cached scheduling priority while running. |
| void UpdateRunningPriority(); |
| |
| // Returns the next order number and closure. Sets running state to RUNNING. |
| uint32_t BeginTask(base::OnceClosure* closure); |
| |
| // Called after running the closure returned by BeginTask. Sets running state |
| // to IDLE. |
| void FinishTask(); |
| |
| // Enqueues a task in the sequence and returns the generated order number. |
| uint32_t ScheduleTask(base::OnceClosure closure); |
| |
| // Continue running the current task with the given closure. Must be called in |
| // between |BeginTask| and |FinishTask|. |
| void ContinueTask(base::OnceClosure closure); |
| |
| // Add a sync token fence that this sequence should wait on. |
| void AddWaitFence(const SyncToken& sync_token, uint32_t order_num); |
| |
| // Remove a waiting sync token fence. |
| void RemoveWaitFence(const SyncToken& sync_token, uint32_t order_num); |
| |
| // Add a sync token fence that this sequence is expected to release. |
| void AddReleaseFence(const SyncToken& sync_token, uint32_t order_num); |
| |
| // Remove a release sync token fence. |
| void RemoveReleaseFence(const SyncToken& sync_token, uint32_t order_num); |
| |
| void AddClientWait(CommandBufferId command_buffer_id); |
| |
| void RemoveClientWait(CommandBufferId command_buffer_id); |
| |
| private: |
| enum RunningState { IDLE, SCHEDULED, RUNNING }; |
| |
| struct Fence { |
| SyncToken sync_token; |
| uint32_t order_num; |
| |
| bool operator==(const Fence& other) const { |
| return std::tie(sync_token, order_num) == |
| std::tie(other.sync_token, other.order_num); |
| } |
| }; |
| |
| struct Task { |
| base::OnceClosure closure; |
| uint32_t order_num; |
| }; |
| |
| SchedulingPriority GetSchedulingPriority() const; |
| |
| // If the sequence is enabled. Sequences are disabled/enabled based on when |
| // the command buffer is descheduled/scheduled. |
| bool enabled_ = true; |
| |
| RunningState running_state_ = IDLE; |
| |
| // Cached scheduling state used for comparison with other sequences while |
| // running. Updated in |SetScheduled| and |UpdateRunningPriority|. |
| SchedulingState scheduling_state_; |
| |
| const SequenceId sequence_id_; |
| |
| const SchedulingPriority priority_; |
| |
| scoped_refptr<SyncPointOrderData> order_data_; |
| |
| // Deque of tasks. Tasks are inserted at the back with increasing order number |
| // generated from SyncPointOrderData. If a running task needs to be continued, |
| // it is inserted at the front with the same order number. |
| base::circular_deque<Task> tasks_; |
| |
| // List of fences that this sequence is waiting on. Fences are inserted in |
| // increasing order number but may be removed out of order. Tasks are blocked |
| // if there's a wait fence with order number less than or equal to the task's |
| // order number. |
| std::vector<Fence> wait_fences_; |
| |
| // List of fences that this sequence is expected to release. If this list is |
| // non-empty, the priority of the sequence is raised. |
| std::vector<Fence> release_fences_; |
| |
| base::flat_set<CommandBufferId> client_waits_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Sequence); |
| }; |
| |
| Scheduler::Task::Task(SequenceId sequence_id, |
| base::OnceClosure closure, |
| std::vector<SyncToken> sync_token_fences) |
| : sequence_id(sequence_id), |
| closure(std::move(closure)), |
| sync_token_fences(std::move(sync_token_fences)) {} |
| Scheduler::Task::Task(Task&& other) = default; |
