|  | // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "ui/keyboard/keyboard_controller.h" | 
|  |  | 
|  | #include <memory> | 
|  |  | 
|  | #include "base/command_line.h" | 
|  | #include "base/macros.h" | 
|  | #include "base/memory/ptr_util.h" | 
|  | #include "base/run_loop.h" | 
|  | #include "base/test/scoped_task_environment.h" | 
|  | #include "build/build_config.h" | 
|  | #include "testing/gtest/include/gtest/gtest.h" | 
|  | #include "ui/aura/client/focus_client.h" | 
|  | #include "ui/aura/test/aura_test_helper.h" | 
|  | #include "ui/aura/test/test_window_delegate.h" | 
|  | #include "ui/aura/window.h" | 
|  | #include "ui/base/ime/dummy_text_input_client.h" | 
|  | #include "ui/base/ime/input_method.h" | 
|  | #include "ui/base/ime/input_method_factory.h" | 
|  | #include "ui/base/ime/text_input_client.h" | 
|  | #include "ui/base/ui_base_switches.h" | 
|  | #include "ui/compositor/compositor.h" | 
|  | #include "ui/compositor/layer_type.h" | 
|  | #include "ui/compositor/scoped_animation_duration_scale_mode.h" | 
|  | #include "ui/compositor/test/context_factories_for_test.h" | 
|  | #include "ui/compositor/test/layer_animator_test_controller.h" | 
|  | #include "ui/events/test/event_generator.h" | 
|  | #include "ui/gfx/geometry/rect.h" | 
|  | #include "ui/keyboard/container_full_width_behavior.h" | 
|  | #include "ui/keyboard/keyboard_controller_observer.h" | 
|  | #include "ui/keyboard/keyboard_test_util.h" | 
|  | #include "ui/keyboard/keyboard_ui.h" | 
|  | #include "ui/keyboard/keyboard_util.h" | 
|  | #include "ui/wm/core/default_activation_client.h" | 
|  |  | 
|  | #if defined(USE_OZONE) | 
|  | #include "ui/ozone/public/ozone_platform.h" | 
|  | #endif | 
|  |  | 
|  | namespace keyboard { | 
|  | namespace { | 
|  |  | 
|  | const int kDefaultVirtualKeyboardHeight = 100; | 
|  |  | 
|  | // Verify if the |keyboard| window covers the |container| window completely. | 
|  | void VerifyKeyboardWindowSize(aura::Window* container, aura::Window* keyboard) { | 
|  | ASSERT_EQ(gfx::Rect(0, 0, container->bounds().width(), | 
|  | container->bounds().height()), | 
|  | keyboard->bounds()); | 
|  | } | 
|  |  | 
|  | // Steps a layer animation until it is completed. Animations must be enabled. | 
|  | void RunAnimationForLayer(ui::Layer* layer) { | 
|  | // Animations must be enabled for stepping to work. | 
|  | ASSERT_NE(ui::ScopedAnimationDurationScaleMode::duration_scale_mode(), | 
|  | ui::ScopedAnimationDurationScaleMode::ZERO_DURATION); | 
|  |  | 
|  | ui::LayerAnimatorTestController controller(layer->GetAnimator()); | 
|  | // Multiple steps are required to complete complex animations. | 
|  | // TODO(vollick): This should not be necessary. crbug.com/154017 | 
|  | while (controller.animator()->is_animating()) { | 
|  | controller.StartThreadedAnimationsIfNeeded(); | 
|  | base::TimeTicks step_time = controller.animator()->last_step_time(); | 
|  | controller.animator()->Step(step_time + | 
|  | base::TimeDelta::FromMilliseconds(1000)); | 
|  | } | 
|  | } | 
|  |  | 
|  | class ScopedTouchKeyboardEnabler { | 
|  | public: | 
|  | ScopedTouchKeyboardEnabler() : enabled_(keyboard::GetTouchKeyboardEnabled()) { | 
|  | keyboard::SetTouchKeyboardEnabled(true); | 
|  | } | 
|  |  | 
|  | ~ScopedTouchKeyboardEnabler() { keyboard::SetTouchKeyboardEnabled(enabled_); } | 
|  |  | 
|  | private: | 
|  | const bool enabled_; | 
|  | }; | 
|  |  | 
|  | class ScopedAccessibilityKeyboardEnabler { | 
|  | public: | 
|  | ScopedAccessibilityKeyboardEnabler() | 
