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/*
* Copyright (c) 2012, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
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* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef LayoutRectOutsets_h
#define LayoutRectOutsets_h
#include "platform/LayoutUnit.h"
#include "platform/PlatformExport.h"
#include "platform/geometry/FloatRectOutsets.h"
#include "platform/geometry/IntRectOutsets.h"
#include "platform/text/WritingMode.h"
#include "platform/wtf/Allocator.h"
namespace blink {
// Specifies LayoutUnit lengths to be used to expand a rectangle.
// For example, |top()| returns the distance the top edge should be moved
// upward.
//
// Negative lengths can be used to express insets.
class PLATFORM_EXPORT LayoutRectOutsets {
DISALLOW_NEW();
public:
LayoutRectOutsets() = default;
LayoutRectOutsets(LayoutUnit top,
LayoutUnit right,
LayoutUnit bottom,
LayoutUnit left)
: top_(top), right_(right), bottom_(bottom), left_(left) {}
LayoutRectOutsets(int top, int right, int bottom, int left)
: top_(LayoutUnit(top)),
right_(LayoutUnit(right)),
bottom_(LayoutUnit(bottom)),
left_(LayoutUnit(left)) {}
LayoutRectOutsets(const IntRectOutsets& outsets)
: top_(LayoutUnit(outsets.Top())),
right_(LayoutUnit(outsets.Right())),
bottom_(LayoutUnit(outsets.Bottom())),
left_(LayoutUnit(outsets.Left())) {}
LayoutRectOutsets(const FloatRectOutsets& outsets)
: top_(LayoutUnit(outsets.Top())),
right_(LayoutUnit(outsets.Right())),
bottom_(LayoutUnit(outsets.Bottom())),
left_(LayoutUnit(outsets.Left())) {}
LayoutUnit Top() const { return top_; }
LayoutUnit Right() const { return right_; }
LayoutUnit Bottom() const { return bottom_; }
LayoutUnit Left() const { return left_; }
void SetTop(LayoutUnit value) { top_ = value; }
void SetRight(LayoutUnit value) { right_ = value; }
void SetBottom(LayoutUnit value) { bottom_ = value; }
void SetLeft(LayoutUnit value) { left_ = value; }
void ClampNegativeToZero();
void Unite(const LayoutRectOutsets&);
void FlipHorizontally() { std::swap(left_, right_); }
// Produces a new LayoutRectOutsets in line orientation
// (https://www.w3.org/TR/css-writing-modes-3/#line-orientation), whose
// - |top| is the logical 'over',
// - |right| is the logical 'line right',
// - |bottom| is the logical 'under',
// - |left| is the logical 'line left'.
LayoutRectOutsets LineOrientationOutsets(WritingMode) const;
// The same as |logicalOutsets|, but also adjusting for flipped lines.
LayoutRectOutsets LineOrientationOutsetsWithFlippedLines(WritingMode) const;
bool operator==(const LayoutRectOutsets other) const {
return Top() == other.Top() && Right() == other.Right() &&
Bottom() == other.Bottom() && Left() == other.Left();
}
private:
LayoutUnit top_;
LayoutUnit right_;
LayoutUnit bottom_;
LayoutUnit left_;
};
inline LayoutRectOutsets& operator+=(LayoutRectOutsets& a,
const LayoutRectOutsets& b) {
a.SetTop(a.Top() + b.Top());
a.SetRight(a.Right() + b.Right());
a.SetBottom(a.Bottom() + b.Bottom());
a.SetLeft(a.Left() + b.Left());
return a;
}
inline LayoutRectOutsets& operator+=(LayoutRectOutsets& a, LayoutUnit b) {
a.SetTop(a.Top() + b);
a.SetRight(a.Right() + b);
a.SetBottom(a.Bottom() + b);
a.SetLeft(a.Left() + b);
return a;
}
inline LayoutRectOutsets operator+(const LayoutRectOutsets& a,
const LayoutRectOutsets& b) {
return LayoutRectOutsets(a.Top() + b.Top(), a.Right() + b.Right(),
a.Bottom() + b.Bottom(), a.Left() + b.Left());
}
inline LayoutRectOutsets operator-(const LayoutRectOutsets& a) {
return LayoutRectOutsets(-a.Top(), -a.Right(), -a.Bottom(), -a.Left());
}
inline LayoutRectOutsets& operator-=(LayoutRectOutsets& a,
const LayoutRectOutsets& b) {
a += -b;
return a;
}
inline LayoutRectOutsets EnclosingLayoutRectOutsets(
const FloatRectOutsets& rect) {
return LayoutRectOutsets(LayoutUnit::FromFloatCeil(rect.Top()),
LayoutUnit::FromFloatCeil(rect.Right()),
LayoutUnit::FromFloatCeil(rect.Bottom()),
LayoutUnit::FromFloatCeil(rect.Left()));
}
} // namespace blink
#endif // LayoutRectOutsets_h