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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FakeGraphicsLayer_h
#define FakeGraphicsLayer_h
namespace blink {
// A simple GraphicsLayer implementation suitable for use in unit tests.
class FakeGraphicsLayer : public GraphicsLayer {
public:
explicit FakeGraphicsLayer(GraphicsLayerClient& client)
: GraphicsLayer(client) {}
};
} // namespace blink
#endif // FakeGraphicsLayer_h