|  | : enabled_(keyboard::GetAccessibilityKeyboardEnabled()) { | 
|  | keyboard::SetAccessibilityKeyboardEnabled(true); | 
|  | } | 
|  |  | 
|  | ~ScopedAccessibilityKeyboardEnabler() { | 
|  | keyboard::SetAccessibilityKeyboardEnabled(enabled_); | 
|  | } | 
|  |  | 
|  | private: | 
|  | const bool enabled_; | 
|  | }; | 
|  |  | 
|  | // An event handler that focuses a window when it is clicked/touched on. This is | 
|  | // used to match the focus manger behaviour in ash and views. | 
|  | class TestFocusController : public ui::EventHandler { | 
|  | public: | 
|  | explicit TestFocusController(aura::Window* root) | 
|  | : root_(root) { | 
|  | root_->AddPreTargetHandler(this); | 
|  | } | 
|  |  | 
|  | ~TestFocusController() override { root_->RemovePreTargetHandler(this); } | 
|  |  | 
|  | private: | 
|  | // Overridden from ui::EventHandler: | 
|  | void OnEvent(ui::Event* event) override { | 
|  | aura::Window* target = static_cast<aura::Window*>(event->target()); | 
|  | if (event->type() == ui::ET_MOUSE_PRESSED || | 
|  | event->type() == ui::ET_TOUCH_PRESSED) { | 
|  | aura::client::GetFocusClient(target)->FocusWindow(target); | 
|  | } | 
|  | } | 
|  |  | 
|  | aura::Window* root_; | 
|  | DISALLOW_COPY_AND_ASSIGN(TestFocusController); | 
|  | }; | 
|  |  | 
|  | // Keeps a count of all the events a window receives. | 
|  | class EventObserver : public ui::EventHandler { | 
|  | public: | 
|  | EventObserver() {} | 
|  | ~EventObserver() override {} | 
|  |  | 
|  | int GetEventCount(ui::EventType type) { | 
|  | return event_counts_[type]; | 
|  | } | 
|  |  | 
|  | private: | 
|  | // Overridden from ui::EventHandler: | 
|  | void OnEvent(ui::Event* event) override { | 
|  | ui::EventHandler::OnEvent(event); | 
|  | event_counts_[event->type()]++; | 
|  | } | 
|  |  | 
|  | std::map<ui::EventType, int> event_counts_; | 
|  | DISALLOW_COPY_AND_ASSIGN(EventObserver); | 
|  | }; | 
|  |  | 
|  | class KeyboardContainerObserver : public aura::WindowObserver { | 
|  | public: | 
|  | explicit KeyboardContainerObserver(aura::Window* window, | 
|  | base::RunLoop* run_loop) | 
|  | : window_(window), run_loop_(run_loop) { | 
|  | window_->AddObserver(this); | 
|  | } | 
|  | ~KeyboardContainerObserver() override { window_->RemoveObserver(this); } | 
|  |  | 
|  | private: | 
|  | void OnWindowVisibilityChanged(aura::Window* window, bool visible) override { | 
|  | if (!visible) | 
|  | run_loop_->QuitWhenIdle(); | 
|  | } | 
|  |  | 
|  | aura::Window* window_; | 
|  | base::RunLoop* const run_loop_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(KeyboardContainerObserver); | 
|  | }; | 
|  |  | 
|  | class TestKeyboardLayoutDelegate : public KeyboardLayoutDelegate { | 
|  | public: | 
|  | TestKeyboardLayoutDelegate() {} | 
|  | ~TestKeyboardLayoutDelegate() override {} | 
|  |  | 
|  | // Overridden from keyboard::KeyboardLayoutDelegate | 
|  | void MoveKeyboardToDisplay(int64_t /* display_id */) override {} | 
|  | void MoveKeyboardToTouchableDisplay() override {} | 
|  |  | 
|  | private: | 
|  | DISALLOW_COPY_AND_ASSIGN(TestKeyboardLayoutDelegate); | 
|  | }; | 
|  |  | 
|  | }  // namespace | 
|  |  | 
|  | class KeyboardControllerTest : public testing::Test, | 
|  | public KeyboardControllerObserver { | 
|  | public: | 
|  | KeyboardControllerTest() | 
|  | : scoped_task_environment_( | 
|  | base::test::ScopedTaskEnvironment::MainThreadType::UI), | 
|  | number_of_calls_(0), | 
|  | keyboard_closed_(false) {} | 
|  | ~KeyboardControllerTest() override {} | 
|  |  | 
|  | void SetUp() override { | 