| Scheduler::Task::~Task() = default; |
| Scheduler::Task& Scheduler::Task::operator=(Task&& other) = default; |
| |
| Scheduler::SchedulingState::SchedulingState() = default; |
| Scheduler::SchedulingState::SchedulingState(const SchedulingState& other) = |
| default; |
| Scheduler::SchedulingState::~SchedulingState() = default; |
| |
| std::unique_ptr<base::trace_event::ConvertableToTraceFormat> |
| Scheduler::SchedulingState::AsValue() const { |
| std::unique_ptr<base::trace_event::TracedValue> state( |
| new base::trace_event::TracedValue()); |
| state->SetInteger("sequence_id", sequence_id.GetUnsafeValue()); |
| state->SetString("priority", SchedulingPriorityToString(priority)); |
| state->SetInteger("order_num", order_num); |
| return std::move(state); |
| } |
| |
| Scheduler::Sequence::Sequence(SequenceId sequence_id, |
| SchedulingPriority priority, |
| scoped_refptr<SyncPointOrderData> order_data) |
| : sequence_id_(sequence_id), |
| priority_(priority), |
| order_data_(std::move(order_data)) {} |
| |
| Scheduler::Sequence::~Sequence() { |
| order_data_->Destroy(); |
| } |
| |
| SchedulingPriority Scheduler::Sequence::GetSchedulingPriority() const { |
| SchedulingPriority priority = priority_; |
| if (!release_fences_.empty() || !client_waits_.empty()) |
| priority = std::min(priority, SchedulingPriority::kHigh); |
| return priority; |
| } |
| |
| bool Scheduler::Sequence::NeedsRescheduling() const { |
| return running_state_ != IDLE && |
| scheduling_state_.priority != GetSchedulingPriority(); |
| } |
| |
| bool Scheduler::Sequence::IsRunnable() const { |
| return enabled_ && !tasks_.empty() && |
| (wait_fences_.empty() || |
| wait_fences_.front().order_num > tasks_.front().order_num); |
| } |
| |
| bool Scheduler::Sequence::ShouldYieldTo(const Sequence* other) const { |
| if (!running() || !other->scheduled()) |
| return false; |
| return other->scheduling_state_.RunsBefore(scheduling_state_); |
| } |
| |
| void Scheduler::Sequence::SetEnabled(bool enabled) { |
| if (enabled_ == enabled) |
| return; |
| DCHECK_EQ(running_state_, enabled ? IDLE : RUNNING); |
| enabled_ = enabled; |
| if (enabled) { |
| TRACE_EVENT_ASYNC_BEGIN1("gpu", "SequenceEnabled", this, "sequence_id", |
| sequence_id_.GetUnsafeValue()); |
| } else { |
| TRACE_EVENT_ASYNC_END1("gpu", "SequenceEnabled", this, "sequence_id", |
| sequence_id_.GetUnsafeValue()); |
| } |
| } |
| |
| Scheduler::SchedulingState Scheduler::Sequence::SetScheduled() { |
| DCHECK(IsRunnable()); |
| DCHECK_NE(running_state_, RUNNING); |
| |
| running_state_ = SCHEDULED; |
| |
| scheduling_state_.sequence_id = sequence_id_; |
| scheduling_state_.priority = GetSchedulingPriority(); |
| scheduling_state_.order_num = tasks_.front().order_num; |
| |
| return scheduling_state_; |
| } |
| |
| void Scheduler::Sequence::UpdateRunningPriority() { |
| DCHECK_EQ(running_state_, RUNNING); |
| scheduling_state_.priority = GetSchedulingPriority(); |
| } |
| |
| void Scheduler::Sequence::ContinueTask(base::OnceClosure closure) { |
| DCHECK_EQ(running_state_, RUNNING); |
| uint32_t order_num = order_data_->current_order_num(); |
| tasks_.push_front({std::move(closure), order_num}); |
| order_data_->PauseProcessingOrderNumber(order_num); |
| } |
| |
| uint32_t Scheduler::Sequence::ScheduleTask(base::OnceClosure closure) { |
| uint32_t order_num = order_data_->GenerateUnprocessedOrderNumber(); |
| tasks_.push_back({std::move(closure), order_num}); |
| return order_num; |
| } |
| |
