|  | /* | 
|  | * Copyright (c) 2012, Google Inc. All rights reserved. | 
|  | * | 
|  | * Redistribution and use in source and binary forms, with or without | 
|  | * modification, are permitted provided that the following conditions are | 
|  | * met: | 
|  | * | 
|  | *     * Redistributions of source code must retain the above copyright | 
|  | * notice, this list of conditions and the following disclaimer. | 
|  | *     * Redistributions in binary form must reproduce the above | 
|  | * copyright notice, this list of conditions and the following disclaimer | 
|  | * in the documentation and/or other materials provided with the | 
|  | * distribution. | 
|  | *     * Neither the name of Google Inc. nor the names of its | 
|  | * contributors may be used to endorse or promote products derived from | 
|  | * this software without specific prior written permission. | 
|  | * | 
|  | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
|  | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
|  | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
|  | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
|  | * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
|  | * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
|  | * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
|  | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
|  | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
|  | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
|  | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  | */ | 
|  |  | 
|  | #ifndef LayoutPoint_h | 
|  | #define LayoutPoint_h | 
|  |  | 
|  | #include <iosfwd> | 
|  | #include "platform/geometry/DoublePoint.h" | 
|  | #include "platform/geometry/FloatPoint.h" | 
|  | #include "platform/geometry/LayoutSize.h" | 
|  | #include "platform/wtf/Allocator.h" | 
|  | #include "platform/wtf/Forward.h" | 
|  |  | 
|  | namespace blink { | 
|  |  | 
|  | class PLATFORM_EXPORT LayoutPoint { | 
|  | DISALLOW_NEW(); | 
|  |  | 
|  | public: | 
|  | LayoutPoint() = default; | 
|  | LayoutPoint(LayoutUnit x, LayoutUnit y) : x_(x), y_(y) {} | 
|  | LayoutPoint(int x, int y) : x_(LayoutUnit(x)), y_(LayoutUnit(y)) {} | 
|  | LayoutPoint(const IntPoint& point) : x_(point.X()), y_(point.Y()) {} | 
|  | explicit LayoutPoint(const FloatPoint& point) | 
|  | : x_(point.X()), y_(point.Y()) {} | 
|  | explicit LayoutPoint(const DoublePoint& point) | 
|  | : x_(point.X()), y_(point.Y()) {} | 
|  | explicit LayoutPoint(const LayoutSize& size) | 
|  | : x_(size.Width()), y_(size.Height()) {} | 
|  |  | 
|  | static LayoutPoint Zero() { return LayoutPoint(); } | 
|  |  | 
|  | LayoutUnit X() const { return x_; } | 
|  | LayoutUnit Y() const { return y_; } | 
|  |  | 
|  | void SetX(LayoutUnit x) { x_ = x; } | 
|  | void SetY(LayoutUnit y) { y_ = y; } | 
|  |  | 
|  | void Move(const LayoutSize& s) { Move(s.Width(), s.Height()); } | 
|  | void Move(const IntSize& s) { Move(s.Width(), s.Height()); } | 
|  | void MoveBy(const LayoutPoint& offset) { Move(offset.X(), offset.Y()); } | 
|  | void Move(int dx, int dy) { Move(LayoutUnit(dx), LayoutUnit(dy)); } | 
|  | void Move(LayoutUnit dx, LayoutUnit dy) { | 
|  | x_ += dx; | 
|  | y_ += dy; | 
|  | } | 
|  | void Scale(float sx, float sy) { | 
|  | x_ *= sx; | 
|  | y_ *= sy; | 
|  | } | 
|  |  | 
|  | LayoutPoint ExpandedTo(const LayoutPoint&) const; | 
|  | LayoutPoint ShrunkTo(const LayoutPoint&) const; | 
|  |  | 
|  | void ClampNegativeToZero() { *this = ExpandedTo(Zero()); } | 
|  |  | 
|  | LayoutPoint TransposedPoint() const { return LayoutPoint(y_, x_); } | 
|  |  | 
|  | String ToString() const; | 
|  |  | 
|  | private: | 
|  | LayoutUnit x_, y_; | 
|  | }; | 
|  |  | 
|  | ALWAYS_INLINE LayoutPoint& operator+=(LayoutPoint& a, const LayoutSize& b) { | 
|  | a.Move(b.Width(), b.Height()); | 
|  | return a; | 
|  | } | 
|  |  | 
|  | ALWAYS_INLINE LayoutPoint& operator+=(LayoutPoint& a, const LayoutPoint& b) { | 
|  | a.Move(b.X(), b.Y()); | 
|  | return a; | 
|  | } | 
|  |  | 
|  | inline LayoutPoint& operator+=(LayoutPoint& a, const IntSize& b) { | 
|  | a.Move(b.Width(), b.Height()); | 
|  | return a; | 
|  | } | 
|  |  | 