|  | // The ContextFactory must exist before any Compositors are created. | 
|  | bool enable_pixel_output = false; | 
|  | ui::ContextFactory* context_factory = nullptr; | 
|  | ui::ContextFactoryPrivate* context_factory_private = nullptr; | 
|  |  | 
|  | ui::InitializeContextFactoryForTests(enable_pixel_output, &context_factory, | 
|  | &context_factory_private); | 
|  |  | 
|  | ui::SetUpInputMethodFactoryForTesting(); | 
|  | aura_test_helper_.reset(new aura::test::AuraTestHelper()); | 
|  | aura_test_helper_->SetUp(context_factory, context_factory_private); | 
|  | new wm::DefaultActivationClient(aura_test_helper_->root_window()); | 
|  | focus_controller_.reset(new TestFocusController(root_window())); | 
|  | layout_delegate_.reset(new TestKeyboardLayoutDelegate()); | 
|  | controller_.reset( | 
|  | new KeyboardController(std::make_unique<TestKeyboardUI>( | 
|  | aura_test_helper_->host()->GetInputMethod()), | 
|  | layout_delegate_.get())); | 
|  | controller()->AddObserver(this); | 
|  | } | 
|  |  | 
|  | void TearDown() override { | 
|  | if (controller()) | 
|  | controller()->RemoveObserver(this); | 
|  | controller_.reset(); | 
|  | focus_controller_.reset(); | 
|  | aura_test_helper_->TearDown(); | 
|  | ui::TerminateContextFactoryForTests(); | 
|  | } | 
|  |  | 
|  | aura::Window* root_window() { return aura_test_helper_->root_window(); } | 
|  | KeyboardUI* ui() { return controller_->ui(); } | 
|  | KeyboardController* controller() { return controller_.get(); } | 
|  |  | 
|  | void ShowKeyboard() { | 
|  | test_text_input_client_.reset( | 
|  | new ui::DummyTextInputClient(ui::TEXT_INPUT_TYPE_TEXT)); | 
|  | SetFocus(test_text_input_client_.get()); | 
|  | } | 
|  |  | 
|  | void MockRotateScreen() { | 
|  | const gfx::Rect root_bounds = root_window()->bounds(); | 
|  | root_window()->SetBounds( | 
|  | gfx::Rect(0, 0, root_bounds.height(), root_bounds.width())); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | // KeyboardControllerObserver overrides | 
|  | void OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) override { | 
|  | notified_bounds_ = new_bounds; | 
|  | number_of_calls_++; | 
|  | } | 
|  | void OnKeyboardClosed() override { keyboard_closed_ = true; } | 
|  |  | 
|  | int number_of_calls() const { return number_of_calls_; } | 
|  |  | 
|  | const gfx::Rect& notified_bounds() { return notified_bounds_; } | 
|  |  | 
|  | bool IsKeyboardClosed() { return keyboard_closed_; } | 
|  |  | 
|  | void SetFocus(ui::TextInputClient* client) { | 
|  | ui::InputMethod* input_method = ui()->GetInputMethod(); | 
|  | input_method->SetFocusedTextInputClient(client); | 
|  | if (client && client->GetTextInputType() != ui::TEXT_INPUT_TYPE_NONE) { | 
|  | input_method->ShowImeIfNeeded(); | 
|  | if (controller_->ui()->GetContentsWindow()->bounds().height() == 0) { | 
|  | // Set initial bounds for test keyboard window. | 
|  | controller_->ui()->GetContentsWindow()->SetBounds( | 
|  | KeyboardBoundsFromRootBounds(root_window()->bounds(), | 
|  | kDefaultVirtualKeyboardHeight)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool WillHideKeyboard() { | 
|  | return controller_->WillHideKeyboard(); | 
|  | } | 
|  |  | 
|  | bool ShouldEnableInsets(aura::Window* window) { | 
|  | aura::Window* contents_window = controller_->ui()->GetContentsWindow(); | 
|  | return (contents_window->GetRootWindow() == window->GetRootWindow() && | 
|  | keyboard::IsKeyboardOverscrollEnabled() && | 
|  | contents_window->IsVisible() && controller_->keyboard_visible()); | 
|  | } | 
|  |  | 
