|  | /* | 
|  | * Copyright (C) 2004, 2006, 2007 Apple Inc.  All rights reserved. | 
|  | * Copyright (C) 2005 Nokia.  All rights reserved. | 
|  | * | 
|  | * Redistribution and use in source and binary forms, with or without | 
|  | * modification, are permitted provided that the following conditions | 
|  | * are met: | 
|  | * 1. Redistributions of source code must retain the above copyright | 
|  | *    notice, this list of conditions and the following disclaimer. | 
|  | * 2. Redistributions in binary form must reproduce the above copyright | 
|  | *    notice, this list of conditions and the following disclaimer in the | 
|  | *    documentation and/or other materials provided with the distribution. | 
|  | * | 
|  | * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | 
|  | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
|  | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
|  | * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 
|  | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
|  | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
|  | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
|  | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
|  | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
|  | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
|  | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  | */ | 
|  |  | 
|  | #ifndef FloatPoint_h | 
|  | #define FloatPoint_h | 
|  |  | 
|  | #include <iosfwd> | 
|  | #include "build/build_config.h" | 
|  | #include "platform/geometry/FloatSize.h" | 
|  | #include "platform/geometry/IntPoint.h" | 
|  | #include "platform/wtf/Allocator.h" | 
|  | #include "platform/wtf/Forward.h" | 
|  |  | 
|  | #if defined(OS_MACOSX) | 
|  | typedef struct CGPoint CGPoint; | 
|  |  | 
|  | #ifdef __OBJC__ | 
|  | #import <Foundation/Foundation.h> | 
|  | #endif | 
|  | #endif | 
|  |  | 
|  | struct SkPoint; | 
|  |  | 
|  | namespace blink { | 
|  |  | 
|  | class DoublePoint; | 
|  | class IntPoint; | 
|  | class IntSize; | 
|  | class LayoutPoint; | 
|  | class LayoutSize; | 
|  |  | 
|  | class PLATFORM_EXPORT FloatPoint { | 
|  | DISALLOW_NEW_EXCEPT_PLACEMENT_NEW(); | 
|  |  | 
|  | public: | 
|  | FloatPoint() : x_(0), y_(0) {} | 
|  | FloatPoint(float x, float y) : x_(x), y_(y) {} | 
|  | FloatPoint(const IntPoint&); | 
|  | explicit FloatPoint(const SkPoint&); | 
|  | explicit FloatPoint(const DoublePoint&); | 
|  | explicit FloatPoint(const LayoutPoint&); | 
|  | explicit FloatPoint(const FloatSize& size) | 
|  | : x_(size.Width()), y_(size.Height()) {} | 
|  | explicit FloatPoint(const LayoutSize&); | 
|  | explicit FloatPoint(const IntSize& size) | 
|  | : x_(size.Width()), y_(size.Height()) {} | 
|  |  | 
|  | static FloatPoint Zero() { return FloatPoint(); } | 
|  |  | 
|  | static FloatPoint NarrowPrecision(double x, double y); | 
|  |  | 
|  | float X() const { return x_; } | 
|  | float Y() const { return y_; } | 
|  |  | 
|  | void SetX(float x) { x_ = x; } | 
|  | void SetY(float y) { y_ = y; } | 
|  | void Set(float x, float y) { | 
|  | x_ = x; | 
|  | y_ = y; | 
|  | } | 
|  | void Move(float dx, float dy) { | 
|  | x_ += dx; | 
|  | y_ += dy; | 
|  | } | 
|  | void Move(const IntSize& a) { | 
|  | x_ += a.Width(); | 
|  | y_ += a.Height(); | 
|  | } | 
|  | void Move(const LayoutSize&); | 
|  | void Move(const FloatSize& a) { | 
|  | x_ += a.Width(); | 
|  | y_ += a.Height(); | 
|  | } | 
|  | void MoveBy(const IntPoint& a) { | 
|  | x_ += a.X(); | 
|  | y_ += a.Y(); | 
|  | } | 
|  | void MoveBy(const LayoutPoint&); | 
|  | void MoveBy(const FloatPoint& a) { | 
|  | x_ += a.X(); | 
|  | y_ += a.Y(); | 
|  | } | 
|  | void Scale(float sx, float sy) { | 
|  | x_ *= sx; | 
|  | y_ *= sy; | 
|  | } | 
|  |  | 
|  | float Dot(const FloatPoint& a) const { return x_ * a.X() + y_ * a.Y(); } | 
|  |  | 
|  | float SlopeAngleRadians() const; | 
|  | float length() const; | 
|  | float LengthSquared() const { return x_ * x_ + y_ * y_; } | 
|  |  | 
|  | FloatPoint ExpandedTo(const FloatPoint& other) const; | 
|  | FloatPoint ShrunkTo(const FloatPoint& other) const; | 
|  |  | 
|  | FloatPoint TransposedPoint() const { return FloatPoint(y_, x_); } | 
|  |  | 
|  | FloatPoint ScaledBy(float scale) const { | 
