| // Copyright 2016 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include <GLES2/gl2.h> | 
 | #include <GLES2/gl2ext.h> | 
 | #include <GLES2/gl2extchromium.h> | 
 |  | 
 | #include "gpu/command_buffer/tests/gl_manager.h" | 
 | #include "gpu/command_buffer/tests/gl_test_utils.h" | 
 | #include "testing/gtest/include/gtest/gtest.h" | 
 |  | 
 | namespace gpu { | 
 |  | 
 | class GLDescheduleTest : public testing::Test { | 
 |  protected: | 
 |   void SetUp() override { | 
 |     GLManager::Options options; | 
 |     gl1_.Initialize(options); | 
 |   } | 
 |  | 
 |   void TearDown() override { | 
 |     gl1_.Destroy(); | 
 |   } | 
 |  | 
 |   GLManager gl1_; | 
 | }; | 
 |  | 
 | TEST_F(GLDescheduleTest, Deschedule) { | 
 |   gl1_.MakeCurrent(); | 
 |  | 
 |   GLuint tex = 0; | 
 |   glGenTextures(1, &tex); | 
 |   glBindTexture(GL_TEXTURE_2D, tex); | 
 |   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 
 |                NULL); | 
 |  | 
 |   GLuint fbo = 0; | 
 |   glGenFramebuffers(1, &fbo); | 
 |   glBindFramebuffer(GL_FRAMEBUFFER, fbo); | 
 |   glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 
 |                          tex, 0); | 
 |  | 
 |   glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | 
 |   glClear(GL_COLOR_BUFFER_BIT); | 
 |   glDescheduleUntilFinishedCHROMIUM(); | 
 |   glClearColor(0.0f, 0.0f, 1.0f, 1.0f); | 
 |   glClear(GL_COLOR_BUFFER_BIT); | 
 |   glFlush(); | 
 |   glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 
 |   glClear(GL_COLOR_BUFFER_BIT); | 
 |   glFlush(); | 
 |  | 
 |   uint32_t result; | 
 |   glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, | 
 |                &result); | 
 |   EXPECT_EQ(0xFF00FF00u, result); | 
 | } | 
 |  | 
 | }  // namespace gpu |