|  | void ResetController() { controller_.reset(); } | 
|  |  | 
|  | void RunLoop(base::RunLoop* run_loop) { | 
|  | #if defined(USE_OZONE) | 
|  | // TODO(crbug/776357): Figure out why the initializer randomly doesn't run | 
|  | // for some tests. In the mean time, prevent flaky Ozone crash. | 
|  | ui::OzonePlatform::InitializeForGPU(ui::OzonePlatform::InitParams()); | 
|  | #endif | 
|  | run_loop->Run(); | 
|  | } | 
|  |  | 
|  | base::test::ScopedTaskEnvironment scoped_task_environment_; | 
|  | std::unique_ptr<aura::test::AuraTestHelper> aura_test_helper_; | 
|  | std::unique_ptr<TestFocusController> focus_controller_; | 
|  |  | 
|  | private: | 
|  | int number_of_calls_; | 
|  | gfx::Rect notified_bounds_; | 
|  | std::unique_ptr<KeyboardLayoutDelegate> layout_delegate_; | 
|  | std::unique_ptr<KeyboardController> controller_; | 
|  | std::unique_ptr<ui::TextInputClient> test_text_input_client_; | 
|  | bool keyboard_closed_; | 
|  | DISALLOW_COPY_AND_ASSIGN(KeyboardControllerTest); | 
|  | }; | 
|  |  | 
|  | TEST_F(KeyboardControllerTest, KeyboardSize) { | 
|  | aura::Window* container(controller()->GetContainerWindow()); | 
|  | aura::Window* keyboard(ui()->GetContentsWindow()); | 
|  | gfx::Rect screen_bounds = root_window()->bounds(); | 
|  | root_window()->AddChild(container); | 
|  | container->AddChild(keyboard); | 
|  | const gfx::Rect& initial_bounds = container->bounds(); | 
|  | // The container should be positioned at the bottom of screen and has 0 | 
|  | // height. | 
|  | ASSERT_EQ(0, initial_bounds.height()); | 
|  | ASSERT_EQ(screen_bounds.height(), initial_bounds.y()); | 
|  | VerifyKeyboardWindowSize(container, keyboard); | 
|  |  | 
|  | // Attempt to change window width or move window up from the bottom are | 
|  | // ignored. Changing window height is supported. | 
|  | gfx::Rect expected_bounds(0, | 
|  | screen_bounds.height() - 50, | 
|  | screen_bounds.width(), | 
|  | 50); | 
|  |  | 
|  | // The x position of new bounds may not be 0 if shelf is on the left side of | 
|  | // screen. The virtual keyboard should always align with the left edge of | 
|  | // screen. See http://crbug.com/510595. | 
|  | gfx::Rect new_bounds(10, 0, 50, 50); | 
|  | keyboard->SetBounds(new_bounds); | 
|  | ASSERT_EQ(expected_bounds, container->bounds()); | 
|  | VerifyKeyboardWindowSize(container, keyboard); | 
|  |  | 
|  | MockRotateScreen(); | 
|  | // The above call should resize keyboard to new width while keeping the old | 
|  | // height. | 
|  | ASSERT_EQ(gfx::Rect(0, | 
|  | screen_bounds.width() - 50, | 
|  | screen_bounds.height(), | 
|  | 50), | 
|  | container->bounds()); | 
|  | VerifyKeyboardWindowSize(container, keyboard); | 
|  | } | 
|  |  | 
|  | // Flaky on Windows. See http://crbug.com/757044 | 
|  | #if defined(OS_WIN) | 
|  | #define MAYBE_KeyboardSizeMultiRootWindow DISABLED_KeyboardSizeMultiRootWindow | 
|  | #else | 
|  | #define MAYBE_KeyboardSizeMultiRootWindow KeyboardSizeMultiRootWindow | 
|  | #endif | 
|  |  | 
|  | TEST_F(KeyboardControllerTest, MAYBE_KeyboardSizeMultiRootWindow) { | 
|  | aura::Window* container(controller()->GetContainerWindow()); | 
|  | aura::Window* keyboard(ui()->GetContentsWindow()); | 
|  | gfx::Rect screen_bounds = root_window()->bounds(); | 
|  | root_window()->AddChild(container); | 
|  | container->AddChild(keyboard); | 
|  | const gfx::Rect& initial_bounds = container->bounds(); | 
|  | // The container should be positioned at the bottom of screen and has 0 | 
|  | // height. | 
|  | ASSERT_EQ(0, initial_bounds.height()); | 