|  | return FloatPoint(x_ * scale, y_ * scale); | 
|  | } | 
|  |  | 
|  | #if defined(OS_MACOSX) | 
|  | FloatPoint(const CGPoint&); | 
|  | operator CGPoint() const; | 
|  | #endif | 
|  |  | 
|  | // Can we remove this one? | 
|  | SkPoint Data() const; | 
|  |  | 
|  | operator SkPoint() const; | 
|  |  | 
|  | String ToString() const; | 
|  |  | 
|  | private: | 
|  | float x_, y_; | 
|  | }; | 
|  |  | 
|  | inline FloatPoint& operator+=(FloatPoint& a, const FloatSize& b) { | 
|  | a.Move(b.Width(), b.Height()); | 
|  | return a; | 
|  | } | 
|  |  | 
|  | inline FloatPoint& operator+=(FloatPoint& a, const FloatPoint& b) { | 
|  | a.Move(b.X(), b.Y()); | 
|  | return a; | 
|  | } | 
|  |  | 
|  | inline FloatPoint& operator-=(FloatPoint& a, const FloatSize& b) { | 
|  | a.Move(-b.Width(), -b.Height()); | 
|  | return a; | 
|  | } | 
|  |  | 
|  | inline FloatPoint operator+(const FloatPoint& a, const FloatSize& b) { | 
|  | return FloatPoint(a.X() + b.Width(), a.Y() + b.Height()); | 
|  | } | 
|  |  | 
|  | inline FloatPoint operator+(const FloatPoint& a, const IntSize& b) { | 
|  | return FloatPoint(a.X() + b.Width(), a.Y() + b.Height()); | 
|  | } | 
|  |  | 
|  | inline FloatPoint operator+(const IntPoint& a, const FloatSize& b) { | 
|  | return FloatPoint(a.X() + b.Width(), a.Y() + b.Height()); | 
|  | } | 
|  |  | 
|  | inline FloatPoint operator+(const FloatPoint& a, const FloatPoint& b) { | 
|  | return FloatPoint(a.X() + b.X(), a.Y() + b.Y()); | 
|  | } | 
|  |  | 
|  | inline FloatPoint operator+(const FloatPoint& a, const IntPoint& b) { | 
|  | return FloatPoint(a.X() + b.X(), a.Y() + b.Y()); | 
|  | } | 
|  |  | 
|  | inline FloatSize operator-(const FloatPoint& a, const FloatPoint& b) { | 
|  | return FloatSize(a.X() - b.X(), a.Y() - b.Y()); | 
|  | } | 
|  |  | 
|  | inline FloatSize operator-(const FloatPoint& a, const IntPoint& b) { | 
|  | return FloatSize(a.X() - b.X(), a.Y() - b.Y()); | 
|  | } | 
|  |  | 
|  | inline FloatPoint operator-(const FloatPoint& a, const FloatSize& b) { | 
|  | return FloatPoint(a.X() - b.Width(), a.Y() - b.Height()); | 
|  | } | 
|  |  | 
|  | inline FloatPoint operator-(const FloatPoint& a) { | 
|  | return FloatPoint(-a.X(), -a.Y()); | 
|  | } | 
|  |  | 
|  | inline bool operator==(const FloatPoint& a, const FloatPoint& b) { | 
|  | return a.X() == b.X() && a.Y() == b.Y(); | 
|  | } | 
|  |  | 
|  | inline bool operator!=(const FloatPoint& a, const FloatPoint& b) { | 
|  | return a.X() != b.X() || a.Y() != b.Y(); | 
|  | } | 
|  |  | 
|  | inline float operator*(const FloatPoint& a, const FloatPoint& b) { | 
|  | // dot product | 
|  | return a.Dot(b); | 
|  | } | 
|  |  | 
|  | inline IntPoint RoundedIntPoint(const FloatPoint& p) { | 
|  | return IntPoint(clampTo<int>(roundf(p.X())), clampTo<int>(roundf(p.Y()))); | 
|  | } | 
|  |  | 
|  | inline IntSize RoundedIntSize(const FloatPoint& p) { | 
|  | return IntSize(clampTo<int>(roundf(p.X())), clampTo<int>(roundf(p.Y()))); | 
|  | } | 
|  |  | 
|  | inline IntPoint FlooredIntPoint(const FloatPoint& p) { | 
|  | return IntPoint(clampTo<int>(floorf(p.X())), clampTo<int>(floorf(p.Y()))); | 
|  | } | 
|  |  | 
|  | inline IntPoint CeiledIntPoint(const FloatPoint& p) { | 
|  | return IntPoint(clampTo<int>(ceilf(p.X())), clampTo<int>(ceilf(p.Y()))); | 
|  | } | 
|  |  | 
|  | inline IntSize FlooredIntSize(const FloatPoint& p) { | 
|  | return IntSize(clampTo<int>(floorf(p.X())), clampTo<int>(floorf(p.Y()))); | 
|  | } | 
|  |  | 
|  | inline FloatSize ToFloatSize(const FloatPoint& a) { | 
|  | return FloatSize(a.X(), a.Y()); | 
|  | } | 
|  |  | 
|  | // Find point where lines through the two pairs of points intersect. | 
|  | // Returns false if the lines don't intersect. | 
|  | PLATFORM_EXPORT bool FindIntersection(const FloatPoint& p1, | 
|  | const FloatPoint& p2, | 
|  | const FloatPoint& d1, | 
|  | const FloatPoint& d2, | 
|  | FloatPoint& intersection); | 
|  |  | 
|  | PLATFORM_EXPORT std::ostream& operator<<(std::ostream&, const FloatPoint&); | 
|  |  | 
|  | // Redeclared here to avoid ODR issues. | 
|  | // See platform/testing/GeometryPrinters.h. | 
|  | void PrintTo(const FloatPoint&, std::ostream*); | 
|  |  | 
|  | }  // namespace blink | 
|  |  | 
|  | #endif |