|  | ALWAYS_INLINE LayoutPoint& operator-=(LayoutPoint& a, const LayoutPoint& b) { | 
|  | a.Move(-b.X(), -b.Y()); | 
|  | return a; | 
|  | } | 
|  |  | 
|  | ALWAYS_INLINE LayoutPoint& operator-=(LayoutPoint& a, const LayoutSize& b) { | 
|  | a.Move(-b.Width(), -b.Height()); | 
|  | return a; | 
|  | } | 
|  |  | 
|  | inline LayoutPoint& operator-=(LayoutPoint& a, const IntSize& b) { | 
|  | a.Move(-b.Width(), -b.Height()); | 
|  | return a; | 
|  | } | 
|  |  | 
|  | inline LayoutPoint operator+(const LayoutPoint& a, const LayoutSize& b) { | 
|  | return LayoutPoint(a.X() + b.Width(), a.Y() + b.Height()); | 
|  | } | 
|  |  | 
|  | ALWAYS_INLINE LayoutPoint operator+(const LayoutPoint& a, | 
|  | const LayoutPoint& b) { | 
|  | return LayoutPoint(a.X() + b.X(), a.Y() + b.Y()); | 
|  | } | 
|  |  | 
|  | ALWAYS_INLINE LayoutSize operator-(const LayoutPoint& a, const LayoutPoint& b) { | 
|  | return LayoutSize(a.X() - b.X(), a.Y() - b.Y()); | 
|  | } | 
|  |  | 
|  | ALWAYS_INLINE LayoutSize operator-(const LayoutPoint& a, const IntPoint& b) { | 
|  | return LayoutSize(a.X() - b.X(), a.Y() - b.Y()); | 
|  | } | 
|  |  | 
|  | inline LayoutPoint operator-(const LayoutPoint& a, const LayoutSize& b) { | 
|  | return LayoutPoint(a.X() - b.Width(), a.Y() - b.Height()); | 
|  | } | 
|  |  | 
|  | inline LayoutPoint operator-(const LayoutPoint& a, const IntSize& b) { | 
|  | return LayoutPoint(a.X() - b.Width(), a.Y() - b.Height()); | 
|  | } | 
|  |  | 
|  | inline LayoutPoint operator-(const LayoutPoint& point) { | 
|  | return LayoutPoint(-point.X(), -point.Y()); | 
|  | } | 
|  |  | 
|  | ALWAYS_INLINE bool operator==(const LayoutPoint& a, const LayoutPoint& b) { | 
|  | return a.X() == b.X() && a.Y() == b.Y(); | 
|  | } | 
|  |  | 
|  | inline bool operator!=(const LayoutPoint& a, const LayoutPoint& b) { | 
|  | return a.X() != b.X() || a.Y() != b.Y(); | 
|  | } | 
|  |  | 
|  | inline LayoutPoint ToPoint(const LayoutSize& size) { | 
|  | return LayoutPoint(size.Width(), size.Height()); | 
|  | } | 
|  |  | 
|  | inline LayoutPoint ToLayoutPoint(const LayoutSize& p) { | 
|  | return LayoutPoint(p.Width(), p.Height()); | 
|  | } | 
|  |  | 
|  | inline LayoutSize ToSize(const LayoutPoint& a) { | 
|  | return LayoutSize(a.X(), a.Y()); | 
|  | } | 
|  |  | 
|  | inline IntPoint FlooredIntPoint(const LayoutPoint& point) { | 
|  | return IntPoint(point.X().Floor(), point.Y().Floor()); | 
|  | } | 
|  |  | 
|  | inline IntPoint RoundedIntPoint(const LayoutPoint& point) { | 
|  | return IntPoint(point.X().Round(), point.Y().Round()); | 
|  | } | 
|  |  | 
|  | inline IntPoint RoundedIntPoint(const LayoutSize& size) { | 
|  | return IntPoint(size.Width().Round(), size.Height().Round()); | 
|  | } | 
|  |  | 
|  | inline IntPoint CeiledIntPoint(const LayoutPoint& point) { | 
|  | return IntPoint(point.X().Ceil(), point.Y().Ceil()); | 
|  | } | 
|  |  | 
|  | inline LayoutPoint FlooredLayoutPoint(const FloatPoint& p) { | 
|  | return LayoutPoint(LayoutUnit::FromFloatFloor(p.X()), | 
|  | LayoutUnit::FromFloatFloor(p.Y())); | 
|  | } | 
|  |  | 
|  | inline LayoutPoint CeiledLayoutPoint(const FloatPoint& p) { | 
|  | return LayoutPoint(LayoutUnit::FromFloatCeil(p.X()), | 
|  | LayoutUnit::FromFloatCeil(p.Y())); | 
|  | } | 
|  |  | 
|  | inline IntSize PixelSnappedIntSize(const LayoutSize& s, const LayoutPoint& p) { | 
|  | return IntSize(SnapSizeToPixel(s.Width(), p.X()), | 
|  | SnapSizeToPixel(s.Height(), p.Y())); | 
|  | } | 
|  |  | 
|  | inline IntSize RoundedIntSize(const LayoutPoint& p) { | 
|  | return IntSize(p.X().Round(), p.Y().Round()); | 
|  | } | 
|  |  | 
|  | inline LayoutSize ToLayoutSize(const LayoutPoint& p) { | 
|  | return LayoutSize(p.X(), p.Y()); | 
|  | } | 
|  |  | 
|  | inline LayoutPoint FlooredLayoutPoint(const FloatSize& s) { | 
|  | return FlooredLayoutPoint(FloatPoint(s)); | 
|  | } | 
|  |  | 
|  | PLATFORM_EXPORT std::ostream& operator<<(std::ostream&, const LayoutPoint&); | 
|  |  | 
|  | // Redeclared here to avoid ODR issues. | 
|  | // See platform/testing/GeometryPrinters.h. | 
|  | void PrintTo(const LayoutPoint&, std::ostream*); | 
|  |  | 
|  | }  // namespace blink | 
|  |  | 
|  | #endif  // LayoutPoint_h |