|  | ASSERT_EQ(screen_bounds.height(), initial_bounds.y()); | 
|  | VerifyKeyboardWindowSize(container, keyboard); | 
|  |  | 
|  | // Adding new root window. | 
|  | std::unique_ptr<aura::WindowTreeHost> secondary_tree_host = | 
|  | base::WrapUnique<aura::WindowTreeHost>( | 
|  | aura::WindowTreeHost::Create(gfx::Rect(0, 0, 1000, 500))); | 
|  | secondary_tree_host->InitHost(); | 
|  | EXPECT_EQ(1000, secondary_tree_host->window()->bounds().width()); | 
|  | EXPECT_EQ(500, secondary_tree_host->window()->bounds().height()); | 
|  |  | 
|  | // Move the keyboard into the secondary root window. | 
|  | controller()->HideKeyboard( | 
|  | KeyboardController::HideReason::HIDE_REASON_AUTOMATIC); | 
|  | root_window()->RemoveChild(container); | 
|  | secondary_tree_host->window()->AddChild(container); | 
|  |  | 
|  | const gfx::Rect& new_bounds = container->bounds(); | 
|  | EXPECT_EQ(500, new_bounds.y()); | 
|  | VerifyKeyboardWindowSize(container, keyboard); | 
|  | } | 
|  |  | 
|  | // Tests that tapping/clicking inside the keyboard does not give it focus. | 
|  | TEST_F(KeyboardControllerTest, ClickDoesNotFocusKeyboard) { | 
|  | ScopedAccessibilityKeyboardEnabler scoped_keyboard_enabler; | 
|  | const gfx::Rect& root_bounds = root_window()->bounds(); | 
|  | aura::test::EventCountDelegate delegate; | 
|  | std::unique_ptr<aura::Window> window(new aura::Window(&delegate)); | 
|  | window->Init(ui::LAYER_NOT_DRAWN); | 
|  | window->SetBounds(root_bounds); | 
|  | root_window()->AddChild(window.get()); | 
|  | window->Show(); | 
|  | window->Focus(); | 
|  |  | 
|  | aura::Window* keyboard_container(controller()->GetContainerWindow()); | 
|  |  | 
|  | root_window()->AddChild(keyboard_container); | 
|  |  | 
|  | ShowKeyboard(); | 
|  |  | 
|  | EXPECT_TRUE(window->IsVisible()); | 
|  | EXPECT_TRUE(keyboard_container->IsVisible()); | 
|  | EXPECT_TRUE(window->HasFocus()); | 
|  | EXPECT_FALSE(keyboard_container->HasFocus()); | 
|  |  | 
|  | // Click on the keyboard. Make sure the keyboard receives the event, but does | 
|  | // not get focus. | 
|  | EventObserver observer; | 
|  | keyboard_container->AddPreTargetHandler(&observer); | 
|  |  | 
|  | ui::test::EventGenerator generator(root_window()); | 
|  | generator.MoveMouseTo(keyboard_container->bounds().CenterPoint()); | 
|  | generator.ClickLeftButton(); | 
|  | EXPECT_TRUE(window->HasFocus()); | 
|  | EXPECT_FALSE(keyboard_container->HasFocus()); | 
|  | EXPECT_EQ("0 0", delegate.GetMouseButtonCountsAndReset()); | 
|  | EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_PRESSED)); | 
|  | EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_RELEASED)); | 
|  |  | 
|  | // Click outside of the keyboard. It should reach the window behind. | 
|  | generator.MoveMouseTo(gfx::Point()); | 
|  | generator.ClickLeftButton(); | 
|  | EXPECT_EQ("1 1", delegate.GetMouseButtonCountsAndReset()); | 
|  | keyboard_container->RemovePreTargetHandler(&observer); | 
|  | } | 
|  |  | 
|  | TEST_F(KeyboardControllerTest, VisibilityChangeWithTextInputTypeChange) { | 
|  | ScopedAccessibilityKeyboardEnabler scoped_keyboard_enabler; | 
|  | ui::DummyTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT); | 
|  | ui::DummyTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT); | 
|  | ui::DummyTextInputClient input_client_2(ui::TEXT_INPUT_TYPE_TEXT); | 
|  | ui::DummyTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE); | 
|  | ui::DummyTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE); | 
|  |  | 
|  | base::RunLoop run_loop; | 
|  | aura::Window* keyboard_container(controller()->GetContainerWindow()); | 
