blob: 7cc9a2c8614dc66b1a48b23fddb41f0f4f2ba0ae [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/common/gl_helper.h"
#include <stddef.h>
#include <stdint.h>
#include <string>
#include "base/bind.h"
#include "base/containers/queue.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "base/memory/ref_counted.h"
#include "base/message_loop/message_loop.h"
#include "base/numerics/safe_conversions.h"
#include "base/strings/string_util.h"
#include "base/time/time.h"
#include "base/trace_event/trace_event.h"
#include "components/viz/common/gl_helper_readback_support.h"
#include "components/viz/common/gl_helper_scaling.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/client/context_support.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/common/mailbox_holder.h"
#include "third_party/skia/include/core/SkRegion.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/vector2d.h"
using gpu::gles2::GLES2Interface;
namespace viz {
namespace {
class ScopedFlush {
public:
explicit ScopedFlush(gpu::gles2::GLES2Interface* gl) : gl_(gl) {}
~ScopedFlush() { gl_->Flush(); }
private:
gpu::gles2::GLES2Interface* gl_;
DISALLOW_COPY_AND_ASSIGN(ScopedFlush);
};
// Helper class for allocating and holding an RGBA texture of a given
// size.
class TextureHolder {
public:
TextureHolder(GLES2Interface* gl, gfx::Size size)
: texture_(gl), size_(size) {
ScopedTextureBinder<GL_TEXTURE_2D> texture_binder(gl, texture_);
gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
}
GLuint texture() const { return texture_.id(); }
gfx::Size size() const { return size_; }
private:
ScopedTexture texture_;
gfx::Size size_;
DISALLOW_COPY_AND_ASSIGN(TextureHolder);
};
class I420ConverterImpl : public I420Converter {
public:
I420ConverterImpl(GLES2Interface* gl,
GLHelperScaling* scaler_impl,
bool flipped_source,
bool flip_output,
bool swizzle,
bool use_mrt);
~I420ConverterImpl() override;
void Convert(GLuint src_texture,
const gfx::Size& src_texture_size,
const gfx::Vector2dF& src_offset,
GLHelper::ScalerInterface* optional_scaler,
const gfx::Rect& output_rect,
GLuint y_plane_texture,
GLuint u_plane_texture,
GLuint v_plane_texture) override;
bool IsSamplingFlippedSource() const override;
bool IsFlippingOutput() const override;
GLenum GetReadbackFormat() const override;
protected:
// Returns true if the planerizer should use the faster, two-pass shaders to
// generate the YUV planar outputs. If false, the source will be scanned three
// times, once for each Y/U/V plane.
bool use_mrt() const { return !v_planerizer_; }
// Reallocates the intermediate and plane textures, if needed.
void EnsureTexturesSizedFor(const gfx::Size& scaler_output_size,
const gfx::Size& y_texture_size,
const gfx::Size& chroma_texture_size,
GLuint y_plane_texture,
GLuint u_plane_texture,
GLuint v_plane_texture);
GLES2Interface* const gl_;
private:
// These generate the Y/U/V planes. If MRT is being used, |y_planerizer_|
// generates the Y and interim UV plane, |u_planerizer_| generates the final U
// and V planes, and |v_planerizer_| is unused. If MRT is not being used, each
// of these generates only one of the Y/U/V planes.
const std::unique_ptr<GLHelper::ScalerInterface> y_planerizer_;
const std::unique_ptr<GLHelper::ScalerInterface> u_planerizer_;
const std::unique_ptr<GLHelper::ScalerInterface> v_planerizer_;
// Intermediate texture, holding the scaler's output.
base::Optional<TextureHolder> intermediate_;
// Intermediate texture, holding the UV interim output (if the MRT shader is
// being used).
base::Optional<ScopedTexture> uv_;
DISALLOW_COPY_AND_ASSIGN(I420ConverterImpl);
};
} // namespace
typedef GLHelperReadbackSupport::FormatSupport FormatSupport;
// Implements GLHelper::CropScaleReadbackAndCleanTexture and encapsulates
// the data needed for it.
class GLHelper::CopyTextureToImpl
: public base::SupportsWeakPtr<GLHelper::CopyTextureToImpl> {
public:
CopyTextureToImpl(GLES2Interface* gl,
gpu::ContextSupport* context_support,
GLHelper* helper)
: gl_(gl),
context_support_(context_support),
helper_(helper),
flush_(gl),
max_draw_buffers_(0) {
const GLubyte* extensions = gl_->GetString(GL_EXTENSIONS);
if (!extensions)
return;
std::string extensions_string =
" " + std::string(reinterpret_cast<const char*>(extensions)) + " ";
if (extensions_string.find(" GL_EXT_draw_buffers ") != std::string::npos) {
gl_->GetIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &max_draw_buffers_);
}
}
~CopyTextureToImpl() { CancelRequests(); }
GLuint ConsumeMailboxToTexture(const gpu::Mailbox& mailbox,
const gpu::SyncToken& sync_token) {
return helper_->ConsumeMailboxToTexture(mailbox, sync_token);
}
void CropScaleReadbackAndCleanTexture(
GLuint src_texture,
const gfx::Size& src_size,
const gfx::Size& dst_size,
unsigned char* out,
const SkColorType out_color_type,
const base::Callback<void(bool)>& callback,
GLHelper::ScalerQuality quality);
void ReadbackTextureSync(GLuint texture,
const gfx::Rect& src_rect,
unsigned char* out,
SkColorType format);
void ReadbackTextureAsync(GLuint texture,
const gfx::Size& dst_size,
unsigned char* out,
SkColorType color_type,
const base::Callback<void(bool)>& callback);
// Reads back bytes from the currently bound frame buffer.