| uint32_t Scheduler::Sequence::BeginTask(base::OnceClosure* closure) { |
| DCHECK(closure); |
| DCHECK(!tasks_.empty()); |
| DCHECK_EQ(running_state_, SCHEDULED); |
| |
| running_state_ = RUNNING; |
| |
| *closure = std::move(tasks_.front().closure); |
| uint32_t order_num = tasks_.front().order_num; |
| tasks_.pop_front(); |
| |
| return order_num; |
| } |
| |
| void Scheduler::Sequence::FinishTask() { |
| DCHECK_EQ(running_state_, RUNNING); |
| running_state_ = IDLE; |
| } |
| |
| void Scheduler::Sequence::AddWaitFence(const SyncToken& sync_token, |
| uint32_t order_num) { |
| wait_fences_.push_back({sync_token, order_num}); |
| } |
| |
| void Scheduler::Sequence::RemoveWaitFence(const SyncToken& sync_token, |
| uint32_t order_num) { |
| base::Erase(wait_fences_, Fence{sync_token, order_num}); |
| } |
| |
| void Scheduler::Sequence::AddReleaseFence(const SyncToken& sync_token, |
| uint32_t order_num) { |
| release_fences_.push_back({sync_token, order_num}); |
| } |
| |
| void Scheduler::Sequence::RemoveReleaseFence(const SyncToken& sync_token, |
| uint32_t order_num) { |
| base::Erase(release_fences_, Fence{sync_token, order_num}); |
| } |
| |
| void Scheduler::Sequence::AddClientWait(CommandBufferId command_buffer_id) { |
| client_waits_.insert(command_buffer_id); |
| } |
| |
| void Scheduler::Sequence::RemoveClientWait(CommandBufferId command_buffer_id) { |
| client_waits_.erase(command_buffer_id); |
| } |
| |
| Scheduler::Scheduler(scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
| SyncPointManager* sync_point_manager) |
| : task_runner_(std::move(task_runner)), |
| sync_point_manager_(sync_point_manager), |
| weak_factory_(this) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| } |
| |
| Scheduler::~Scheduler() { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| } |
| |
| SequenceId Scheduler::CreateSequence(SchedulingPriority priority) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| base::AutoLock auto_lock(lock_); |
| scoped_refptr<SyncPointOrderData> order_data = |
| sync_point_manager_->CreateSyncPointOrderData(); |
| SequenceId sequence_id = order_data->sequence_id(); |
| auto sequence = |
| std::make_unique<Sequence>(sequence_id, priority, std::move(order_data)); |
| sequences_.emplace(sequence_id, std::move(sequence)); |
| return sequence_id; |
| } |
| |
| void Scheduler::DestroySequence(SequenceId sequence_id) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| base::AutoLock auto_lock(lock_); |
| |
| Sequence* sequence = GetSequence(sequence_id); |
| DCHECK(sequence); |
| if (sequence->scheduled()) |
| rebuild_scheduling_queue_ = true; |
| |
| sequences_.erase(sequence_id); |
| } |
| |
| Scheduler::Sequence* Scheduler::GetSequence(SequenceId sequence_id) { |
| lock_.AssertAcquired(); |
| auto it = sequences_.find(sequence_id); |
| if (it != sequences_.end()) |
| return it->second.get(); |
| return nullptr; |
| } |
| |
| void Scheduler::EnableSequence(SequenceId sequence_id) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| base::AutoLock auto_lock(lock_); |
| Sequence* sequence = GetSequence(sequence_id); |
| DCHECK(sequence); |
| sequence->SetEnabled(true); |
| TryScheduleSequence(sequence); |
| } |
| |
| void Scheduler::DisableSequence(SequenceId sequence_id) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| base::AutoLock auto_lock(lock_); |
| Sequence* sequence = GetSequence(sequence_id); |
| DCHECK(sequence); |
| sequence->SetEnabled(false); |
| } |
| |
| void Scheduler::RaisePriorityForClientWait(SequenceId sequence_id, |