|  | std::unique_ptr<KeyboardContainerObserver> keyboard_container_observer( | 
|  | new KeyboardContainerObserver(keyboard_container, &run_loop)); | 
|  | root_window()->AddChild(keyboard_container); | 
|  |  | 
|  | SetFocus(&input_client_0); | 
|  |  | 
|  | EXPECT_TRUE(keyboard_container->IsVisible()); | 
|  |  | 
|  | SetFocus(&no_input_client_0); | 
|  | // Keyboard should not immediately hide itself. It is delayed to avoid layout | 
|  | // flicker when the focus of input field quickly change. | 
|  | EXPECT_TRUE(keyboard_container->IsVisible()); | 
|  | EXPECT_TRUE(WillHideKeyboard()); | 
|  | // Wait for hide keyboard to finish. | 
|  |  | 
|  | RunLoop(&run_loop); | 
|  | EXPECT_FALSE(keyboard_container->IsVisible()); | 
|  |  | 
|  | SetFocus(&input_client_1); | 
|  | EXPECT_TRUE(keyboard_container->IsVisible()); | 
|  |  | 
|  | // Schedule to hide keyboard. | 
|  | SetFocus(&no_input_client_1); | 
|  | EXPECT_TRUE(WillHideKeyboard()); | 
|  | // Cancel keyboard hide. | 
|  | SetFocus(&input_client_2); | 
|  |  | 
|  | EXPECT_FALSE(WillHideKeyboard()); | 
|  | EXPECT_TRUE(keyboard_container->IsVisible()); | 
|  | } | 
|  |  | 
|  | // Test to prevent spurious overscroll boxes when changing tabs during keyboard | 
|  | // hide. Refer to crbug.com/401670 for more context. | 
|  | TEST_F(KeyboardControllerTest, CheckOverscrollInsetDuringVisibilityChange) { | 
|  | ui::DummyTextInputClient input_client(ui::TEXT_INPUT_TYPE_TEXT); | 
|  | ui::DummyTextInputClient no_input_client(ui::TEXT_INPUT_TYPE_NONE); | 
|  |  | 
|  | aura::Window* keyboard_container(controller()->GetContainerWindow()); | 
|  | root_window()->AddChild(keyboard_container); | 
|  |  | 
|  | // Enable touch keyboard / overscroll mode to test insets. | 
|  | ScopedTouchKeyboardEnabler scoped_keyboard_enabler; | 
|  | EXPECT_TRUE(keyboard::IsKeyboardOverscrollEnabled()); | 
|  |  | 
|  | SetFocus(&input_client); | 
|  | SetFocus(&no_input_client); | 
|  | // Insets should not be enabled for new windows while keyboard is in the | 
|  | // process of hiding when overscroll is enabled. | 
|  | EXPECT_FALSE(ShouldEnableInsets(ui()->GetContentsWindow())); | 
|  | // Cancel keyboard hide. | 
|  | SetFocus(&input_client); | 
|  | // Insets should be enabled for new windows as hide was cancelled. | 
|  | EXPECT_TRUE(ShouldEnableInsets(ui()->GetContentsWindow())); | 
|  | } | 
|  |  | 
|  | TEST_F(KeyboardControllerTest, AlwaysVisibleWhenLocked) { | 
|  | ScopedAccessibilityKeyboardEnabler scoped_keyboard_enabler; | 
|  | ui::DummyTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT); | 
|  | ui::DummyTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT); | 
|  | ui::DummyTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE); | 
|  | ui::DummyTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE); | 
|  |  | 
|  | base::RunLoop run_loop; | 
|  | aura::Window* keyboard_container(controller()->GetContainerWindow()); | 
|  | std::unique_ptr<KeyboardContainerObserver> keyboard_container_observer( | 
|  | new KeyboardContainerObserver(keyboard_container, &run_loop)); | 
|  | root_window()->AddChild(keyboard_container); | 
|  |  | 
|  | SetFocus(&input_client_0); | 
|  |  | 
|  | EXPECT_TRUE(keyboard_container->IsVisible()); | 
|  |  | 
|  | // Lock keyboard. | 
|  | controller()->set_keyboard_locked(true); | 
|  |  | 
|  | SetFocus(&no_input_client_0); | 
|  | // Keyboard should not try to hide itself as it is locked. | 
|  | EXPECT_TRUE(keyboard_container->IsVisible()); | 
|  | EXPECT_FALSE(WillHideKeyboard()); | 
