| /* | 
 |  * Copyright (C) 2011, Google Inc. All rights reserved. | 
 |  * | 
 |  * Redistribution and use in source and binary forms, with or without | 
 |  * modification, are permitted provided that the following conditions | 
 |  * are met: | 
 |  * 1.  Redistributions of source code must retain the above copyright | 
 |  *    notice, this list of conditions and the following disclaimer. | 
 |  * 2.  Redistributions in binary form must reproduce the above copyright | 
 |  *    notice, this list of conditions and the following disclaimer in the | 
 |  *    documentation and/or other materials provided with the distribution. | 
 |  * | 
 |  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND | 
 |  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
 |  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 
 |  * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE | 
 |  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | 
 |  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 
 |  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | 
 |  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | 
 |  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 
 |  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 
 |  * DAMAGE. | 
 |  */ | 
 |  | 
 | #ifndef DefaultAudioDestinationNode_h | 
 | #define DefaultAudioDestinationNode_h | 
 |  | 
 | #include <memory> | 
 | #include "modules/webaudio/AudioDestinationNode.h" | 
 | #include "platform/audio/AudioDestination.h" | 
 | #include "public/platform/WebAudioLatencyHint.h" | 
 |  | 
 | namespace blink { | 
 |  | 
 | class BaseAudioContext; | 
 | class ExceptionState; | 
 | class WebAudioLatencyHint; | 
 |  | 
 | class DefaultAudioDestinationHandler final : public AudioDestinationHandler { | 
 |  public: | 
 |   static scoped_refptr<DefaultAudioDestinationHandler> Create( | 
 |       AudioNode&, | 
 |       const WebAudioLatencyHint&); | 
 |   ~DefaultAudioDestinationHandler() override; | 
 |  | 
 |   // AudioHandler | 
 |   void Dispose() override; | 
 |   void Initialize() override; | 
 |   void Uninitialize() override; | 
 |   void SetChannelCount(unsigned long, ExceptionState&) override; | 
 |  | 
 |   // AudioDestinationHandler | 
 |   void StartRendering() override; | 
 |   void StopRendering() override; | 
 |   void RestartRendering() override; | 
 |   unsigned long MaxChannelCount() const override; | 
 |   // Returns the rendering callback buffer size. | 
 |   size_t CallbackBufferSize() const override; | 
 |   double SampleRate() const override; | 
 |   int FramesPerBuffer() const override; | 
 |  | 
 |   // AudioNode | 
 |   double TailTime() const override { return 0; } | 
 |   double LatencyTime() const override { return 0; } | 
 |  | 
 |  private: | 
 |   explicit DefaultAudioDestinationHandler(AudioNode&, | 
 |                                           const WebAudioLatencyHint&); | 
 |   void CreateDestination(); | 
 |  | 
 |   // Starts platform/AudioDestination. If the runtime flag for AudioWorklet is | 
 |   // set, uses the AudioWorkletThread's backing thread for the rendering. | 
 |   void StartDestination(); | 
 |  | 
 |   void StopDestination(); | 
 |  | 
 |   // Uses |RefPtr| to keep the AudioDestination alive until all the cross-thread | 
 |   // tasks are completed. | 
 |   scoped_refptr<AudioDestination> destination_; | 
 |  | 
 |   String input_device_id_; | 
 |   unsigned number_of_input_channels_; | 
 |   const WebAudioLatencyHint latency_hint_; | 
 | }; | 
 |  | 
 | class DefaultAudioDestinationNode final : public AudioDestinationNode { | 
 |  public: | 
 |   static DefaultAudioDestinationNode* Create(BaseAudioContext*, | 
 |                                              const WebAudioLatencyHint&); | 
 |  | 
 |   size_t CallbackBufferSize() const { return Handler().CallbackBufferSize(); }; | 
 |  | 
 |  private: | 
 |   explicit DefaultAudioDestinationNode(BaseAudioContext&, | 
 |                                        const WebAudioLatencyHint&); | 
 | }; | 
 |  | 
 | }  // namespace blink | 
 |  | 
 | #endif  // DefaultAudioDestinationNode_h |