// Note that dst_size is specified in bytes, not pixels.
void ReadbackAsync(const gfx::Size& dst_size,
size_t bytes_per_row, // generally dst_size.width() * 4
size_t row_stride_bytes, // generally dst_size.width() * 4
unsigned char* out,
GLenum format,
GLenum type,
size_t bytes_per_pixel,
const base::Callback<void(bool)>& callback);
void ReadbackPlane(const gfx::Size& texture_size,
int row_stride_bytes,
unsigned char* data,
int size_shift,
const gfx::Rect& paste_rect,
ReadbackSwizzle swizzle,
const base::Callback<void(bool)>& callback);
GLuint CopyAndScaleTexture(GLuint texture,
const gfx::Size& src_size,
const gfx::Size& dst_size,
bool vertically_flip_texture,
GLHelper::ScalerQuality quality);
std::unique_ptr<ReadbackYUVInterface> CreateReadbackPipelineYUV(
bool flip_vertically,
bool use_mrt);
// Returns the maximum number of draw buffers available,
// 0 if GL_EXT_draw_buffers is not available.
GLint MaxDrawBuffers() const { return max_draw_buffers_; }
FormatSupport GetReadbackConfig(SkColorType color_type,
bool can_swizzle,
GLenum* format,
GLenum* type,
size_t* bytes_per_pixel);
private:
// A single request to CropScaleReadbackAndCleanTexture.
// The main thread can cancel the request, before it's handled by the helper
// thread, by resetting the texture and pixels fields. Alternatively, the
// thread marks that it handles the request by resetting the pixels field
// (meaning it guarantees that the callback with be called).
// In either case, the callback must be called exactly once, and the texture
// must be deleted by the main thread gl.
struct Request {
Request(const gfx::Size& size_,
size_t bytes_per_row_,
size_t row_stride_bytes_,
unsigned char* pixels_,
const base::Callback<void(bool)>& callback_)
: done(false),
size(size_),
bytes_per_row(bytes_per_row_),
row_stride_bytes(row_stride_bytes_),
pixels(pixels_),
callback(callback_),
buffer(0),
query(0) {}
bool done;
bool result;
gfx::Size size;
size_t bytes_per_row;
size_t row_stride_bytes;
unsigned char* pixels;
base::Callback<void(bool)> callback;
GLuint buffer;
GLuint query;
};
// We must take care to call the callbacks last, as they may
// end up destroying the gl_helper and make *this invalid.
// We stick the finished requests in a stack object that calls
// the callbacks when it goes out of scope.
class FinishRequestHelper {
public:
FinishRequestHelper() {}
~FinishRequestHelper() {
while (!requests_.empty()) {
Request* request = requests_.front();
requests_.pop();
request->callback.Run(request->result);
delete request;
}
}
void Add(Request* r) { requests_.push(r); }
private:
base::queue<Request*> requests_;
DISALLOW_COPY_AND_ASSIGN(FinishRequestHelper);
};
// A readback pipeline that also converts the data to YUV before
// reading it back.
class ReadbackYUVImpl : public I420ConverterImpl,
public ReadbackYUVInterface {
public:
ReadbackYUVImpl(GLES2Interface* gl,
CopyTextureToImpl* copy_impl,
GLHelperScaling* scaler_impl,
bool flip_vertically,
ReadbackSwizzle swizzle,
bool use_mrt);
~ReadbackYUVImpl() override;
void SetScaler(std::unique_ptr<GLHelper::ScalerInterface> scaler) override;
GLHelper::ScalerInterface* scaler() const override;
void ReadbackYUV(const gpu::Mailbox& mailbox,
const gpu::SyncToken& sync_token,
const gfx::Size& src_texture_size,
const gfx::Rect& output_rect,
int y_plane_row_stride_bytes,
unsigned char* y_plane_data,
int u_plane_row_stride_bytes,
unsigned char* u_plane_data,
int v_plane_row_stride_bytes,
unsigned char* v_plane_data,
const gfx::Point& paste_location,
const base::Callback<void(bool)>& callback) override;
private:
GLES2Interface* gl_;
CopyTextureToImpl* copy_impl_;
ReadbackSwizzle swizzle_;
// May be null if no scaling is required. This can be changed between calls
// to ReadbackYUV().
std::unique_ptr<GLHelper::ScalerInterface> scaler_;
// These are the output textures for each Y/U/V plane.
ScopedTexture y_;
ScopedTexture u_;
ScopedTexture v_;
// Framebuffers used by ReadbackPlane(). They are cached here so as to not
// be re-allocated for every frame of video.
ScopedFramebuffer y_readback_framebuffer_;
ScopedFramebuffer u_readback_framebuffer_;
ScopedFramebuffer v_readback_framebuffer_;
DISALLOW_COPY_AND_ASSIGN(ReadbackYUVImpl);
};
// Copies everything from |src_texture| (of size |src_size|),
// scales it to |dst_size|, writes it into a texture, and returns its ID.
// |src_size| is the size of |src_texture|.
GLuint ScaleTexture(GLuint src_texture,
const gfx::Size& src_size,
const gfx::Size& dst_size,
bool vertically_flip_texture,
bool swizzle,
SkColorType color_type,
GLHelper::ScalerQuality quality);
// Converts each four consecutive pixels of the source texture into one pixel
// in the result texture with each pixel channel representing the grayscale
// color of one of the four original pixels:
// R1G1B1A1 R2G2B2A2 R3G3B3A3 R4G4B4A4 -> X1X2X3X4
// The resulting texture is still an RGBA texture (which is ~4 times narrower
// than the original). If rendered directly, it wouldn't show anything useful,
// but the data in it can be used to construct a grayscale image.