| CommandBufferId command_buffer_id) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| base::AutoLock auto_lock(lock_); |
| Sequence* sequence = GetSequence(sequence_id); |
| DCHECK(sequence); |
| sequence->AddClientWait(command_buffer_id); |
| TryScheduleSequence(sequence); |
| } |
| |
| void Scheduler::ResetPriorityForClientWait(SequenceId sequence_id, |
| CommandBufferId command_buffer_id) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| base::AutoLock auto_lock(lock_); |
| Sequence* sequence = GetSequence(sequence_id); |
| DCHECK(sequence); |
| sequence->RemoveClientWait(command_buffer_id); |
| TryScheduleSequence(sequence); |
| } |
| |
| void Scheduler::ScheduleTask(Task task) { |
| base::AutoLock auto_lock(lock_); |
| ScheduleTaskHelper(std::move(task)); |
| } |
| |
| void Scheduler::ScheduleTasks(std::vector<Task> tasks) { |
| base::AutoLock auto_lock(lock_); |
| for (auto& task : tasks) |
| ScheduleTaskHelper(std::move(task)); |
| } |
| |
| void Scheduler::ScheduleTaskHelper(Task task) { |
| lock_.AssertAcquired(); |
| SequenceId sequence_id = task.sequence_id; |
| Sequence* sequence = GetSequence(sequence_id); |
| DCHECK(sequence); |
| |
| uint32_t order_num = sequence->ScheduleTask(std::move(task.closure)); |
| |
| for (const SyncToken& sync_token : task.sync_token_fences) { |
| SequenceId release_id = |
| sync_point_manager_->GetSyncTokenReleaseSequenceId(sync_token); |
| Sequence* release_sequence = GetSequence(release_id); |
| if (!release_sequence) |
| continue; |
| if (sync_point_manager_->Wait( |
| sync_token, sequence_id, order_num, |
| base::Bind(&Scheduler::SyncTokenFenceReleased, |
| weak_factory_.GetWeakPtr(), sync_token, order_num, |
| release_id, sequence_id))) { |
| sequence->AddWaitFence(sync_token, order_num); |
| release_sequence->AddReleaseFence(sync_token, order_num); |
| TryScheduleSequence(release_sequence); |
| } |
| } |
| |
| TryScheduleSequence(sequence); |
| } |
| |
| void Scheduler::ContinueTask(SequenceId sequence_id, |
| base::OnceClosure closure) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| base::AutoLock auto_lock(lock_); |
| Sequence* sequence = GetSequence(sequence_id); |
| DCHECK(sequence); |
| sequence->ContinueTask(std::move(closure)); |
| } |
| |
| bool Scheduler::ShouldYield(SequenceId sequence_id) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| base::AutoLock auto_lock(lock_); |
| |
| RebuildSchedulingQueue(); |
| |
| if (scheduling_queue_.empty()) |
| return false; |
| |
| Sequence* running_sequence = GetSequence(sequence_id); |
| DCHECK(running_sequence); |
| DCHECK(running_sequence->running()); |
| |
| Sequence* next_sequence = GetSequence(scheduling_queue_.front().sequence_id); |
| DCHECK(next_sequence); |
| DCHECK(next_sequence->scheduled()); |
| |
| return running_sequence->ShouldYieldTo(next_sequence); |
| } |
| |
| void Scheduler::SyncTokenFenceReleased(const SyncToken& sync_token, |
| uint32_t order_num, |
| SequenceId release_sequence_id, |
| SequenceId waiting_sequence_id) { |
| base::AutoLock auto_lock(lock_); |
| Sequence* sequence = GetSequence(waiting_sequence_id); |
| if (sequence) { |
| sequence->RemoveWaitFence(sync_token, order_num); |
| TryScheduleSequence(sequence); |
| } |
| Sequence* release_sequence = GetSequence(release_sequence_id); |
| if (release_sequence) { |
| release_sequence->RemoveReleaseFence(sync_token, order_num); |
| TryScheduleSequence(release_sequence); |
| } |
| } |
| |
| void Scheduler::TryScheduleSequence(Sequence* sequence) { |
