| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef PropertyTreeState_h |
| #define PropertyTreeState_h |
| |
| #include "platform/graphics/paint/ClipPaintPropertyNode.h" |
| #include "platform/graphics/paint/EffectPaintPropertyNode.h" |
| #include "platform/graphics/paint/TransformPaintPropertyNode.h" |
| #include "platform/wtf/HashFunctions.h" |
| #include "platform/wtf/HashTraits.h" |
| #include "platform/wtf/text/StringBuilder.h" |
| |
| namespace blink { |
| |
| // A complete set of paint properties including those that are inherited from |
| // other objects. RefPtrs are used to guard against use-after-free bugs. |
| class PLATFORM_EXPORT PropertyTreeState { |
| USING_FAST_MALLOC(PropertyTreeState); |
| |
| public: |
| PropertyTreeState(const TransformPaintPropertyNode* transform, |
| const ClipPaintPropertyNode* clip, |
| const EffectPaintPropertyNode* effect) |
| : transform_(transform), clip_(clip), effect_(effect) {} |
| |
| bool HasDirectCompositingReasons() const; |
| |
| const TransformPaintPropertyNode* Transform() const { |
| return transform_.get(); |
| } |
| void SetTransform(scoped_refptr<const TransformPaintPropertyNode> node) { |
| transform_ = std::move(node); |
| } |
| |
| const ClipPaintPropertyNode* Clip() const { return clip_.get(); } |
| void SetClip(scoped_refptr<const ClipPaintPropertyNode> node) { |
| clip_ = std::move(node); |
| } |
| |
| const EffectPaintPropertyNode* Effect() const { return effect_.get(); } |
| void SetEffect(scoped_refptr<const EffectPaintPropertyNode> node) { |
| effect_ = std::move(node); |
| } |
| |
| static const PropertyTreeState& Root(); |
| |
| // Returns the compositor element id, if any, for this property state. If |
| // neither the effect nor transform nodes have a compositor element id then a |
| // default instance is returned. |
| const CompositorElementId GetCompositorElementId( |
| const CompositorElementIdSet& element_ids) const; |
| |
| void ClearChangedToRoot() const { |
| Transform()->ClearChangedToRoot(); |
| Clip()->ClearChangedToRoot(); |
| Effect()->ClearChangedToRoot(); |
| } |
| |
| #if DCHECK_IS_ON() |
| // Dumps the tree from this state up to the root as a string. |
| String ToTreeString() const; |
| #endif |
| |
| private: |
| scoped_refptr<const TransformPaintPropertyNode> transform_; |
| scoped_refptr<const ClipPaintPropertyNode> clip_; |
| scoped_refptr<const EffectPaintPropertyNode> effect_; |
| }; |
| |
| inline bool operator==(const PropertyTreeState& a, const PropertyTreeState& b) { |
| return a.Transform() == b.Transform() && a.Clip() == b.Clip() && |
| a.Effect() == b.Effect(); |
| } |
| |
| #if DCHECK_IS_ON() |
| |
| template <typename PropertyTreeNode> |
| class PropertyTreeStatePrinter { |
| public: |
| String PathAsString(const PropertyTreeNode* last_node) { |
| const PropertyTreeNode* node = last_node; |
| while (!node->IsRoot()) { |
| AddPropertyNode(node, ""); |
| node = node->Parent(); |
| } |
| AddPropertyNode(node, "root"); |
| |
| StringBuilder string_builder; |
| AddAllPropertyNodes(string_builder, node); |
| return string_builder.ToString(); |
| } |
| |
| void AddPropertyNode(const PropertyTreeNode* node, String debug_info) { |
| node_to_debug_string_.Set(node, debug_info); |
| } |
| |
| void AddAllPropertyNodes(StringBuilder& string_builder, |
| const PropertyTreeNode* node, |
| unsigned indent = 0) { |
| DCHECK(node); |
| for (unsigned i = 0; i < indent; i++) |
| string_builder.Append(' '); |
| if (node_to_debug_string_.Contains(node)) |
| string_builder.Append(node_to_debug_string_.at(node)); |
| string_builder.Append(String::Format(" %p ", node)); |
| string_builder.Append(node->ToString()); |
| string_builder.Append("\n"); |
| |
| for (const auto* child_node : node_to_debug_string_.Keys()) { |
| if (child_node->Parent() == node) |
| AddAllPropertyNodes(string_builder, child_node, indent + 2); |
| } |
| } |
| |
| HashMap<const PropertyTreeNode*, String> node_to_debug_string_; |
| }; |
| |
| #endif |
| |
| } // namespace blink |
| |
| #endif // PropertyTreeState_h |