// |encoded_texture_size| is the exact size of the resulting RGBA texture. It
// is equal to src_size.width()/4 rounded upwards. Some channels in the last
// pixel ((-src_size.width()) % 4) to be exact) are padding and don't contain
// useful data.
// If swizzle is set to true, the transformed pixels are reordered:
// R1G1B1A1 R2G2B2A2 R3G3B3A3 R4G4B4A4 -> X3X2X1X4.
GLuint EncodeTextureAsGrayscale(GLuint src_texture,
const gfx::Size& src_size,
gfx::Size* const encoded_texture_size,
bool vertically_flip_texture,
bool swizzle);
static void nullcallback(bool success) {}
void ReadbackDone(Request* request, size_t bytes_per_pixel);
void FinishRequest(Request* request,
bool result,
FinishRequestHelper* helper);
void CancelRequests();
GLES2Interface* gl_;
gpu::ContextSupport* context_support_;
GLHelper* helper_;
// A scoped flush that will ensure all resource deletions are flushed when
// this object is destroyed. Must be declared before other Scoped* fields.
ScopedFlush flush_;
base::queue<Request*> request_queue_;
GLint max_draw_buffers_;
};
std::unique_ptr<GLHelper::ScalerInterface> GLHelper::CreateScaler(
ScalerQuality quality,
const gfx::Vector2d& scale_from,
const gfx::Vector2d& scale_to,
bool flipped_source,
bool flip_output,
bool swizzle) {
InitScalerImpl();
return scaler_impl_->CreateScaler(quality, scale_from, scale_to,
flipped_source, flip_output, swizzle);
}
GLuint GLHelper::CopyTextureToImpl::ScaleTexture(
GLuint src_texture,
const gfx::Size& src_size,
const gfx::Size& dst_size,
bool vertically_flip_texture,
bool swizzle,
SkColorType color_type,
GLHelper::ScalerQuality quality) {
if (src_size.IsEmpty() || dst_size.IsEmpty())
return 0;
GLuint dst_texture = 0u;
gl_->GenTextures(1, &dst_texture);
{
GLenum format = GL_RGBA, type = GL_UNSIGNED_BYTE;
ScopedTextureBinder<GL_TEXTURE_2D> texture_binder(gl_, dst_texture);
// Use GL_RGBA for destination/temporary texture unless we're working with
// 16-bit data
if (color_type == kRGB_565_SkColorType) {
format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_6_5;
}
gl_->TexImage2D(GL_TEXTURE_2D, 0, format, dst_size.width(),
dst_size.height(), 0, format, type, nullptr);
}
const std::unique_ptr<ScalerInterface> scaler = helper_->CreateScaler(
quality, gfx::Vector2d(src_size.width(), src_size.height()),
gfx::Vector2d(dst_size.width(), dst_size.height()), false,
vertically_flip_texture, swizzle);
scaler->Scale(src_texture, src_size, gfx::Vector2dF(), dst_texture,
gfx::Rect(dst_size));
return dst_texture;
}
GLuint GLHelper::CopyTextureToImpl::EncodeTextureAsGrayscale(
GLuint src_texture,
const gfx::Size& src_size,
gfx::Size* const encoded_texture_size,
bool vertically_flip_texture,
bool swizzle) {
GLuint dst_texture = 0u;
gl_->GenTextures(1, &dst_texture);
// The size of the encoded texture.
*encoded_texture_size =
gfx::Size((src_size.width() + 3) / 4, src_size.height());
{
ScopedTextureBinder<GL_TEXTURE_2D> texture_binder(gl_, dst_texture);
gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, encoded_texture_size->width(),
encoded_texture_size->height(), 0, GL_RGBA,
GL_UNSIGNED_BYTE, nullptr);
}
helper_->InitScalerImpl();
const std::unique_ptr<ScalerInterface> planerizer =
helper_->scaler_impl_.get()->CreateGrayscalePlanerizer(
false, vertically_flip_texture, swizzle);
planerizer->Scale(src_texture, src_size, gfx::Vector2dF(), dst_texture,
gfx::Rect(*encoded_texture_size));
return dst_texture;
}
void GLHelper::CopyTextureToImpl::ReadbackAsync(
const gfx::Size& dst_size,
size_t bytes_per_row,
size_t row_stride_bytes,
unsigned char* out,
GLenum format,
GLenum type,
size_t bytes_per_pixel,
const base::Callback<void(bool)>& callback) {
TRACE_EVENT0("gpu.capture", "GLHelper::CopyTextureToImpl::ReadbackAsync");
Request* request =
new Request(dst_size, bytes_per_row, row_stride_bytes, out, callback);
request_queue_.push(request);
request->buffer = 0u;
gl_->GenBuffers(1, &request->buffer);
gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, request->buffer);
gl_->BufferData(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM,
bytes_per_pixel * dst_size.GetArea(), nullptr,
GL_STREAM_READ);
request->query = 0u;
gl_->GenQueriesEXT(1, &request->query);
gl_->BeginQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, request->query);
gl_->ReadPixels(0, 0, dst_size.width(), dst_size.height(), format, type,
nullptr);
gl_->EndQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM);
gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0);
context_support_->SignalQuery(
request->query, base::Bind(&CopyTextureToImpl::ReadbackDone, AsWeakPtr(),
request, bytes_per_pixel));
}
void GLHelper::CopyTextureToImpl::CropScaleReadbackAndCleanTexture(
GLuint src_texture,
const gfx::Size& src_size,
const gfx::Size& dst_size,
unsigned char* out,
const SkColorType out_color_type,
const base::Callback<void(bool)>& callback,
GLHelper::ScalerQuality quality) {
GLenum format, type;
size_t bytes_per_pixel;
SkColorType readback_color_type = out_color_type;
// Single-component textures are not supported by all GPUs, so we implement
// kAlpha_8_SkColorType support here via a special encoding (see below) using
// a 32-bit texture to represent an 8-bit image.