| lock_.AssertAcquired(); |
| |
| if (sequence->running()) { |
| // Update priority of running sequence because of sync token releases. |
| DCHECK(running_); |
| sequence->UpdateRunningPriority(); |
| } else if (sequence->NeedsRescheduling()) { |
| // Rebuild scheduling queue if priority changed for a scheduled sequence. |
| DCHECK(running_); |
| DCHECK(sequence->IsRunnable()); |
| rebuild_scheduling_queue_ = true; |
| } else if (!sequence->scheduled() && sequence->IsRunnable()) { |
| // Insert into scheduling queue if sequence isn't already scheduled. |
| SchedulingState scheduling_state = sequence->SetScheduled(); |
| scheduling_queue_.push_back(scheduling_state); |
| std::push_heap(scheduling_queue_.begin(), scheduling_queue_.end(), |
| &SchedulingState::Comparator); |
| if (!running_) { |
| TRACE_EVENT_ASYNC_BEGIN0("gpu", "Scheduler::Running", this); |
| running_ = true; |
| task_runner_->PostTask(FROM_HERE, base::Bind(&Scheduler::RunNextTask, |
| weak_factory_.GetWeakPtr())); |
| } |
| } |
| } |
| |
| void Scheduler::RebuildSchedulingQueue() { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| lock_.AssertAcquired(); |
| |
| if (!rebuild_scheduling_queue_) |
| return; |
| rebuild_scheduling_queue_ = false; |
| |
| scheduling_queue_.clear(); |
| for (const auto& kv : sequences_) { |
| Sequence* sequence = kv.second.get(); |
| if (!sequence->IsRunnable() || sequence->running()) |
| continue; |
| SchedulingState scheduling_state = sequence->SetScheduled(); |
| scheduling_queue_.push_back(scheduling_state); |
| } |
| |
| std::make_heap(scheduling_queue_.begin(), scheduling_queue_.end(), |
| &SchedulingState::Comparator); |
| } |
| |
| void Scheduler::RunNextTask() { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| base::AutoLock auto_lock(lock_); |
| |
| RebuildSchedulingQueue(); |
| |
| if (scheduling_queue_.empty()) { |
| TRACE_EVENT_ASYNC_END0("gpu", "Scheduler::Running", this); |
| running_ = false; |
| return; |
| } |
| |
| std::pop_heap(scheduling_queue_.begin(), scheduling_queue_.end(), |
| &SchedulingState::Comparator); |
| SchedulingState state = scheduling_queue_.back(); |
| scheduling_queue_.pop_back(); |
| |
| TRACE_EVENT1("gpu", "Scheduler::RunNextTask", "state", state.AsValue()); |
| |
| Sequence* sequence = GetSequence(state.sequence_id); |
| DCHECK(sequence); |
| |
| base::OnceClosure closure; |
| uint32_t order_num = sequence->BeginTask(&closure); |
| DCHECK_EQ(order_num, state.order_num); |
| |
| // Begin/FinishProcessingOrderNumber must be called with the lock released |
| // because they can renter the scheduler in Enable/DisableSequence. |
| scoped_refptr<SyncPointOrderData> order_data = sequence->order_data(); |
| { |
| base::AutoUnlock auto_unlock(lock_); |
| order_data->BeginProcessingOrderNumber(order_num); |
| std::move(closure).Run(); |
| if (order_data->IsProcessingOrderNumber()) |
| order_data->FinishProcessingOrderNumber(order_num); |
| } |
| |
| // Check if sequence hasn't been destroyed. |
| sequence = GetSequence(state.sequence_id); |
| if (sequence) { |
| sequence->FinishTask(); |
| if (sequence->IsRunnable()) { |
| SchedulingState scheduling_state = sequence->SetScheduled(); |
| scheduling_queue_.push_back(scheduling_state); |
| std::push_heap(scheduling_queue_.begin(), scheduling_queue_.end(), |
| &SchedulingState::Comparator); |
| } |
| } |
| |
| task_runner_->PostTask(FROM_HERE, base::Bind(&Scheduler::RunNextTask, |
| weak_factory_.GetWeakPtr())); |
| } |
| |
| } // namespace gpu |