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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_COMMON_DISPLAY_RENDERER_SETTINGS_H_
#define COMPONENTS_VIZ_COMMON_DISPLAY_RENDERER_SETTINGS_H_
#include <stddef.h>
#include "components/viz/common/resources/resource_settings.h"
#include "components/viz/common/viz_common_export.h"
namespace viz {
class VIZ_COMMON_EXPORT RendererSettings {
public:
RendererSettings();
RendererSettings(const RendererSettings& other);
~RendererSettings();
ResourceSettings resource_settings;
bool allow_antialiasing = true;
bool force_antialiasing = false;
bool force_blending_with_shaders = false;
bool partial_swap_enabled = false;
bool finish_rendering_on_resize = false;
bool should_clear_root_render_pass = true;
bool release_overlay_resources_after_gpu_query = false;
bool gl_composited_overlay_candidate_quad_border = false;
bool show_overdraw_feedback = false;
bool enable_draw_occlusion = false;
bool use_skia_renderer = false;
int highp_threshold_min = 0;
// Determines whether we disallow non-exact matches when finding resources
// in ResourcePool. Only used for layout or pixel tests, as non-deterministic
// resource sizes can lead to floating point error and noise in these tests.
bool disallow_non_exact_resource_reuse = false;
int slow_down_compositing_scale_factor = 1;
};
} // namespace viz
#endif // COMPONENTS_VIZ_COMMON_DISPLAY_RENDERER_SETTINGS_H_