// Thus we use generic 32-bit readback in this case.
if (out_color_type == kAlpha_8_SkColorType) {
readback_color_type = kRGBA_8888_SkColorType;
}
FormatSupport supported = GetReadbackConfig(readback_color_type, true,
&format, &type, &bytes_per_pixel);
if (supported == GLHelperReadbackSupport::NOT_SUPPORTED) {
callback.Run(false);
return;
}
GLuint texture = src_texture;
// Scale texture if needed
// Optimization: SCALER_QUALITY_FAST is just a single bilinear pass, which we
// can do just as well in EncodeTextureAsGrayscale, which we will do if
// out_color_type is kAlpha_8_SkColorType, so let's skip the scaling step
// in that case.
bool scale_texture = out_color_type != kAlpha_8_SkColorType ||
quality != GLHelper::SCALER_QUALITY_FAST;
if (scale_texture) {
// Don't swizzle during the scale step for kAlpha_8_SkColorType.
// We will swizzle in the encode step below if needed.
bool scale_swizzle = out_color_type == kAlpha_8_SkColorType
? false
: supported == GLHelperReadbackSupport::SWIZZLE;
texture =
ScaleTexture(src_texture, src_size, dst_size, true, scale_swizzle,
out_color_type == kAlpha_8_SkColorType ? kN32_SkColorType
: out_color_type,
quality);
if (!texture) {
callback.Run(false);
return;
}
}
gfx::Size readback_texture_size = dst_size;
// Encode texture to grayscale if needed.
if (out_color_type == kAlpha_8_SkColorType) {
// Do the vertical flip here if we haven't already done it when we scaled
// the texture.
bool encode_as_grayscale_vertical_flip = !scale_texture;
// EncodeTextureAsGrayscale by default creates a texture which should be
// read back as RGBA, so need to swizzle if the readback format is BGRA.
bool encode_as_grayscale_swizzle = format == GL_BGRA_EXT;
GLuint tmp_texture = EncodeTextureAsGrayscale(
texture, dst_size, &readback_texture_size,
encode_as_grayscale_vertical_flip, encode_as_grayscale_swizzle);
// If the scaled texture was created - delete it
if (scale_texture)
gl_->DeleteTextures(1, &texture);
texture = tmp_texture;
DCHECK(texture);
}
// Readback the pixels of the resulting texture
ScopedFramebuffer dst_framebuffer(gl_);
ScopedFramebufferBinder<GL_FRAMEBUFFER> framebuffer_binder(gl_,
dst_framebuffer);
ScopedTextureBinder<GL_TEXTURE_2D> texture_binder(gl_, texture);
gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
texture, 0);
size_t bytes_per_row = out_color_type == kAlpha_8_SkColorType
? dst_size.width()
: dst_size.width() * bytes_per_pixel;
ReadbackAsync(readback_texture_size, bytes_per_row, bytes_per_row, out,
format, type, bytes_per_pixel, callback);
gl_->DeleteTextures(1, &texture);
}
void GLHelper::CopyTextureToImpl::ReadbackTextureSync(GLuint texture,
const gfx::Rect& src_rect,
unsigned char* out,
SkColorType color_type) {
GLenum format, type;
size_t bytes_per_pixel;
FormatSupport supported =
GetReadbackConfig(color_type, false, &format, &type, &bytes_per_pixel);
if (supported == GLHelperReadbackSupport::NOT_SUPPORTED) {
return;
}
ScopedFramebuffer dst_framebuffer(gl_);
ScopedFramebufferBinder<GL_FRAMEBUFFER> framebuffer_binder(gl_,
dst_framebuffer);
ScopedTextureBinder<GL_TEXTURE_2D> texture_binder(gl_, texture);
gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
texture, 0);
gl_->ReadPixels(src_rect.x(), src_rect.y(), src_rect.width(),
src_rect.height(), format, type, out);
}
void GLHelper::CopyTextureToImpl::ReadbackTextureAsync(
GLuint texture,
const gfx::Size& dst_size,
unsigned char* out,
SkColorType color_type,
const base::Callback<void(bool)>& callback) {
GLenum format, type;
size_t bytes_per_pixel;
FormatSupport supported =
GetReadbackConfig(color_type, false, &format, &type, &bytes_per_pixel);
if (supported == GLHelperReadbackSupport::NOT_SUPPORTED) {
callback.Run(false);
return;
}
ScopedFramebuffer dst_framebuffer(gl_);
ScopedFramebufferBinder<GL_FRAMEBUFFER> framebuffer_binder(gl_,
dst_framebuffer);
ScopedTextureBinder<GL_TEXTURE_2D> texture_binder(gl_, texture);
gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
texture, 0);
ReadbackAsync(dst_size, dst_size.width() * bytes_per_pixel,
dst_size.width() * bytes_per_pixel, out, format, type,
bytes_per_pixel, callback);
}
GLuint GLHelper::CopyTextureToImpl::CopyAndScaleTexture(
GLuint src_texture,
const gfx::Size& src_size,
const gfx::Size& dst_size,
bool vertically_flip_texture,
GLHelper::ScalerQuality quality) {
return ScaleTexture(src_texture, src_size, dst_size, vertically_flip_texture,
false, kRGBA_8888_SkColorType, quality);
}
void GLHelper::CopyTextureToImpl::ReadbackDone(Request* finished_request,
size_t bytes_per_pixel) {
TRACE_EVENT0("gpu.capture",
"GLHelper::CopyTextureToImpl::CheckReadbackFramebufferComplete");
finished_request->done = true;
FinishRequestHelper finish_request_helper;
// We process transfer requests in the order they were received, regardless
// of the order we get the callbacks in.