|  |  | 
|  | SetFocus(&input_client_1); | 
|  | EXPECT_TRUE(keyboard_container->IsVisible()); | 
|  |  | 
|  | // Unlock keyboard. | 
|  | controller()->set_keyboard_locked(false); | 
|  |  | 
|  | // Keyboard should hide when focus on no input client. | 
|  | SetFocus(&no_input_client_1); | 
|  | EXPECT_TRUE(WillHideKeyboard()); | 
|  |  | 
|  | // Wait for hide keyboard to finish. | 
|  | RunLoop(&run_loop); | 
|  | EXPECT_FALSE(keyboard_container->IsVisible()); | 
|  | } | 
|  |  | 
|  | // Tests that deactivates keyboard will get closed event. | 
|  | TEST_F(KeyboardControllerTest, CloseKeyboard) { | 
|  | ScopedAccessibilityKeyboardEnabler scoped_keyboard_enabler; | 
|  | aura::Window* keyboard_container(controller()->GetContainerWindow()); | 
|  | root_window()->AddChild(keyboard_container); | 
|  |  | 
|  | ShowKeyboard(); | 
|  | EXPECT_TRUE(keyboard_container->IsVisible()); | 
|  | EXPECT_FALSE(IsKeyboardClosed()); | 
|  |  | 
|  | root_window()->RemoveChild(keyboard_container); | 
|  | ResetController(); | 
|  | EXPECT_TRUE(IsKeyboardClosed()); | 
|  | } | 
|  |  | 
|  | class KeyboardControllerAnimationTest : public KeyboardControllerTest { | 
|  | public: | 
|  | KeyboardControllerAnimationTest() {} | 
|  | ~KeyboardControllerAnimationTest() override {} | 
|  |  | 
|  | void SetUp() override { | 
|  | // We cannot short-circuit animations for this test. | 
|  | ui::ScopedAnimationDurationScaleMode test_duration_mode( | 
|  | ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION); | 
|  |  | 
|  | KeyboardControllerTest::SetUp(); | 
|  |  | 
|  | const gfx::Rect& root_bounds = root_window()->bounds(); | 
|  | keyboard_container()->SetBounds(root_bounds); | 
|  | root_window()->AddChild(keyboard_container()); | 
|  | } | 
|  |  | 
|  | void TearDown() override { | 
|  | KeyboardControllerTest::TearDown(); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | aura::Window* keyboard_container() { | 
|  | return controller()->GetContainerWindow(); | 
|  | } | 
|  |  | 
|  | aura::Window* contents_window() { return ui()->GetContentsWindow(); } | 
|  |  | 
|  | private: | 
|  | DISALLOW_COPY_AND_ASSIGN(KeyboardControllerAnimationTest); | 
|  | }; | 
|  |  | 
|  | TEST_F(KeyboardControllerAnimationTest, ContainerAnimation) { | 
|  | ScopedAccessibilityKeyboardEnabler scoped_keyboard_enabler; | 
|  | ui::Layer* layer = keyboard_container()->layer(); | 
|  | EXPECT_EQ(gfx::Rect(), notified_bounds()); | 
|  | ShowKeyboard(); | 
|  |  | 
|  | // Keyboard container and window should immediately become visible before | 
|  | // animation starts. | 
|  | EXPECT_TRUE(keyboard_container()->IsVisible()); | 
|  | EXPECT_TRUE(contents_window()->IsVisible()); | 
|  | float show_start_opacity = layer->opacity(); | 
|  | gfx::Transform transform; | 
|  | transform.Translate(0, keyboard::kFullWidthKeyboardAnimationDistance); | 
|  | EXPECT_EQ(transform, layer->transform()); | 
|  | // animation occurs in a cloned layer, so the actual final bounds should | 
|  | // already be applied to the container. | 
|  | EXPECT_EQ(keyboard_container()->bounds(), notified_bounds()); | 
|  |  | 
|  | RunAnimationForLayer(layer); | 
|  | EXPECT_TRUE(keyboard_container()->IsVisible()); | 
|  | EXPECT_TRUE(contents_window()->IsVisible()); | 
|  | float show_end_opacity = layer->opacity(); | 
|  | EXPECT_LT(show_start_opacity, show_end_opacity); | 
|  | EXPECT_EQ(gfx::Transform(), layer->transform()); | 
|  | // KeyboardController should notify the bounds of container window to its | 
|  | // observers after show animation finished. | 
