blob: 53f77aedfa3403c2849ed5f3507c025b38ef4b8a [file] [log] [blame]
/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef Gamepad_h
#define Gamepad_h
#include "device/gamepad/public/cpp/gamepad.h"
#include "modules/gamepad/GamepadButton.h"
#include "modules/gamepad/GamepadHapticActuator.h"
#include "modules/gamepad/GamepadPose.h"
#include "platform/bindings/ScriptWrappable.h"
#include "platform/heap/Handle.h"
#include "platform/wtf/Vector.h"
#include "platform/wtf/text/WTFString.h"
namespace blink {
class Gamepad final : public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
static Gamepad* Create() { return new Gamepad; }
~Gamepad();
typedef Vector<double> DoubleVector;
const String& id() const { return id_; }
void SetId(const String& id) { id_ = id; }
unsigned index() const { return index_; }
void SetIndex(unsigned val) { index_ = val; }
bool connected() const { return connected_; }
void SetConnected(bool val) { connected_ = val; }
unsigned long long timestamp() const { return timestamp_; }
void SetTimestamp(unsigned long long val) { timestamp_ = val; }
const String& mapping() const { return mapping_; }
void SetMapping(const String& val) { mapping_ = val; }
const DoubleVector& axes();
void SetAxes(unsigned count, const double* data);
bool isAxisDataDirty() const { return is_axis_data_dirty_; }
const GamepadButtonVector& buttons();
void SetButtons(unsigned count, const device::GamepadButton* data);
bool isButtonDataDirty() const { return is_button_data_dirty_; }
GamepadHapticActuator* vibrationActuator() const {
return vibration_actuator_;
}
void SetVibrationActuator(const device::GamepadHapticActuator&);
GamepadPose* pose() const { return pose_; }
void SetPose(const device::GamepadPose&);
const String& hand() const { return hand_; }
void SetHand(const device::GamepadHand&);
unsigned displayId() const { return display_id_; }
void SetDisplayId(unsigned val) { display_id_ = val; }
void Trace(blink::Visitor*);
private:
Gamepad();
String id_;
unsigned index_;
bool connected_;
unsigned long long timestamp_;
String mapping_;
DoubleVector axes_;
GamepadButtonVector buttons_;
Member<GamepadHapticActuator> vibration_actuator_;
Member<GamepadPose> pose_;
String hand_;
unsigned display_id_;
bool is_axis_data_dirty_;
bool is_button_data_dirty_;
};
} // namespace blink
#endif // Gamepad_h