while (!request_queue_.empty()) {
Request* request = request_queue_.front();
if (!request->done) {
break;
}
bool result = false;
if (request->buffer != 0) {
gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, request->buffer);
unsigned char* data = static_cast<unsigned char*>(gl_->MapBufferCHROMIUM(
GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, GL_READ_ONLY));
if (data) {
result = true;
if (request->bytes_per_row == request->size.width() * bytes_per_pixel &&
request->bytes_per_row == request->row_stride_bytes) {
memcpy(request->pixels, data,
request->size.GetArea() * bytes_per_pixel);
} else {
unsigned char* out = request->pixels;
for (int y = 0; y < request->size.height(); y++) {
memcpy(out, data, request->bytes_per_row);
out += request->row_stride_bytes;
data += request->size.width() * bytes_per_pixel;
}
}
gl_->UnmapBufferCHROMIUM(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM);
}
gl_->BindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0);
}
FinishRequest(request, result, &finish_request_helper);
}
}
void GLHelper::CopyTextureToImpl::FinishRequest(
Request* request,
bool result,
FinishRequestHelper* finish_request_helper) {
TRACE_EVENT0("gpu.capture", "GLHelper::CopyTextureToImpl::FinishRequest");
DCHECK(request_queue_.front() == request);
request_queue_.pop();
request->result = result;
ScopedFlush flush(gl_);
if (request->query != 0) {
gl_->DeleteQueriesEXT(1, &request->query);
request->query = 0;
}
if (request->buffer != 0) {
gl_->DeleteBuffers(1, &request->buffer);
request->buffer = 0;
}
finish_request_helper->Add(request);
}
void GLHelper::CopyTextureToImpl::CancelRequests() {
FinishRequestHelper finish_request_helper;
while (!request_queue_.empty()) {
Request* request = request_queue_.front();
FinishRequest(request, false, &finish_request_helper);
}
}
FormatSupport GLHelper::CopyTextureToImpl::GetReadbackConfig(
SkColorType color_type,
bool can_swizzle,
GLenum* format,
GLenum* type,
size_t* bytes_per_pixel) {
helper_->LazyInitReadbackSupportImpl();
return helper_->readback_support_->GetReadbackConfig(
color_type, can_swizzle, format, type, bytes_per_pixel);
}
GLHelper::GLHelper(GLES2Interface* gl, gpu::ContextSupport* context_support)
: gl_(gl), context_support_(context_support) {}
GLHelper::~GLHelper() {}
void GLHelper::CropScaleReadbackAndCleanTexture(
GLuint src_texture,
const gfx::Size& src_size,
const gfx::Size& dst_size,
unsigned char* out,
const SkColorType out_color_type,
const base::Callback<void(bool)>& callback,
GLHelper::ScalerQuality quality) {
InitCopyTextToImpl();
copy_texture_to_impl_->CropScaleReadbackAndCleanTexture(
src_texture, src_size, dst_size, out, out_color_type, callback, quality);
}
void GLHelper::CropScaleReadbackAndCleanMailbox(
const gpu::Mailbox& src_mailbox,
const gpu::SyncToken& sync_token,
const gfx::Size& src_size,
const gfx::Size& dst_size,
unsigned char* out,
const SkColorType out_color_type,
const base::Callback<void(bool)>& callback,
GLHelper::ScalerQuality quality) {
GLuint mailbox_texture = ConsumeMailboxToTexture(src_mailbox, sync_token);
CropScaleReadbackAndCleanTexture(mailbox_texture, src_size, dst_size, out,
out_color_type, callback, quality);
gl_->DeleteTextures(1, &mailbox_texture);
}
void GLHelper::ReadbackTextureSync(GLuint texture,
const gfx::Rect& src_rect,
unsigned char* out,
SkColorType format) {
InitCopyTextToImpl();
copy_texture_to_impl_->ReadbackTextureSync(texture, src_rect, out, format);
}
void GLHelper::ReadbackTextureAsync(
GLuint texture,
const gfx::Size& dst_size,
unsigned char* out,
SkColorType color_type,
const base::Callback<void(bool)>& callback) {
InitCopyTextToImpl();
copy_texture_to_impl_->ReadbackTextureAsync(texture, dst_size, out,
color_type, callback);
}
GLuint GLHelper::CopyAndScaleTexture(GLuint texture,
const gfx::Size& src_size,
const gfx::Size& dst_size,
bool vertically_flip_texture,
ScalerQuality quality) {
InitCopyTextToImpl();
return copy_texture_to_impl_->CopyAndScaleTexture(
texture, src_size, dst_size, vertically_flip_texture, quality);
}
GLuint GLHelper::CompileShaderFromSource(const GLchar* source, GLenum type) {
GLuint shader = gl_->CreateShader(type);
GLint length = base::checked_cast<GLint>(strlen(source));
gl_->ShaderSource(shader, 1, &source, &length);
gl_->CompileShader(shader);
GLint compile_status = 0;
gl_->GetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
if (!compile_status) {
GLint log_length = 0;
gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
if (log_length) {
std::unique_ptr<GLchar[]> log(new GLchar[log_length]);
GLsizei returned_log_length = 0;
gl_->GetShaderInfoLog(shader, log_length, &returned_log_length,
log.get());
LOG(ERROR) << std::string(log.get(), returned_log_length);
}
gl_->DeleteShader(shader);
return 0;
}
return shader;
}
void GLHelper::InitCopyTextToImpl() {
// Lazily initialize |copy_texture_to_impl_|
if (!copy_texture_to_impl_)
copy_texture_to_impl_.reset(
new CopyTextureToImpl(gl_, context_support_, this));
}
void GLHelper::InitScalerImpl() {
// Lazily initialize |scaler_impl_|
if (!scaler_impl_)
scaler_impl_.reset(new GLHelperScaling(gl_, this));
}
void GLHelper::LazyInitReadbackSupportImpl() {
// Lazily initialize |readback_support_|.
