| // Copyright (c) 2016 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include <GLES2/gl2.h> | 
 | #include <GLES2/gl2ext.h> | 
 | #include <GLES2/gl2extchromium.h> | 
 | #include <GLES3/gl3.h> | 
 | #include <stdint.h> | 
 |  | 
 | #include "gpu/command_buffer/tests/gl_manager.h" | 
 | #include "gpu/command_buffer/tests/gl_test_utils.h" | 
 | #include "testing/gmock/include/gmock/gmock.h" | 
 | #include "testing/gtest/include/gtest/gtest.h" | 
 |  | 
 | namespace gpu { | 
 |  | 
 | class ObjectBindingsTest : public testing::Test { | 
 |  protected: | 
 |   void SetUp() override { | 
 |     GLManager::Options options; | 
 |     options.context_type = gles2::CONTEXT_TYPE_OPENGLES3; | 
 |     gl_.Initialize(options); | 
 |   } | 
 |  | 
 |   void TearDown() override { gl_.Destroy(); } | 
 |   bool IsApplicable() const { return gl_.IsInitialized(); } | 
 |  | 
 |   GLManager gl_; | 
 | }; | 
 |  | 
 | TEST_F(ObjectBindingsTest, Buffers) { | 
 |   if (!IsApplicable()) { | 
 |     return; | 
 |   } | 
 |  | 
 |   const std::pair<GLenum, GLenum> buffer_bindings[] = { | 
 |       {GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING}, | 
 |       {GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING}, | 
 |       {GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING}, | 
 |       {GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING}, | 
 |       {GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING}, | 
 |       {GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING}, | 
 |       {GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING}, | 
 |       {GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING}, | 
 |   }; | 
 |  | 
 |   for (auto binding : buffer_bindings) { | 
 |     GLuint buffer = 0; | 
 |     glGenBuffers(1, &buffer); | 
 |     glBindBuffer(binding.first, buffer); | 
 |  | 
 |     { | 
 |       GLint result = 0; | 
 |       glGetIntegerv(binding.second, &result); | 
 |       EXPECT_EQ(static_cast<GLuint>(result), buffer); | 
 |     } | 
 |  | 
 |     { | 
 |       GLfloat result = 0; | 
 |       glGetFloatv(binding.second, &result); | 
 |       EXPECT_EQ(static_cast<GLuint>(result), buffer); | 
 |     } | 
 |  | 
 |     glBindBuffer(binding.first, 0); | 
 |     glDeleteBuffers(1, &buffer); | 
 |   } | 
 |  | 
 |   GLTestHelper::CheckGLError("no errors", __LINE__); | 
 | } | 
 |  | 
 | TEST_F(ObjectBindingsTest, FramebufferAttachments) { | 
 |   if (!IsApplicable()) { | 
 |     return; | 
 |   } | 
 |  | 
 |   GLuint texture = 0; | 
 |   glGenTextures(1, &texture); | 
 |   glBindTexture(GL_TEXTURE_2D, texture); | 
 |   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 
 |                nullptr); | 
 |  | 
 |   GLuint renderbuffer = 0; | 
 |   glGenRenderbuffers(1, &renderbuffer); | 
 |   glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); | 
 |   glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1); | 
 |  | 
 |   GLuint framebuffer = 0; | 
 |   glGenFramebuffers(1, &framebuffer); | 
 |   glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); | 
 |  | 
 |   glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 
 |                          texture, 0); | 
 |   { | 
 |     GLint result = 0; | 
 |     glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 
 |                                           GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, | 
 |                                           &result); | 
 |     EXPECT_EQ(static_cast<GLuint>(result), texture); | 
 |   } | 
 |  | 
 |   glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 
 |                             GL_RENDERBUFFER, renderbuffer); | 
 |   { | 
 |     GLint result = 0; | 
 |     glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 
 |                                           GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, | 
 |                                           &result); | 
 |     EXPECT_EQ(static_cast<GLuint>(result), renderbuffer); | 
 |   } | 
 |  | 
 |   GLTestHelper::CheckGLError("no errors", __LINE__); | 
 | } | 
 |  | 
 | }  // namespace gpu |