| /* |
| * Copyright (C) 2011 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef AnimationUtilities_h |
| #define AnimationUtilities_h |
| |
| #include "platform/LayoutUnit.h" |
| #include "platform/PlatformExport.h" |
| #include "platform/geometry/FloatPoint.h" |
| #include "platform/geometry/IntPoint.h" |
| #include "platform/wtf/MathExtras.h" |
| #include "ui/gfx/geometry/cubic_bezier.h" |
| |
| #include <type_traits> |
| |
| namespace blink { |
| |
| inline int Blend(int from, int to, double progress) { |
| return lround(from + (to - from) * progress); |
| } |
| |
| // For unsigned types. |
| template <typename T> |
| inline T Blend(T from, T to, double progress) { |
| static_assert(std::is_integral<T>::value, |
| "blend can only be used with integer types"); |
| return clampTo<T>(round(to > from ? from + (to - from) * progress |
| : from - (from - to) * progress)); |
| } |
| |
| inline double Blend(double from, double to, double progress) { |
| return from + (to - from) * progress; |
| } |
| |
| inline float Blend(float from, float to, double progress) { |
| return static_cast<float>(from + (to - from) * progress); |
| } |
| |
| inline LayoutUnit Blend(LayoutUnit from, LayoutUnit to, double progress) { |
| return LayoutUnit(from + (to - from) * progress); |
| } |
| |
| inline IntPoint Blend(const IntPoint& from, |
| const IntPoint& to, |
| double progress) { |
| return IntPoint(Blend(from.X(), to.X(), progress), |
| Blend(from.Y(), to.Y(), progress)); |
| } |
| |
| inline FloatPoint Blend(const FloatPoint& from, |
| const FloatPoint& to, |
| double progress) { |
| return FloatPoint(Blend(from.X(), to.X(), progress), |
| Blend(from.Y(), to.Y(), progress)); |
| } |
| |
| // Calculates the accuracy for evaluating a timing function for an animation |
| // with the specified duration. |
| inline double AccuracyForDuration(double duration) { |
| double accuracy = 1.0 / (200.0 * duration); |
| double default_epsilon = gfx::CubicBezier::GetDefaultEpsilon(); |
| // Avoid min()/max() from std here in the header, because that would require |
| // inclusion of <algorithm>, which is slow to compile. |
| return accuracy > default_epsilon ? accuracy : default_epsilon; |
| } |
| |
| } // namespace blink |
| |
| #endif // AnimationUtilities_h |