|  | EXPECT_EQ(keyboard_container()->bounds(), notified_bounds()); | 
|  |  | 
|  | // Directly hide keyboard without delay. | 
|  | float hide_start_opacity = layer->opacity(); | 
|  | controller()->HideKeyboard(KeyboardController::HIDE_REASON_AUTOMATIC); | 
|  | EXPECT_FALSE(keyboard_container()->IsVisible()); | 
|  | EXPECT_FALSE(keyboard_container()->layer()->visible()); | 
|  | EXPECT_FALSE(contents_window()->IsVisible()); | 
|  | layer = keyboard_container()->layer(); | 
|  | // KeyboardController should notify the bounds of keyboard window to its | 
|  | // observers before hide animation starts. | 
|  | EXPECT_EQ(gfx::Rect(), notified_bounds()); | 
|  |  | 
|  | RunAnimationForLayer(layer); | 
|  | EXPECT_FALSE(keyboard_container()->IsVisible()); | 
|  | EXPECT_FALSE(keyboard_container()->layer()->visible()); | 
|  | EXPECT_FALSE(contents_window()->IsVisible()); | 
|  | float hide_end_opacity = layer->opacity(); | 
|  | EXPECT_GT(hide_start_opacity, hide_end_opacity); | 
|  | EXPECT_EQ(gfx::Rect(), notified_bounds()); | 
|  | } | 
|  |  | 
|  | // Show keyboard during keyboard hide animation should abort the hide animation | 
|  | // and the keyboard should animate in. | 
|  | // Test for crbug.com/333284. | 
|  | TEST_F(KeyboardControllerAnimationTest, ContainerShowWhileHide) { | 
|  | ScopedAccessibilityKeyboardEnabler scoped_keyboard_enabler; | 
|  | ui::Layer* layer = keyboard_container()->layer(); | 
|  | ShowKeyboard(); | 
|  | RunAnimationForLayer(layer); | 
|  |  | 
|  | controller()->HideKeyboard(KeyboardController::HIDE_REASON_AUTOMATIC); | 
|  | // Before hide animation finishes, show keyboard again. | 
|  | ShowKeyboard(); | 
|  | layer = keyboard_container()->layer(); | 
|  | RunAnimationForLayer(layer); | 
|  | EXPECT_TRUE(keyboard_container()->IsVisible()); | 
|  | EXPECT_TRUE(contents_window()->IsVisible()); | 
|  | EXPECT_EQ(1.0, layer->opacity()); | 
|  | } | 
|  |  | 
|  | TEST_F(KeyboardControllerAnimationTest, SetBoundsOnOldKeyboardUiReference) { | 
|  | ScopedAccessibilityKeyboardEnabler scoped_keyboard_enabler; | 
|  |  | 
|  | // Ensure keyboard ui is populated | 
|  | ui::Layer* layer = keyboard_container()->layer(); | 
|  | ShowKeyboard(); | 
|  | RunAnimationForLayer(layer); | 
|  |  | 
|  | ASSERT_TRUE(controller()->ui()); | 
|  |  | 
|  | aura::Window* container_window = controller()->GetContainerWindow(); | 
|  |  | 
|  | // Simulate removal of keyboard controller from root window as done by | 
|  | // RootWindowController::DeactivateKeyboard() | 
|  | container_window->parent()->RemoveChild(container_window); | 
|  |  | 
|  | // lingering handle to the contents window is adjusted. | 
|  | // container_window's LayoutManager should abort silently and not crash. | 
|  | controller()->ui()->GetContentsWindow()->SetBounds(gfx::Rect()); | 
|  | } | 
|  |  | 
|  | TEST_F(KeyboardControllerTest, DisplayChangeShouldNotifyBoundsChange) { | 
|  | ScopedTouchKeyboardEnabler scoped_keyboard_enabler; | 
|  | ui::DummyTextInputClient input_client(ui::TEXT_INPUT_TYPE_TEXT); | 
|  |  | 
|  | aura::Window* container(controller()->GetContainerWindow()); | 
|  | root_window()->AddChild(container); | 
|  |  | 
|  | SetFocus(&input_client); | 
|  | gfx::Rect new_bounds(0, 0, 1280, 800); | 
|  | ASSERT_NE(new_bounds, root_window()->bounds()); | 
|  | EXPECT_EQ(1, number_of_calls()); | 
|  | root_window()->SetBounds(new_bounds); | 
|  | EXPECT_EQ(2, number_of_calls()); | 
|  | MockRotateScreen(); | 
|  | EXPECT_EQ(3, number_of_calls()); | 
|  | } | 
|  |  | 
|  | }  // namespace keyboard |