if (!readback_support_)
readback_support_.reset(new GLHelperReadbackSupport(gl_));
}
GLint GLHelper::MaxDrawBuffers() {
InitCopyTextToImpl();
return copy_texture_to_impl_->MaxDrawBuffers();
}
void GLHelper::CopySubBufferDamage(GLenum target,
GLuint texture,
GLuint previous_texture,
const SkRegion& new_damage,
const SkRegion& old_damage) {
SkRegion region(old_damage);
if (region.op(new_damage, SkRegion::kDifference_Op)) {
ScopedFramebuffer dst_framebuffer(gl_);
ScopedFramebufferBinder<GL_FRAMEBUFFER> framebuffer_binder(gl_,
dst_framebuffer);
gl_->BindTexture(target, texture);
gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target,
previous_texture, 0);
for (SkRegion::Iterator it(region); !it.done(); it.next()) {
const SkIRect& rect = it.rect();
gl_->CopyTexSubImage2D(target, 0, rect.x(), rect.y(), rect.x(), rect.y(),
rect.width(), rect.height());
}
gl_->BindTexture(target, 0);
gl_->Flush();
}
}
GLuint GLHelper::CreateTexture() {
GLuint texture = 0u;
gl_->GenTextures(1, &texture);
ScopedTextureBinder<GL_TEXTURE_2D> texture_binder(gl_, texture);
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
return texture;
}
void GLHelper::DeleteTexture(GLuint texture_id) {
gl_->DeleteTextures(1, &texture_id);
}
void GLHelper::GenerateSyncToken(gpu::SyncToken* sync_token) {
const uint64_t fence_sync = gl_->InsertFenceSyncCHROMIUM();
gl_->ShallowFlushCHROMIUM();
gl_->GenSyncTokenCHROMIUM(fence_sync, sync_token->GetData());
}
void GLHelper::WaitSyncToken(const gpu::SyncToken& sync_token) {
gl_->WaitSyncTokenCHROMIUM(sync_token.GetConstData());
}
gpu::MailboxHolder GLHelper::ProduceMailboxHolderFromTexture(
GLuint texture_id) {
gpu::Mailbox mailbox;
gl_->GenMailboxCHROMIUM(mailbox.name);
gl_->ProduceTextureDirectCHROMIUM(texture_id, GL_TEXTURE_2D, mailbox.name);
gpu::SyncToken sync_token;
GenerateSyncToken(&sync_token);
return gpu::MailboxHolder(mailbox, sync_token, GL_TEXTURE_2D);
}
GLuint GLHelper::ConsumeMailboxToTexture(const gpu::Mailbox& mailbox,
const gpu::SyncToken& sync_token) {
if (mailbox.IsZero())
return 0;
if (sync_token.HasData())
WaitSyncToken(sync_token);
GLuint texture =
gl_->CreateAndConsumeTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name);
return texture;
}
void GLHelper::ResizeTexture(GLuint texture, const gfx::Size& size) {
ScopedTextureBinder<GL_TEXTURE_2D> texture_binder(gl_, texture);
gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size.width(), size.height(), 0,
GL_RGB, GL_UNSIGNED_BYTE, nullptr);
}
void GLHelper::CopyTextureSubImage(GLuint texture, const gfx::Rect& rect) {
ScopedTextureBinder<GL_TEXTURE_2D> texture_binder(gl_, texture);
gl_->CopyTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.x(),
rect.y(), rect.width(), rect.height());
}
void GLHelper::CopyTextureFullImage(GLuint texture, const gfx::Size& size) {
ScopedTextureBinder<GL_TEXTURE_2D> texture_binder(gl_, texture);
gl_->CopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, size.width(),
size.height(), 0);
}
void GLHelper::Flush() {
gl_->Flush();
}
void GLHelper::InsertOrderingBarrier() {
gl_->OrderingBarrierCHROMIUM();
}
void GLHelper::CopyTextureToImpl::ReadbackPlane(
const gfx::Size& texture_size,
int row_stride_bytes,
unsigned char* data,
int size_shift,
const gfx::Rect& paste_rect,
ReadbackSwizzle swizzle,
const base::Callback<void(bool)>& callback) {
const size_t offset = row_stride_bytes * (paste_rect.y() >> size_shift) +
(paste_rect.x() >> size_shift);
ReadbackAsync(texture_size, paste_rect.width() >> size_shift,
row_stride_bytes, data + offset,
(swizzle == kSwizzleBGRA) ? GL_BGRA_EXT : GL_RGBA,
GL_UNSIGNED_BYTE, 4, callback);
}
I420Converter::I420Converter() = default;
I420Converter::~I420Converter() = default;
// static
