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/*
* Copyright (C) 2006, 2007, 2008, 2011 Apple Inc. All rights reserved.
* Copyright (C) 2007 Alp Toker <alp@atoker.com>
* Copyright (C) 2008 Torch Mobile, Inc.
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Gradient_h
#define Gradient_h
#include "base/memory/scoped_refptr.h"
#include "platform/PlatformExport.h"
#include "platform/graphics/Color.h"
#include "platform/graphics/GraphicsTypes.h"
#include "platform/graphics/paint/PaintFlags.h"
#include "platform/graphics/paint/PaintShader.h"
#include "platform/wtf/Noncopyable.h"
#include "platform/wtf/RefCounted.h"
#include "platform/wtf/Vector.h"
#include "third_party/skia/include/core/SkRefCnt.h"
class SkMatrix;
class SkShader;
namespace blink {
class FloatPoint;
class PLATFORM_EXPORT Gradient : public RefCounted<Gradient> {
WTF_MAKE_NONCOPYABLE(Gradient);
public:
enum class Type { kLinear, kRadial, kConic };
enum class ColorInterpolation {
kPremultiplied,
kUnpremultiplied,
};
static scoped_refptr<Gradient> CreateLinear(
const FloatPoint& p0,
const FloatPoint& p1,
GradientSpreadMethod = kSpreadMethodPad,
ColorInterpolation = ColorInterpolation::kUnpremultiplied);
static scoped_refptr<Gradient> CreateRadial(
const FloatPoint& p0,
float r0,
const FloatPoint& p1,
float r1,
float aspect_ratio = 1,
GradientSpreadMethod = kSpreadMethodPad,
ColorInterpolation = ColorInterpolation::kUnpremultiplied);
static scoped_refptr<Gradient> CreateConic(
const FloatPoint& position,
float rotation,
float start_angle,
float end_angle,
GradientSpreadMethod = kSpreadMethodPad,
ColorInterpolation = ColorInterpolation::kUnpremultiplied);
virtual ~Gradient();
Type GetType() const { return type_; }
struct ColorStop {
DISALLOW_NEW_EXCEPT_PLACEMENT_NEW();
float stop;
Color color;
ColorStop(float s, const Color& c) : stop(s), color(c) {}
};
void AddColorStop(const ColorStop&);
void AddColorStop(float value, const Color& color) {
AddColorStop(ColorStop(value, color));
}
void AddColorStops(const Vector<Gradient::ColorStop>&);
void ApplyToFlags(PaintFlags&, const SkMatrix& local_matrix);
protected:
Gradient(Type, GradientSpreadMethod, ColorInterpolation);
using ColorBuffer = Vector<SkColor, 8>;
using OffsetBuffer = Vector<SkScalar, 8>;
virtual sk_sp<PaintShader> CreateShader(const ColorBuffer&,
const OffsetBuffer&,
SkShader::TileMode,
uint32_t flags,
const SkMatrix&,
SkColor) const = 0;
private:
sk_sp<PaintShader> CreateShaderInternal(const SkMatrix& local_matrix);
sk_sp<SkColorFilter> color_filter_;
void SortStopsIfNecessary();
void FillSkiaStops(ColorBuffer&, OffsetBuffer&) const;
const Type type_;
const GradientSpreadMethod spread_method_;
const ColorInterpolation color_interpolation_;
Vector<ColorStop, 2> stops_;
bool stops_sorted_;
mutable sk_sp<PaintShader> cached_shader_;
};
} // namespace blink
#endif