gfx::Size I420Converter::GetYPlaneTextureSize(const gfx::Size& output_size) {
return gfx::Size((output_size.width() + 3) / 4, output_size.height());
}
// static
gfx::Size I420Converter::GetChromaPlaneTextureSize(
const gfx::Size& output_size) {
return gfx::Size((output_size.width() + 7) / 8,
(output_size.height() + 1) / 2);
}
namespace {
I420ConverterImpl::I420ConverterImpl(GLES2Interface* gl,
GLHelperScaling* scaler_impl,
bool flipped_source,
bool flip_output,
bool swizzle,
bool use_mrt)
: gl_(gl),
y_planerizer_(
use_mrt ? scaler_impl->CreateI420MrtPass1Planerizer(flipped_source,
flip_output,
swizzle)
: scaler_impl->CreateI420Planerizer(0,
flipped_source,
flip_output,
swizzle)),
u_planerizer_(use_mrt ? scaler_impl->CreateI420MrtPass2Planerizer(swizzle)
: scaler_impl->CreateI420Planerizer(1,
flipped_source,
flip_output,
swizzle)),
v_planerizer_(use_mrt ? nullptr
: scaler_impl->CreateI420Planerizer(2,
flipped_source,
flip_output,
swizzle)) {}
I420ConverterImpl::~I420ConverterImpl() = default;
void I420ConverterImpl::Convert(GLuint src_texture,
const gfx::Size& src_texture_size,
const gfx::Vector2dF& src_offset,
GLHelper::ScalerInterface* optional_scaler,
const gfx::Rect& output_rect,
GLuint y_plane_texture,
GLuint u_plane_texture,
GLuint v_plane_texture) {
const gfx::Size scaler_output_size =
optional_scaler ? output_rect.size() : gfx::Size();
const gfx::Size y_texture_size = GetYPlaneTextureSize(output_rect.size());
const gfx::Size chroma_texture_size =
GetChromaPlaneTextureSize(output_rect.size());
EnsureTexturesSizedFor(scaler_output_size, y_texture_size,
chroma_texture_size, y_plane_texture, u_plane_texture,
v_plane_texture);
// Scale first, if needed.
if (optional_scaler) {
// The scaler should not be configured to do any swizzling.
DCHECK_EQ(optional_scaler->GetReadbackFormat(),
static_cast<GLenum>(GL_RGBA));
optional_scaler->Scale(src_texture, src_texture_size, src_offset,
intermediate_->texture(), output_rect);
}
// Convert the intermediate (or source) texture into Y, U and V planes.
const GLuint texture =
optional_scaler ? intermediate_->texture() : src_texture;
const gfx::Size texture_size =
optional_scaler ? intermediate_->size() : src_texture_size;
const gfx::Vector2dF offset = optional_scaler ? gfx::Vector2dF() : src_offset;
if (use_mrt()) {
y_planerizer_->ScaleToMultipleOutputs(texture, texture_size, offset,
y_plane_texture, uv_->id(),
gfx::Rect(y_texture_size));
u_planerizer_->ScaleToMultipleOutputs(
uv_->id(), y_texture_size, gfx::Vector2dF(), u_plane_texture,
v_plane_texture, gfx::Rect(chroma_texture_size));
} else {
y_planerizer_->Scale(texture, texture_size, offset, y_plane_texture,
gfx::Rect(y_texture_size));
u_planerizer_->Scale(texture, texture_size, offset, u_plane_texture,
gfx::Rect(chroma_texture_size));
v_planerizer_->Scale(texture, texture_size, offset, v_plane_texture,
gfx::Rect(chroma_texture_size));
}
}
bool I420ConverterImpl::IsSamplingFlippedSource() const {
return y_planerizer_->IsSamplingFlippedSource();
}
bool I420ConverterImpl::IsFlippingOutput() const {
return y_planerizer_->IsFlippingOutput();
}
GLenum I420ConverterImpl::GetReadbackFormat() const {
return y_planerizer_->GetReadbackFormat();
}
void I420ConverterImpl::EnsureTexturesSizedFor(
const gfx::Size& scaler_output_size,
const gfx::Size& y_texture_size,
const gfx::Size& chroma_texture_size,
GLuint y_plane_texture,
GLuint u_plane_texture,
GLuint v_plane_texture) {
// Reallocate the intermediate texture, if needed.
if (!scaler_output_size.IsEmpty()) {
if (!intermediate_ || intermediate_->size() != scaler_output_size)
intermediate_.emplace(gl_, scaler_output_size);
} else {
intermediate_ = base::nullopt;
}
// Size the interim UV plane and the three output planes.
const auto SetRGBATextureSize = [this](const gfx::Size& size) {
gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
};
if (use_mrt()) {
uv_.emplace(gl_);
gl_->BindTexture(GL_TEXTURE_2D, uv_->id());
SetRGBATextureSize(y_texture_size);
}
gl_->BindTexture(GL_TEXTURE_2D, y_plane_texture);
SetRGBATextureSize(y_texture_size);
gl_->BindTexture(GL_TEXTURE_2D, u_plane_texture);
SetRGBATextureSize(chroma_texture_size);
gl_->BindTexture(GL_TEXTURE_2D, v_plane_texture);
SetRGBATextureSize(chroma_texture_size);
}
} // namespace
GLHelper::CopyTextureToImpl::ReadbackYUVImpl::ReadbackYUVImpl(
GLES2Interface* gl,
CopyTextureToImpl* copy_impl,
GLHelperScaling* scaler_impl,
bool flip_vertically,
ReadbackSwizzle swizzle,
bool use_mrt)
: I420ConverterImpl(gl,
scaler_impl,
false,
flip_vertically,
swizzle == kSwizzleBGRA,
use_mrt),
gl_(gl),
copy_impl_(copy_impl),
swizzle_(swizzle),
y_(gl_),
u_(gl_),
v_(gl_),
y_readback_framebuffer_(gl_),
u_readback_framebuffer_(gl_),
v_readback_framebuffer_(gl_) {}
GLHelper::CopyTextureToImpl::ReadbackYUVImpl::~ReadbackYUVImpl() = default;
void GLHelper::CopyTextureToImpl::ReadbackYUVImpl::SetScaler(
std::unique_ptr<GLHelper::ScalerInterface> scaler) {
scaler_ = std::move(scaler);
}
GLHelper::ScalerInterface*
GLHelper::CopyTextureToImpl::ReadbackYUVImpl::scaler() const {
return scaler_.get();
}
void GLHelper::CopyTextureToImpl::ReadbackYUVImpl::ReadbackYUV(
const gpu::Mailbox& mailbox,
const gpu::SyncToken& sync_token,
const gfx::Size& src_texture_size,
const gfx::Rect& output_rect,
int y_plane_row_stride_bytes,
unsigned char* y_plane_data,
int u_plane_row_stride_bytes,
unsigned char* u_plane_data,
int v_plane_row_stride_bytes,
unsigned char* v_plane_data,
const gfx::Point& paste_location,
const base::Callback<void(bool)>& callback) {
DCHECK(!(paste_location.x() & 1));
DCHECK(!(paste_location.y() & 1));
GLuint mailbox_texture =
copy_impl_->ConsumeMailboxToTexture(mailbox, sync_token);
I420ConverterImpl::Convert(mailbox_texture, src_texture_size,
gfx::Vector2dF(), scaler_.get(), output_rect, y_,
u_, v_);
gl_->DeleteTextures(1, &mailbox_texture);
// Read back planes, one at a time. Keep the video frame alive while doing the
// readback.
const gfx::Rect paste_rect(paste_location, output_rect.size());
const auto SetUpAndBindFramebuffer = [this](GLuint framebuffer,
GLuint texture) {
gl_->BindFramebuffer(GL_FRAMEBUFFER, framebuffer);
gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, texture, 0);
};
SetUpAndBindFramebuffer(y_readback_framebuffer_, y_);
copy_impl_->ReadbackPlane(GetYPlaneTextureSize(output_rect.size()),
y_plane_row_stride_bytes, y_plane_data, 0,
paste_rect, swizzle_, base::Bind(&nullcallback));
SetUpAndBindFramebuffer(u_readback_framebuffer_, u_);
const gfx::Size chroma_texture_size =
GetChromaPlaneTextureSize(output_rect.size());
copy_impl_->ReadbackPlane(chroma_texture_size, u_plane_row_stride_bytes,
u_plane_data, 1, paste_rect, swizzle_,
base::Bind(&nullcallback));
SetUpAndBindFramebuffer(v_readback_framebuffer_, v_);
copy_impl_->ReadbackPlane(chroma_texture_size, v_plane_row_stride_bytes,
v_plane_data, 1, paste_rect, swizzle_, callback);
gl_->BindFramebuffer(GL_FRAMEBUFFER, 0);
}
bool GLHelper::IsReadbackConfigSupported(SkColorType color_type) {
LazyInitReadbackSupportImpl();
GLenum format, type;
size_t bytes_per_pixel;
FormatSupport support = readback_support_->GetReadbackConfig(
color_type, false, &format, &type, &bytes_per_pixel);
return (support == GLHelperReadbackSupport::SUPPORTED);
}
std::unique_ptr<I420Converter> GLHelper::CreateI420Converter(
bool flipped_source,
bool flip_output,
bool swizzle,
bool use_mrt) {
InitCopyTextToImpl();
InitScalerImpl();
return std::make_unique<I420ConverterImpl>(
gl_, scaler_impl_.get(), flipped_source, flip_output, swizzle,
use_mrt && (copy_texture_to_impl_->MaxDrawBuffers() >= 2));
}
std::unique_ptr<ReadbackYUVInterface>
GLHelper::CopyTextureToImpl::CreateReadbackPipelineYUV(bool flip_vertically,
bool use_mrt) {
helper_->InitScalerImpl();
// Just query if the best readback configuration needs a swizzle In
// ReadbackPlane() we will choose GL_RGBA/GL_BGRA_EXT based on swizzle
GLenum format, type;
size_t bytes_per_pixel;
FormatSupport supported = GetReadbackConfig(kRGBA_8888_SkColorType, true,
&format, &type, &bytes_per_pixel);
DCHECK((format == GL_RGBA || format == GL_BGRA_EXT) &&
type == GL_UNSIGNED_BYTE);
ReadbackSwizzle swizzle = kSwizzleNone;
if (supported == GLHelperReadbackSupport::SWIZZLE)
swizzle = kSwizzleBGRA;
return base::MakeUnique<ReadbackYUVImpl>(
gl_, this, helper_->scaler_impl_.get(), flip_vertically, swizzle,
use_mrt && (max_draw_buffers_ >= 2));
}
std::unique_ptr<ReadbackYUVInterface> GLHelper::CreateReadbackPipelineYUV(
bool flip_vertically,
bool use_mrt) {
InitCopyTextToImpl();
return copy_texture_to_impl_->CreateReadbackPipelineYUV(flip_vertically,
use_mrt);
}
GLHelperReadbackSupport* GLHelper::GetReadbackSupport() {
LazyInitReadbackSupportImpl();
return readback_support_.get();
}
} // namespace viz